using System.Collections; using System.Collections.Generic; using UnityEngine; public class MousePosition : MonoBehaviour { // Start is called before the first frame update [SerializeField] private Camera mainCamera; void Start() { } // Update is called once per frame private void Update() { Debug.Log(Input.mousePosition); Vector3 mouseWorldPosition=mainCamera.ScreenToWorldPoint(Input.mousePosition); mouseWorldPosition.x=0f; transform.position=mouseWorldPosition; } }