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24 lines
575 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MousePosition : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] private Camera mainCamera;
void Start()
{
}
// Update is called once per frame
private void Update()
{
Debug.Log(Input.mousePosition);
Vector3 mouseWorldPosition=mainCamera.ScreenToWorldPoint(Input.mousePosition);
mouseWorldPosition.x=0f;
transform.position=mouseWorldPosition;
}
}