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+ var gravity = Physics.gravity * mass * Time.deltaTime; + velocity.y = controller.isGrounded ? -1f : velocity.y + gravity.y; + } + + void Move(){ + float horizontal = Input.GetAxis("Horizontal"); + float vertical = Input.GetAxis("Vertical"); + + Vector3 input = new Vector3(); + input += transform.forward * vertical; + input += transform.right * horizontal; + input = Vector3.ClampMagnitude(input, 1f); + + if(Input.GetKey(KeyCode.Space) && controller.isGrounded){ + velocity.y += jumpSpeed; + } + + controller.Move((input * moveSpeed + velocity) * Time.deltaTime); + } + + void Update(){ + float dis = Vector3.Distance(transform.position, TV.transform.position); + Debug.Log("Distance is : " + dis); + Debug.Log(transform.localEulerAngles); + Gravity(); + Move(); + } +} diff --git a/UnityHandle/Project/Assets/Script/PlayerBehavior.cs.meta b/UnityHandle/Project/Assets/Script/PlayerBehavior.cs.meta new file mode 100644 index 0000000..0243499 --- /dev/null +++ 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Input.GetAxis("Mouse X") * mouseSensitivity; + float inputY = Input.GetAxis("Mouse Y") * mouseSensitivity; + + cameraVerticalRotation -= inputY; + cameraVerticalRotation = Mathf.Clamp(cameraVerticalRotation, -20f, 30f); + transform.localEulerAngles = Vector3.right * cameraVerticalRotation; + + playerTransform.Rotate(Vector3.up * inputX); + } +} diff --git a/UnityHandle/Project/Assets/Script/PlayerCam.cs.meta b/UnityHandle/Project/Assets/Script/PlayerCam.cs.meta new file mode 100644 index 0000000..031046d --- /dev/null +++ b/UnityHandle/Project/Assets/Script/PlayerCam.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 63bedc7b3840b784dbe7d4c15ead2090 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/Script/TVScript.cs b/UnityHandle/Project/Assets/Script/TVScript.cs new file mode 100644 index 0000000..466e2c7 --- /dev/null +++ b/UnityHandle/Project/Assets/Script/TVScript.cs @@ -0,0 +1,155 @@ +using System.Collections; +using System.Collections.Generic; +using System.Text.RegularExpressions; +using System; +using UnityEngine; +using UnityEngine.Video; +using TMPro; + +class DialogueState +{ + string text, flag = "None"; + DialogueState parentState; + Dictionary nextState = new Dictionary(); + + public void setText(string newText) + { + text = newText; + } + + public void setFlag(string newFlag) + { + flag = newFlag; + } + + public string getText() + { + return text; + } + + public string getFlag() + { + return flag; + } + + public void setNextState(KeyCode key, string nextText, string nextFlag) + { + nextState.Add(key, new DialogueState()); + nextState[key].parentState = this; + nextState[key].setText(nextText); + nextState[key].setFlag(nextFlag); + } + + public DialogueState getNextState(KeyCode key) + { + if (nextState.ContainsKey(key)) + return nextState[key]; + return this; + } + + public DialogueState getParentState() + { + return parentState; + } + + public void setChildrenStates(List> childrenStates) + { + DialogueState tempState = this; + foreach (Tuple childrenState in childrenStates) + { + KeyCode key = childrenState.Item1; + string nextText = childrenState.Item2; + string nextFlag = childrenState.Item3; + + tempState.setNextState(key, nextText, nextFlag); + tempState = tempState.getNextState(key); + } + } +} + +public class TVScript : MonoBehaviour +{ + public TextMeshPro textMeshPro; + public GameObject player; + public GameObject cinemaPlane; + + private DialogueState rootState; + private DialogueState state; + + private void Start() + { + Renderer renderer = cinemaPlane.GetComponent(); + + for (int i = 0; i < renderer.materials.Length; i++) + { + renderer.materials[i].color = Color.red; + } + + // Player + player = GameObject.FindGameObjectsWithTag("Player")[0]; + + // Dialogue + rootState = new DialogueState(); + rootState.setText("... (No way I'm telling them that they can press B to interact with me...)"); + + var childrenStates = new List>(); + + childrenStates.Add(Tuple.Create(KeyCode.B, "Did you just press B? Ah, so you do know of my Initial...", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "Well then, let me properly introduce myself.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "I am Benq. The one and only Benq. You must have heard of my name on Codeforces, ahahah!", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "That is, until I got sealed here, by none other than...", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "Anyway. You tried to interact with me, so I guess...", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "You expected me to play a video or something, did you?", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "Well, you see... They sealed me here, for one purpose.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "It is my duty, as a guardian, to hide that Thing away from prying eyes.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "Have you heard of it?", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "The Thing. The forbidden knowledge. The embodiment of horror itself.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "The maw from another world, that would devour this reality, should we let it roam free.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "Many has seen its true form. None has been able to go back to the same self they were before.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "So please just step back, mortal. Give yourself over to your curiousity, and you will regret it.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "You will pay for it, just like the other ones. You cannot escape that fate.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "I could not save those unfortunate souls, but at least I can stop you.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "Believe me, when I say that you should not go any further.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "Ignorance is bliss, mortal.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "This is your last warning. Step back.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "Do you not hear me?", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "What exactly is it, that you think is worth all of this?", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "You do not understand what you are getting yourself into.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.B, "You are not changing my mind. Not even if you keep trying to press random keys.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.E, "Did you just press E? It can't be you know that my seal weakens, the more you spell my name...", "None")); + childrenStates.Add(Tuple.Create(KeyCode.N, "Did you just press N? No no no, trust me, you will regret this, you WILL regret this.", "None")); + childrenStates.Add(Tuple.Create(KeyCode.Q, "Did you just press Q? The seal has been broken... Do not hate me for this.", "PlayVideo")); + + rootState.setChildrenStates(childrenStates); + + state = rootState; + + textMeshPro.text = state.getText(); + } + + private void Update() + { + if (state.getFlag() == "PlayVideo") + { + cinemaPlane.GetComponent().Play(); + Debug.Log("Played video"); + } + + float distanceToPlayer = Vector3.Distance(player.transform.position, transform.position); + if (distanceToPlayer > 5) + { + textMeshPro.text = "..."; + return; + } + + textMeshPro.text = state.getText(); + + if (!Input.anyKeyDown) return; + + if (!Regex.IsMatch(Input.inputString, @"^[a-zA-Z]+$")) return; + + KeyCode key = (KeyCode)System.Enum.Parse(typeof(KeyCode), Input.inputString, true); + state = state.getNextState(key); + textMeshPro.text = state.getText(); + } +} diff --git a/UnityHandle/Project/Assets/Script/TVScript.cs.meta b/UnityHandle/Project/Assets/Script/TVScript.cs.meta new file mode 100644 index 0000000..809bb7d --- /dev/null +++ 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with Reserved Font Name Liberation. + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. + +The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the copyright statement(s). + +"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. + +"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. + +5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. 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vector) = (-32767, -32767, 32767, 32767) + _Padding ("Padding", float) = 0 + + _StencilComp("Stencil Comparison", Float) = 8 + _Stencil("Stencil ID", Float) = 0 + _StencilOp("Stencil Operation", Float) = 0 + _StencilWriteMask("Stencil Write Mask", Float) = 255 + _StencilReadMask("Stencil Read Mask", Float) = 255 + + _CullMode("Cull Mode", Float) = 0 + _ColorMask("Color Mask", Float) = 15 +} + +SubShader{ + + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + + Lighting Off + Cull [_CullMode] + ZTest [unity_GUIZTestMode] + ZWrite Off + Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + float4 mask : TEXCOORD2; + }; + + uniform sampler2D _MainTex; + uniform sampler2D _FaceTex; + uniform float4 _FaceTex_ST; + uniform fixed4 _FaceColor; + + uniform float _VertexOffsetX; + uniform float _VertexOffsetY; + uniform float4 _ClipRect; + uniform float _MaskSoftnessX; + uniform float _MaskSoftnessY; + + float2 UnpackUV(float uv) + { + float2 output; + output.x = floor(uv / 4096); + output.y = uv - 4096 * output.x; + + return output * 0.001953125; + } + + v2f vert (appdata_t v) + { + float4 vert = v.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + vert.xy += (vert.w * 0.5) / _ScreenParams.xy; + + float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + + fixed4 faceColor = v.color; + faceColor *= _FaceColor; + + v2f OUT; + OUT.vertex = vPosition; + OUT.color = faceColor; + OUT.texcoord0 = v.texcoord0; + OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + float2 pixelSize = vPosition.w; + pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); + + // Clamp _ClipRect to 16bit. + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + return OUT; + } + + fixed4 frag (v2f IN) : SV_Target + { + fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color; + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(color.a - 0.001); + #endif + + return color; + } + ENDCG + } +} + + CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta new file mode 100644 index 0000000..0a416c8 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 48bb5f55d8670e349b6e614913f9d910 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader new file mode 100644 index 0000000..006a271 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader @@ -0,0 +1,145 @@ +Shader "TextMeshPro/Mobile/Bitmap" { + +Properties { + _MainTex ("Font Atlas", 2D) = "white" {} + [HDR]_Color ("Text Color", Color) = (1,1,1,1) + _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 + + _VertexOffsetX("Vertex OffsetX", float) = 0 + _VertexOffsetY("Vertex OffsetY", float) = 0 + _MaskSoftnessX("Mask SoftnessX", float) = 0 + _MaskSoftnessY("Mask SoftnessY", float) = 0 + + _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + + _StencilComp("Stencil Comparison", Float) = 8 + _Stencil("Stencil ID", Float) = 0 + _StencilOp("Stencil Operation", Float) = 0 + _StencilWriteMask("Stencil Write Mask", Float) = 255 + _StencilReadMask("Stencil Read Mask", Float) = 255 + + _CullMode("Cull Mode", Float) = 0 + _ColorMask("Color Mask", Float) = 15 +} + +SubShader { + + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + + Lighting Off + Cull [_CullMode] + ZTest [unity_GUIZTestMode] + ZWrite Off + Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct v2f { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float4 mask : TEXCOORD2; + }; + + sampler2D _MainTex; + fixed4 _Color; + float _DiffusePower; + + uniform float _VertexOffsetX; + uniform float _VertexOffsetY; + uniform float4 _ClipRect; + uniform float _MaskSoftnessX; + uniform float _MaskSoftnessY; + + v2f vert (appdata_t v) + { + v2f OUT; + float4 vert = v.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + vert.xy += (vert.w * 0.5) / _ScreenParams.xy; + + OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); + OUT.color = v.color; + OUT.color *= _Color; + OUT.color.rgb *= _DiffusePower; + OUT.texcoord0 = v.texcoord0; + + float2 pixelSize = OUT.vertex.w; + //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); + + // Clamp _ClipRect to 16bit. + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + return OUT; + } + + fixed4 frag (v2f IN) : COLOR + { + fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a); + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(color.a - 0.001); + #endif + + return color; + } + ENDCG + } +} + +SubShader { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + BindChannels { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord0 + } + Pass { + SetTexture [_MainTex] { + constantColor [_Color] combine constant * primary, constant * texture + } + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta new file mode 100644 index 0000000..d5fb125 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1e3b057af24249748ff873be7fafee47 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader new file mode 100644 index 0000000..8ce4937 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader @@ -0,0 +1,143 @@ +Shader "TextMeshPro/Bitmap" { + +Properties { + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + + _StencilComp("Stencil Comparison", Float) = 8 + _Stencil("Stencil ID", Float) = 0 + _StencilOp("Stencil Operation", Float) = 0 + _StencilWriteMask("Stencil Write Mask", Float) = 255 + _StencilReadMask("Stencil Read Mask", Float) = 255 + + _CullMode("Cull Mode", Float) = 0 + _ColorMask("Color Mask", Float) = 15 +} + +SubShader{ + + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + + Lighting Off + Cull [_CullMode] + ZTest [unity_GUIZTestMode] + ZWrite Off + Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + float4 mask : TEXCOORD2; + }; + + uniform sampler2D _MainTex; + uniform sampler2D _FaceTex; + uniform float4 _FaceTex_ST; + uniform fixed4 _FaceColor; + + uniform float _VertexOffsetX; + uniform float _VertexOffsetY; + uniform float4 _ClipRect; + uniform float _MaskSoftnessX; + uniform float _MaskSoftnessY; + + float2 UnpackUV(float uv) + { + float2 output; + output.x = floor(uv / 4096); + output.y = uv - 4096 * output.x; + + return output * 0.001953125; + } + + v2f vert (appdata_t v) + { + float4 vert = v.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + vert.xy += (vert.w * 0.5) / _ScreenParams.xy; + + float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + + fixed4 faceColor = v.color; + faceColor *= _FaceColor; + + v2f OUT; + OUT.vertex = vPosition; + OUT.color = faceColor; + OUT.texcoord0 = v.texcoord0; + OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + float2 pixelSize = vPosition.w; + pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); + + // Clamp _ClipRect to 16bit. + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + return OUT; + } + + fixed4 frag (v2f IN) : SV_Target + { + fixed4 color = tex2D(_MainTex, IN.texcoord0); + color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a); + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(color.a - 0.001); + #endif + + return color; + } + ENDCG + } +} + + CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta new file mode 100644 index 0000000..7eb1870 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 128e987d567d4e2c824d754223b3f3b0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader new file mode 100644 index 0000000..c50c593 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader @@ -0,0 +1,317 @@ +Shader "TextMeshPro/Distance Field Overlay" { + +Properties { + _FaceTex ("Face Texture", 2D) = "white" {} + _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 + _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 + _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _Bevel ("Bevel", Range(0,1)) = 0.5 + _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 + _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 + _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 + _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 + + _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 + [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularPower ("Specular", Range(0,4)) = 2.0 + _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 + _Diffuse ("Diffuse", Range(0,1)) = 0.5 + _Ambient ("Ambient", Range(1,0)) = 0.5 + + _BumpMap ("Normal map", 2D) = "bump" {} + _BumpOutline ("Bump Outline", Range(0,1)) = 0 + _BumpFace ("Bump Face", Range(0,1)) = 0 + + _ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1) + _ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1) + _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + + Tags + { + "Queue"="Overlay" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest Always + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma target 3.0 + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ BEVEL_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + #pragma shader_feature __ GLOW_ON + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 position : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 position : SV_POSITION; + fixed4 color : COLOR; + float2 atlas : TEXCOORD0; // Atlas + float4 param : TEXCOORD1; // alphaClip, scale, bias, weight + float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) + float3 viewDir : TEXCOORD3; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 texcoord2 : TEXCOORD4; // u,v, scale, bias + fixed4 underlayColor : COLOR1; + #endif + float4 textures : TEXCOORD5; + }; + + // Used by Unity internally to handle Texture Tiling and Offset. + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input,output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float bias =(.5 - weight) + (.5 / scale); + + float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA); + + #if GLOW_ON + alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); + #endif + + alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float bScale = scale; + bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale); + float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 bOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Support for texture tiling and offset + float2 textureUV = UnpackUV(input.texcoord1.x); + float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); + float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + + + output.position = vPosition; + output.color = input.color; + output.atlas = input.texcoord0; + output.param = float4(alphaClip, scale, bias, weight); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); + output.underlayColor = underlayColor; + #endif + output.textures = float4(faceUV, outlineUV); + + return output; + } + + + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + float c = tex2D(_MainTex, input.atlas).a; + + #ifndef UNDERLAY_ON + clip(c - input.param.x); + #endif + + float scale = input.param.y; + float bias = input.param.z; + float weight = input.param.w; + float sd = (bias - c) * scale; + + float outline = (_OutlineWidth * _ScaleRatioA) * scale; + float softness = (_OutlineSoftness * _ScaleRatioA) * scale; + + half4 faceColor = _FaceColor; + half4 outlineColor = _OutlineColor; + + faceColor.rgb *= input.color.rgb; + + faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y); + outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y); + + faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); + + #if BEVEL_ON + float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); + float3 n = GetSurfaceNormal(input.atlas, weight, dxy); + + float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz; + bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); + n = normalize(n- bump); + + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0)); + + float3 col = GetSpecular(n, light); + faceColor.rgb += col*faceColor.a; + faceColor.rgb *= 1-(dot(n, light)*_Diffuse); + faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z); + + fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + #endif + + #if UNDERLAY_ON + float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; + faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; + faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); + #endif + + #if GLOW_ON + float4 glowColor = GetGlowColor(sd, scale); + faceColor.rgb += glowColor.rgb * glowColor.a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + faceColor *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(faceColor.a - 0.001); + #endif + + return faceColor * input.color.a; + } + + ENDCG + } +} + +Fallback "TextMeshPro/Mobile/Distance Field" +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta new file mode 100644 index 0000000..56284e9 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dd89cf5b9246416f84610a006f916af7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader new file mode 100644 index 0000000..ed48574 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader @@ -0,0 +1,310 @@ +Shader "TextMeshPro/Distance Field SSD" { + +Properties { + _FaceTex ("Face Texture", 2D) = "white" {} + _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 + _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 + _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _Bevel ("Bevel", Range(0,1)) = 0.5 + _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 + _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 + _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 + _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 + + _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 + [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularPower ("Specular", Range(0,4)) = 2.0 + _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 + _Diffuse ("Diffuse", Range(0,1)) = 0.5 + _Ambient ("Ambient", Range(1,0)) = 0.5 + + _BumpMap ("Normal map", 2D) = "bump" {} + _BumpOutline ("Bump Outline", Range(0,1)) = 0 + _BumpFace ("Bump Face", Range(0,1)) = 0 + + _ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1) + _ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1) + _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags + { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + Cull[_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest[unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass { + CGPROGRAM + #pragma target 3.0 + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ BEVEL_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + #pragma shader_feature __ GLOW_ON + #pragma shader_feature __ FORCE_LINEAR + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 position : POSITION; + float3 normal : NORMAL; + float4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 position : SV_POSITION; + float4 color : COLOR; + float2 atlas : TEXCOORD0; + float weight : TEXCOORD1; + float2 mask : TEXCOORD2; // Position in object space(xy) + float3 viewDir : TEXCOORD3; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float2 texcoord2 : TEXCOORD4; + float4 underlayColor : COLOR1; + #endif + float4 textures : TEXCOORD5; + }; + + // Used by Unity internally to handle Texture Tiling and Offset. + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + + float4 SRGBToLinear(float4 rgba) { + return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); + } + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input,output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 bOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + + // Support for texture tiling and offset + float2 textureUV = UnpackUV(input.texcoord1.x); + float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); + float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + + float4 color = input.color; + #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) + color = SRGBToLinear(input.color); + #endif + + output.position = vPosition; + output.color = color; + output.atlas = input.texcoord0; + output.weight = weight; + output.mask = half2(vert.xy * 2 - clampedRect.xy - clampedRect.zw); + output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord2 = input.texcoord0 + bOffset; + output.underlayColor = underlayColor; + #endif + output.textures = float4(faceUV, outlineUV); + + return output; + } + + + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + float c = tex2D(_MainTex, input.atlas).a; + + float2 pixelSize = float2(ddx(input.atlas.y), ddy(input.atlas.y)); + pixelSize *= _TextureWidth * .75; + float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); + + float weight = input.weight; + float bias = (.5 - weight) + (.5 / scale); + float sd = (bias - c) * scale; + + float outline = (_OutlineWidth * _ScaleRatioA) * scale; + float softness = (_OutlineSoftness * _ScaleRatioA) * scale; + + half4 faceColor = _FaceColor; + half4 outlineColor = _OutlineColor; + + faceColor.rgb *= input.color.rgb; + + faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y); + outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y); + + faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); + + #if BEVEL_ON + float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); + float3 n = GetSurfaceNormal(input.atlas, weight, dxy); + + float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz; + bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); + n = normalize(n - bump); + + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0)); + + float3 col = GetSpecular(n, light); + faceColor.rgb += col * faceColor.a; + faceColor.rgb *= 1 - (dot(n, light) * _Diffuse); + faceColor.rgb *= lerp(_Ambient, 1, n.z * n.z); + + fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + #endif + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float bScale = scale; + bScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * bScale); + float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); + #endif + + #if UNDERLAY_ON + float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; + faceColor += input.underlayColor * saturate(d - bBias) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; + faceColor += input.underlayColor * (1 - saturate(d - bBias)) * saturate(1 - sd) * (1 - faceColor.a); + #endif + + #if GLOW_ON + float4 glowColor = GetGlowColor(sd, scale); + faceColor.rgb += glowColor.rgb * glowColor.a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); + faceColor *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(faceColor.a - 0.001); + #endif + + return faceColor * input.color.a; + } + + ENDCG + } +} + +Fallback "TextMeshPro/Mobile/Distance Field" +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta new file mode 100644 index 0000000..08cd8ae --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 14eb328de4b8eb245bb7cea29e4ac00b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader new file mode 100644 index 0000000..7019aaf --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader @@ -0,0 +1,247 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field - Masking" { + +Properties { + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _MaskTex ("Mask Texture", 2D) = "white" {} + _MaskInverse ("Inverse", float) = 0 + _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) + _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 + _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + float _MaskWipeControl; + float _MaskEdgeSoftness; + fixed4 _MaskEdgeColor; + bool _MaskInverse; + + pixel_t VertShader(vertex_t input) + { + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Structure for pixel shader + pixel_t output = { + vPosition, + faceColor, + outlineColor, + float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y), + half4(scale, bias - outline, bias + outline, bias), + half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)), + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4(input.texcoord0 + layerOffset, input.color.a, 0), + half2(layerScale, layerBias), + #endif + }; + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = input.faceColor * saturate(d - input.param.w); + + #ifdef OUTLINE_ON + c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); + c *= saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + //#if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + //#endif + + float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); + float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; + a = saturate(t / _MaskEdgeSoftness); + c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); + c *= a; + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta new file mode 100644 index 0000000..3cbdbbb --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bc1ede39bf3643ee8e493720e4259791 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader new file mode 100644 index 0000000..ce82bed --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader @@ -0,0 +1,240 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field Overlay" { + +Properties { + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags + { + "Queue"="Overlay" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest Always + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half4(scale, bias - outline, bias + outline, bias); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); + output.underlayParam = half2(layerScale, layerBias); + #endif + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = input.faceColor * saturate(d - input.param.w); + + #ifdef OUTLINE_ON + c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); + c *= saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta new file mode 100644 index 0000000..e6b149e --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a02a7d8c237544f1962732b55a9aebf1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader new file mode 100644 index 0000000..df4d5b0 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader @@ -0,0 +1,106 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field SSD" { + +Properties { + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _MaskTex ("Mask Texture", 2D) = "white" {} + _MaskInverse ("Inverse", float) = 0 + _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) + _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 + _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + #include "TMPro_Mobile.cginc" + + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta new file mode 100644 index 0000000..9b84c13 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c8d12adcee749c344b8117cf7c7eb912 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader new file mode 100644 index 0000000..d3f5866 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader @@ -0,0 +1,240 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field" { + +Properties { + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half4(scale, bias - outline, bias + outline, bias); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); + output.underlayParam = half2(layerScale, layerBias); + #endif + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = input.faceColor * saturate(d - input.param.w); + + #ifdef OUTLINE_ON + c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); + c *= saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta new file mode 100644 index 0000000..2ac6e76 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fe393ace9b354375a9cb14cdbbc28be4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader new file mode 100644 index 0000000..be764ae --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader @@ -0,0 +1,138 @@ +// Simplified version of the SDF Surface shader : +// - No support for Bevel, Bump or envmap +// - Diffuse only lighting +// - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. + +Shader "TextMeshPro/Mobile/Distance Field (Surface)" { + +Properties { + _FaceTex ("Fill Texture", 2D) = "white" {} + [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + // Should not be directly exposed to the user + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _CullMode ("Cull Mode", Float) = 0 + //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) + //_MaskSoftness ("Mask Softness", float) = 0 +} + +SubShader { + + Tags { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + LOD 300 + Cull [_CullMode] + + CGPROGRAM + #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap + #pragma target 3.0 + #pragma shader_feature __ GLOW_ON + + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + half _FaceShininess; + half _OutlineShininess; + + struct Input + { + fixed4 color : COLOR; + float2 uv_MainTex; + float2 uv2_FaceTex; + float2 uv2_OutlineTex; + float2 param; // Weight, Scale + float3 viewDirEnv; + }; + + #include "TMPro_Surface.cginc" + + ENDCG + + // Pass to render object as a shadow caster + Pass + { + Name "Caster" + Tags { "LightMode" = "ShadowCaster" } + Offset 1, 1 + + Fog {Mode Off} + ZWrite On ZTest LEqual Cull Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + + struct v2f { + V2F_SHADOW_CASTER; + float2 uv : TEXCOORD1; + float2 uv2 : TEXCOORD3; + float alphaClip : TEXCOORD2; + }; + + uniform float4 _MainTex_ST; + uniform float4 _OutlineTex_ST; + float _OutlineWidth; + float _FaceDilate; + float _ScaleRatioA; + + v2f vert( appdata_base v ) + { + v2f o; + TRANSFER_SHADOW_CASTER(o) + o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); + o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); + o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; + return o; + } + + uniform sampler2D _MainTex; + + float4 frag(v2f i) : COLOR + { + fixed4 texcol = tex2D(_MainTex, i.uv).a; + clip(texcol.a - i.alphaClip); + SHADOW_CASTER_FRAGMENT(i) + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta new file mode 100644 index 0000000..bff8b7a --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 85187c2149c549c5b33f0cdb02836b17 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader new file mode 100644 index 0000000..bcb2bb2 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader @@ -0,0 +1,158 @@ +Shader "TextMeshPro/Distance Field (Surface)" { + +Properties { + _FaceTex ("Fill Texture", 2D) = "white" {} + _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 + _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 + [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 + _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _Bevel ("Bevel", Range(0,1)) = 0.5 + _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 + _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 + _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 + _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 + + _BumpMap ("Normalmap", 2D) = "bump" {} + _BumpOutline ("Bump Outline", Range(0,1)) = 0.5 + _BumpFace ("Bump Face", Range(0,1)) = 0.5 + + _ReflectFaceColor ("Face Color", Color) = (0,0,0,1) + _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1) + _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + [HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1) + + _FaceShininess ("Face Shininess", Range(0,1)) = 0 + _OutlineShininess ("Outline Shininess", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + // Should not be directly exposed to the user + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _CullMode ("Cull Mode", Float) = 0 + //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) + //_MaskSoftness ("Mask Softness", float) = 0 +} + +SubShader { + + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + + LOD 300 + Cull [_CullMode] + + CGPROGRAM + #pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap + #pragma target 3.0 + #pragma shader_feature __ GLOW_ON + #pragma glsl + + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + half _FaceShininess; + half _OutlineShininess; + + struct Input + { + fixed4 color : COLOR; + float2 uv_MainTex; + float2 uv2_FaceTex; + float2 uv2_OutlineTex; + float2 param; // Weight, Scale + float3 viewDirEnv; + }; + + + #define BEVEL_ON 1 + #include "TMPro_Surface.cginc" + + ENDCG + + // Pass to render object as a shadow caster + Pass + { + Name "Caster" + Tags { "LightMode" = "ShadowCaster" } + Offset 1, 1 + + Fog {Mode Off} + ZWrite On + ZTest LEqual + Cull Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + + struct v2f { + V2F_SHADOW_CASTER; + float2 uv : TEXCOORD1; + float2 uv2 : TEXCOORD3; + float alphaClip : TEXCOORD2; + }; + + uniform float4 _MainTex_ST; + uniform float4 _OutlineTex_ST; + float _OutlineWidth; + float _FaceDilate; + float _ScaleRatioA; + + v2f vert( appdata_base v ) + { + v2f o; + TRANSFER_SHADOW_CASTER(o) + o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); + o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); + o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; + return o; + } + + uniform sampler2D _MainTex; + + float4 frag(v2f i) : COLOR + { + fixed4 texcol = tex2D(_MainTex, i.uv).a; + clip(texcol.a - i.alphaClip); + SHADOW_CASTER_FRAGMENT(i) + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} + diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta new file mode 100644 index 0000000..26e814c --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f7ada0af4f174f0694ca6a487b8f543d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF.shader new file mode 100644 index 0000000..011ee19 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF.shader @@ -0,0 +1,317 @@ +Shader "TextMeshPro/Distance Field" { + +Properties { + _FaceTex ("Face Texture", 2D) = "white" {} + _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 + _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 + _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _Bevel ("Bevel", Range(0,1)) = 0.5 + _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 + _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 + _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 + _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 + + _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 + [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularPower ("Specular", Range(0,4)) = 2.0 + _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 + _Diffuse ("Diffuse", Range(0,1)) = 0.5 + _Ambient ("Ambient", Range(1,0)) = 0.5 + + _BumpMap ("Normal map", 2D) = "bump" {} + _BumpOutline ("Bump Outline", Range(0,1)) = 0 + _BumpFace ("Bump Face", Range(0,1)) = 0 + + _ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1) + _ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1) + _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma target 3.0 + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ BEVEL_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + #pragma shader_feature __ GLOW_ON + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 position : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 position : SV_POSITION; + fixed4 color : COLOR; + float2 atlas : TEXCOORD0; // Atlas + float4 param : TEXCOORD1; // alphaClip, scale, bias, weight + float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) + float3 viewDir : TEXCOORD3; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 texcoord2 : TEXCOORD4; // u,v, scale, bias + fixed4 underlayColor : COLOR1; + #endif + float4 textures : TEXCOORD5; + }; + + // Used by Unity internally to handle Texture Tiling and Offset. + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input,output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float bias =(.5 - weight) + (.5 / scale); + + float alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _OutlineSoftness * _ScaleRatioA); + + #if GLOW_ON + alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); + #endif + + alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float bScale = scale; + bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale); + float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 bOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Support for texture tiling and offset + float2 textureUV = UnpackUV(input.texcoord1.x); + float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); + float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + + + output.position = vPosition; + output.color = input.color; + output.atlas = input.texcoord0; + output.param = float4(alphaClip, scale, bias, weight); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); + output.underlayColor = underlayColor; + #endif + output.textures = float4(faceUV, outlineUV); + + return output; + } + + + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + float c = tex2D(_MainTex, input.atlas).a; + + #ifndef UNDERLAY_ON + clip(c - input.param.x); + #endif + + float scale = input.param.y; + float bias = input.param.z; + float weight = input.param.w; + float sd = (bias - c) * scale; + + float outline = (_OutlineWidth * _ScaleRatioA) * scale; + float softness = (_OutlineSoftness * _ScaleRatioA) * scale; + + half4 faceColor = _FaceColor; + half4 outlineColor = _OutlineColor; + + faceColor.rgb *= input.color.rgb; + + faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y); + outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y); + + faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); + + #if BEVEL_ON + float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); + float3 n = GetSurfaceNormal(input.atlas, weight, dxy); + + float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz; + bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); + n = normalize(n- bump); + + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0)); + + float3 col = GetSpecular(n, light); + faceColor.rgb += col*faceColor.a; + faceColor.rgb *= 1-(dot(n, light)*_Diffuse); + faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z); + + fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + #endif + + #if UNDERLAY_ON + float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; + faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; + faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); + #endif + + #if GLOW_ON + float4 glowColor = GetGlowColor(sd, scale); + faceColor.rgb += glowColor.rgb * glowColor.a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + faceColor *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(faceColor.a - 0.001); + #endif + + return faceColor * input.color.a; + } + + ENDCG + } +} + +Fallback "TextMeshPro/Mobile/Distance Field" +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta new file mode 100644 index 0000000..e1cf3f3 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 68e6db2ebdc24f95958faec2be5558d6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader new file mode 100644 index 0000000..e8283a7 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader @@ -0,0 +1,116 @@ +Shader "TextMeshPro/Sprite" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Blend SrcAlpha OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass + { + Name "Default" + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + struct appdata_t + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO + }; + + sampler2D _MainTex; + fixed4 _Color; + fixed4 _TextureSampleAdd; + float4 _ClipRect; + float4 _MainTex_ST; + + v2f vert(appdata_t v) + { + v2f OUT; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + OUT.worldPosition = v.vertex; + OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); + + OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + + OUT.color = v.color * _Color; + return OUT; + } + + fixed4 frag(v2f IN) : SV_Target + { + half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; + + #ifdef UNITY_UI_CLIP_RECT + color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + #endif + + #ifdef UNITY_UI_ALPHACLIP + clip (color.a - 0.001); + #endif + + return color; + } + ENDCG + } + } +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta new file mode 100644 index 0000000..50ba195 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cf81c85f95fe47e1a27f6ae460cf182c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro.cginc b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro.cginc new file mode 100644 index 0000000..5898130 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro.cginc @@ -0,0 +1,84 @@ +float2 UnpackUV(float uv) +{ + float2 output; + output.x = floor(uv / 4096); + output.y = uv - 4096 * output.x; + + return output * 0.001953125; +} + +fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness) +{ + half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness)); + half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline)); + + faceColor.rgb *= faceColor.a; + outlineColor.rgb *= outlineColor.a; + + faceColor = lerp(faceColor, outlineColor, outlineAlpha); + + faceColor *= faceAlpha; + + return faceColor; +} + +float3 GetSurfaceNormal(float4 h, float bias) +{ + bool raisedBevel = step(1, fmod(_ShaderFlags, 2)); + + h += bias+_BevelOffset; + + float bevelWidth = max(.01, _OutlineWidth+_BevelWidth); + + // Track outline + h -= .5; + h /= bevelWidth; + h = saturate(h+.5); + + if(raisedBevel) h = 1 - abs(h*2.0 - 1.0); + h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness); + h = min(h, 1.0-_BevelClamp); + h *= _Bevel * bevelWidth * _GradientScale * -2.0; + + float3 va = normalize(float3(1.0, 0.0, h.y - h.x)); + float3 vb = normalize(float3(0.0, -1.0, h.w - h.z)); + + return cross(va, vb); +} + +float3 GetSurfaceNormal(float2 uv, float bias, float3 delta) +{ + // Read "height field" + float4 h = {tex2D(_MainTex, uv - delta.xz).a, + tex2D(_MainTex, uv + delta.xz).a, + tex2D(_MainTex, uv - delta.zy).a, + tex2D(_MainTex, uv + delta.zy).a}; + + return GetSurfaceNormal(h, bias); +} + +float3 GetSpecular(float3 n, float3 l) +{ + float spec = pow(max(0.0, dot(n, l)), _Reflectivity); + return _SpecularColor.rgb * spec * _SpecularPower; +} + +float4 GetGlowColor(float d, float scale) +{ + float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale; + float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale; + glow = saturate(abs(glow/(1.0 + t))); + glow = 1.0-pow(glow, _GlowPower); + glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel + return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2)); +} + +float4 BlendARGB(float4 overlying, float4 underlying) +{ + overlying.rgb *= overlying.a; + underlying.rgb *= underlying.a; + float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb); + float alpha = underlying.a + (1-underlying.a)*overlying.a; + return float4(blended, alpha); +} + diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta new file mode 100644 index 0000000..0d6eb56 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 407bc68d299748449bbf7f48ee690f8d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc new file mode 100644 index 0000000..5969fec --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc @@ -0,0 +1,157 @@ +struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 position : POSITION; + float3 normal : NORMAL; + float4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; +}; + +struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 position : SV_POSITION; + float4 faceColor : COLOR; + float4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; + float4 param : TEXCOORD1; // weight, scaleRatio + float2 mask : TEXCOORD2; + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 texcoord2 : TEXCOORD3; + float4 underlayColor : COLOR2; + #endif +}; + +float4 SRGBToLinear(float4 rgba) { + return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); +} + +pixel_t VertShader(vertex_t input) +{ + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + float4 color = input.color; + #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) + color = SRGBToLinear(input.color); + #endif + + float opacity = color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + float4 faceColor = float4(color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + float4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + + output.position = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy); + output.param = float4(0.5 - weight, 1.3333 * _GradientScale * (_Sharpness + 1) / _TextureWidth, _OutlineWidth * _ScaleRatioA * 0.5, 0); + + float2 mask = float2(0, 0); + #if UNITY_UI_CLIP_RECT + mask = vert.xy * 2 - clampedRect.xy - clampedRect.zw; + #endif + output.mask = mask; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + + output.texcoord2 = float4(input.texcoord0 + float2(x, y), input.color.a, 0); + output.underlayColor = underlayColor; + #endif + + return output; +} + +float4 PixShader(pixel_t input) : SV_Target +{ + UNITY_SETUP_INSTANCE_ID(input); + + float d = tex2D(_MainTex, input.texcoord0.xy).a; + + float2 UV = input.texcoord0.xy; + float scale = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))) * input.param.y; + + #if (UNDERLAY_ON | UNDERLAY_INNER) + float layerScale = scale; + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = input.param.x * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + #endif + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + + float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5); + + #ifdef OUTLINE_ON + float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2))); + faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5)); + faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale; + faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - layerBias) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float bias = input.param.x * scale - 0.5; + float sd = saturate(d * scale - bias - input.param.z); + d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale; + faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a); + #endif + + #ifdef MASKING + float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); + float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; + a = saturate(t / _MaskEdgeSoftness); + faceColor.rgb = lerp(_MaskEdgeColor.rgb * faceColor.a, faceColor.rgb, a); + faceColor *= a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness + #if UNITY_UI_CLIP_RECT + float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); + float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); + faceColor *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + faceColor *= input.texcoord2.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(faceColor.a - 0.001); + #endif + + return faceColor; +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta new file mode 100644 index 0000000..4415e50 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c334973cef89a9840b0b0c507e0377ab +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc new file mode 100644 index 0000000..2e96258 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc @@ -0,0 +1,85 @@ +// UI Editable properties +uniform sampler2D _FaceTex; // Alpha : Signed Distance +uniform float _FaceUVSpeedX; +uniform float _FaceUVSpeedY; +uniform fixed4 _FaceColor; // RGBA : Color + Opacity +uniform float _FaceDilate; // v[ 0, 1] +uniform float _OutlineSoftness; // v[ 0, 1] + +uniform sampler2D _OutlineTex; // RGBA : Color + Opacity +uniform float _OutlineUVSpeedX; +uniform float _OutlineUVSpeedY; +uniform fixed4 _OutlineColor; // RGBA : Color + Opacity +uniform float _OutlineWidth; // v[ 0, 1] + +uniform float _Bevel; // v[ 0, 1] +uniform float _BevelOffset; // v[-1, 1] +uniform float _BevelWidth; // v[-1, 1] +uniform float _BevelClamp; // v[ 0, 1] +uniform float _BevelRoundness; // v[ 0, 1] + +uniform sampler2D _BumpMap; // Normal map +uniform float _BumpOutline; // v[ 0, 1] +uniform float _BumpFace; // v[ 0, 1] + +uniform samplerCUBE _Cube; // Cube / sphere map +uniform fixed4 _ReflectFaceColor; // RGB intensity +uniform fixed4 _ReflectOutlineColor; +//uniform float _EnvTiltX; // v[-1, 1] +//uniform float _EnvTiltY; // v[-1, 1] +uniform float3 _EnvMatrixRotation; +uniform float4x4 _EnvMatrix; + +uniform fixed4 _SpecularColor; // RGB intensity +uniform float _LightAngle; // v[ 0,Tau] +uniform float _SpecularPower; // v[ 0, 1] +uniform float _Reflectivity; // v[ 5, 15] +uniform float _Diffuse; // v[ 0, 1] +uniform float _Ambient; // v[ 0, 1] + +uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity +uniform float _UnderlayOffsetX; // v[-1, 1] +uniform float _UnderlayOffsetY; // v[-1, 1] +uniform float _UnderlayDilate; // v[-1, 1] +uniform float _UnderlaySoftness; // v[ 0, 1] + +uniform fixed4 _GlowColor; // RGBA : Color + Intesity +uniform float _GlowOffset; // v[-1, 1] +uniform float _GlowOuter; // v[ 0, 1] +uniform float _GlowInner; // v[ 0, 1] +uniform float _GlowPower; // v[ 1, 1/(1+4*4)] + +// API Editable properties +uniform float _ShaderFlags; +uniform float _WeightNormal; +uniform float _WeightBold; + +uniform float _ScaleRatioA; +uniform float _ScaleRatioB; +uniform float _ScaleRatioC; + +uniform float _VertexOffsetX; +uniform float _VertexOffsetY; + +//uniform float _UseClipRect; +uniform float _MaskID; +uniform sampler2D _MaskTex; +uniform float4 _MaskCoord; +uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) +//uniform float _MaskWipeControl; +//uniform float _MaskEdgeSoftness; +//uniform fixed4 _MaskEdgeColor; +//uniform bool _MaskInverse; + +uniform float _MaskSoftnessX; +uniform float _MaskSoftnessY; + +// Font Atlas properties +uniform sampler2D _MainTex; +uniform float _TextureWidth; +uniform float _TextureHeight; +uniform float _GradientScale; +uniform float _ScaleX; +uniform float _ScaleY; +uniform float _PerspectiveFilter; +uniform float _Sharpness; diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta new file mode 100644 index 0000000..7b37f2f --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3997e2241185407d80309a82f9148466 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc new file mode 100644 index 0000000..622ae87 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc @@ -0,0 +1,101 @@ +void VertShader(inout appdata_full v, out Input data) +{ + v.vertex.x += _VertexOffsetX; + v.vertex.y += _VertexOffsetY; + + UNITY_INITIALIZE_OUTPUT(Input, data); + + float bold = step(v.texcoord1.y, 0); + + // Generate normal for backface + float3 view = ObjSpaceViewDir(v.vertex); + v.normal *= sign(dot(v.normal, view)); + +#if USE_DERIVATIVE + data.param.y = 1; +#else + float4 vert = v.vertex; + float4 vPosition = UnityObjectToClipPos(vert); + float2 pixelSize = vPosition.w; + + pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + data.param.y = scale; +#endif + + data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // + + v.texcoord1.xy = UnpackUV(v.texcoord1.x); + data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); +} + +void PixShader(Input input, inout SurfaceOutput o) +{ + +#if USE_DERIVATIVE + float2 pixelSize = float2(ddx(input.uv_MainTex.y), ddy(input.uv_MainTex.y)); + pixelSize *= _TextureWidth * .75; + float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); +#else + float scale = input.param.y; +#endif + + // Signed distance + float c = tex2D(_MainTex, input.uv_MainTex).a; + float sd = (.5 - c - input.param.x) * scale + .5; + float outline = _OutlineWidth*_ScaleRatioA * scale; + float softness = _OutlineSoftness*_ScaleRatioA * scale; + + // Color & Alpha + float4 faceColor = _FaceColor; + float4 outlineColor = _OutlineColor; + faceColor *= input.color; + outlineColor.a *= input.color.a; + faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y)); + outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y)); + faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); + faceColor.rgb /= max(faceColor.a, 0.0001); + +#if BEVEL_ON + float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0); + + float4 smp4x = {tex2D(_MainTex, input.uv_MainTex - delta.xz).a, + tex2D(_MainTex, input.uv_MainTex + delta.xz).a, + tex2D(_MainTex, input.uv_MainTex - delta.zy).a, + tex2D(_MainTex, input.uv_MainTex + delta.zy).a }; + + // Face Normal + float3 n = GetSurfaceNormal(smp4x, input.param.x); + + // Bumpmap + float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz; + bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); + bump = lerp(float3(0, 0, 1), bump, faceColor.a); + n = normalize(n - bump); + + // Cubemap reflection + fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n))); + float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; +#else + float3 n = float3(0, 0, -1); + float3 emission = float3(0, 0, 0); +#endif + +#if GLOW_ON + float4 glowColor = GetGlowColor(sd, scale); + glowColor.a *= input.color.a; + emission += glowColor.rgb*glowColor.a; + faceColor = BlendARGB(glowColor, faceColor); + faceColor.rgb /= max(faceColor.a, 0.0001); +#endif + + // Set Standard output structure + o.Albedo = faceColor.rgb; + o.Normal = -n; + o.Emission = emission; + o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5)); + o.Gloss = 1; + o.Alpha = faceColor.a; +} diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta new file mode 100644 index 0000000..41ef4b1 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d930090c0cd643c7b55f19a38538c162 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Sprites.meta b/UnityHandle/Project/Assets/TextMesh Pro/Sprites.meta new file mode 100644 index 0000000..8b699e5 --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Sprites.