Update Door

ThingsThatWork
CDuong 1 year ago
parent da48fb89bb
commit 0798b79d9a

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@ -9,7 +9,7 @@
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@ -13,7 +13,7 @@ public class Initalize : MonoBehaviour
public GameObject[] Boxes;
public NewTextModify[] Label;
public DoorAnimation[] Door;
public int IndexChange = -1, ActionChange = -1;
public int IndexChange = -1, ActionChange = -1, TimeStop = 0;
public bool ActionExisted = false, ActionMoving = false;
Queue<Operation> AllOperation = new Queue<Operation>();
@ -26,6 +26,7 @@ public class Initalize : MonoBehaviour
Door[i] = Boxes[i].gameObject.transform.GetChild(0).GetChild(0).GetComponent<DoorAnimation>();
Label[i].Init(i);
}
UpdateValue(23, 10);
}
public Operation Cope(int idx, int val, int op) {
@ -37,12 +38,17 @@ public class Initalize : MonoBehaviour
void UpdateValue(int idx, int value) {
AllOperation.Enqueue(Cope(idx, 0, 1));
AllOperation.Enqueue(Cope(idx, value, 0));
AllOperation.Enqueue(Cope(0, 100, 3));
AllOperation.Enqueue(Cope(idx, 0, 2));
}
// Update is called once per frame
void Update()
{
if(TimeStop > 0) {
TimeStop -= 1;
return;
}
if(ActionExisted) {
if(!Door[IndexChange].DoorIsMoving) {
if(ActionChange == 1) Door[IndexChange].OpenDoor();
@ -60,6 +66,9 @@ public class Initalize : MonoBehaviour
if(Current.op == 0) {
Label[Current.idx].ChangeValue(Current.val);
}
else if(Current.op == 3) {
TimeStop = Current.val;
}
else {
ActionExisted = true;
IndexChange = Current.idx;

@ -783,6 +783,7 @@ MonoBehaviour:
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