using System;
using UnityEngine;
namespace UnityEngine.Timeline
{
///
/// A PlayableTrack is a track whose clips are custom playables.
///
///
/// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
///
[Serializable]
[TimelineHelpURL(typeof(PlayableTrack))]
public class PlayableTrack : TrackAsset
{
///
protected override void OnCreateClip(TimelineClip clip)
{
if (clip.asset != null)
clip.displayName = clip.asset.GetType().Name;
}
}
}