using System;
using UnityEngine;
namespace UnityEditor.SettingsManagement
{
///
/// Register a static field of type IUserSetting with the UserSettingsProvider window.
///
[AttributeUsage(AttributeTargets.Field)]
public sealed class UserSettingAttribute : Attribute
{
string m_Category;
GUIContent m_Title;
bool m_VisibleInSettingsProvider;
///
/// Settings that are automatically scraped from assemblies are displayed in groups, organized by category.
///
///
/// The title of the group of settings that this setting will be shown under.
///
public string category
{
get { return m_Category; }
}
///
/// The label to show for this setting.
///
public GUIContent title
{
get { return m_Title; }
}
///
/// True if this field should be shown in the UserSettingsProvider interface, false if not.
///
public bool visibleInSettingsProvider
{
get { return m_VisibleInSettingsProvider; }
}
///
/// Register a static field as a setting. Field must be of a type implementing IUserSetting.
///
public UserSettingAttribute()
{
m_VisibleInSettingsProvider = false;
}
///
/// Register a static field as a setting and create an entry in the UI. Field must be of a type implementing IUserSetting.
///
public UserSettingAttribute(string category, string title, string tooltip = null)
{
m_Category = category;
m_Title = new GUIContent(title, tooltip);
m_VisibleInSettingsProvider = true;
}
}
///
/// Register a field with Settings, but do not automatically create a property field in the SettingsProvider.
/// Unlike UserSettingAttribute, this attribute is valid for instance properties as well as static. These values
/// will not be shown in the SettingsProvider, but will have their stored values cleared when "Reset All" is invoked.
///
[AttributeUsage(AttributeTargets.Field)]
public sealed class SettingsKeyAttribute : Attribute
{
string m_Key;
SettingsScope m_Scope;
///
/// The key for this value.
///
public string key
{
get { return m_Key; }
}
///
/// Where this setting is serialized.
///
public SettingsScope scope
{
get { return m_Scope; }
}
///
/// Register a field as a setting. This allows the UserSettingsProvider to reset it's value and display it's
/// value in debugging modes.
///
/// The setting key.
/// The scope in which this setting is serialized.
public SettingsKeyAttribute(string key, SettingsScope scope = SettingsScope.Project)
{
m_Key = key;
m_Scope = scope;
}
}
///
/// UserSettingBlock allows you add a section of settings to a category.
///
[AttributeUsage(AttributeTargets.Method)]
public sealed class UserSettingBlockAttribute : Attribute
{
string m_Category;
///
/// Settings that are automatically scraped from assemblies are displayed in groups, organized by category.
///
///
/// The title of the group of settings that this setting will be shown under.
///
public string category
{
get { return m_Category; }
}
///
/// Register a static method for a callback in the UserSettingsProvider editor under a category.
///
/// [UserSettingBlock("General")]
/// static void GeneralSettings(string[] searchContext) {}
///
///
/// The title of the group of settings that this setting will be shown under.
public UserSettingBlockAttribute(string category)
{
m_Category = category;
}
}
}