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17 lines
336 B
C#

using UnityEditor.Timeline;
namespace DocCodeExamples
{
class TimelineEditorExamples_HideAPI
{
void RefreshReasonExample()
{
#region declare-refreshReason
TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate);
#endregion
}
}
}