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d0603b6d5186471b96c778c3949c7ce2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt b/UnityHandle/Project/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt new file mode 100644 index 0000000..384180a --- /dev/null +++ b/UnityHandle/Project/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt @@ -0,0 +1,3 @@ +This sample of beautiful emojis are provided by EmojiOne https://www.emojione.com/ + +Please visit their website to view the complete set of their emojis and review their licensing terms. \ No newline at end of file diff --git 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+-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_UNET +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING 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+-define:UNITY_2018_4_OR_NEWER +-define:UNITY_2019_1_OR_NEWER +-define:UNITY_2019_2_OR_NEWER +-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_UNET +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS 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+-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER +-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP +-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP +-define:ENABLE_WEBSOCKET_HOST +-define:ENABLE_MONO +-define:NET_4_6 +-define:NET_UNITY_4_8 +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 +-define:UNITY_EDITOR_WIN +-define:ENABLE_UNITY_COLLECTIONS_CHECKS +-define:ENABLE_BURST_AOT +-define:UNITY_TEAM_LICENSE +-define:ENABLE_CUSTOM_RENDER_TEXTURE +-define:ENABLE_DIRECTOR +-define:ENABLE_LOCALIZATION +-define:ENABLE_SPRITES +-define:ENABLE_TERRAIN +-define:ENABLE_TILEMAP +-define:ENABLE_TIMELINE +-define:ENABLE_LEGACY_INPUT_MANAGER +-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER +-define:CSHARP_7_OR_LATER 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+-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_UNET +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_UNET +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_CLOUD_LICENSE 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+-define:UNITY_2018_3_OR_NEWER +-define:UNITY_2018_4_OR_NEWER +-define:UNITY_2019_1_OR_NEWER +-define:UNITY_2019_2_OR_NEWER +-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_UNET +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS 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+-define:UNITY_STANDALONE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER +-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP +-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP +-define:ENABLE_WEBSOCKET_HOST +-define:ENABLE_MONO +-define:NET_4_6 +-define:NET_UNITY_4_8 +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 +-define:UNITY_EDITOR_WIN +-define:ENABLE_UNITY_COLLECTIONS_CHECKS +-define:ENABLE_BURST_AOT +-define:UNITY_TEAM_LICENSE +-define:ENABLE_CUSTOM_RENDER_TEXTURE +-define:ENABLE_DIRECTOR +-define:ENABLE_LOCALIZATION +-define:ENABLE_SPRITES +-define:ENABLE_TERRAIN +-define:ENABLE_TILEMAP +-define:ENABLE_TIMELINE +-define:ENABLE_LEGACY_INPUT_MANAGER 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+-define:UNITY_2019_1_OR_NEWER +-define:UNITY_2019_2_OR_NEWER +-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_UNET +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS 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+-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_UNET +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_UNET +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:PLATFORM_STANDALONE +-define:TEXTCORE_1_0_OR_NEWER +-define:PLATFORM_STANDALONE_WIN +-define:UNITY_STANDALONE_WIN +-define:UNITY_STANDALONE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER +-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP +-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP +-define:ENABLE_WEBSOCKET_HOST +-define:ENABLE_MONO +-define:NET_STANDARD_2_0 +-define:NET_STANDARD +-define:NET_STANDARD_2_1 +-define:NETSTANDARD +-define:NETSTANDARD2_1 +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 +-define:UNITY_EDITOR_WIN +-define:ENABLE_UNITY_COLLECTIONS_CHECKS +-define:ENABLE_BURST_AOT +-define:UNITY_TEAM_LICENSE +-define:ENABLE_CUSTOM_RENDER_TEXTURE +-define:ENABLE_DIRECTOR +-define:ENABLE_LOCALIZATION +-define:ENABLE_SPRITES +-define:ENABLE_TERRAIN +-define:ENABLE_TILEMAP +-define:ENABLE_TIMELINE +-define:ENABLE_LEGACY_INPUT_MANAGER +-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER +-define:PACKAGE_PHYSICS +-define:PACKAGE_PHYSICS2D +-define:PACKAGE_TILEMAP +-define:PACKAGE_ANIMATION +-define:PACKAGE_UITOOLKIT +-define:CSHARP_7_OR_LATER +-define:CSHARP_7_3_OR_NEWER +-r:"D:/Program Files/Unity/Hub/Editor/2021.3.25f1/Editor/Data/Managed/UnityEditor.Graphs.dll" +-r:"D:/Program Files/Unity/Hub/Editor/2021.3.25f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll" +-r:"D:/Program 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b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.Resources/.collabattributes @@ -0,0 +1,86 @@ +* text=auto + +# Unity files +*.meta -text merge=unityyamlmerge diff +*.unity -text merge=unityyamlmerge diff +*.asset -text merge=unityyamlmerge diff +*.prefab -text merge=unityyamlmerge diff +*.mat -text merge=unityyamlmerge diff +*.anim -text merge=unityyamlmerge diff +*.controller -text merge=unityyamlmerge diff +*.overrideController -text merge=unityyamlmerge diff +*.physicMaterial -text merge=unityyamlmerge diff +*.physicsMaterial2D -text merge=unityyamlmerge diff +*.playable -text merge=unityyamlmerge diff +*.mask -text merge=unityyamlmerge diff +*.brush -text merge=unityyamlmerge diff +*.flare -text merge=unityyamlmerge diff +*.fontsettings -text merge=unityyamlmerge diff +*.guiskin -text merge=unityyamlmerge diff +*.giparams -text merge=unityyamlmerge diff +*.renderTexture -text merge=unityyamlmerge diff +*.spriteatlas -text merge=unityyamlmerge diff +*.terrainlayer -text merge=unityyamlmerge diff +*.mixer -text merge=unityyamlmerge diff +*.shadervariants -text merge=unityyamlmerge diff + +# Image formats +*.psd filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.bmp filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.tiff filter=lfs diff=lfs merge=lfs -text +*.tif filter=lfs diff=lfs merge=lfs -text +*.iff filter=lfs diff=lfs merge=lfs -text +*.pict filter=lfs diff=lfs merge=lfs -text +*.dds filter=lfs diff=lfs merge=lfs -text +*.xcf filter=lfs diff=lfs merge=lfs -text + +# Audio formats +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.aiff filter=lfs diff=lfs merge=lfs -text +*.aif filter=lfs diff=lfs merge=lfs -text +*.mod filter=lfs diff=lfs merge=lfs -text +*.it filter=lfs diff=lfs merge=lfs -text +*.s3m filter=lfs diff=lfs merge=lfs -text +*.xm filter=lfs diff=lfs merge=lfs -text + +# Video formats +*.mov filter=lfs diff=lfs merge=lfs -text +*.avi filter=lfs diff=lfs merge=lfs -text +*.asf filter=lfs diff=lfs merge=lfs -text +*.mpg filter=lfs diff=lfs merge=lfs -text +*.mpeg filter=lfs diff=lfs merge=lfs -text +*.mp4 filter=lfs diff=lfs merge=lfs -text + +# 3D formats +*.fbx filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text +*.max filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.dae filter=lfs diff=lfs merge=lfs -text +*.mb filter=lfs diff=lfs merge=lfs -text +*.ma filter=lfs diff=lfs merge=lfs -text +*.3ds filter=lfs diff=lfs merge=lfs -text +*.dfx filter=lfs diff=lfs merge=lfs -text +*.c4d filter=lfs diff=lfs merge=lfs -text +*.lwo filter=lfs diff=lfs merge=lfs -text +*.lwo2 filter=lfs diff=lfs merge=lfs -text +*.abc filter=lfs diff=lfs merge=lfs -text +*.3dm filter=lfs diff=lfs merge=lfs -text + +# Build +*.dll filter=lfs diff=lfs merge=lfs -text +*.pdb filter=lfs diff=lfs merge=lfs -text +*.mdb filter=lfs diff=lfs merge=lfs -text + +# Packaging +*.zip filter=lfs diff=lfs merge=lfs -text +*.7z filter=lfs diff=lfs merge=lfs -text +*.gz filter=lfs diff=lfs merge=lfs -text +*.rar filter=lfs diff=lfs merge=lfs -text +*.tar filter=lfs diff=lfs merge=lfs -text diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.Resources/.collabignore b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.Resources/.collabignore new file mode 100644 index 0000000..db90be0 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.Resources/.collabignore @@ -0,0 +1,50 @@ +[Ll]ibrary/ +[Tt]emp/ +[Oo]bj/ +[Bb]uild/ +[Bb]uilds/ +[Ll]ogs/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# [Aa]ssets/AssetStoreTools* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo/Rider/VSCode solution and project files +ExportedObj/ +.consulo/ +.vscode/ +.idea/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage + +# Crashlytics generated file +crashlytics-build.properties diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.gitattributes b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.gitattributes new file mode 100644 index 0000000..9b5ea32 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.gitattributes @@ -0,0 +1,86 @@ +* text=auto + +# Unity files +*.meta -text merge=unityyamlmerge diff +*.unity -text merge=unityyamlmerge diff +*.asset -text merge=unityyamlmerge diff +*.prefab -text merge=unityyamlmerge diff +*.mat -text merge=unityyamlmerge diff +*.anim -text merge=unityyamlmerge diff +*.controller -text merge=unityyamlmerge diff +*.overrideController -text merge=unityyamlmerge diff +*.physicMaterial -text merge=unityyamlmerge diff +*.physicsMaterial2D -text merge=unityyamlmerge diff +*.playable -text merge=unityyamlmerge diff +*.mask -text merge=unityyamlmerge diff +*.brush -text merge=unityyamlmerge diff +*.flare -text merge=unityyamlmerge diff +*.fontsettings -text merge=unityyamlmerge diff +*.guiskin -text merge=unityyamlmerge diff +*.giparams -text merge=unityyamlmerge diff +*.renderTexture -text merge=unityyamlmerge diff +*.spriteatlas -text merge=unityyamlmerge diff +*.terrainlayer -text merge=unityyamlmerge diff +*.mixer -text merge=unityyamlmerge diff +*.shadervariants -text merge=unityyamlmerge diff +# Image formats +*.psd filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.bmp filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.tiff filter=lfs diff=lfs merge=lfs -text +*.tif filter=lfs diff=lfs merge=lfs -text +*.iff filter=lfs diff=lfs merge=lfs -text +*.pict filter=lfs diff=lfs merge=lfs -text +*.dds filter=lfs diff=lfs merge=lfs -text +*.xcf filter=lfs diff=lfs merge=lfs -text +# Audio formats +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.aiff filter=lfs diff=lfs merge=lfs -text +*.aif filter=lfs diff=lfs merge=lfs -text +*.mod filter=lfs diff=lfs merge=lfs -text +*.it filter=lfs diff=lfs merge=lfs -text +*.s3m filter=lfs diff=lfs merge=lfs -text +*.xm filter=lfs diff=lfs merge=lfs -text +# Video formats +*.mov filter=lfs diff=lfs merge=lfs -text +*.avi filter=lfs diff=lfs merge=lfs -text +*.asf filter=lfs diff=lfs merge=lfs -text +*.mpg filter=lfs diff=lfs merge=lfs -text +*.mpeg filter=lfs diff=lfs merge=lfs -text +*.mp4 filter=lfs diff=lfs merge=lfs -text +# 3D formats +*.fbx filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text +*.max filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.dae filter=lfs diff=lfs merge=lfs -text +*.mb filter=lfs diff=lfs merge=lfs -text +*.ma filter=lfs diff=lfs merge=lfs -text +*.3ds filter=lfs diff=lfs merge=lfs -text +*.dfx filter=lfs diff=lfs merge=lfs -text +*.c4d filter=lfs diff=lfs merge=lfs -text +*.lwo filter=lfs diff=lfs merge=lfs -text +*.lwo2 filter=lfs diff=lfs merge=lfs -text +*.abc filter=lfs diff=lfs merge=lfs -text +*.3dm filter=lfs diff=lfs merge=lfs -text +# Build +*.dll filter=lfs diff=lfs merge=lfs -text +*.pdb filter=lfs diff=lfs merge=lfs -text +*.mdb filter=lfs diff=lfs merge=lfs -text +# Packaging +*.zip filter=lfs diff=lfs merge=lfs -text +*.7z filter=lfs diff=lfs merge=lfs -text +*.gz filter=lfs diff=lfs merge=lfs -text +*.rar filter=lfs diff=lfs merge=lfs -text +*.tar filter=lfs diff=lfs merge=lfs -text +# Collapse Unity-generated files on GitHub +*.asset linguist-generated +*.mat linguist-generated +*.meta linguist-generated +*.prefab linguist-generated +*.unity linguist-generated diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.signature b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.signature new file mode 100644 index 0000000..966b38a --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/.signature @@ -0,0 +1,5 @@ +{ + "timestamp": 1681511216, + "signature": 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b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md new file mode 100644 index 0000000..89fb387 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md @@ -0,0 +1,556 @@ +# Changelog +All notable changes to this package will be documented in this file. + +## [2.0.4] - 2023-04-14 +Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Fixed +- Fixed 'Texture2D' does not contain a definition for 'ignoreMipmapLimit' error when installing Unity Version Control on previous Unity Editor Versions +- Fixed broken sign in dialog style when waiting for user to complete sign in +- Fixed NullReferenceException when opening a new project and the user doesn't have a Unity Version Control organization linked to a Unity ID + +## [2.0.3] - 2023-03-29 + +Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Changed +- Changed the icons for Unity Version Control rebranding +- Changed onboarding workflow + +### Fixed +- Fixed blurry icons in the Unity Version Control window and toolbar button +- Fixed Pending Changes tab not always opening its selected item's location in Project window +- Fixed "Checked-out (changed)" status icon not showing up on Pending Changes tab +- Fixed issue that prevented new packages from being installed unless user enters play mode + +## [2.0.1] - 2023-02-17 + +Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Changed +- Updated branding from "Plastic SCM" to "Unity Version Control" +- Improved offline experience by disabling the plugin when there is no internet connection + +## [2.0.0] - 2023-01-11 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Changed +- Removed Collab from the package + +## [1.17.7] - 2022-10-28 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added offline mode toggle for smoother offline experience + +### Fixed +- Fixed performance issue with FindWorkspaceForPath method called multiple times every frame +- Fixed performance issue with UI.CooldownWindowDelayer.OnUpdate running on project without Plastic SCM workspace + +## [1.17.6] - 2022-10-06 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Changed +- Changed the "Go back to changeset" option in Changesets tab to "Revert to changeset" +- Improved notification banner appearance + +### Fixed +- Fixed editor refresh triggering when a workspace update is in progress +- Fixed pending changes show global ignored as private +- Removed encryption checkbox from create organization dialog + +## [1.17.2] - 2022-07-06 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added notification banner on the status bar for live updates + +### Changed +- Renamed "Invite members to workspace" option to "Invite members to organization" + +### Fixed +- Fixed not being able to view changesets in a Gluon workspace +- Fixed not being able to insert carriage return in checkin dialog + +## [1.17.1] - 2022-06-21 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Fixed +- Fixed missing references in synced prefabs + +## [1.17.0] - 2022-06-13 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added option to enable changelists and display them in pending changes tab +- Added changelist related options to pending changes context menu + +### Fixed +- Fixed editor hangs when there is no network available +- Fixed existing checkout has locked the workspace error +- Fixed checkin fails over unstable connection + +## [1.15.18] - 2022-05-18 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Fixed +- Fixed editor hang when entering Play Mode + +## [1.15.17] - 2022-04-27 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added checkin comment column to Incoming Changes view + +### Changed +- Updated Go Back confirmation message to be consistent with feature +- Updated Create Child Branch dialog to focus on branch name field when opened +- Improved messaging of Subtractive Merge after using Go Back feature + +### Fixed +- Fixed assets not added correctly when Plastic SCM window is not open +- Fixed wrong position of overlay icons on Pending Changes view +- Disallowed Go Back feature to a changeset from another branch + +## [1.15.16] - 2022-03-28 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added "Switch to changeset" menu option in changesets view +- Added "Go back to changeset" menu option in changesets view + +### Changed +- Removed category icons from views +- Removed "com.unity.services.core" package dependency + +### Fixed +- Fixed light theme icons used in dark theme after pulling incoming changes +- Fixed "Input string was not in a correct format" error + +## [1.15.15] - 2022-03-09 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added checkout option in scene prefab view + +### Changed +- Updated file overlay icon size to adapt to project window zoom level +- Updated the styling of number of items in a category in Gluon incoming changes view + +### Fixed +- Fixed Plastic X not opening from plugin menu +- Fixed error when trying to invite members to proect +- Fixed editor unhandled errors being hijacked by the plugin +- Fixed toolbar icon not displaying incoming changes notification when Plastic window is closed +- Fixed VCCache::instance != NULL error when opening a project with Plastic window opened + +## [1.15.13] - 2022-02-14 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added branch name column in changeset view + +### Changed +- Updated checkin comment box to keep the last comment after checkin error + +### Fixed +- Fixed performance regression in large projects due to FindObjectsOfTypeAll calls + +## [1.15.12] - 2022-01-27 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added option to "Save Revision as" to the context menu in the changesets view +- Added incoming changes overview bar for Gluon workspace + +### Changed +- Updated the styling for number of items in category for pending changes view +- Updated the styling for number of items in category for changesets view +- Updated the styling for tabs close button +- Updated the color in different sections of the plugin +- Reduced dialog padding for the "Create Branch" dialog +- Updated the display overlay icons to show even if PlasticSCM window is closed +- Updated styling of number of items in incoming changes category +- Improved plugin initialization process and let the plugin functions without needing the Plastic window opened +- Disabled the invite button when user does not have invite permission or not on a cloud repo + +### Fixed +- Fixed size info in incoming changes view does not match actual changes size +- Fixed checkin and checkout options not respecting inspector locked status +- Fixed buttons in inspector view displayed even when Plastic window is closed +- Fixed icon incorrect sizes +- Fixed errors on create branch dialog +- Fixed Newtonsoft.Json.dll conflicts with other external packages +- Fixed editor objects count increasing when hovering over Plastic window or toolbar button +- Fixed ArgumentOutOfRange exception when creating a branch +- Fixed scene reloading not happening after creating a new branch + +## [1.15.7] - 2021-12-02 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added option to "Save Revision as" to the context menu in the changesets view +- Added incoming changes overview bar for Gluon workspace + +### Changed +- Moved Plastic Package settings to the Unity Project Settings window +- Refined styling for Updating Workplace success state +- Updated texts for empty state and overview bar +- Removed Incoming Changes notification from empty state +- Updated the text for Forced Checkout option +- Refined the status overlay icons +- Updated the refresh icon on the toolbar +- Updated the texts for empty checkin message dialog + +### Fixed +- Fixed capitalization of Pending Changes and File History tab names +- Fixed the amount of spacing after the Item column title in the Pending Changes tab +- Removed pin striping from line items in File History tab +- Fixed project view context menu and icons missing after Collaborate project migration +- Fixed migrated projects not downloading correctly from Unity Hub + +## [1.15.4] - 2021-11-10 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Add option to "Add to ignore file" in context menu in the project view +- Added empty state message for Pending Changes tab +- Added success state message for Pending Changes tab +- Added metrics for Branches tab functionalities + +### Changed +- Removed pinstriping in the Gluon Incoming Changes window +- Removed the “Nothing to download†bar from the Incoming Changes window when there are no items to download +- Changed the default metadata columns shown in the Incoming Changes screen +- Updated the alignment of sorting arrows to the right of the column + +### Fixed +- Fixed UI overlays in Project view missing on changed assets when force checkout is disabled +- Fixed console error when selecting object in Scene view hierarchy or creating a new asset +- Fixed NullReferenceException after closing the Plastic SCM window + +## [1.15.1] - 2021-10-21 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added visual overview bar to the incoming changes tab +- Added progress dialog for the migration process +- Added Branches tab that shows a list of all branches in the repository +- Added option and dialog to create a child branch from selected branch. +- Added option to switch to another branch +- Added option and dialog to rename a branch +- Added option to delete a branch +- Added a preference to save if the window should open the Branches tab by default +- Added metrics for Plastic SCM installation window usage + +### Changed +- Updated texts for workspace modes selection and checkin comment box +- Updated status bar notification icons + +### Fixed +- Fixed inverted text for the force checkout option +- Fixed typing capital O in checkin comment would open the selected item +- Fixed loading indicator not centered on Plastic SCM installation window +- Fixed installing Plastic SCM would sign out user from the plugin +- Removed extra refresh button on Gluon's Incoming Changes tab +- Fixed loading indicator not centered on Plastic SCM installation window +- Fixed missing Plastic SCM window option when user is not signed in on Unity Hub +- Removed meta file warning message for the deleted Beta folder +- Fixed Plastic SCM menu missing from Project view context menu + +## [1.13.5] - 2021-09-27 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added workspace migration from Collab to Plastic which can be done with or without Plastic installed +- Added notification status icons +- Added light and dark mode versions of avatar icon + +### Changed +- Updated texts for migration +- Improved usage analytics around Editor and Plugin version +- Workspace Migration Adjustments + +### Fixed +- Renamed the CoreServices namespace so it doesn't conflict with other packages +- Devex integration to properly depend on Core +- Fixed some situations where the history window would be blank +- Fixed missing Enterprise login link +- Fixed low resolution icons in light theme + +## [1.11.2] - 2021-08-27 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added horizontal scroll bar to Changesets list for easier viewing +- Added auto-login for SSO credentials handler +- Added metrics for changeset tab usage +- Added metrics for checkin actions +- Added new Undo icon +- Added missing API documentation +- Added ability to modify assets without checkout +- Added ability to allow empty checkin messages +- Added empty checking message localization +- Added Plastic toolbar button to Unity editor +- Added notification icon for incoming changes to Plastic toolbar button + +### Changed +- Removed the unneeded refresh button from History Tab +- Moved search bar to the top right global icon section in all tabs +- Updated capitalization of options in the Settings context menu +- Updated tab button styling to be consistent with Unity Editor conventions +- Status bar visible across all tabs +- Moved refresh button to the toolbar at the top right corner of the window +- Moved changesets time period selector to the right corner of the window +- Removed "Changes of changeset" header on the Changesets tab +- Moved number of selected items next to "Item" metadata title on the Pending Changes tab +- Improved refresh icon resolution +- Changed changesets detail to appear in vertical column +- Reduced default number of columns in changesets tab +- The number of changesets is no longer displayed in changesets tab +- Changed Launch branch explorer into an icon with tooltip +- Removed the hide changes button in changesets tab +- Moved incoming change prompt and button into a status bar +- Changed "Launch Plastic" to "Launch Plastic SCM" in options menu +- Wording change for plastic installation +- Updated file status icons + +### Fixed +- Fixed a bug where the Texture2D error would pop up after downloading a project +- Fixed a bug when context menu would sometimes disappear +- Fixed small textbox on checkin dialog when launched from context menu +- Fixed a workspace NullReferenceException bug +- Fixed notification icon not showing on Plastic window +- Fixed auto login errors not showing up for users +- Fixed unexpected error message after user switched workspace to a label + +## [1.9.0] - 2021-07-13 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added Checkin and Update confirmation notification +- Added auto sign in when logged into Unity account + +### Changed +- Simplified UI: decluttered UI +- Improved load time performance + +### Fixed +- Fixed view not switching to workspace after creating an Enterprise Gluon workspace +- Fixed contextual menu not showing up in project view +- Fixed SSO renew token after password change +- Fixed some namespace collisions with Antlr3 + +## [1.7.1] - 2021-06-25 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. +### Added +- Added support for inviting other members. This option is available from the gear / settings icon. +- Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in. +- Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM +- Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes. +- Auto configuration of SSO +- Added date column in incoming changes +### Changed +- Updating license to better conform with expected customer usage. +- Updated documentation file to meet standards. +- Updated third-party usage. +- No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed. +- Usability improvements around checking in code +- Improved update workspace tab UX +- Plastic SCM context menu is now available even if the Plastic SCM window is closed +### Fixed +- Stability and performance improvements + +## [1.5.7] - 2021-04-07 +### Unreleased +- The Version Control package will be expanding to include both Collaborate and Plastic SCM version control interfaces. This release is preparing for that move and contains no new functionality or bug fixes for Collaborate. +### Changed +- Collaborate Package renamed to Version Control with changes to package display name and description. +### Fixed +- Fixed NPE when updating the version of the Collab package. + +## [1.3.9] - 2020-07-13 +### Fixed +- Unnecessary use of texture compression in icons that slowed down platform switching +- Update publish button state when selected changes update +- Use colorized icons when changes are available. + +## [1.3.8] - 2020-06-08 +### Fixed +- Fix incorrect priority of error messages +- Fix Collab button being stuck in inprogress state +- Fix error when partially publishing without the window open + +## [1.3.7] - 2020-01-30 +### Changed +- Bulk revert is now supported. +- Collab is blocked in play mode. +### Fixed +- Fixed services window's links to open Collab. + +## [1.3.6] - 2020-01-21 +### Fixed +- Fixed compile errors when removing the NUnit package by removing unnecessary references. + +## [1.3.5] - 2020-01-08 +### Fixed +- Fix "accept mine" / "accept remote" icon swap in conflicts view. + +## [1.3.4] - 2019-12-16 +### Changed +- Window state is no longer restored after the window is closed and opened. +### Fixed +- History tab failing to load on startup if it is left open in the previous session. +- Progress bar percentage not matching the bar. +- History list correctly updates after a new revision is published. +- UI instabilities when restoring or going back to a revision with a different package manifest. +- Improve handling of changes to the project id. + +## [1.3.3] - 2019-12-10 +### Changed +- Disable UI test cases that can be unstable. + +## [1.3.2] - 2019-12-05 +### Changed +- Update UX to UIElements. +- Increased minimum supported version to 2020.1. +- Update Documentation to required standards. + +## [1.2.16] - 2019-02-11 +### Fixed +- Update stylesheet to pass USS validation + +## [1.2.15] - 2018-11-16 +### Changed +- Added support for non-experimental UIElements. + +## [1.2.11] - 2018-09-04 +### Fixed +- Made some performance improvements to reduce impact on ReloadAssemblies. + +## [1.2.9] - 2018-08-13 +### Fixed +- Test issues for the Collab History Window are now fixed. + +## [1.2.7] - 2018-08-07 +### Fixed +- Toolbar drop-down will no longer show up when package is uninstalled. + +## [1.2.6] - 2018-06-15 +### Fixed +- Fixed an issue where Collab's History window wouldn't load properly. + +## [1.2.5] - 2018-05-21 +This is the first release of *Unity Package CollabProxy*. + +### Added +- Collab history and toolbar windows +- Collab view and presenter classes +- Collab Editor tests for view and presenter diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md.meta new file mode 100644 index 0000000..a4837d7 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 47777d81697d65f45befb6ccd55b2324 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AccessRemoteProjects.