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27 lines
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27 lines
1.5 KiB
Markdown
# Create or restore a backup
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If you don't use a version control system, such as [Unity Collaborate](https://docs.unity3d.com/Manual/UnityCollaborate.html), [Git](https://git-scm.com/), or [Subversion](https://subversion.apache.org/), it's a good practice to create backups of your Visual Scripting assets and settings. Create a backup at any time from your [Project Settings](vs-configuration.md).
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Back up your data before you update Visual Scripting to a new version. For more information on the update process, see [Update Visual Scripting](vs-update.md).
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## Create a new backup
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To create a new backup of your Visual Scripting assets and settings:
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1. [!include[open-project-settings](./snippets/vs-open-project-settings.md)]
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1. Select **Visual Scripting**.
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1. Select **Create Backup**, then select **OK**.
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Visual Scripting creates a .zip file, with a name in the format `Assets_YYYY_MM_DD_HH_MM_SS`, in a `Backups` folder inside the Unity Project.
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## Restore an existing backup
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To restore an existing backup of your Visual Scripting assets and settings:
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1. [!include[open-project-settings](./snippets/vs-open-project-settings.md)]
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1. Select **Visual Scripting**.
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1. Select **Restore Backup**.
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Visual Scripting opens your `Backups` folder in your system's file explorer. You can extract a .zip back-up file and import graphs and settings back into Unity.
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For more information on how to import assets into Unity, see [Importing assets](https://docs.unity3d.com/Manual/ImportingAssets.html) in the Unity User Manual. |