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52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerBehavior : MonoBehaviour
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{
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private GameObject TV;
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private float moveSpeed = 7f;
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private float mass = 1f;
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CharacterController controller;
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private float jumpSpeed = 7f;
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Vector3 velocity;
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// Start is called before the first frame update
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private void Start()
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{
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TV = GameObject.Find("TV");
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controller = GetComponent<CharacterController>();
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}
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void Gravity(){
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var gravity = Physics.gravity * mass * Time.deltaTime;
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velocity.y = controller.isGrounded ? -1f : velocity.y + gravity.y;
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}
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void Move(){
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float horizontal = Input.GetAxis("Horizontal");
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float vertical = Input.GetAxis("Vertical");
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Vector3 input = new Vector3();
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input += transform.forward * vertical;
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input += transform.right * horizontal;
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input = Vector3.ClampMagnitude(input, 1f);
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if(Input.GetKey(KeyCode.Space) && controller.isGrounded){
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velocity.y += jumpSpeed;
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}
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controller.Move((input * moveSpeed + velocity) * Time.deltaTime);
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}
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void Update(){
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float dis = Vector3.Distance(transform.position, TV.transform.position);
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Debug.Log("Distance is : " + dis);
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Debug.Log(transform.localEulerAngles);
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Gravity();
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Move();
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}
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}
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