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AccessRemoteProjects.md new file mode 100644 index 0000000..225e776 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AccessRemoteProjects.md @@ -0,0 +1,6 @@ +# Access remote projects + +1. In the Unity Hub v3, click **Open** > **Open Remote Project** to see the list of your version control repositories that contain a Unity project. +2. Select the project and click **Next**. +3. Select the Editor version and platform and click the **change version** button. +4. Your local version control workspace will be created for you. The latest version of the project will be downloaded and the Editor will open with the latest version of your Unity project. \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AddMembers.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AddMembers.md new file mode 100644 index 0000000..1935f8a --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AddMembers.md @@ -0,0 +1,13 @@ +# Add team members + +To invite team members to contribute to your project: + + +1. Click the settings menu (gear icon) and click Invite Members to Workspace. + +![Invite members to project](images/InviteMembers.png) + +1. In your DevOps version control dashboard, click Add new user. + +You can also send invitations and add different permission types for each user. + diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/CreateProjects.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/CreateProjects.md new file mode 100644 index 0000000..781d43f --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/CreateProjects.md @@ -0,0 +1,23 @@ +# Create projects + +To create projects: + +1. In Unity, open the version control window and click on **Create Workspace**. +It will suggest names for your repository (shared files and history) and workspace (your local copy). + +If you wish to use an existing version control repository, click the three dots next to the repository name, and select a repository from the list. + +2. Select the type of workspace that fits your needs. + +* **local workspace** +With this workspace, you can work with branching and merging. + +* **Gluon workspace** +This workspace tailored for artists allows you to pick the files you want to work on and check them back in without updating your whole workspace. + +1. Add asset files associated with your project. +version control will display the project files from the asset folder in the **Pending changes** tab. You can choose specific files to include or add all to the repository by selecting the files and clicking Checkin changes. + +version control will automatically perform a check in for appropriate folders and files – such as package files and project settings – when it’s set up from the Unity Editor. You can view these in the **Changesets tab.** + +Once your initial asset check in is complete, you’re set up with version control for Unity and ready to create. diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ExistingRepo.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ExistingRepo.md new file mode 100644 index 0000000..90c19e0 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ExistingRepo.md @@ -0,0 +1,15 @@ +# Getting started with an existing Unity version control repository + +Suppose you want to start working on a Unity project in an existing Unity version control repository and already have a Unity version control account linked to your Unity ID. In that case, you will be able to open the project straight from the **Unity Hub**. A workspace will automatically be created for your project on your machine. + +1. In the Unity Hub v3 Beta, click **Open** > **Open remote project** to see the list of your Unity version control repositories that contain a Unity project. +2. Click the project and click **Next**. +3. Click the Editor version and platform and click the **change version** button. +4. In the Editor pop-up, click the **Migrate** button to migrate your local workspace to a Unity version control workspace +5. Once the migration is completed, click the **Open Unity version control** button. + +![Plastic Hub](images/plasticHub.gif) + +## Accessing the Unity version control Window + +You can access the **Unity version control** window in the Unity Editor by clicking **Window** > **Unity version control**. diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Get started.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Get started.md new file mode 100644 index 0000000..cbf79b7 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Get started.md @@ -0,0 +1,8 @@ +# Getting started with Unity version control + +You can use Unity version control directly in Unity and is available via the Version Control package in the Unity Package Manager. + +Learn more about [Unity version control Cloud Edition](https://unity.com/products/plastic-scm). + +* To start with a new version control repository for your project, see [Getting started with a new repository](NewPlasticRepo.md). +* To start from an existing Unity version control repository, see [Getting started with an existing repository](ExistingPlasticRepo.md). \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/GitUsers.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/GitUsers.md new file mode 100644 index 0000000..9a9ec34 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/GitUsers.md @@ -0,0 +1,14 @@ +# Unity version control for Git users + + +| **GIT**| **Unity VC**| **Explanation**| +|:--|:--|:--| +| To Commit| To Check in| To Check in is to submit changes to the repo.| +| Commit| Changeset| Each new change on the history of the repo, grouping several individual file and directory changes.| +| Master| Main| When you create a repo in Unity VC, there's always an "empty" branch. Unity VC calls it Main.| +| To checkout | To update| Downloading content to the workspace (working copy). This is called "update" because in Unity VC, "checkout" has a different meaning.| +|| Checkout| When you checkout a file in Unity VC, you're saying you are going to modify the file.| +|| Exclusive checkout or lock | This is locking a file so nobody can touch it. It’s only useful for non-mergeable files, like binaries, images, or art in a video game.| +| Rebase|| Unity VC handles branching differently than Git. In Unity VC, a rebase is just a merge operation.| +| Repository | Repository| Where the entire history of the project is stored. +| Working copy | Workspace| In Git, you have the working copy and the repository in the exact location. You have a working copy and a .git hidden dir with the repository. In Unity VC, this is slightly different since repositories and workspaces are separated. You can have several workspaces working with the same local repository. \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Glossary.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Glossary.md new file mode 100644 index 0000000..2f143a2 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Glossary.md @@ -0,0 +1,37 @@ +# Glossary + +## General terms + +#### Ignore file + +A special file used in many **Version Control** Systems which specifies files to be excluded from **version control**. In Unity projects, several files can be excluded from **version control**. Using an Ignore File is the best way to achieve this. See [Using external version control systems with Unity](https://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html). + +#### Project + +In Unity, you use a project to design and develop a game. A project stores all of the files related to a game, such as the asset and **Scene** files. See [2D or 3D projects](https://docs.unity3d.com/Manual/2Dor3D.html). + +#### Version Control + +A system for managing file changes. You can use Unity in conjunction with most **version control** tools, including **Perforce** , Git, Mercurial, and perforce. See [Version Control](https://docs.unity3d.com/Manual/VersionControl.html). + +## Unity version control terms + +#### Checkin + +Checkin is the act of submitting changes to the repo. You must enter a comment in the text box before you can check in your changes. + +#### Developer Workflow + +Developers have access to the branch explorer directly from inside Unity and easily switch branches. + +#### Gluon Workflow + +Artists can take advantage of the Gluon visualized interface and workflow from inside Unity. + +#### Organization + +The organization handles different sets of repositories in the Cloud. Inside the organization, you can create as many repositories as you need. + +#### Workspace + +Your workspace interacts with the version control, where you download the files and make the required changes for each checkin. diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MainFeatures.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MainFeatures.md new file mode 100644 index 0000000..3de5eb9 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MainFeatures.md @@ -0,0 +1,37 @@ +# Overview of features + +## Pending Changes + +The **Pending Changes** tab allows you to view all pending changes in your workspace. These changes are not checked into the repository. In this tab, you can select which files you want to check in, add a comment, and check in the changes. + +![Pending changes tab](images/PendingChanges.png) + +**Note** : You can check in a specific file using the version control contextual menu in the project view or the **Checkin** button in the **Inspector** window. + +![Inspector window](images/InspectorWindow.png) + +In the example below, the user adds a GameScene. They can check in the scene using the **Pending Changes** tab or the **Checkin** option in the contextual menu. + +![Checkin using contextual menu](images/GamesSceneExample.png) + +## Incoming Changes + +The **Incoming Changes** tab allows you to view all incoming changes and conflicts and update your local project. Any changes made to your project prompts an "**Incoming changes**" notification at the top right of the version control window. + +**Tip** : Check the **Incoming Changes** tab frequently to avoid facing future change conflicts in your team. + +![Incoming changes tab](images/IncomingChanges.gif) + +## Project History + +Use the **Changesets** tab to view all changes made to your project as they occur chronologically, along with who made the changes and when. You can sort by columns and alter the chronological view of the story. + +![Changesets tab](images/ProjectHistory.png) + +Double-click any file in a changeset to go to the **File History** tab, and display every changeset. In the **File History view**, right-click on a change and click **Save the revision as…** to restore the file's former state. This is useful if you had previously deleted some logic that you now need. + +![File history view](images/FileHistory.png) + +You can also view the changes made to a specific file in the **Project view** through a contextual menu, then revert to an earlier revision of the file. + +![Revert changes in project view](images/ProjectView.gif) \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MoreHelp.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MoreHelp.md new file mode 100644 index 0000000..7caab6b --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MoreHelp.md @@ -0,0 +1,6 @@ +# More help + +To find more information on working with the Unity version control plug-in, see [Getting started with Unity Version control](https://docs.unity3d.com/2022.1/Documentation/Manual/PlasticSCMPluginGettingStarted.html). + +You can also post and find questions related to Unity version control in the [Unity forum](https://forum.unity.com/forums/plastic-scm.605/). + diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/NewRepo.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/NewRepo.md new file mode 100644 index 0000000..3229056 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/NewRepo.md @@ -0,0 +1,24 @@ +# Getting started with a new version control repository + +**Note**: To start from an existing version control repository, see [Getting started with an existing version control repository](ExistingRepo.md). + +You can walk through a straightforward onboarding wizard when creating a repository for your Unity project. This new wizard will help you: + +* Set up your account and configure your repository for your Unity project, enabling you to sync to a version control Cloud Edition repository. +* Generate a standard ignore file that prevents unnecessary components of your Unity project from being checked in. +* Automatically do the first check-in so that your repository is in sync with your local changes. + +1. Open your Unity project. +2. To access the version control window in the Unity Editor, click **Window** > **version control**: + ![version control window](images/AccessingPlastic.png) + +3. In the version control onboarding window, complete the steps to continue: + ![Onboarding](images/Onboarding.png) + +Unity connects your project to your version control Cloud repository; version control automatically creates an ignore file in the workspace for Unity projects so it doesn't track files that shouldn't be part of the repository. It also creates a standard automatic checkin during the initial setup. So now you're all set to start using version control! + +![Automatic setup](images/AutomaticSetup.png) + +**Note**: Basic version control actions, such as viewing pending changes, checking in changes, and viewing changesets, don’t require a version control Client install. However, if you want to use more advanced features, such as branching and diffing changeset, you will be prompted to download the version control client (if you have not already done so): + +![Advanced features](images/AdvancedFeatures.png) \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/QuickStartGuide.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/QuickStartGuide.md new file mode 100644 index 0000000..3c790b3 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/QuickStartGuide.md @@ -0,0 +1,16 @@ +# Quick start guide + +The Version Control package will allow you to use Unity version control for your projects in the Unity Editor. + +Unity VC integrates version control in Unity that will abstract version control complexity. It will also enable you to work collaboratively on more complex projects by providing additional VCS features such as branching, locking, merging, and a standalone GUI. + +The Version Control package follows the Unity support schedule. Currently, supported versions are: + +* 2020.3 +* 2021.3 +* 2022.2 +* 2023.1 +* 2023.2 + + +[Getting started with Unity version control](StartPlasticForUnity.md) diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ReconnectCB.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ReconnectCB.md new file mode 100644 index 0000000..5de7af3 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ReconnectCB.md @@ -0,0 +1,10 @@ +# Connect Unity Cloud Build + +Unity Cloud Build is a [continuous integration](https://docs.unity3d.com/2022.2/Documentation/Manual/UnityCloudBuild.html#automated-build-generation) that automatically creates multiplatform builds in the Cloud in minutes. You can point Cloud Build toward your version control system to: + +* Automate new builds +* Build faster +* Catch problems earlier +* Iterate on your builds more efficiently with agility. + +To get started, see [Pay as you go with Cloud Build](https://docs.unity3d.com/2022.2/Documentation/Manual/UnityCloudBuildMeteredBilling.html). diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/TableOfContents.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/TableOfContents.md new file mode 100644 index 0000000..e6a10dc --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/TableOfContents.md @@ -0,0 +1,20 @@ + [About version control](index.md) + +* [Quick start guide](QuickStartGuide.md) + * [Create projects](CreateProjects.md) + * [Access remote projects](AccessRemoteProjects.md) + * [Add team members](AddMembers.md) + * [Connect Cloud Build](ReconnectCB.md) +* [Get started with Unity version control](StartPlasticForUnity.md) + * [Get started with a new version control repository](NewRepo.md) + * [Get started with an existing version control repository](ExistingRepo.md) +* [Main features](MainFeatures.md) + * [Pending Changes](MainFeatures.md#pending-changes) + * [Incoming Changes](MainFeatures.md#incoming-changes) + * [Project History](MainFeatures.md#project-history) +* [Unity version control for Git users](GitUsers.md) +* [Glossary](Glossary.md) + * [General terms](Glossary.md#general-terms) + * [version control terms](Glossary.md#unity-version-control-terms) +* [More help](MoreHelp.md) + diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/AdvancedFeatures.png b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/AdvancedFeatures.png new file mode 100644 index 0000000..53f47b1 --- /dev/null +++ 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diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/GamesSceneExample.png b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/GamesSceneExample.png new file mode 100644 index 0000000..350d3a6 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/GamesSceneExample.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ad3b7ce6441f60f890976687f7ec9ef716f8931f123e8a7540fb4c5464ee84b6 +size 122914 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/IncomingChanges.gif b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/IncomingChanges.gif new file mode 100644 index 0000000..1f0bd82 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/IncomingChanges.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe5cd9efa40ff4a210001748b9a64d2abd20f56755f060b130cae730c67ba69f +size 1140271 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InspectorWindow.png b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InspectorWindow.png new file mode 100644 index 0000000..1bb8db7 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InspectorWindow.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c8dc6fcfe144d6204b4d19acafd10a00cc0a393e3576ba6f8c82885fa08acb77 +size 41553 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InviteMembers.png b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InviteMembers.png new file mode 100644 index 0000000..8fb73da --- /dev/null +++ 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diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/ProjectView.gif b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/ProjectView.gif new file mode 100644 index 0000000..6657950 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/ProjectView.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9df36143adbd164eb4f66d26f472aff2ba04d49f6b5caeb2a56d758750222593 +size 3193265 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/plasticHub.gif b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/plasticHub.gif new file mode 100644 index 0000000..74fbd43 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/plasticHub.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2834c8a1aadf4a091d44e27b705056678e8962aebbc90efd9771c417e830a546 +size 4028473 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/index.md b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/index.md new file mode 100644 index 0000000..b6a714b --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/index.md @@ -0,0 +1,7 @@ +# About Version Control + +The Version Control package provides an in-editor interface for teams to work with Unity version control (Unity VC). +## Unity VC + +Unity VC plug-in for Unity is a free Unity plug-in that gives you the ability to use Unity VC, a leading version control solution, directly in Unity. Get started with [Unity VC](QuickStartGuide.md). + diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor.meta new file mode 100644 index 0000000..db0c369 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3eedd97b804f5a546a8817f8be60e318 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM.meta new file mode 100644 index 0000000..d4e7576 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d5ae383aa416ba14e800dff2526122ed +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs new file mode 100644 index 0000000..2eedda0 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +namespace Unity.PlasticSCM.Editor +{ + internal static class ApplicationDataPath + { + internal static string Get() + { + return mApplicationDataPath ?? Application.dataPath; + } + + internal static void InitializeForTesting(string applicationDataPath) + { + mApplicationDataPath = applicationDataPath; + } + + internal static void Reset() + { + mApplicationDataPath = null; + } + + static string mApplicationDataPath; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs.meta new file mode 100644 index 0000000..cf3e096 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 50503d5b64dbddc48a0bcba68901b3d6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs new file mode 100644 index 0000000..645ab61 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs @@ -0,0 +1,5 @@ +using System.Runtime.CompilerServices; +using UnityEngine; + +[assembly: InternalsVisibleTo("Unity.PlasticSCM.EditorTests")] +[assembly: InternalsVisibleTo("Unity.PlasticSCM.DevTools")] \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs.meta new file mode 100644 index 0000000..3f98d5c --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d50ac3212a7ff5a4795bf609a2a20350 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu.meta new file mode 100644 index 0000000..f795ce3 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d3f8e034331c39c4f823ac31228dc4d9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs new file mode 100644 index 0000000..efa89b1 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs @@ -0,0 +1,257 @@ +using Codice.Client.BaseCommands; +using PlasticGui; +using PlasticGui.WorkspaceWindow.Items; +using Unity.PlasticSCM.Editor.UI; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal interface IAssetFilesFilterPatternsMenuOperations + { + void AddFilesFilterPatterns( + FilterTypes type, FilterActions action, FilterOperationType operation); + } + + internal class AssetFilesFilterPatternsMenuBuilder + { + internal AssetFilesFilterPatternsMenuBuilder( + int ignoredMenuItemsPriority, + int hiddenChangesMenuItemsPriority) + { + mIgnoredMenuItemsPriority = ignoredMenuItemsPriority; + mHiddenChangesMenuItemsPriority = hiddenChangesMenuItemsPriority; + + mIgnoredSubmenuItem = string.Format( + "{0}/{1}", + PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu), + PlasticLocalization.GetString(PlasticLocalization.Name.MenuAddToIgnoreList)); + + mHiddenChangesSubmenuItem = string.Format( + "{0}/{1}", + PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu), + PlasticLocalization.GetString(PlasticLocalization.Name.MenuAddToHiddenChangesList)); + } + + internal void SetOperations( + IAssetFilesFilterPatternsMenuOperations operations) + { + mOperations = operations; + } + + internal void UpdateMenuItems(FilterMenuActions actions) + { + UpdateIgnoredMenuItems(actions); + UpdateHiddenChangesMenuItems(actions); + + HandleMenuItem.UpdateAllMenus(); + } + + internal void RemoveMenuItems() + { + RemoveIgnoredMenuItems(); + RemoveHiddenChangesMenuItems(); + } + + void IgnoredByName_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.Ignored, FilterActions.ByName, + GetIgnoredFilterOperationType()); + } + + void IgnoredByExtension_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.Ignored, FilterActions.ByExtension, + GetIgnoredFilterOperationType()); + } + + void IgnoredByFullPath_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.Ignored, FilterActions.ByFullPath, + GetIgnoredFilterOperationType()); + } + + void HiddenChangesByName_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.HiddenChanges, FilterActions.ByName, + GetHiddenChangesFilterOperationType()); + } + + void HiddenChangesByExtension_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.HiddenChanges, FilterActions.ByExtension, + GetHiddenChangesFilterOperationType()); + } + + void HiddenChangesByFullPath_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.HiddenChanges, FilterActions.ByFullPath, + GetHiddenChangesFilterOperationType()); + } + + void UpdateIgnoredMenuItems(FilterMenuActions actions) + { + RemoveIgnoredMenuItems(); + + if (!actions.Operations.HasFlag(FilterMenuOperations.Ignore)) + { + HandleMenuItem.AddMenuItem( + mIgnoredSubmenuItem, + mIgnoredMenuItemsPriority, + DisabledMenuItem_Click, ValidateDisabledMenuItem); + return; + } + + mIgnoredByNameMenuItem = GetIgnoredMenuItemName(actions.FilterByName); + mIgnoredByExtensionMenuItem = GetIgnoredMenuItemName(actions.FilterByExtension); + mIgnoredByFullPathMenuItem = GetIgnoredMenuItemName(actions.FilterByFullPath); + + HandleMenuItem.AddMenuItem( + mIgnoredByNameMenuItem, + mIgnoredMenuItemsPriority, + IgnoredByName_Click, ValidateEnabledMenuItem); + + if (!actions.Operations.HasFlag(FilterMenuOperations.IgnoreByExtension)) + HandleMenuItem.AddMenuItem( + mIgnoredByExtensionMenuItem, + mIgnoredMenuItemsPriority, + IgnoredByExtension_Click, ValidateEnabledMenuItem); + + HandleMenuItem.AddMenuItem( + mIgnoredByFullPathMenuItem, + mIgnoredMenuItemsPriority, + IgnoredByFullPath_Click, ValidateEnabledMenuItem); + } + + void UpdateHiddenChangesMenuItems(FilterMenuActions actions) + { + RemoveHiddenChangesMenuItems(); + + if (!actions.Operations.HasFlag(FilterMenuOperations.HideChanged)) + { + HandleMenuItem.AddMenuItem( + mHiddenChangesSubmenuItem, + mHiddenChangesMenuItemsPriority, + DisabledMenuItem_Click, ValidateDisabledMenuItem); + return; + } + + mHiddenChangesByNameMenuItem = GetHiddenChangesMenuItemName(actions.FilterByName); + mHiddenChangesByExtensionMenuItem = GetHiddenChangesMenuItemName(actions.FilterByExtension); + mHiddenChangesByFullPathMenuItem = GetHiddenChangesMenuItemName(actions.FilterByFullPath); + + HandleMenuItem.AddMenuItem( + mHiddenChangesByNameMenuItem, + mIgnoredMenuItemsPriority, + HiddenChangesByName_Click, ValidateEnabledMenuItem); + + if (actions.Operations.HasFlag(FilterMenuOperations.HideChangedByExtension)) + HandleMenuItem.AddMenuItem( + mHiddenChangesByExtensionMenuItem, + mIgnoredMenuItemsPriority, + HiddenChangesByExtension_Click, ValidateEnabledMenuItem); + + HandleMenuItem.AddMenuItem( + mHiddenChangesByFullPathMenuItem, + mIgnoredMenuItemsPriority, + HiddenChangesByFullPath_Click, ValidateEnabledMenuItem); + } + + void RemoveIgnoredMenuItems() + { + HandleMenuItem.RemoveMenuItem(mIgnoredSubmenuItem); + HandleMenuItem.RemoveMenuItem(mIgnoredByNameMenuItem); + HandleMenuItem.RemoveMenuItem(mIgnoredByExtensionMenuItem); + HandleMenuItem.RemoveMenuItem(mIgnoredByFullPathMenuItem); + } + + void RemoveHiddenChangesMenuItems() + { + HandleMenuItem.RemoveMenuItem(mHiddenChangesSubmenuItem); + HandleMenuItem.RemoveMenuItem(mHiddenChangesByNameMenuItem); + HandleMenuItem.RemoveMenuItem(mHiddenChangesByExtensionMenuItem); + HandleMenuItem.RemoveMenuItem(mHiddenChangesByFullPathMenuItem); + } + + FilterOperationType GetIgnoredFilterOperationType() + { + if (mIgnoredByNameMenuItem.StartsWith(PlasticLocalization.GetString( + PlasticLocalization.Name.MenuAddToIgnoreList))) + { + return FilterOperationType.Add; + } + + return FilterOperationType.Remove; + } + + FilterOperationType GetHiddenChangesFilterOperationType() + { + if (mHiddenChangesByNameMenuItem.StartsWith(PlasticLocalization.GetString( + PlasticLocalization.Name.MenuAddToHiddenChangesList))) + { + return FilterOperationType.Add; + } + + return FilterOperationType.Remove; + } + + void DisabledMenuItem_Click() { } + + bool ValidateEnabledMenuItem() { return true; } + + bool ValidateDisabledMenuItem() { return false; } + + string GetIgnoredMenuItemName(string filterPattern) + { + return UnityMenuItem.GetText( + mIgnoredSubmenuItem, + UnityMenuItem.EscapedText(filterPattern)); + } + + string GetHiddenChangesMenuItemName(string filterPattern) + { + return UnityMenuItem.GetText( + mHiddenChangesSubmenuItem, + UnityMenuItem.EscapedText(filterPattern)); + } + + IAssetFilesFilterPatternsMenuOperations mOperations; + + string mIgnoredSubmenuItem; + string mHiddenChangesSubmenuItem; + + string mIgnoredByNameMenuItem; + string mHiddenChangesByNameMenuItem; + + string mIgnoredByExtensionMenuItem; + string mHiddenChangesByExtensionMenuItem; + + string mIgnoredByFullPathMenuItem; + string mHiddenChangesByFullPathMenuItem; + + readonly int mIgnoredMenuItemsPriority; + readonly int mHiddenChangesMenuItemsPriority; + } +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs.meta new file mode 100644 index 0000000..52e23d4 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b4eb3fe08d1dc86419dee5ddcc40baae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs new file mode 100644 index 0000000..d6330c6 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs @@ -0,0 +1,317 @@ +using UnityEditor; +using UnityEditor.VersionControl; + +using Codice.CM.Common; +using Codice.Client.BaseCommands.EventTracking; +using PlasticGui; +using PlasticGui.WorkspaceWindow.Items; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.Tool; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal class AssetMenuItems + { + internal static void Enable( + WorkspaceInfo wkInfo, + IAssetStatusCache assetStatusCache) + { + if (mIsEnabled) + return; + + mWkInfo = wkInfo; + mAssetStatusCache = assetStatusCache; + + mIsEnabled = true; + + mAssetSelection = new ProjectViewAssetSelection(UpdateFilterMenuItems); + + mFilterMenuBuilder = new AssetFilesFilterPatternsMenuBuilder( + IGNORE_MENU_ITEMS_PRIORITY, + HIDDEN_MENU_ITEMS_PRIORITY); + + AddMenuItems(); + } + + internal static void Disable() + { + mIsEnabled = false; + + RemoveMenuItems(); + + if (mAssetSelection != null) + mAssetSelection.Dispose(); + + mWkInfo = null; + mAssetStatusCache = null; + mAssetSelection = null; + mFilterMenuBuilder = null; + mOperations = null; + } + + internal static void BuildOperations( + WorkspaceInfo wkInfo, + WorkspaceWindow workspaceWindow, + IViewSwitcher viewSwitcher, + IHistoryViewLauncher historyViewLauncher, + GluonGui.ViewHost viewHost, + PlasticGui.WorkspaceWindow.NewIncomingChangesUpdater incomingChangesUpdater, + IAssetStatusCache assetStatusCache, + IMergeViewLauncher mergeViewLauncher, + PlasticGui.Gluon.IGluonViewSwitcher gluonViewSwitcher, + LaunchTool.IShowDownloadPlasticExeWindow showDownloadPlasticExeWindow, + EditorWindow parentWindow, + bool isGluonMode) + { + if (!mIsEnabled) + Enable(wkInfo, assetStatusCache); + + AssetOperations assetOperations = new AssetOperations( + wkInfo, + workspaceWindow, + viewSwitcher, + historyViewLauncher, + viewHost, + incomingChangesUpdater, + mAssetStatusCache, + mergeViewLauncher, + gluonViewSwitcher, + parentWindow, + mAssetSelection, + showDownloadPlasticExeWindow, + isGluonMode); + + mOperations = assetOperations; + mFilterMenuBuilder.SetOperations(assetOperations); + } + + static void RemoveMenuItems() + { + mFilterMenuBuilder.RemoveMenuItems(); + + HandleMenuItem.RemoveMenuItem( + PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu)); + + HandleMenuItem.UpdateAllMenus(); + } + + static void UpdateFilterMenuItems() + { + AssetList assetList = ((AssetOperations.IAssetSelection) + mAssetSelection).GetSelectedAssets(); + + SelectedPathsGroupInfo info = AssetsSelection.GetSelectedPathsGroupInfo( + mWkInfo.ClientPath, assetList, mAssetStatusCache); + + FilterMenuActions actions = + assetList.Count != info.SelectedCount ? + new FilterMenuActions() : + FilterMenuUpdater.GetMenuActions(info); + + mFilterMenuBuilder.UpdateMenuItems(actions); + } + + static void AddMenuItems() + { + // TODO: Try removing this + // Somehow first item always disappears. So this is a filler item + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.PendingChangesPlasticMenu), + PENDING_CHANGES_MENU_ITEM_PRIORITY, + PendingChanges, ValidatePendingChanges); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.PendingChangesPlasticMenu), + PENDING_CHANGES_MENU_ITEM_PRIORITY, + PendingChanges, ValidatePendingChanges); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.AddPlasticMenu), + ADD_MENU_ITEM_PRIORITY, + Add, ValidateAdd); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.CheckoutPlasticMenu), + CHECKOUT_MENU_ITEM_PRIORITY, + Checkout, ValidateCheckout); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.CheckinPlasticMenu), + CHECKIN_MENU_ITEM_PRIORITY, + Checkin, ValidateCheckin); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.UndoPlasticMenu), + UNDO_MENU_ITEM_PRIORITY, + Undo, ValidateUndo); + + UpdateFilterMenuItems(); + + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.DiffPlasticMenu), + GetPlasticShortcut.ForAssetDiff(), + DIFF_MENU_ITEM_PRIORITY, + Diff, ValidateDiff); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.HistoryPlasticMenu), + GetPlasticShortcut.ForHistory(), + HISTORY_MENU_ITEM_PRIORITY, + History, ValidateHistory); + + HandleMenuItem.UpdateAllMenus(); + } + + static void PendingChanges() + { + ShowWindow.Plastic(); + + mOperations.ShowPendingChanges(); + } + + static bool ValidatePendingChanges() + { + return true; + } + + static void Add() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.Add(); + } + + static bool ValidateAdd() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Add); + } + + static void Checkout() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.Checkout(); + } + + static bool ValidateCheckout() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Checkout); + } + + static void Checkin() + { + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWkInfo), + TrackFeatureUseEvent.Features.ContextMenuCheckinOption); + + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.Checkin(); + } + + static bool ValidateCheckin() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Checkin); + } + + static void Undo() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.Undo(); + } + + static bool ValidateUndo() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Undo); + } + + static void Diff() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.ShowDiff(); + } + + static bool ValidateDiff() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Diff); + } + + static void History() + { + ShowWindow.Plastic(); + + mOperations.ShowHistory(); + } + + static bool ValidateHistory() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.History); + } + + static bool ShouldMenuItemBeEnabled( + string wkPath, + AssetOperations.IAssetSelection assetSelection, + IAssetStatusCache statusCache, + AssetMenuOperations operation) + { + AssetList assetList = assetSelection.GetSelectedAssets(); + + if (assetList.Count == 0) + return false; + + SelectedAssetGroupInfo selectedGroupInfo = SelectedAssetGroupInfo. + BuildFromAssetList(wkPath, assetList, statusCache); + + if (assetList.Count != selectedGroupInfo.SelectedCount) + return false; + + AssetMenuOperations operations = AssetMenuUpdater. + GetAvailableMenuOperations(selectedGroupInfo); + + return operations.HasFlag(operation); + } + + static string GetPlasticMenuItemName(PlasticLocalization.Name name) + { + return string.Format("{0}/{1}", + PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu), + PlasticLocalization.GetString(name)); + } + + static IAssetMenuOperations mOperations; + + static ProjectViewAssetSelection mAssetSelection; + static AssetFilesFilterPatternsMenuBuilder mFilterMenuBuilder; + + static bool mIsEnabled; + static IAssetStatusCache mAssetStatusCache; + static WorkspaceInfo mWkInfo; + + const int BASE_MENU_ITEM_PRIORITY = 19; // Puts Plastic SCM right below Create menu + + // incrementing the "order" param by 11 causes the menu system to add a separator + const int PENDING_CHANGES_MENU_ITEM_PRIORITY = BASE_MENU_ITEM_PRIORITY; + const int ADD_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 11; + const int CHECKOUT_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 12; + const int CHECKIN_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 13; + const int UNDO_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 14; + const int IGNORE_MENU_ITEMS_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 25; + const int HIDDEN_MENU_ITEMS_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 26; + const int DIFF_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 37; + const int HISTORY_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 38; + } +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs.meta new file mode 100644 index 0000000..c70e70c --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c8a8e3e4456f9149905cf2c80aa41a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs new file mode 100644 index 0000000..5647f7c --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs @@ -0,0 +1,224 @@ +using System; + +using UnityEditor.VersionControl; + +using Codice; +using Codice.Client.Commands.WkTree; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetsOverlays; +using Unity.PlasticSCM.Editor.AssetUtils; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + [Flags] + internal enum AssetMenuOperations : byte + { + None = 0, + Checkout = 1 << 0, + Diff = 1 << 1, + History = 1 << 2, + Add = 1 << 3, + Checkin = 1 << 4, + Undo = 1 << 5, + } + + internal class SelectedAssetGroupInfo + { + internal int SelectedCount; + + internal bool IsControlledSelection; + internal bool IsCheckedInSelection; + internal bool IsCheckedOutSelection; + internal bool IsPrivateSelection; + internal bool IsAddedSelection; + internal bool IsFileSelection; + internal bool HasAnyAddedInSelection; + internal bool HasAnyRemoteLockedInSelection; + + internal static SelectedAssetGroupInfo BuildFromAssetList( + string wkPath, + AssetList assetList, + IAssetStatusCache statusCache) + { + bool isCheckedInSelection = true; + bool isControlledSelection = true; + bool isCheckedOutSelection = true; + bool isPrivateSelection = true; + bool isAddedSelection = true; + bool isFileSelection = true; + bool hasAnyAddedInSelection = false; + bool hasAnyRemoteLockedInSelection = false; + + int selectedCount = 0; + + foreach (Asset asset in assetList) + { + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset.path); + + if (fullPath == null) + continue; + + SelectedAssetGroupInfo singleFileGroupInfo = BuildFromSingleFile( + fullPath, asset.isFolder, statusCache); + + if (!singleFileGroupInfo.IsCheckedInSelection) + isCheckedInSelection = false; + + if (!singleFileGroupInfo.IsControlledSelection) + isControlledSelection = false; + + if (!singleFileGroupInfo.IsCheckedOutSelection) + isCheckedOutSelection = false; + + if (!singleFileGroupInfo.IsPrivateSelection) + isPrivateSelection = false; + + if (!singleFileGroupInfo.IsAddedSelection) + isAddedSelection = false; + + if (!singleFileGroupInfo.IsFileSelection) + isFileSelection = false; + + if (singleFileGroupInfo.HasAnyAddedInSelection) + hasAnyAddedInSelection = true; + + if (singleFileGroupInfo.HasAnyRemoteLockedInSelection) + hasAnyRemoteLockedInSelection = true; + + selectedCount++; + } + + return new SelectedAssetGroupInfo() + { + IsCheckedInSelection = isCheckedInSelection, + IsCheckedOutSelection = isCheckedOutSelection, + IsControlledSelection = isControlledSelection, + IsPrivateSelection = isPrivateSelection, + IsAddedSelection = isAddedSelection, + IsFileSelection = isFileSelection, + HasAnyAddedInSelection = hasAnyAddedInSelection, + HasAnyRemoteLockedInSelection = hasAnyRemoteLockedInSelection, + SelectedCount = selectedCount, + }; + } + + internal static SelectedAssetGroupInfo BuildFromSingleFile( + string fullPath, + bool isDirectory, + IAssetStatusCache statusCache) + { + bool isCheckedInSelection = true; + bool isControlledSelection = true; + bool isCheckedOutSelection = true; + bool isPrivateSelection = true; + bool isAddedSelection = true; + bool isFileSelection = true; + bool hasAnyAddedInSelection = false; + bool hasAnyRemoteLockedInSelection = false; + + WorkspaceTreeNode wkTreeNode = + PlasticGui.Plastic.API.GetWorkspaceTreeNode(fullPath); + + if (isDirectory) + isFileSelection = false; + + if (CheckWorkspaceTreeNodeStatus.IsPrivate(wkTreeNode)) + isControlledSelection = false; + else + isPrivateSelection = false; + + if (CheckWorkspaceTreeNodeStatus.IsCheckedOut(wkTreeNode)) + isCheckedInSelection = false; + else + isCheckedOutSelection = false; + + if (CheckWorkspaceTreeNodeStatus.IsAdded(wkTreeNode)) + hasAnyAddedInSelection = true; + else + isAddedSelection = false; + + AssetStatus assetStatus = statusCache.GetStatus(fullPath); + + if (ClassifyAssetStatus.IsLockedRemote(assetStatus)) + hasAnyRemoteLockedInSelection = true; + + return new SelectedAssetGroupInfo() + { + IsCheckedInSelection = isCheckedInSelection, + IsCheckedOutSelection = isCheckedOutSelection, + IsControlledSelection = isControlledSelection, + IsPrivateSelection = isPrivateSelection, + IsAddedSelection = isAddedSelection, + IsFileSelection = isFileSelection, + HasAnyAddedInSelection = hasAnyAddedInSelection, + HasAnyRemoteLockedInSelection = hasAnyRemoteLockedInSelection, + SelectedCount = 1, + }; + } + } + + internal interface IAssetMenuOperations + { + void ShowPendingChanges(); + void Add(); + void Checkout(); + void Checkin(); + void Undo(); + void ShowDiff(); + void ShowHistory(); + } + + internal static class AssetMenuUpdater + { + internal static AssetMenuOperations GetAvailableMenuOperations( + SelectedAssetGroupInfo info) + { + AssetMenuOperations result = AssetMenuOperations.None; + + if (info.SelectedCount == 0) + { + return result; + } + + if (info.IsControlledSelection && + info.IsCheckedInSelection && + info.IsFileSelection && + !info.HasAnyRemoteLockedInSelection) + { + result |= AssetMenuOperations.Checkout; + } + + if (info.IsFileSelection && + info.IsPrivateSelection) + { + result |= AssetMenuOperations.Add; + } + + if (info.IsFileSelection && + info.IsControlledSelection && + info.IsCheckedOutSelection) + { + result |= AssetMenuOperations.Checkin; + result |= AssetMenuOperations.Undo; + } + + if (info.SelectedCount == 1 && + info.IsControlledSelection && + !info.HasAnyAddedInSelection && + info.IsFileSelection) + { + result |= AssetMenuOperations.Diff; + } + + if (info.SelectedCount == 1 && + info.IsControlledSelection && + !info.HasAnyAddedInSelection) + { + result |= AssetMenuOperations.History; + } + + return result; + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs.meta new file mode 100644 index 0000000..49aae3a --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c456fa791a741a045a8a99ee73af2ae6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs new file mode 100644 index 0000000..642deaa --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs @@ -0,0 +1,323 @@ +using System.IO; +using System.Collections.Generic; + +using UnityEditor; +using UnityEditor.VersionControl; + +using Codice.Client.BaseCommands; +using Codice.Client.BaseCommands.EventTracking; +using Codice.Client.Commands; +using Codice.Client.Commands.WkTree; +using Codice.Client.Common; +using Codice.Client.Common.Threading; +using Codice.CM.Common; +using GluonGui; +using PlasticGui; +using PlasticGui.Gluon; +using PlasticGui.WorkspaceWindow; +using PlasticGui.WorkspaceWindow.Diff; +using PlasticGui.WorkspaceWindow.Items; +using Unity.PlasticSCM.Editor.AssetMenu.Dialogs; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.Tool; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.Views.PendingChanges.Dialogs; + +using GluonCheckoutOperation = GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer.Operations.CheckoutOperation; +using GluonUndoCheckoutOperation = GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer.Operations.UndoCheckoutOperation; +using GluonAddoperation = GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer.Operations.AddOperation; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal class AssetOperations : + IAssetMenuOperations, + IAssetFilesFilterPatternsMenuOperations + { + internal interface IAssetSelection + { + AssetList GetSelectedAssets(); + } + + internal AssetOperations( + WorkspaceInfo wkInfo, + IWorkspaceWindow workspaceWindow, + IViewSwitcher viewSwitcher, + IHistoryViewLauncher historyViewLauncher, + ViewHost viewHost, + NewIncomingChangesUpdater newIncomingChangesUpdater, + IAssetStatusCache assetStatusCache, + IMergeViewLauncher mergeViewLauncher, + IGluonViewSwitcher gluonViewSwitcher, + EditorWindow parentWindow, + IAssetSelection assetSelection, + LaunchTool.IShowDownloadPlasticExeWindow showDownloadPlasticExeWindow, + bool isGluonMode) + { + mWkInfo = wkInfo; + mWorkspaceWindow = workspaceWindow; + mViewSwitcher = viewSwitcher; + mHistoryViewLauncher = historyViewLauncher; + mViewHost = viewHost; + mNewIncomingChangesUpdater = newIncomingChangesUpdater; + mAssetStatusCache = assetStatusCache; + mMergeViewLauncher = mergeViewLauncher; + mGluonViewSwitcher = gluonViewSwitcher; + mAssetSelection = assetSelection; + mShowDownloadPlasticExeWindow = showDownloadPlasticExeWindow; + mIsGluonMode = isGluonMode; + mParentWindow = parentWindow; + + mGuiMessage = new UnityPlasticGuiMessage(); + mProgressControls = new EditorProgressControls(mGuiMessage); + } + + void IAssetMenuOperations.ShowPendingChanges() + { + mViewSwitcher.ShowPendingChanges(); + } + + void IAssetMenuOperations.Add() + { + List selectedPaths = GetSelectedPaths.ForOperation( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets(), + mAssetStatusCache, + AssetMenuOperations.Add); + + if (mIsGluonMode) + { + GluonAddoperation.Add( + mViewHost, + mProgressControls, + mGuiMessage, + selectedPaths.ToArray(), + false, + RefreshAsset.VersionControlCache); + return; + } + + AddOperation.Run( + mWorkspaceWindow, + mProgressControls, + null, + null, + selectedPaths, + false, + mNewIncomingChangesUpdater, + RefreshAsset.VersionControlCache); + } + + void IAssetMenuOperations.Checkout() + { + List selectedPaths = GetSelectedPaths.ForOperation( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets(), + mAssetStatusCache, + AssetMenuOperations.Checkout); + + if (mIsGluonMode) + { + GluonCheckoutOperation.Checkout( + mViewHost, + mProgressControls, + mGuiMessage, + selectedPaths.ToArray(), + false, + RefreshAsset.VersionControlCache); + return; + } + + CheckoutOperation.Checkout( + mWorkspaceWindow, + null, + mProgressControls, + selectedPaths, + mNewIncomingChangesUpdater, + RefreshAsset.VersionControlCache); + } + + void IAssetMenuOperations.Checkin() + { + List selectedPaths = GetSelectedPaths.ForOperation( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets(), + mAssetStatusCache, + AssetMenuOperations.Checkin); + + if (!CheckinDialog.CheckinPaths( + mWkInfo, + selectedPaths, + mAssetStatusCache, + mIsGluonMode, + mParentWindow, + mWorkspaceWindow, + mViewHost, + mGuiMessage, + mMergeViewLauncher, + mGluonViewSwitcher)) + return; + + RefreshAsset.UnityAssetDatabase(); + } + + void IAssetMenuOperations.Undo() + { + List selectedPaths = GetSelectedPaths.ForOperation( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets(), + mAssetStatusCache, + AssetMenuOperations.Undo); + + SaveAssets.ForPathsWithoutConfirmation(selectedPaths); + + if (mIsGluonMode) + { + GluonUndoCheckoutOperation.UndoCheckout( + mWkInfo, + mViewHost, + mProgressControls, + selectedPaths.ToArray(), + false, + RefreshAsset.UnityAssetDatabase); + return; + } + + UndoCheckoutOperation.Run( + mWorkspaceWindow, + null, + mProgressControls, + selectedPaths, + mNewIncomingChangesUpdater, + RefreshAsset.UnityAssetDatabase); + } + + void IAssetMenuOperations.ShowDiff() + { + if (mShowDownloadPlasticExeWindow.Show( + mWkInfo, + mIsGluonMode, + TrackFeatureUseEvent.Features.InstallPlasticCloudFromShowDiff, + TrackFeatureUseEvent.Features.InstallPlasticEnterpriseFromFromShowDiff, + TrackFeatureUseEvent.Features.CancelPlasticInstallationFromFromShowDiff)) + return; + + string selectedPath = AssetsSelection.GetSelectedPath( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets()); + + DiffInfo diffInfo = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(10); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + string symbolicName = GetSymbolicName(selectedPath); + string extension = Path.GetExtension(selectedPath); + + diffInfo = PlasticGui.Plastic.API.BuildDiffInfoForDiffWithPrevious( + selectedPath, symbolicName, selectedPath, extension, mWkInfo); + }, + /*afterOperationDelegate*/ delegate + { + if (waiter.Exception != null) + { + ExceptionsHandler.DisplayException(waiter.Exception); + return; + } + + DiffOperation.DiffWithPrevious( + diffInfo, + null, + null); + }); + } + + void IAssetMenuOperations.ShowHistory() + { + if (mShowDownloadPlasticExeWindow.Show( + mWkInfo, + mIsGluonMode, + TrackFeatureUseEvent.Features.InstallPlasticCloudFromShowHistory, + TrackFeatureUseEvent.Features.InstallPlasticEnterpriseFromShowHistory, + TrackFeatureUseEvent.Features.CancelPlasticInstallationFromShowHistory)) + return; + + Asset selectedAsset = AssetsSelection.GetSelectedAsset( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets()); + + string selectedPath = Path.GetFullPath(selectedAsset.path); + + WorkspaceTreeNode node = PlasticGui.Plastic.API. + GetWorkspaceTreeNode(selectedPath); + + mHistoryViewLauncher.ShowHistoryView( + node.RepSpec, + node.RevInfo.ItemId, + selectedPath, + selectedAsset.isFolder); + } + + void IAssetFilesFilterPatternsMenuOperations.AddFilesFilterPatterns( + FilterTypes type, + FilterActions action, + FilterOperationType operation) + { + List selectedPaths = AssetsSelection.GetSelectedPaths( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets()); + + string[] rules = FilterRulesGenerator.GenerateRules( + selectedPaths, mWkInfo.ClientPath, action, operation); + + bool isApplicableToAllWorkspaces = !mIsGluonMode; + bool isAddOperation = operation == FilterOperationType.Add; + + FilterRulesConfirmationData filterRulesConfirmationData = + FilterRulesConfirmationDialog.AskForConfirmation( + rules, isAddOperation, isApplicableToAllWorkspaces, mParentWindow); + + AddFilesFilterPatternsOperation.Run( + mWkInfo, mWorkspaceWindow, type, operation, filterRulesConfirmationData); + } + + static string GetSymbolicName(string selectedPath) + { + WorkspaceTreeNode node = PlasticGui.Plastic.API. + GetWorkspaceTreeNode(selectedPath); + + string branchName = string.Empty; + BranchInfoCache.TryGetBranchName( + node.RepSpec, node.RevInfo.BranchId, out branchName); + + string userName = PlasticGui.Plastic.API.GetUserName( + node.RepSpec.Server, node.RevInfo.Owner); + + string symbolicName = string.Format( + "cs:{0}@{1} {2} {3}", + node.RevInfo.Changeset, + string.Format("br:{0}", branchName), + userName, + "Workspace Revision"); + + return symbolicName; + } + + readonly WorkspaceInfo mWkInfo; + readonly IViewSwitcher mViewSwitcher; + readonly IHistoryViewLauncher mHistoryViewLauncher; + readonly IWorkspaceWindow mWorkspaceWindow; + readonly ViewHost mViewHost; + readonly NewIncomingChangesUpdater mNewIncomingChangesUpdater; + readonly IAssetStatusCache mAssetStatusCache; + readonly IMergeViewLauncher mMergeViewLauncher; + readonly IGluonViewSwitcher mGluonViewSwitcher; + readonly bool mIsGluonMode; + readonly GuiMessage.IGuiMessage mGuiMessage; + readonly EditorProgressControls mProgressControls; + readonly EditorWindow mParentWindow; + readonly IAssetSelection mAssetSelection; + readonly LaunchTool.IShowDownloadPlasticExeWindow mShowDownloadPlasticExeWindow; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs.meta new file mode 100644 index 0000000..d6ca916 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c8b452bcd72d8248a3297ff656f0a7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs new file mode 100644 index 0000000..2b5174e --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs @@ -0,0 +1,141 @@ +using System.Collections.Generic; +using System.IO; + +using UnityEditor.VersionControl; + +using PlasticGui.WorkspaceWindow.Items; +using Unity.PlasticSCM.Editor.AssetsOverlays; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetUtils; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal static class AssetsSelection + { + internal static Asset GetSelectedAsset( + string wkPath, + AssetList assetList) + { + if (assetList.Count == 0) + return null; + + foreach (Asset asset in assetList) + { + if (AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset.path) == null) + continue; + + return asset; + } + + return null; + } + + internal static string GetSelectedPath( + string wkPath, + AssetList assetList) + { + Asset result = GetSelectedAsset(wkPath, assetList); + + if (result == null) + return null; + + return Path.GetFullPath(result.path); + } + + internal static List GetSelectedPaths( + string wkPath, + AssetList assetList) + { + List result = new List(); + + foreach (Asset asset in assetList) + { + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset.path); + + if (fullPath == null) + continue; + + result.Add(fullPath); + } + + return result; + } + + internal static SelectedPathsGroupInfo GetSelectedPathsGroupInfo( + string wkPath, + AssetList assetList, + IAssetStatusCache statusCache) + { + SelectedPathsGroupInfo result = new SelectedPathsGroupInfo(); + + if (assetList.Count == 0) + return result; + + result.IsRootSelected = false; + result.IsCheckedoutEverySelected = true; + result.IsDirectoryEverySelected = true; + result.IsCheckedinEverySelected = true; + result.IsChangedEverySelected = true; + + foreach (Asset asset in assetList) + { + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset.path); + + if (fullPath == null) + continue; + + if (MetaPath.IsMetaPath(fullPath)) + fullPath = MetaPath.GetPathFromMetaPath(fullPath); + + AssetStatus status = statusCache.GetStatus(fullPath); + string assetName = GetAssetName(asset); + + result.IsCheckedoutEverySelected &= ClassifyAssetStatus.IsCheckedOut(status); + result.IsDirectoryEverySelected &= asset.isFolder; + result.IsCheckedinEverySelected &= false; // TODO: not implemented yet + result.IsChangedEverySelected &= false; // TODO: not implemented yet + + result.IsAnyDirectorySelected |= asset.isFolder; + result.IsAnyPrivateSelected |= ClassifyAssetStatus.IsPrivate(status); + + result.FilterInfo.IsAnyIgnoredSelected |= ClassifyAssetStatus.IsIgnored(status); + result.FilterInfo.IsAnyHiddenChangedSelected |= ClassifyAssetStatus.IsHiddenChanged(status); + + result.SelectedCount++; + + if (result.SelectedCount == 1) + { + result.FirstIsControlled = ClassifyAssetStatus.IsControlled(status); + result.FirstIsDirectory = asset.isFolder; + + result.FilterInfo.CommonName = assetName; + result.FilterInfo.CommonExtension = Path.GetExtension(assetName); + result.FilterInfo.CommonFullPath = asset.assetPath; + continue; + } + + if (result.FilterInfo.CommonName != assetName) + result.FilterInfo.CommonName = null; + + if (result.FilterInfo.CommonExtension != Path.GetExtension(assetName)) + result.FilterInfo.CommonExtension = null; + + if (result.FilterInfo.CommonFullPath != asset.assetPath) + result.FilterInfo.CommonFullPath = null; + } + + return result; + } + + static string GetAssetName(Asset asset) + { + if (asset.isFolder) + return Path.GetFileName(Path.GetDirectoryName(asset.path)); + + return asset.fullName; + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs.meta new file mode 100644 index 0000000..314aee8 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1686ac2e1d109ed43bf2dec74fed784f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs.meta new file mode 100644 index 0000000..8148c12 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f5d6c6c129fff0140a040d43aedb9547 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs new file mode 100644 index 0000000..d441a18 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs @@ -0,0 +1,383 @@ +using System; +using System.Collections.Generic; +using System.IO; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.BaseCommands.EventTracking; +using Codice.Client.Common; +using Codice.CM.Common; +using GluonGui; +using PlasticGui; +using PlasticGui.Gluon; + +using Unity.PlasticSCM.Editor.AssetsOverlays; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.UI.Progress; +using Unity.PlasticSCM.Editor.UI.Tree; + +namespace Unity.PlasticSCM.Editor.AssetMenu.Dialogs +{ + internal class CheckinDialog : PlasticDialog + { + protected override Rect DefaultRect + { + get + { + var baseRect = base.DefaultRect; + return new Rect(baseRect.x, baseRect.y, 700, 450); + } + } + + protected override string GetTitle() + { + return PlasticLocalization.GetString( + PlasticLocalization.Name.CheckinChanges); + } + + internal static bool CheckinPaths( + WorkspaceInfo wkInfo, + List paths, + IAssetStatusCache assetStatusCache, + bool isGluonMode, + EditorWindow parentWindow, + IWorkspaceWindow workspaceWindow, + ViewHost viewHost, + GuiMessage.IGuiMessage guiMessage, + IMergeViewLauncher mergeViewLauncher, + IGluonViewSwitcher gluonViewSwitcher) + { + MetaCache metaCache = new MetaCache(); + metaCache.Build(paths); + + CheckinDialog dialog = Create( + wkInfo, + paths, + assetStatusCache, + metaCache, + isGluonMode, + new ProgressControlsForDialogs(), + workspaceWindow, + viewHost, + guiMessage, + mergeViewLauncher, + gluonViewSwitcher); + + return dialog.RunModal(parentWindow) == ResponseType.Ok; + } + + protected override void OnModalGUI() + { + Title(PlasticLocalization.GetString( + PlasticLocalization.Name.CheckinComment)); + + GUI.SetNextControlName(CHECKIN_TEXTAREA_NAME); + + mComment = GUILayout.TextArea( + mComment, + EditorStyles.textArea, + GUILayout.MinHeight(120)); + + if (!mTextAreaFocused) + { + EditorGUI.FocusTextInControl(CHECKIN_TEXTAREA_NAME); + mTextAreaFocused = true; + } + + Title(PlasticLocalization.GetString(PlasticLocalization.Name.Files)); + + DoFileList( + mWkInfo, + mPaths, + mAssetStatusCache, + mMetaCache); + + DrawProgressForDialogs.For( + mProgressControls.ProgressData); + + DoButtonsArea(); + + mProgressControls.ForcedUpdateProgress(this); + } + + void DoFileList( + WorkspaceInfo wkInfo, + List paths, + IAssetStatusCache assetStatusCache, + MetaCache metaCache) + { + mFileListScrollPosition = GUILayout.BeginScrollView( + mFileListScrollPosition, + EditorStyles.helpBox, + GUILayout.ExpandHeight(true)); + + foreach (string path in paths) + { + if (MetaPath.IsMetaPath(path)) + continue; + + Texture fileIcon = Directory.Exists(path) ? + Images.GetDirectoryIcon() : + Images.GetFileIcon(path); + + string label = WorkspacePath.GetWorkspaceRelativePath( + wkInfo.ClientPath, path); + + if (metaCache.HasMeta(path)) + label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL); + + AssetsOverlays.AssetStatus assetStatus = + assetStatusCache.GetStatus(path); + + Rect selectionRect = EditorGUILayout.GetControlRect(); + + DoListViewItem(selectionRect, fileIcon, label, assetStatus); + } + + GUILayout.EndScrollView(); + } + + void DoListViewItem( + Rect itemRect, + Texture fileIcon, + string label, + AssetsOverlays.AssetStatus statusToDraw) + { + Texture overlayIcon = DrawAssetOverlay.DrawOverlayIcon. + GetOverlayIcon(statusToDraw); + + itemRect = DrawTreeViewItem.DrawIconLeft( + itemRect, + UnityConstants.TREEVIEW_ROW_HEIGHT, + fileIcon, + overlayIcon); + + GUI.Label(itemRect, label); + } + + void DoButtonsArea() + { + using (new EditorGUILayout.HorizontalScope()) + { + GUILayout.FlexibleSpace(); + + if (Application.platform == RuntimePlatform.WindowsEditor) + { + DoCheckinButton(); + DoCancelButton(); + return; + } + + DoCancelButton(); + DoCheckinButton(); + } + } + + void DoCheckinButton() + { + GUI.enabled = !string.IsNullOrEmpty(mComment) && !mIsRunningCheckin; + + try + { + if (!AcceptButton(PlasticLocalization.GetString( + PlasticLocalization.Name.CheckinButton))) + return; + } + finally + { + if (!mSentCheckinTrackEvent) + { + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWkInfo), + TrackFeatureUseEvent.Features.ContextMenuCheckinDialogCheckin); + + mSentCheckinTrackEvent = true; + } + + GUI.enabled = true; + } + + OkButtonWithCheckinAction(); + } + + void DoCancelButton() + { + if (!NormalButton(PlasticLocalization.GetString( + PlasticLocalization.Name.CancelButton))) + return; + + if (!mSentCancelTrackEvent) + { + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWkInfo), + TrackFeatureUseEvent.Features.ContextMenuCheckinDialogCancel); + + mSentCancelTrackEvent = true; + } + + CancelButtonAction(); + } + + void OkButtonWithCheckinAction() + { + bool isCancelled; + SaveAssets.ForPathsWithConfirmation(mPaths, out isCancelled); + + if (isCancelled) + return; + + mIsRunningCheckin = true; + + mPaths.AddRange(mMetaCache.GetExistingMeta(mPaths)); + + if (mIsGluonMode) + { + CheckinDialogOperations.CheckinPathsPartial( + mWkInfo, + mPaths, + mComment, + mViewHost, + this, + mGuiMessage, + mProgressControls, + mGluonViewSwitcher); + return; + } + + CheckinDialogOperations.CheckinPaths( + mWkInfo, + mPaths, + mComment, + mWorkspaceWindow, + this, + mGuiMessage, + mProgressControls, + mMergeViewLauncher); + } + + static CheckinDialog Create( + WorkspaceInfo wkInfo, + List paths, + IAssetStatusCache assetStatusCache, + MetaCache metaCache, + bool isGluonMode, + ProgressControlsForDialogs progressControls, + IWorkspaceWindow workspaceWindow, + ViewHost viewHost, + GuiMessage.IGuiMessage guiMessage, + IMergeViewLauncher mergeViewLauncher, + IGluonViewSwitcher gluonViewSwitcher) + { + var instance = CreateInstance(); + instance.IsResizable = true; + instance.minSize = new Vector2(520, 370); + instance.mWkInfo = wkInfo; + instance.mPaths = paths; + instance.mAssetStatusCache = assetStatusCache; + instance.mMetaCache = metaCache; + instance.mIsGluonMode = isGluonMode; + instance.mProgressControls = progressControls; + instance.mWorkspaceWindow = workspaceWindow; + instance.mViewHost = viewHost; + instance.mGuiMessage = guiMessage; + instance.mMergeViewLauncher = mergeViewLauncher; + instance.mGluonViewSwitcher = gluonViewSwitcher; + instance.mEscapeKeyAction = instance.CancelButtonAction; + return instance; + } + + WorkspaceInfo mWkInfo; + List mPaths; + IAssetStatusCache mAssetStatusCache; + MetaCache mMetaCache; + bool mIsGluonMode; + bool mTextAreaFocused; + string mComment; + + bool mIsRunningCheckin; + Vector2 mFileListScrollPosition; + + // IMGUI evaluates every frame, need to make sure feature tracks get sent only once + bool mSentCheckinTrackEvent = false; + bool mSentCancelTrackEvent = false; + + ProgressControlsForDialogs mProgressControls; + + IWorkspaceWindow mWorkspaceWindow; + ViewHost mViewHost; + IMergeViewLauncher mMergeViewLauncher; + IGluonViewSwitcher mGluonViewSwitcher; + GuiMessage.IGuiMessage mGuiMessage; + + const string CHECKIN_TEXTAREA_NAME = "checkin_textarea"; + + class MetaCache + { + internal bool HasMeta(string path) + { + return mCache.Contains(MetaPath.GetMetaPath(path)); + } + + internal List GetExistingMeta(List paths) + { + List result = new List(); + + foreach (string path in paths) + { + string metaPath = MetaPath.GetMetaPath(path); + + if (!mCache.Contains(metaPath)) + continue; + + result.Add(metaPath); + } + + return result; + } + + internal void Build(List paths) + { + HashSet indexedKeys = BuildIndexedKeys(paths); + + for (int i = paths.Count - 1; i >= 0; i--) + { + string currentPath = paths[i]; + + if (!MetaPath.IsMetaPath(currentPath)) + continue; + + string realPath = MetaPath.GetPathFromMetaPath(currentPath); + + if (!indexedKeys.Contains(realPath)) + continue; + + // found foo.c and foo.c.meta + // with the same chage types - move .meta to cache + mCache.Add(currentPath); + paths.RemoveAt(i); + } + } + + static HashSet BuildIndexedKeys(List paths) + { + HashSet result = new HashSet(); + + foreach (string path in paths) + { + if (MetaPath.IsMetaPath(path)) + continue; + + result.Add(path); + } + + return result; + } + + HashSet mCache = + new HashSet(); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs.meta new file mode 100644 index 0000000..207c66f --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 678db227e4ffec949980d309c0532b08 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs new file mode 100644 index 0000000..684c07e --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs @@ -0,0 +1,143 @@ +using System; +using System.Collections.Generic; + +using Codice.Client.BaseCommands; +using Codice.Client.Commands.CheckIn; +using Codice.Client.Common; +using Codice.Client.Common.Threading; +using Codice.Client.GameUI.Checkin; +using Codice.CM.Common; + +using GluonGui; + +using PlasticGui; +using PlasticGui.Gluon; +using PlasticGui.WorkspaceWindow.PendingChanges; + +namespace Unity.PlasticSCM.Editor.AssetMenu.Dialogs +{ + internal static class CheckinDialogOperations + { + internal static void CheckinPaths( + WorkspaceInfo wkInfo, + List paths, + string comment, + IWorkspaceWindow workspaceWindow, + CheckinDialog dialog, + GuiMessage.IGuiMessage guiMessage, + IProgressControls progressControls, + IMergeViewLauncher mergeViewLauncher) + { + BaseCommandsImpl baseCommands = new BaseCommandsImpl(); + + progressControls.ShowProgress("Checkin in files"); + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(50); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + CheckinParams ciParams = new CheckinParams(); + ciParams.paths = paths.ToArray(); + ciParams.comment = comment; + ciParams.time = DateTime.MinValue; + ciParams.flags = CheckinFlags.Recurse | CheckinFlags.ProcessSymlinks; + + baseCommands.CheckIn(ciParams); + }, + /*afterOperationDelegate*/ delegate + { + progressControls.HideProgress(); + ((IPlasticDialogCloser)dialog).CloseDialog(); + + if (waiter.Exception is CmClientMergeNeededException) + { + // we need to explicitly call EditorWindow.Close() to ensure + // that the dialog is closed before asking the user + dialog.Close(); + + if (!UserWantsToShowIncomingView(guiMessage)) + return; + + ShowIncomingChanges.FromCheckin( + wkInfo, + mergeViewLauncher, + progressControls); + + return; + } + + if (waiter.Exception != null) + { + ExceptionsHandler.DisplayException(waiter.Exception); + return; + } + + workspaceWindow.RefreshView(ViewType.PendingChangesView); + workspaceWindow.RefreshView(ViewType.HistoryView); + }); + } + + internal static void CheckinPathsPartial( + WorkspaceInfo wkInfo, + List paths, + string comment, + ViewHost viewHost, + CheckinDialog dialog, + GuiMessage.IGuiMessage guiMessage, + IProgressControls progressControls, + IGluonViewSwitcher gluonViewSwitcher) + { + BaseCommandsImpl baseCommands = new BaseCommandsImpl(); + + progressControls.ShowProgress(PlasticLocalization.GetString( + PlasticLocalization.Name.CheckinInFilesProgress)); + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(50); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + baseCommands.PartialCheckin(wkInfo, paths, comment); + }, + /*afterOperationDelegate*/ delegate + { + progressControls.HideProgress(); + + ((IPlasticDialogCloser)dialog).CloseDialog(); + + if (waiter.Exception is CheckinConflictsException) + { + // we need to explicitly call EditorWindow.Close() to ensure + // that the dialog is closed before asking the user + dialog.Close(); + + if (!UserWantsToShowIncomingView(guiMessage)) + return; + + gluonViewSwitcher.ShowIncomingChangesView(); + return; + } + + if (waiter.Exception != null) + { + ExceptionsHandler.DisplayException(waiter.Exception); + return; + } + + viewHost.RefreshView(ViewType.CheckinView); + viewHost.RefreshView(ViewType.HistoryView); + }); + } + + static bool UserWantsToShowIncomingView(GuiMessage.IGuiMessage guiMessage) + { + GuiMessage.GuiMessageResponseButton result = guiMessage.ShowQuestion( + PlasticLocalization.GetString(PlasticLocalization.Name.CheckinConflictsTitle), + PlasticLocalization.GetString(PlasticLocalization.Name.UnityCheckinConflictsExplanation), + PlasticLocalization.GetString(PlasticLocalization.Name.CheckinShowIncomingChangesView), + PlasticLocalization.GetString(PlasticLocalization.Name.CancelButton), + null); + + return result == GuiMessage.GuiMessageResponseButton.Positive; + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs.meta new file mode 100644 index 0000000..13761ab --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c44a2ac668da0a04d9e567739215b2eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs new file mode 100644 index 0000000..a128532 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs @@ -0,0 +1,61 @@ +using System; + +using UnityEditor; +using UnityEditor.VersionControl; + +using Unity.PlasticSCM.Editor.AssetUtils; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal class ProjectViewAssetSelection : AssetOperations.IAssetSelection + { + internal ProjectViewAssetSelection(Action assetSelectionChangedAction) + { + mAssetSelectionChangedAction = assetSelectionChangedAction; + + Selection.selectionChanged += SelectionChanged; + } + + internal void Dispose() + { + Selection.selectionChanged -= SelectionChanged; + } + + void SelectionChanged() + { + // Selection.selectionChanged gets triggered on both + // project view and scene view. We only want to trigger + // the action if user selects on project view (has assets) + if (HasSelectedAssets()) + mAssetSelectionChangedAction(); + } + + AssetList AssetOperations.IAssetSelection.GetSelectedAssets() + { + if (Selection.assetGUIDs.Length == 0) + return new AssetList(); + + AssetList result = new AssetList(); + + foreach (string guid in Selection.assetGUIDs) + { + string assetPath = AssetsPath.GetFullPath.ForGuid(guid); + + if (string.IsNullOrEmpty(assetPath)) + continue; + + result.Add(new Asset(assetPath)); + } + + return result; + } + + bool HasSelectedAssets() + { + // Objects in project view have GUIDs, objects in scene view don't + return Selection.assetGUIDs.Length > 0; + } + + Action mAssetSelectionChangedAction; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs.meta new file mode 100644 index 0000000..d9c9ac9 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b8a49294ba135a2408fd1b26bcda6f97 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays.meta new file mode 100644 index 0000000..5ae2841 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 491c192b16f732b4983b4a539908ad32 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs new file mode 100644 index 0000000..46f22d6 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs @@ -0,0 +1,102 @@ +using System; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays +{ + [Flags] + internal enum AssetStatus + { + None = 0, + Private = 1 << 0, + Ignored = 1 << 2, + Added = 1 << 3, + Checkout = 1 << 4, + Controlled = 1 << 5, + UpToDate = 1 << 6, + OutOfDate = 1 << 7, + Conflicted = 1 << 8, + DeletedOnServer = 1 << 9, + Locked = 1 << 10, + LockedRemote = 1 << 11, + HiddenChanged = 1 << 12, + } + + internal class LockStatusData + { + internal readonly AssetStatus Status; + internal readonly string LockedBy; + internal readonly string WorkspaceName; + + internal LockStatusData( + AssetStatus status, + string lockedBy, + string workspaceName) + { + Status = status; + LockedBy = lockedBy; + WorkspaceName = workspaceName; + } + } + + internal class ClassifyAssetStatus + { + internal static bool IsPrivate(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Private); + } + + internal static bool IsIgnored(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Ignored); + } + + internal static bool IsControlled(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Controlled); + } + + internal static bool IsLocked(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Locked); + } + + internal static bool IsLockedRemote(AssetStatus status) + { + return ContainsAny(status, AssetStatus.LockedRemote); + } + + internal static bool IsOutOfDate(AssetStatus status) + { + return ContainsAny(status, AssetStatus.OutOfDate); + } + + internal static bool IsDeletedOnServer(AssetStatus status) + { + return ContainsAny(status, AssetStatus.DeletedOnServer); + } + + internal static bool IsConflicted(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Conflicted); + } + + internal static bool IsAdded(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Added); + } + + internal static bool IsCheckedOut(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Checkout); + } + + internal static bool IsHiddenChanged(AssetStatus status) + { + return ContainsAny(status, AssetStatus.HiddenChanged); + } + + static bool ContainsAny(AssetStatus status, AssetStatus matchTo) + { + return (status & matchTo) != AssetStatus.None; + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs.meta new file mode 100644 index 0000000..602a0a9 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 062535eac3e5dd1409b6a50b0d043e2c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache.meta new file mode 100644 index 0000000..1001b1e --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6a94a55dca335c547ac65bd4b85d2a55 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs new file mode 100644 index 0000000..8ee7325 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs @@ -0,0 +1,60 @@ +using Codice.CM.Common; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal interface IAssetStatusCache + { + AssetStatus GetStatus(string fullPath); + LockStatusData GetLockStatusData(string fullPath); + void Clear(); + } + + internal class AssetStatusCache : IAssetStatusCache + { + internal AssetStatusCache( + WorkspaceInfo wkInfo, + bool isGluonMode) + { + mLocalStatusCache = new LocalStatusCache(wkInfo); + + mRemoteStatusCache = new RemoteStatusCache( + wkInfo, + isGluonMode, + ProjectWindow.Repaint); + + mLockStatusCache = new LockStatusCache( + wkInfo, + ProjectWindow.Repaint); + } + + AssetStatus IAssetStatusCache.GetStatus(string fullPath) + { + AssetStatus localStatus = mLocalStatusCache.GetStatus(fullPath); + + if (!ClassifyAssetStatus.IsControlled(localStatus)) + return localStatus; + + AssetStatus remoteStatus = mRemoteStatusCache.GetStatus(fullPath); + + AssetStatus lockStatus = mLockStatusCache.GetStatus(fullPath); + + return localStatus | remoteStatus | lockStatus; + } + + LockStatusData IAssetStatusCache.GetLockStatusData(string fullPath) + { + return mLockStatusCache.GetLockStatusData(fullPath); + } + + void IAssetStatusCache.Clear() + { + mLocalStatusCache.Clear(); + mRemoteStatusCache.Clear(); + mLockStatusCache.Clear(); + } + + readonly LocalStatusCache mLocalStatusCache; + readonly RemoteStatusCache mRemoteStatusCache; + readonly LockStatusCache mLockStatusCache; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs.meta new file mode 100644 index 0000000..101a000 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3f227b28cf424364489edd67fce697bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs new file mode 100644 index 0000000..b655ac6 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; + +using Codice.Utils; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal static class BuildPathDictionary + { + internal static Dictionary ForPlatform() + { + if (PlatformIdentifier.IsWindows()) + return new Dictionary( + StringComparer.OrdinalIgnoreCase); + + return new Dictionary(); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs.meta new file mode 100644 index 0000000..4a3cb1a --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9c963b5d17c74314eb7105e71377cdb8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs new file mode 100644 index 0000000..d17ba1a --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs @@ -0,0 +1,75 @@ +using System.Collections.Generic; + +using Codice; +using Codice.Client.BaseCommands; +using Codice.Client.Commands.WkTree; +using Codice.CM.Common; +using PlasticGui.WorkspaceWindow; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal class LocalStatusCache + { + internal LocalStatusCache(WorkspaceInfo wkInfo) + { + mWkInfo = wkInfo; + } + + internal AssetStatus GetStatus(string fullPath) + { + AssetStatus result; + + if (mStatusByPathCache.TryGetValue(fullPath, out result)) + return result; + + result = CalculateStatus( + fullPath, + mWkInfo.ClientPath, + FilterManager.Get().GetIgnoredFilter(), + FilterManager.Get().GetHiddenChangesFilter()); + + mStatusByPathCache.Add(fullPath, result); + + return result; + } + + internal void Clear() + { + mStatusByPathCache.Clear(); + } + + static AssetStatus CalculateStatus( + string fullPath, + string wkPath, + IgnoredFilesFilter ignoredFilter, + HiddenChangesFilesFilter hiddenChangesFilter) + { + WorkspaceTreeNode treeNode = PlasticGui.Plastic.API.GetWorkspaceTreeNode(fullPath); + + if (CheckWorkspaceTreeNodeStatus.IsPrivate(treeNode)) + { + return ignoredFilter.IsIgnored(fullPath) ? + AssetStatus.Ignored : AssetStatus.Private; + } + + if (CheckWorkspaceTreeNodeStatus.IsAdded(treeNode)) + return AssetStatus.Added; + + AssetStatus result = AssetStatus.Controlled; + + if (CheckWorkspaceTreeNodeStatus.IsCheckedOut(treeNode) && + !CheckWorkspaceTreeNodeStatus.IsDirectory(treeNode)) + result |= AssetStatus.Checkout; + + if (hiddenChangesFilter.IsHiddenChanged(fullPath)) + result |= AssetStatus.HiddenChanged; + + return result; + } + + Dictionary mStatusByPathCache = + BuildPathDictionary.ForPlatform(); + + readonly WorkspaceInfo mWkInfo; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs.meta new file mode 100644 index 0000000..a52983f --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 226459a134855504d841db6b61519d2b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs new file mode 100644 index 0000000..e68d46f --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs @@ -0,0 +1,220 @@ +using System; +using System.Collections.Generic; + +using Codice; +using Codice.Client.BaseCommands; +using Codice.Client.Commands.WkTree; +using Codice.Client.Common; +using Codice.Client.Common.Locks; +using Codice.Client.Common.Threading; +using Codice.Client.Common.WkTree; +using Codice.CM.Common; +using Codice.Utils; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal class LockStatusCache + { + internal LockStatusCache( + WorkspaceInfo wkInfo, + Action repaintProjectWindow) + { + mWkInfo = wkInfo; + mRepaintProjectWindow = repaintProjectWindow; + } + + internal AssetStatus GetStatus(string fullPath) + { + LockStatusData lockStatusData = GetLockStatusData(fullPath); + + if (lockStatusData == null) + return AssetStatus.None; + + return lockStatusData.Status; + } + + internal LockStatusData GetLockStatusData(string fullPath) + { + lock (mLock) + { + if (mStatusByPathCache == null) + { + mStatusByPathCache = BuildPathDictionary.ForPlatform(); + + mCurrentCancelToken.Cancel(); + mCurrentCancelToken = new CancelToken(); + AsyncCalculateStatus(mCurrentCancelToken); + + return null; + } + + LockStatusData result; + + if (mStatusByPathCache.TryGetValue(fullPath, out result)) + return result; + + return null; + } + } + + internal void Clear() + { + lock (mLock) + { + mCurrentCancelToken.Cancel(); + + mStatusByPathCache = null; + } + } + + void AsyncCalculateStatus(CancelToken cancelToken) + { + Dictionary statusByPathCache = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(50); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + + Dictionary> lockCandidates = + new Dictionary>(); + + FillLockCandidates.ForTree(mWkInfo, lockCandidates); + + if (cancelToken.IsCancelled()) + return; + + Dictionary lockInfoByNode = + SearchLocks.GetLocksInfo(mWkInfo, lockCandidates); + + if (cancelToken.IsCancelled()) + return; + + statusByPathCache = BuildStatusByNodeCache. + ForLocks(mWkInfo.ClientPath, lockInfoByNode); + }, + /*afterOperationDelegate*/ delegate + { + if (waiter.Exception != null) + { + ExceptionsHandler.LogException( + "LockStatusCache", + waiter.Exception); + return; + } + + if (cancelToken.IsCancelled()) + return; + + lock (mLock) + { + mStatusByPathCache = statusByPathCache; + } + + mRepaintProjectWindow(); + }); + } + + static class FillLockCandidates + { + internal static void ForTree( + WorkspaceInfo wkInfo, + Dictionary> lockCandidates) + { + WorkspaceTreeNode rootNode = CmConnection.Get().GetWorkspaceTreeHandler(). + GetWorkspaceTree(wkInfo, wkInfo.ClientPath, true); + + Queue pendingDirectories = new Queue(); + pendingDirectories.Enqueue(rootNode); + + while (pendingDirectories.Count > 0) + { + WorkspaceTreeNode directoryNode = pendingDirectories.Dequeue(); + + ForChildren(directoryNode, pendingDirectories, lockCandidates); + } + } + + static void ForChildren( + WorkspaceTreeNode directoryNode, + Queue pendingDirectories, + Dictionary> lockCandidates) + { + if (!directoryNode.HasChildren) + return; + + foreach (WorkspaceTreeNode child in directoryNode.Children) + { + if (CheckWorkspaceTreeNodeStatus.IsDirectory(child)) + { + pendingDirectories.Enqueue(child); + continue; + } + + if (CheckWorkspaceTreeNodeStatus.IsAdded(child)) + continue; + + List nodes = null; + if (!lockCandidates.TryGetValue(child.RepSpec, out nodes)) + { + nodes = new List(); + lockCandidates.Add(child.RepSpec, nodes); + } + + nodes.Add(child); + } + } + } + + static class BuildStatusByNodeCache + { + internal static Dictionary ForLocks( + string wkPath, + Dictionary lockInfoByNode) + { + Dictionary result = + BuildPathDictionary.ForPlatform(); + + LockOwnerNameResolver nameResolver = new LockOwnerNameResolver(); + + foreach (WorkspaceTreeNode node in lockInfoByNode.Keys) + { + LockStatusData lockStatusData = BuildLockStatusData( + node, lockInfoByNode[node], nameResolver); + + string nodeWkPath = WorkspacePath.GetWorkspacePathFromCmPath( + wkPath, + WorkspaceNodeOperations.GetCmPath(node), + PathHelper.GetDirectorySeparatorChar(wkPath)); + + result.Add(nodeWkPath, lockStatusData); + } + + return result; + } + + static LockStatusData BuildLockStatusData( + WorkspaceTreeNode node, + LockInfo lockInfo, + LockOwnerNameResolver nameResolver) + { + AssetStatus status = CheckWorkspaceTreeNodeStatus.IsCheckedOut(node) ? + AssetStatus.Locked : AssetStatus.LockedRemote; + + return new LockStatusData( + status, + nameResolver.GetSeidName(lockInfo.SEIDData), + LockWkInfo.GetWkCleanName(lockInfo)); + } + } + + CancelToken mCurrentCancelToken = new CancelToken(); + + Dictionary mStatusByPathCache; + + readonly WorkspaceInfo mWkInfo; + readonly Action mRepaintProjectWindow; + + static object mLock = new object(); + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs.meta new file mode 100644 index 0000000..d3ccadd --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 953c29d2e0dece647a64940343c91547 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs new file mode 100644 index 0000000..5e198be --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs @@ -0,0 +1,177 @@ +using System; +using System.Collections.Generic; + +using Codice.Client.BaseCommands; +using Codice.Client.Commands; +using Codice.Client.Common; +using Codice.Client.Common.Threading; +using Codice.Client.GameUI; +using Codice.Client.GameUI.Update; +using Codice.CM.Common; +using Codice.CM.Common.Merge; +using Codice.Utils; +using GluonGui.WorkspaceWindow.Views; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal class RemoteStatusCache + { + internal RemoteStatusCache( + WorkspaceInfo wkInfo, + bool isGluonMode, + Action repaintProjectWindow) + { + mWkInfo = wkInfo; + mIsGluonMode = isGluonMode; + mRepaintProjectWindow = repaintProjectWindow; + } + + internal AssetStatus GetStatus(string fullPath) + { + if (!mIsGluonMode) + return AssetStatus.UpToDate; + + lock(mLock) + { + if (mStatusByPathCache == null) + { + mStatusByPathCache = BuildPathDictionary.ForPlatform(); + + mCurrentCancelToken.Cancel(); + mCurrentCancelToken = new CancelToken(); + AsyncCalculateStatus(mCurrentCancelToken); + + return AssetStatus.UpToDate; + } + + AssetStatus result; + if (mStatusByPathCache.TryGetValue(fullPath, out result)) + return result; + + return AssetStatus.UpToDate; + } + } + + internal void Clear() + { + lock (mLock) + { + mCurrentCancelToken.Cancel(); + mStatusByPathCache = null; + } + } + + void AsyncCalculateStatus(CancelToken cancelToken) + { + Dictionary statusByPathCache = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(50); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + OutOfDateItems outOfDateItems = + OutOfDateUpdater.CalculateOutOfDateItems( + mWkInfo, new List(), + OutOfDateCalculator.Options.IsIncomingChanges); + + if (cancelToken.IsCancelled()) + return; + + statusByPathCache = BuildStatusByPathCache. + ForOutOfDateItems(outOfDateItems, mWkInfo.ClientPath); + }, + /*afterOperationDelegate*/ delegate + { + if (waiter.Exception != null) + { + ExceptionsHandler.LogException( + "RemoteStatusCache", + waiter.Exception); + return; + } + + if (cancelToken.IsCancelled()) + return; + + lock (mLock) + { + mStatusByPathCache = statusByPathCache; + } + + mRepaintProjectWindow(); + }); + } + + static class BuildStatusByPathCache + { + internal static Dictionary ForOutOfDateItems( + OutOfDateItems outOfDateItems, + string wkPath) + { + Dictionary result = + BuildPathDictionary.ForPlatform(); + + if (outOfDateItems == null) + return result; + + foreach (OutOfDateItemsByMount diffs in + outOfDateItems.GetOutOfDateItemsByMountList()) + { + foreach (Difference diff in diffs.Changed) + { + if (diff is DiffXlinkChanged) + continue; + + string path = GetPathForDiff(wkPath, diffs.Mount, diff.Path); + result.Add(path, AssetStatus.OutOfDate); + } + + foreach (Difference diff in diffs.Deleted) + { + string path = GetPathForDiff(wkPath, diffs.Mount, diff.Path); + result.Add(path, AssetStatus.DeletedOnServer); + } + } + + foreach (GluonFileConflict fileConflict in + outOfDateItems.GetFileConflicts()) + { + string path = GetPathForConflict(wkPath, fileConflict.CmPath); + result.Add(path, AssetStatus.Conflicted); + } + + return result; + } + + static string GetPathForDiff( + string wkPath, + MountPointWithPath mountPoint, + string cmSubPath) + { + return WorkspacePath.GetWorkspacePathFromCmPath( + wkPath, + WorkspacePath.ComposeMountPath(mountPoint.MountPath, cmSubPath), + PathHelper.GetDirectorySeparatorChar(wkPath)); + } + + static string GetPathForConflict( + string wkPath, + string cmPath) + { + return WorkspacePath.GetWorkspacePathFromCmPath( + wkPath, cmPath, + PathHelper.GetDirectorySeparatorChar(wkPath)); + } + } + + CancelToken mCurrentCancelToken = new CancelToken(); + + Dictionary mStatusByPathCache; + + readonly Action mRepaintProjectWindow; + readonly bool mIsGluonMode; + readonly WorkspaceInfo mWkInfo; + + static object mLock = new object(); + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs.meta new file mode 100644 index 0000000..cb8963e --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9acb575a60d7e045ad7fadd3e3e137d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs new file mode 100644 index 0000000..4eb2b42 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs @@ -0,0 +1,123 @@ +using System; +using System.Collections.Generic; + +using Codice.Client.Commands.WkTree; +using Codice.Client.Common; +using Codice.Client.Common.Locks; +using Codice.Client.Common.WkTree; +using Codice.CM.Common; +using Codice.CM.WorkspaceServer.DataStore.Guids; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal static class SearchLocks + { + internal static Dictionary GetLocksInfo( + WorkspaceInfo wkInfo, + Dictionary> locksCandidates) + { + Dictionary result = + new Dictionary(); + + Dictionary> locksByItemByServer = + new Dictionary>( + StringComparer.InvariantCultureIgnoreCase); + + foreach (KeyValuePair> each in locksCandidates) + { + FillRepositoryLocks( + wkInfo, each.Key, each.Value, + locksByItemByServer, result); + } + + return result; + } + + static void FillRepositoryLocks( + WorkspaceInfo wkInfo, + RepositorySpec repSpec, + List candidates, + Dictionary> locksByItemByServer, + Dictionary locks) + { + if (candidates.Count == 0) + return; + + LockRule lockRule = ServerLocks.GetLockRule(repSpec); + + if (lockRule == null) + return; + + candidates = GetLockableCandidates(candidates, lockRule); + + if (candidates.Count == 0) + return; + + string lockServer = string.IsNullOrEmpty(lockRule.LockServer) ? + repSpec.Server : lockRule.LockServer; + + Dictionary serverlocksByItem = + ServerLocks.GetServerLocksByItem( + lockServer, locksByItemByServer); + + if (serverlocksByItem == null || serverlocksByItem.Count == 0) + return; + + IList candidatesGuids = GetCandidatesGuids( + wkInfo, repSpec, candidates); + + for (int index = 0; index < candidates.Count; index++) + { + LockInfo serverLock; + if (!serverlocksByItem.TryGetValue( + candidatesGuids[index], out serverLock)) + continue; + + locks[candidates[index]] = serverLock; + } + } + + static List GetLockableCandidates( + List candidates, + LockRule lockRule) + { + List result = new List(); + + LockedFilesFilter filter = new LockedFilesFilter(lockRule.Rules); + + foreach (WorkspaceTreeNode candidate in candidates) + { + string cmPath = WorkspaceNodeOperations.GetCmPath(candidate); + + if (cmPath == null) + { + //The node could not be on the head tree (like copied items) so when we + //cannot calculate the path we assume that it's lockable. + result.Add(candidate); + continue; + } + + if (filter.IsLockable(cmPath)) + result.Add(candidate); + } + + return result; + } + + static IList GetCandidatesGuids( + WorkspaceInfo wkInfo, + RepositorySpec repSpec, + List candidates) + { + RepositoryInfo repInfo = RepositorySpecResolverProvider. + Get().GetRepInfo(repSpec); + + IList ids = new List(candidates.Count); + + foreach (WorkspaceTreeNode candidate in candidates) + ids.Add(candidate.RevInfo.ItemId); + + return GuidResolver.Get().GetObjectGuids(repInfo, wkInfo, ids); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs.meta new file mode 100644 index 0000000..5b37b16 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cef27b0c65987be4384e16c988465aca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs new file mode 100644 index 0000000..d398857 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs @@ -0,0 +1,251 @@ +using System; + +using UnityEditor; +using UnityEngine; + +using PlasticGui; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.UI; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays +{ + internal static class DrawAssetOverlay + { + internal static void Enable( + string wkPath, + IAssetStatusCache assetStatusCache) + { + if (mIsEnabled) + return; + + mWkPath = wkPath; + mAssetStatusCache = assetStatusCache; + + mIsEnabled = true; + + mRepaintProjectWindow = ProjectWindow.Repaint; + + EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI; + + mRepaintProjectWindow(); + } + + internal static void Disable() + { + mIsEnabled = false; + + EditorApplication.projectWindowItemOnGUI -= OnProjectWindowItemGUI; + + mRepaintProjectWindow(); + + mWkPath = null; + mAssetStatusCache = null; + } + + internal static void ClearCache() + { + if (mAssetStatusCache != null) + mAssetStatusCache.Clear(); + + mRepaintProjectWindow(); + } + + internal static string GetStatusString(AssetStatus assetStatus) + { + if (ClassifyAssetStatus.IsPrivate(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.Private); + + if (ClassifyAssetStatus.IsIgnored(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusIgnored); + + if (ClassifyAssetStatus.IsAdded(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusAdded); + + if (ClassifyAssetStatus.IsConflicted(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusConflicted); + + if (ClassifyAssetStatus.IsDeletedOnServer(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusDeletedOnServer); + + if (ClassifyAssetStatus.IsLockedRemote(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusLockedRemote); + + if (ClassifyAssetStatus.IsOutOfDate(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusOutOfDate); + + if (ClassifyAssetStatus.IsLocked(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusLockedMe); + + if (ClassifyAssetStatus.IsCheckedOut(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusCheckout); + + return string.Empty; + } + + internal static string GetTooltipText( + AssetStatus statusValue, + LockStatusData lockStatusData) + { + string statusText = GetStatusString(statusValue); + + if (lockStatusData == null) + return statusText; + + // example: + // Changed by: + // * dani_pen@hotmail.com + // * workspace wkLocal" + + char bulletCharacter = '\u25cf'; + + string line1 = PlasticLocalization.GetString( + PlasticLocalization.Name.AssetOverlayTooltipStatus, statusText); + + string line2 = string.Format("{0} {1}", + bulletCharacter, + lockStatusData.LockedBy); + + string line3 = string.Format("{0} {1}", + bulletCharacter, + PlasticLocalization.GetString( + PlasticLocalization.Name.AssetOverlayTooltipWorkspace, + lockStatusData.WorkspaceName)); + + return string.Format( + "{0}" + Environment.NewLine + + "{1}" + Environment.NewLine + + "{2}", + line1, + line2, + line3); + } + + static void OnProjectWindowItemGUI(string guid, Rect selectionRect) + { + if (string.IsNullOrEmpty(guid)) + return; + + if (Event.current.type != EventType.Repaint) + return; + + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForGuid(mWkPath, guid); + + if (fullPath == null) + return; + + AssetStatus assetStatus = mAssetStatusCache.GetStatus(fullPath); + + LockStatusData lockStatusData = + ClassifyAssetStatus.IsLockedRemote(assetStatus) ? + mAssetStatusCache.GetLockStatusData(fullPath) : + null; + + string tooltipText = GetTooltipText( + assetStatus, + lockStatusData); + + DrawOverlayIcon.ForStatus( + selectionRect, + assetStatus, + tooltipText); + } + + internal static class DrawOverlayIcon + { + internal static void ForStatus( + Rect selectionRect, + AssetStatus status, + string tooltipText) + { + Texture overlayIcon = GetOverlayIcon(status); + + if (overlayIcon == null) + return; + + Rect overlayRect = OverlayRect.GetOverlayRect( + selectionRect, + OVERLAY_ICON_OFFSET); + + GUI.DrawTexture( + overlayRect, overlayIcon, ScaleMode.ScaleToFit); + + Rect tooltipRect = GetTooltipRect(selectionRect, overlayRect); + + GUI.Label(tooltipRect, new GUIContent(string.Empty, tooltipText)); + } + + internal static Texture GetOverlayIcon(AssetStatus assetStatus) + { + if (ClassifyAssetStatus.IsPrivate(assetStatus)) + return Images.GetPrivatedOverlayIcon(); + + if (ClassifyAssetStatus.IsIgnored(assetStatus)) + return Images.GetIgnoredOverlayIcon(); + + if (ClassifyAssetStatus.IsAdded(assetStatus)) + return Images.GetAddedOverlayIcon(); + + if (ClassifyAssetStatus.IsConflicted(assetStatus)) + return Images.GetConflictedOverlayIcon(); + + if (ClassifyAssetStatus.IsDeletedOnServer(assetStatus)) + return Images.GetDeletedRemoteOverlayIcon(); + + if (ClassifyAssetStatus.IsLockedRemote(assetStatus)) + return Images.GetLockedRemoteOverlayIcon(); + + if (ClassifyAssetStatus.IsOutOfDate(assetStatus)) + return Images.GetOutOfSyncOverlayIcon(); + + if (ClassifyAssetStatus.IsLocked(assetStatus)) + return Images.GetLockedLocalOverlayIcon(); + + if (ClassifyAssetStatus.IsCheckedOut(assetStatus)) + return Images.GetCheckedOutOverlayIcon(); + + return null; + } + + static Rect Inflate(Rect rect, float width, float height) + { + return new Rect( + rect.x - width, + rect.y - height, + rect.width + 2f * width, + rect.height + 2f * height); + } + + static Rect GetTooltipRect( + Rect selectionRect, + Rect overlayRect) + { + if (selectionRect.width > selectionRect.height) + { + return overlayRect; + } + + return Inflate(overlayRect, 3f, 3f); + } + } + + static Action mRepaintProjectWindow; + + static bool mIsEnabled; + static IAssetStatusCache mAssetStatusCache; + static string mWkPath; + + const float OVERLAY_ICON_OFFSET = 20f; + } +} + diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs.meta new file mode 100644 index 0000000..62389ce --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d30dfeb72257204458e1e8e1576b84ba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/CreatedOrganizationPanel.uxml @@ -0,0 +1,11 @@ + + + + + + + + + + + + \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/OrganizationPanel.uxml.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/OrganizationPanel.uxml.meta new file mode 100644 index 0000000..e51c925 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/OrganizationPanel.uxml.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: b6420407edc75d04f89d57eb2fcc314b +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/PlasticWindow.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/PlasticWindow.meta new file mode 100644 index 0000000..19ea660 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/PlasticWindow.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f4277b8a08d36f84dacdc200bc870669 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/PlasticWindow/StatusBar.uxml b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/PlasticWindow/StatusBar.uxml new file mode 100644 index 0000000..2e70645 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/PlasticWindow/StatusBar.uxml @@ -0,0 +1,10 @@ + + + + + + + + + + + + \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/WaitingSignInPanel.uxml.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/WaitingSignInPanel.uxml.meta new file mode 100644 index 0000000..1cecd79 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Layouts/WaitingSignInPanel.uxml.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 913c727eecab25c489fa2adbad9c9ab8 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles.meta new file mode 100644 index 0000000..7503d2a --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5355983268a982c46bd52eb66f19b1b9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/Base.uss b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/Base.uss new file mode 100644 index 0000000..4fe1c1f --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/Base.uss @@ -0,0 +1,140 @@ +.collapse { + display: none; +} + +.hide { + visibility: hidden; +} + +.row { + flex-direction: row; +} + +.row-reverse { + flex-direction: row-reverse; +} + +.column { + flex-direction: column; +} + +.flex-container { + display: flex; +} + +.grow { + flex-grow: 1; +} + +.grow-max { + flex-grow: 10; +} + +.parent-vertical-center{ + width: 100%; + height: 100%; + display: flex; + flex-direction: column; + align-items: center; + justify-content: center; +} + +.elements-vertical-center{ + display: flex; + flex-direction: column; + align-items: center; + justify-content: center; +} + +.horizontally-centered { + justify-content: center; +} + +.align-end { + justify-content: flex-end; +} + +.align-center{ + justify-content: center; +} + +.align-vertical-center{ + flex-direction: row; + align-items: center; +} + +.align-start { + justify-content: flex-start; +} + +.main { + margin-top: 10px; + padding-left: 25px; + padding-right: 20px; +} + +.title { + margin: 10px 0px; + font-size: 18px; +} + +.error { + color: #FF0000; +} + +.anchor { + color: #2196F3; + padding: 0px; + margin: 0px; + background-color: transparent; + border-width: 0px; +} + +.classic-button { + padding: 7px; + margin-top: 10px; + height: 30px; +} + +.alert-label { + color: red; +} + +.footer { + position: absolute; + margin: 20px 10px 0px 10px; + bottom: 5px; +} + +.container { + padding: 10px; + border-bottom-width: 1px; + border-bottom-color: #999999; +} + +.container.last { + border-bottom-width: 0px; +} + +.sub-section { + margin-left: 10px; +} + +Button { + cursor: link; +} + +Label { + white-space: normal; +} + +TextField { + margin-left: 0px; + margin-top: 3px; + margin-right: 10px; + margin-bottom: 3px; +} + +Toggle { + margin-left: 0px; +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/Base.uss.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/Base.uss.meta new file mode 100644 index 0000000..6607819 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/Base.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bdf4f3d05dd541fa829ffa06bfbc8d0c +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss new file mode 100644 index 0000000..038dc2d --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss @@ -0,0 +1,32 @@ +@import "Base.uss"; + +#container { + margin-top: 20px; + margin-right: 20px; + margin-bottom: 20px; + margin-left: 20px; +} + +#footer { + display: flex; + flex-direction: row; + margin-top: 15px; + margin-left: 20px; +} + +#title { + -unity-font-style: bold; +} + +#progressControlsContainer { + height: 15px; +} + +Label { + white-space: normal; + margin-bottom: 10px; +} + +Button { + width: 180px; +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss.meta new file mode 100644 index 0000000..398ed32 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3073089003718474ab284d743790fbb2 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss new file mode 100644 index 0000000..53976bb --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss @@ -0,0 +1,28 @@ +@import "Base.uss"; + +.organization-section { + margin: 10px 0px; +} + +.organization-right { + width: auto; + min-width: 70px; + margin-left: 0px; +} + +.organization-left{ + flex: auto; + margin-top: 3px; +} + +#openUnityDashboardButton { + margin-top: 5px; + margin-bottom: 5px; + height: 30px; + color: white; + background-color: black; +} + +#joinSingleOrganizationButton{ + height: 19px; +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss.meta new file mode 100644 index 0000000..613e54c --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 642639f75f2dfbd4ab01e6708b58f304 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss new file mode 100644 index 0000000..7c1c576 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss @@ -0,0 +1,5 @@ +@import "Base.uss"; + +#Status { + color: red; +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss.meta new file mode 100644 index 0000000..69e4cc2 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e05b9be8556f5ae41aa78140b83146d5 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss new file mode 100644 index 0000000..cc611c8 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss @@ -0,0 +1,25 @@ +@import "Base.uss"; + +.sign-in-buttons { + margin-top: 5px; + margin-bottom: 5px; + height: 30px; +} + +#iconUnity, #iconEmail { + width: 32px; + height: 32px +} + +#unityIDButton { + color: white; + background-color: black; +} + +#signUpLabel{ + margin-top: 3px; +} + +#privacyStatement { + align-self: flex-start; +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss.meta new file mode 100644 index 0000000..e985a41 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c673e4e20ea67ab40a4661592f51aa99 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss new file mode 100644 index 0000000..15b716b --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss @@ -0,0 +1,32 @@ +@import "Base.uss"; + +#windowContainer { + height: 100%; + flex-grow: 1; + flex-direction: row; + margin-bottom: 30px; +} + +#loginContainer TextField { + flex-direction: column; + font-size: 14px; +} + +#emailNotification, #passwordNotification { + height: 15px; + margin-bottom: 5px; +} + +#progressContainer { + height: 15px; + margin-top: 15px; +} + +#signIn, +#back { + width: 125px; +} + +#signUpNeededNotificationLabel{ + color: red; +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss.meta new file mode 100644 index 0000000..13fbc29 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b37675bc656348c429a6c56b2eda1345 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss new file mode 100644 index 0000000..b06fb2d --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss @@ -0,0 +1,31 @@ +@import "Base.uss"; + +#TabView, +#ContentArea { + height: 100%; +} + +#TabArea { + margin-top: 10px; + margin-left: 15px; +} + +.tab-button { + padding-bottom: 2px; + margin-bottom: 0px; + border-width: 0px; + border-radius: 0px; + + font-size: 15px; + background-color: rgba(1, 1, 1, 0); +} + +#TabArea .tab-button:hover { + border-bottom-color: #2196F3; + border-bottom-width: 0.25px; +} + +#TabArea .tab-button.active { + border-bottom-color: #2196F3; + border-bottom-width: 1.5px; +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss.meta new file mode 100644 index 0000000..db9b889 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88da5407899aaaf448a40c85888108ae +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss new file mode 100644 index 0000000..df4806e --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss @@ -0,0 +1,26 @@ +@import "Base.uss"; + +#configurationServerInfoSection { + margin-bottom: 40px; +} + +#spinnerLabel { + margin-left: 2px; +} + +#connectedLabel { + -unity-text-align: middle-right; +} + +#credentialsOk { + -unity-text-align: middle-right; +} + +#plasticConfigurationTitle { + font-size: 18px; + margin-bottom: 10px; +} + +.credentials { + width: 265px; +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss.meta new file mode 100644 index 0000000..e443cdf --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1cd69f37df825af4385cd9efe745fc30 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss new file mode 100644 index 0000000..c3ebc90 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss @@ -0,0 +1,11 @@ +@import "Base.uss"; + +#wait { + margin-top: 20px; + padding-top: 40px; +} + +#progressContainer { + padding-top: 3px; + margin-right: 50%; +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss.meta new file mode 100644 index 0000000..d6a6d9d --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 90945345530e7174eb4f0575a0bec0bf +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils.meta new file mode 100644 index 0000000..92b82eb --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b32be061a815d6947bc3594cdcb94a1c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs new file mode 100644 index 0000000..0946f2f --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs @@ -0,0 +1,117 @@ +using System.IO; +using System.Reflection; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.Common; +using Codice.Utils; +using PlasticGui; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class AssetsPath + { + internal static class GetFullPath + { + internal static string ForObject(Object obj) + { + string relativePath = AssetDatabase.GetAssetPath(obj); + + if (string.IsNullOrEmpty(relativePath)) + return null; + + return Path.GetFullPath(relativePath); + } + + internal static string ForGuid(string guid) + { + string relativePath = GetAssetPath(guid); + + if (string.IsNullOrEmpty(relativePath)) + return null; + + return Path.GetFullPath(relativePath); + } + } + + internal static class GetFullPathUnderWorkspace + { + internal static string ForAsset( + string wkPath, + string assetPath) + { + if (string.IsNullOrEmpty(assetPath)) + return null; + + string fullPath = Path.GetFullPath(assetPath); + + if (!PathHelper.IsContainedOn(fullPath, wkPath)) + return null; + + return fullPath; + } + + internal static string ForGuid( + string wkPath, + string guid) + { + return ForAsset(wkPath, GetAssetPath(guid)); + } + } + + internal static string GetLayoutsFolderRelativePath() + { + return string.Concat(mAssetsFolderLocation, "/Layouts"); + } + + internal static string GetStylesFolderRelativePath() + { + return string.Concat(mAssetsFolderLocation, "/Styles"); + } + + internal static string GetImagesFolderRelativePath() + { + return string.Concat(mAssetsFolderLocation, "/Images"); + } + + internal static string GetRelativePath(string fullPath) + { + return PathHelper.GetRelativePath( + mProjectFullPath, fullPath).Substring(1); + } + + internal static bool IsRunningAsUPMPackage() + { + string unityPlasticDllPath = Path.GetFullPath( + AssemblyLocation.GetAssemblyDirectory( + Assembly.GetAssembly(typeof(PlasticLocalization)))); + + return Directory.Exists( + Path.GetFullPath(Path.Combine( + unityPlasticDllPath, + // assets relative path when running as a UPM package + "../../../Editor/PlasticSCM/Assets"))); + } + + static string GetAssetPath(string guid) + { + if (string.IsNullOrEmpty(guid)) + return null; + + return AssetDatabase.GUIDToAssetPath(guid); + } + + static AssetsPath() + { + mAssetsFolderLocation = (IsRunningAsUPMPackage()) ? + "Packages/com.unity.collab-proxy/Editor/PlasticSCM/Assets" : + "Assets/Plugins/PlasticSCM/Editor/Assets"; + } + + static string mProjectFullPath = ProjectPath. + FromApplicationDataPath(ApplicationDataPath.Get()); + + static string mAssetsFolderLocation; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs.meta new file mode 100644 index 0000000..b9e65e5 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a077a49d9db9de74f827f0568f6e65c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs new file mode 100644 index 0000000..05b153a --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs @@ -0,0 +1,58 @@ +using System.Collections.Generic; +using System.IO; + +using Unity.PlasticSCM.Editor.AssetMenu; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using UnityEditor.VersionControl; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class GetSelectedPaths + { + internal static List ForOperation( + string wkPath, + AssetList assetList, + IAssetStatusCache assetStatusCache, + AssetMenuOperations operation) + { + List selectedPaths = AssetsSelection. + GetSelectedPaths(wkPath, assetList); + + List result = new List(selectedPaths); + + foreach (string path in selectedPaths) + { + if (MetaPath.IsMetaPath(path)) + continue; + + string metaPath = MetaPath.GetMetaPath(path); + + if (!File.Exists(metaPath)) + continue; + + if (result.Contains(metaPath)) + continue; + + if (!IsApplicableForOperation( + metaPath, false, operation, assetStatusCache)) + continue; + + result.Add(metaPath); + } + + return result; + } + + static bool IsApplicableForOperation( + string path, + bool isDirectory, + AssetMenuOperations operation, + IAssetStatusCache assetStatusCache) + { + SelectedAssetGroupInfo info = SelectedAssetGroupInfo.BuildFromSingleFile( + path, isDirectory, assetStatusCache); + + return AssetMenuUpdater.GetAvailableMenuOperations(info).HasFlag(operation); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs.meta new file mode 100644 index 0000000..14c7e69 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d9369fa547ca81b4fafa42a3e74c1b7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs new file mode 100644 index 0000000..5cd18a7 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs @@ -0,0 +1,46 @@ +using System; +using System.IO; + +using UnityEditor; + +using Codice.Client.BaseCommands; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class LoadAsset + { + internal static UnityEngine.Object FromChangeInfo(ChangeInfo changeInfo) + { + string changeFullPath = changeInfo.GetFullPath(); + + if (MetaPath.IsMetaPath(changeFullPath)) + changeFullPath = MetaPath.GetPathFromMetaPath(changeFullPath); + + return FromFullPath(changeFullPath); + } + + static UnityEngine.Object FromFullPath(string fullPath) + { + if (!IsPathUnderProject(fullPath)) + return null; + + return AssetDatabase.LoadMainAssetAtPath( + AssetsPath.GetRelativePath(fullPath)); + } + + static bool IsPathUnderProject(string