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24 lines
575 B
C#
24 lines
575 B
C#
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MousePosition : MonoBehaviour
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{
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// Start is called before the first frame update
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[SerializeField] private Camera mainCamera;
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void Start()
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{
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}
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// Update is called once per frame
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private void Update()
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{
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Debug.Log(Input.mousePosition);
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Vector3 mouseWorldPosition=mainCamera.ScreenToWorldPoint(Input.mousePosition);
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mouseWorldPosition.x=0f;
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transform.position=mouseWorldPosition;
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}
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}
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