path) + { + if (string.IsNullOrEmpty(path)) + return false; + + var fullPath = Path.GetFullPath(path).Replace('\\', '/'); + + return fullPath.StartsWith( + mProjectRelativePath, + StringComparison.OrdinalIgnoreCase); + } + + static string mProjectRelativePath = + Directory.GetCurrentDirectory().Replace('\\', '/') + '/'; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs.meta new file mode 100644 index 0000000..917b0de --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 91f74d588534bef42ac4b919a2ece84a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor.meta new file mode 100644 index 0000000..394d043 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e5a9787c5ed94504798db0c3330424fe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs new file mode 100644 index 0000000..27597d8 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs @@ -0,0 +1,99 @@ +using UnityEditor; + +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.UI; +using AssetOverlays = Unity.PlasticSCM.Editor.AssetsOverlays; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + class AssetModificationProcessor : UnityEditor.AssetModificationProcessor + { + internal static bool ForceCheckout { get; private set; } + + /* We need to do a checkout, verifying that the content/date or size has changed. + * In order to do this checkout we need the changes to have reached the disk. + * That's why we save the changed files in this array, and when they are reloaded + * in AssetPostprocessor.OnPostprocessAllAssets we process them. */ + internal static string[] ModifiedAssets { get; set; } + + static AssetModificationProcessor() + { + ForceCheckout = EditorPrefs.GetBool( + UnityConstants.FORCE_CHECKOUT_KEY_NAME); + } + + internal static void Enable( + string wkPath, + IAssetStatusCache assetStatusCache) + { + mWkPath = wkPath; + mAssetStatusCache = assetStatusCache; + + mIsEnabled = true; + } + + internal static void Disable() + { + mIsEnabled = false; + + mWkPath = null; + mAssetStatusCache = null; + } + + internal static void SetForceCheckoutOption(bool isEnabled) + { + ForceCheckout = isEnabled; + + EditorPrefs.SetBool( + UnityConstants.FORCE_CHECKOUT_KEY_NAME, + isEnabled); + } + + static string[] OnWillSaveAssets(string[] paths) + { + if (!mIsEnabled) + return paths; + + ModifiedAssets = (string[])paths.Clone(); + + return paths; + } + + static bool IsOpenForEdit(string assetPath, out string message) + { + message = string.Empty; + + if (!mIsEnabled) + return true; + + if (!ForceCheckout) + return true; + + if (assetPath.StartsWith("ProjectSettings/")) + return true; + + string assetFullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(mWkPath, assetPath); + + if (assetFullPath == null) + return true; + + if (MetaPath.IsMetaPath(assetFullPath)) + assetFullPath = MetaPath.GetPathFromMetaPath(assetFullPath); + + AssetOverlays.AssetStatus status = mAssetStatusCache. + GetStatus(assetFullPath); + + if (AssetOverlays.ClassifyAssetStatus.IsAdded(status) || + AssetOverlays.ClassifyAssetStatus.IsCheckedOut(status)) + return true; + + return !AssetOverlays.ClassifyAssetStatus.IsControlled(status); + } + + static bool mIsEnabled; + + static IAssetStatusCache mAssetStatusCache; + static string mWkPath; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs.meta new file mode 100644 index 0000000..7f91928 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c53c624438663f74ab67fbdf8869ae18 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs new file mode 100644 index 0000000..769e9c3 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs @@ -0,0 +1,141 @@ +using System.Collections.Generic; + +using Codice.Client.Common.FsNodeReaders.Watcher; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + class AssetPostprocessor : UnityEditor.AssetPostprocessor + { + internal struct PathToMove + { + internal readonly string SrcPath; + internal readonly string DstPath; + + internal PathToMove(string srcPath, string dstPath) + { + SrcPath = srcPath; + DstPath = dstPath; + } + } + + internal static void Enable( + string wkPath, + PlasticAssetsProcessor plasticAssetsProcessor) + { + mWkPath = wkPath; + mPlasticAssetsProcessor = plasticAssetsProcessor; + + mIsEnabled = true; + } + + internal static void Disable() + { + mIsEnabled = false; + + mWkPath = null; + mPlasticAssetsProcessor = null; + } + + internal static void SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh() + { + mIsRepaintInspectorNeededAfterAssetDatabaseRefresh = true; + } + + static void OnPostprocessAllAssets( + string[] importedAssets, + string[] deletedAssets, + string[] movedAssets, + string[] movedFromAssetPaths) + { + if (!mIsEnabled) + return; + + if (mIsRepaintInspectorNeededAfterAssetDatabaseRefresh) + { + mIsRepaintInspectorNeededAfterAssetDatabaseRefresh = false; + RepaintInspector.All(); + } + + // We need to ensure that the FSWatcher is enabled before processing Plastic operations + // It fixes the following scenario: + // 1. Close PlasticSCM window + // 2. Create an asset, it appears with the added overlay + // 3. Open PlasticSCM window, the asset should appear as added instead of deleted locally + MonoFileSystemWatcher.IsEnabled = true; + + mPlasticAssetsProcessor.MoveOnSourceControl( + GetPathsToMoveContainedOnWorkspace( + mWkPath, movedAssets, movedFromAssetPaths)); + + mPlasticAssetsProcessor.DeleteFromSourceControl( + GetPathsContainedOnWorkspace(mWkPath, deletedAssets)); + + mPlasticAssetsProcessor.AddToSourceControl( + GetPathsContainedOnWorkspace(mWkPath, importedAssets)); + + if (AssetModificationProcessor.ModifiedAssets == null) + return; + + mPlasticAssetsProcessor.CheckoutOnSourceControl( + GetPathsContainedOnWorkspace( + mWkPath, AssetModificationProcessor.ModifiedAssets)); + + AssetModificationProcessor.ModifiedAssets = null; + } + + static List GetPathsToMoveContainedOnWorkspace( + string wkPath, + string[] movedAssets, + string[] movedFromAssetPaths) + { + List result = new List( + movedAssets.Length); + + for (int i = 0; i < movedAssets.Length; i++) + { + string fullSrcPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, movedFromAssetPaths[i]); + + if (fullSrcPath == null) + continue; + + string fullDstPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, movedAssets[i]); + + if (fullDstPath == null) + continue; + + result.Add(new PathToMove( + fullSrcPath, fullDstPath)); + } + + return result; + } + + static List GetPathsContainedOnWorkspace( + string wkPath, string[] assets) + { + List result = new List( + assets.Length); + + foreach (string asset in assets) + { + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset); + + if (fullPath == null) + continue; + + result.Add(fullPath); + } + + return result; + } + + static bool mIsEnabled; + static bool mIsRepaintInspectorNeededAfterAssetDatabaseRefresh; + + static PlasticAssetsProcessor mPlasticAssetsProcessor; + static string mWkPath; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs.meta new file mode 100644 index 0000000..ecd4f18 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e9ffdef169b1cbb4e9910671a9ee83bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs new file mode 100644 index 0000000..45d7f3b --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs @@ -0,0 +1,22 @@ +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + internal static class AssetsProcessors + { + internal static void Enable( + string wkPath, + PlasticAssetsProcessor plasticAssetsProcessor, + IAssetStatusCache assetStatusCache) + { + AssetPostprocessor.Enable(wkPath, plasticAssetsProcessor); + AssetModificationProcessor.Enable(wkPath, assetStatusCache); + } + + internal static void Disable() + { + AssetPostprocessor.Disable(); + AssetModificationProcessor.Disable(); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs.meta new file mode 100644 index 0000000..c8165bc --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 71cb30384b5f8d64ea7df220cff88d0c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs new file mode 100644 index 0000000..8dee291 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs @@ -0,0 +1,107 @@ +using System; +using System.Collections.Generic; + +using Codice.LogWrapper; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + internal class PlasticAssetsProcessor : WorkspaceOperationsMonitor.IDisableAssetsProcessor + { + internal void SetWorkspaceOperationsMonitor( + WorkspaceOperationsMonitor workspaceOperationsMonitor) + { + mWorkspaceOperationsMonitor = workspaceOperationsMonitor; + } + + internal void AddToSourceControl(List paths) + { + if (paths.Count == 0) + return; + + if (IsDisableBecauseExceptionHappened(DateTime.Now)) + { + mLog.Warn( + "PlasticAssetsProcessor skipping AddToSourceControl operation " + + "because an exception happened in the last 60 seconds"); + return; + } + + foreach (string path in paths) + mLog.DebugFormat("AddToSourceControl: {0}", path); + + mWorkspaceOperationsMonitor.AddAssetsProcessorPathsToAdd(paths); + } + + internal void DeleteFromSourceControl(List paths) + { + if (paths.Count == 0) + return; + + if (IsDisableBecauseExceptionHappened(DateTime.Now)) + { + mLog.Warn( + "PlasticAssetsProcessor skipping DeleteFromSourceControl operation " + + "because an exception happened in the last 60 seconds"); + return; + } + + foreach (string path in paths) + mLog.DebugFormat("DeleteFromSourceControl: {0}", path); + + mWorkspaceOperationsMonitor.AddAssetsProcessorPathsToDelete(paths); + } + + internal void MoveOnSourceControl(List paths) + { + if (paths.Count == 0) + return; + + if (IsDisableBecauseExceptionHappened(DateTime.Now)) + { + mLog.Warn( + "PlasticAssetsProcessor skipping MoveOnSourceControl operation " + + "because an exception happened in the last 60 seconds"); + return; + } + + foreach (AssetPostprocessor.PathToMove path in paths) + mLog.DebugFormat("MoveOnSourceControl: {0} to {1}", path.SrcPath, path.DstPath); + + mWorkspaceOperationsMonitor.AddAssetsProcessorPathsToMove(paths); + } + + internal void CheckoutOnSourceControl(List paths) + { + if (paths.Count == 0) + return; + + if (IsDisableBecauseExceptionHappened(DateTime.Now)) + { + mLog.Warn( + "PlasticAssetsProcessor skipping CheckoutOnSourceControl operation " + + "because an exception happened in the last 60 seconds"); + return; + } + + foreach (string path in paths) + mLog.DebugFormat("CheckoutOnSourceControl: {0}", path); + + mWorkspaceOperationsMonitor.AddAssetsProcessorPathsToCheckout(paths); + } + + void WorkspaceOperationsMonitor.IDisableAssetsProcessor.Disable() + { + mLastExceptionDateTime = DateTime.Now; + } + + bool IsDisableBecauseExceptionHappened(DateTime now) + { + return (now - mLastExceptionDateTime).TotalSeconds < 5; + } + + DateTime mLastExceptionDateTime = DateTime.MinValue; + WorkspaceOperationsMonitor mWorkspaceOperationsMonitor; + + static readonly ILog mLog = LogManager.GetLogger("PlasticAssetsProcessor"); + } +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs.meta new file mode 100644 index 0000000..9f7c491 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d3daa94b5fca9a648b12f6ef2aae752f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs new file mode 100644 index 0000000..7754ae0 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs @@ -0,0 +1,536 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Threading; + +using Codice.Client.BaseCommands; +using Codice.Client.Commands; +using Codice.Client.Commands.WkTree; +using Codice.LogWrapper; +using GluonGui; +using PlasticGui; +using PlasticGui.WorkspaceWindow; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.Views.IncomingChanges; +using Unity.PlasticSCM.Editor.Views.PendingChanges; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + internal class WorkspaceOperationsMonitor + { + public interface IDisableAssetsProcessor + { + void Disable(); + } + + internal WorkspaceOperationsMonitor( + IPlasticAPI plasticApi, + IDisableAssetsProcessor disableAssetsProcessor, + bool isGluonMode) + { + mPlasticAPI = plasticApi; + mDisableAssetsProcessor = disableAssetsProcessor; + mIsGluonMode = isGluonMode; + } + + internal void RegisterWindow( + WorkspaceWindow workspaceWindow, + ViewHost viewHost, + NewIncomingChangesUpdater incomingChangesUpdater) + { + mWorkspaceWindow = workspaceWindow; + mViewHost = viewHost; + mNewIncomingChangesUpdater = incomingChangesUpdater; + } + + internal void UnRegisterWindow() + { + mWorkspaceWindow = null; + mViewHost = null; + mNewIncomingChangesUpdater = null; + } + + internal void RegisterPendingChangesView( + PendingChangesTab pendingChangesTab) + { + mPendingChangesTab = pendingChangesTab; + } + + internal void RegisterIncomingChangesView( + IIncomingChangesTab incomingChangesTab) + { + mIncomingChangesTab = incomingChangesTab; + } + + internal void UnRegisterViews() + { + mPendingChangesTab = null; + mIncomingChangesTab = null; + } + + internal void Start() + { + mIsRunning = true; + + Thread thread = new Thread(TaskLoopThread); + thread.IsBackground = true; + thread.Start(); + } + + internal void Stop() + { + SetAsFinished(); + } + + internal void AddAssetsProcessorPathsToAdd( + List paths) + { + AddPathsToProcess( + mAssetsProcessorPathsToAdd, paths, + mLock, mResetEvent); + } + + internal void AddAssetsProcessorPathsToDelete( + List paths) + { + AddPathsToProcess( + mAssetsProcessorPathsToDelete, paths, + mLock, mResetEvent); + } + + internal void AddAssetsProcessorPathsToCheckout( + List paths) + { + AddPathsToProcess( + mAssetsProcessorPathsToCheckout, paths, + mLock, mResetEvent); + } + + internal void AddAssetsProcessorPathsToMove( + List paths) + { + AddPathsToMoveToProcess( + mAssetsProcessorPathsToMove, paths, + mLock, mResetEvent); + } + + internal void AddPathsToCheckout( + List paths) + { + AddPathsToProcess( + mPathsToCheckout, paths, + mLock, mResetEvent); + } + + void TaskLoopThread() + { + while (true) + { + try + { + if (!mIsRunning) + break; + + ProcessAssetProcessorOperations( + mPlasticAPI, + mAssetsProcessorPathsToAdd, + mAssetsProcessorPathsToDelete, + mAssetsProcessorPathsToCheckout, + mAssetsProcessorPathsToMove, + mLock, + mDisableAssetsProcessor); + + ProcessCheckoutOperation( + mPlasticAPI, + mPathsToCheckout, + mLock); + + bool hasAssetProcessorOperations = false; + bool hasCheckoutOperations = false; + HasPendingOperationsToProcess( + mAssetsProcessorPathsToAdd, + mAssetsProcessorPathsToDelete, + mAssetsProcessorPathsToCheckout, + mAssetsProcessorPathsToMove, + mPathsToCheckout, + mLock, + out hasAssetProcessorOperations, + out hasCheckoutOperations); + + if (hasAssetProcessorOperations || + hasCheckoutOperations) + continue; + + if (!hasAssetProcessorOperations) + EditorDispatcher.Dispatch(AfterAssetProcessorOperation); + + if (!hasCheckoutOperations) + EditorDispatcher.Dispatch(AfterCheckoutOperation); + + SleepUntilNextWorkload(); + } + catch (Exception e) + { + mLog.ErrorFormat( + "Error running the tasks loop : {0}", e.Message); + mLog.DebugFormat( + "Stacktrace: {0}", e.StackTrace); + } + } + } + + void AfterAssetProcessorOperation() + { + AutoRefresh.PendingChangesView( + mPendingChangesTab); + + AutoRefresh.IncomingChangesView( + mIncomingChangesTab); + } + + void AfterCheckoutOperation() + { + RefreshAsset.VersionControlCache(); + + if (mIsGluonMode) + { + RefreshViewsAfterCheckoutForGluon(mViewHost); + return; + } + + if (mNewIncomingChangesUpdater != null) + mNewIncomingChangesUpdater.Update(DateTime.Now); + + RefreshViewsAfterCheckoutForDeveloper(mWorkspaceWindow); + } + + void SetAsFinished() + { + if (!mIsRunning) + return; + + mIsRunning = false; + mResetEvent.Set(); + } + + void SleepUntilNextWorkload() + { + mResetEvent.Reset(); + mResetEvent.WaitOne(); + } + + static void ProcessAssetProcessorOperations( + IPlasticAPI plasticApi, + List assetsProcessorPathsToAdd, + List assetsProcessorPathsToDelete, + List assetsProcessorPathsToCheckout, + List assetsProcessorPathsToMove, + object lockObj, + IDisableAssetsProcessor disableAssetsProcessor) + { + try + { + AssetsProcessorOperations.AddIfNotControlled( + plasticApi, ExtractPathsToProcess( + assetsProcessorPathsToAdd, lockObj), + FilterManager.Get().GetIgnoredFilter()); + + AssetsProcessorOperations.DeleteIfControlled( + plasticApi, ExtractPathsToProcess( + assetsProcessorPathsToDelete, lockObj)); + + AssetsProcessorOperations.CheckoutIfControlledAndChanged( + plasticApi, ExtractPathsToProcess( + assetsProcessorPathsToCheckout, lockObj)); + + AssetsProcessorOperations.MoveIfControlled( + plasticApi, ExtractPathsToMoveToProcess( + assetsProcessorPathsToMove, lockObj)); + } + catch (Exception ex) + { + LogException(ex); + + disableAssetsProcessor.Disable(); + } + } + + static void ProcessCheckoutOperation( + IPlasticAPI plasticApi, + List pathsToProcess, + object lockObj) + { + List paths = ExtractPathsToProcess( + pathsToProcess, lockObj); + + if (paths.Count == 0) + return; + + plasticApi.Checkout( + paths.ToArray(), + CheckoutModifiers.ProcessSymlinks); + } + + static void AddPathsToProcess( + List pathsToProcess, + List paths, + object lockObj, + ManualResetEvent resetEvent) + { + lock (lockObj) + { + pathsToProcess.AddRange(paths); + } + + resetEvent.Set(); + } + + static void AddPathsToMoveToProcess( + List pathsToProcess, + List paths, + object lockObj, + ManualResetEvent resetEvent) + { + lock (lockObj) + { + pathsToProcess.AddRange(paths); + } + + resetEvent.Set(); + } + + static List ExtractPathsToProcess( + List pathsToProcess, + object lockObj) + { + List result; + + lock (lockObj) + { + result = new List(pathsToProcess); + pathsToProcess.Clear(); + } + + return result; + } + + static List ExtractPathsToMoveToProcess( + List pathsToProcess, + object lockObj) + { + List result; + + lock (lockObj) + { + result = new List(pathsToProcess); + pathsToProcess.Clear(); + } + + return result; + } + + static void HasPendingOperationsToProcess( + List assetsProcessorPathsToAdd, + List assetsProcessorPathsToDelete, + List assetsProcessorPathsToCheckout, + List assetsProcessorPathsToMove, + List pathsToCheckout, + object lockObj, + out bool hasAssetProcessorOperations, + out bool hasCheckoutOperations) + { + lock (lockObj) + { + hasAssetProcessorOperations = + assetsProcessorPathsToAdd.Count > 0 || + assetsProcessorPathsToDelete.Count > 0 || + assetsProcessorPathsToCheckout.Count > 0 || + assetsProcessorPathsToMove.Count > 0; + + hasCheckoutOperations = + pathsToCheckout.Count > 0; + } + } + + static void RefreshViewsAfterCheckoutForDeveloper( + IWorkspaceWindow workspaceWindow) + { + if (workspaceWindow == null) + return; + + workspaceWindow.RefreshView(ViewType.BranchExplorerView); + workspaceWindow.RefreshView(ViewType.PendingChangesView); + workspaceWindow.RefreshView(ViewType.HistoryView); + } + + static void RefreshViewsAfterCheckoutForGluon( + ViewHost viewHost) + { + if (viewHost == null) + return; + + viewHost.RefreshView(ViewType.WorkspaceExplorerView); + viewHost.RefreshView(ViewType.CheckinView); + viewHost.RefreshView(ViewType.IncomingChangesView); + viewHost.RefreshView(ViewType.SearchView); + } + + static void LogException(Exception ex) + { + mLog.WarnFormat("Message: {0}", ex.Message); + + mLog.DebugFormat( + "StackTrace:{0}{1}", + Environment.NewLine, ex.StackTrace); + } + + static class AssetsProcessorOperations + { + internal static void AddIfNotControlled( + IPlasticAPI plasticApi, + List paths, + IgnoredFilesFilter ignoredFilter) + { + List result = new List(); + + foreach (string path in paths) + { + string metaPath = MetaPath.GetMetaPath(path); + + if (plasticApi.GetWorkspaceFromPath(path) == null) + return; + + if (plasticApi.GetWorkspaceTreeNode(path) == null && + !ignoredFilter.IsIgnored(path)) + result.Add(path); + + if (File.Exists(metaPath) && + plasticApi.GetWorkspaceTreeNode(metaPath) == null && + !ignoredFilter.IsIgnored(path)) + result.Add(metaPath); + } + + if (result.Count == 0) + return; + + IList checkouts; + plasticApi.Add( + result.ToArray(), + GetDefaultAddOptions(), + out checkouts); + } + + internal static void DeleteIfControlled( + IPlasticAPI plasticApi, + List paths) + { + foreach (string path in paths) + { + string metaPath = MetaPath.GetMetaPath(path); + + if (plasticApi.GetWorkspaceTreeNode(path) != null) + { + plasticApi.DeleteControlled( + path, DeleteModifiers.None); + } + + if (plasticApi.GetWorkspaceTreeNode(metaPath) != null) + { + plasticApi.DeleteControlled( + metaPath, DeleteModifiers.None); + } + } + } + + internal static void MoveIfControlled( + IPlasticAPI plasticApi, + List paths) + { + foreach (AssetPostprocessor.PathToMove pathToMove in paths) + { + string srcMetaPath = MetaPath.GetMetaPath(pathToMove.SrcPath); + string dstMetaPath = MetaPath.GetMetaPath(pathToMove.DstPath); + + if (plasticApi.GetWorkspaceTreeNode(pathToMove.SrcPath) != null) + { + plasticApi.Move( + pathToMove.SrcPath, pathToMove.DstPath, + MoveModifiers.None); + } + + if (plasticApi.GetWorkspaceTreeNode(srcMetaPath) != null) + { + plasticApi.Move( + srcMetaPath, dstMetaPath, + MoveModifiers.None); + } + } + } + + internal static void CheckoutIfControlledAndChanged( + IPlasticAPI plasticApi, + List paths) + { + List result = new List(); + + foreach (string path in paths) + { + string metaPath = MetaPath.GetMetaPath(path); + + WorkspaceTreeNode node = + plasticApi.GetWorkspaceTreeNode(path); + WorkspaceTreeNode nodeMeta = + plasticApi.GetWorkspaceTreeNode(metaPath); + + if (node != null && ChangedFileChecker.IsChanged( + node.LocalInfo, path, false)) + result.Add(path); + + if (nodeMeta != null && ChangedFileChecker.IsChanged( + nodeMeta.LocalInfo, metaPath, false)) + result.Add(metaPath); + } + + if (result.Count == 0) + return; + + plasticApi.Checkout( + result.ToArray(), + CheckoutModifiers.None); + } + + static AddOptions GetDefaultAddOptions() + { + AddOptions options = new AddOptions(); + options.AddPrivateParents = true; + options.NeedCheckPlatformPath = true; + return options; + } + } + + object mLock = new object(); + volatile bool mIsRunning; + volatile ManualResetEvent mResetEvent = new ManualResetEvent(false); + + List mAssetsProcessorPathsToAdd = new List(); + List mAssetsProcessorPathsToDelete = new List(); + List mAssetsProcessorPathsToCheckout = new List(); + List mAssetsProcessorPathsToMove = + new List(); + List mPathsToCheckout = new List(); + + PendingChangesTab mPendingChangesTab; + IIncomingChangesTab mIncomingChangesTab; + + NewIncomingChangesUpdater mNewIncomingChangesUpdater; + ViewHost mViewHost; + IWorkspaceWindow mWorkspaceWindow; + + readonly bool mIsGluonMode = false; + readonly IDisableAssetsProcessor mDisableAssetsProcessor; + readonly IPlasticAPI mPlasticAPI; + + static readonly ILog mLog = LogManager.GetLogger("WorkspaceOperationsMonitor"); + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs.meta new file mode 100644 index 0000000..aa5bfe8 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fdec637f96aaa6546ad88a90cae5dcf1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs new file mode 100644 index 0000000..df091a3 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs @@ -0,0 +1,12 @@ +using System.IO; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class ProjectPath + { + internal static string FromApplicationDataPath(string dataPath) + { + return Path.GetDirectoryName(Path.GetFullPath(dataPath)); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs.meta new file mode 100644 index 0000000..e334442 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6cad902920d2d0e448b4a307b199d8fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs new file mode 100644 index 0000000..259a7c8 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs @@ -0,0 +1,43 @@ +using UnityEditor.PackageManager; + +using Unity.PlasticSCM.Editor.AssetUtils.Processor; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class RefreshAsset + { + internal static void BeforeLongAssetOperation() + { + UnityEditor.AssetDatabase.DisallowAutoRefresh(); + } + + internal static void AfterLongAssetOperation() + { + UnityEditor.AssetDatabase.AllowAutoRefresh(); + + UnityAssetDatabase(); + + // Client is an API to interact with package manager + // Client.Resolve() will resolve any pending packages added or removed from the project. + // https://docs.unity3d.com/ScriptReference/PackageManager.Client.html + Client.Resolve(); + } + + internal static void UnityAssetDatabase() + { + UnityEditor.AssetDatabase.Refresh( + UnityEditor.ImportAssetOptions.Default); + + UnityEditor.VersionControl.Provider.ClearCache(); + + AssetPostprocessor.SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh(); + } + + internal static void VersionControlCache() + { + UnityEditor.VersionControl.Provider.ClearCache(); + + RepaintInspector.All(); + } + } +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs.meta new file mode 100644 index 0000000..ddf8983 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7495e44f1cb132745a310485807e68f6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs new file mode 100644 index 0000000..03adb72 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs @@ -0,0 +1,17 @@ +using UnityEditor; +using UnityEngine; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class RepaintInspector + { + internal static void All() + { + UnityEditor.Editor[] editors = + Resources.FindObjectsOfTypeAll(); + + foreach (UnityEditor.Editor editor in editors) + editor.Repaint(); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs.meta new file mode 100644 index 0000000..af6449f --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9203e3f44c0ecfd42953709384a56c4d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs new file mode 100644 index 0000000..ce34b07 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs @@ -0,0 +1,137 @@ +using System.IO; +using System.Collections.Generic; + +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine.SceneManagement; + +using Codice.Client.BaseCommands; +using Codice.Client.Common; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class SaveAssets + { + internal static void ForChangesWithConfirmation( + List changes, + out bool isCancelled) + { + ForPaths( + GetPaths(changes), true, + out isCancelled); + } + + internal static void ForPathsWithConfirmation( + List paths, + out bool isCancelled) + { + ForPaths( + paths, true, + out isCancelled); + } + + internal static void ForChangesWithoutConfirmation( + List changes) + { + bool isCancelled; + ForPaths( + GetPaths(changes), false, + out isCancelled); + } + + internal static void ForPathsWithoutConfirmation( + List paths) + { + bool isCancelled; + ForPaths( + paths, false, + out isCancelled); + } + + static void ForPaths( + List paths, + bool askForUserConfirmation, + out bool isCancelled) + { + SaveDirtyScenes( + paths, + askForUserConfirmation, + out isCancelled); + + if (isCancelled) + return; + + AssetDatabase.SaveAssets(); + } + + static void SaveDirtyScenes( + List paths, + bool askForUserConfirmation, + out bool isCancelled) + { + isCancelled = false; + + List scenesToSave = new List(); + + foreach (Scene dirtyScene in GetDirtyScenes()) + { + if (Contains(paths, dirtyScene)) + scenesToSave.Add(dirtyScene); + } + + if (scenesToSave.Count == 0) + return; + + if (askForUserConfirmation) + { + isCancelled = !EditorSceneManager. + SaveModifiedScenesIfUserWantsTo( + scenesToSave.ToArray()); + return; + } + + EditorSceneManager.SaveScenes( + scenesToSave.ToArray()); + } + + static List GetDirtyScenes() + { + List dirtyScenes = new List(); + + for (int i = 0; i < SceneManager.sceneCount; i++) + { + Scene scene = SceneManager.GetSceneAt(i); + + if (!scene.isDirty) + continue; + + dirtyScenes.Add(scene); + } + + return dirtyScenes; + } + + static bool Contains( + List paths, + Scene scene) + { + foreach (string path in paths) + { + if (PathHelper.IsSamePath( + path, + Path.GetFullPath(scene.path))) + return true; + } + + return false; + } + + static List GetPaths(List changeInfos) + { + List result = new List(); + foreach (ChangeInfo change in changeInfos) + result.Add(change.GetFullPath()); + return result; + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs.meta new file mode 100644 index 0000000..c8072e0 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 802adf99bdbb1a3439a0a09ae5664192 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs new file mode 100644 index 0000000..efc6e50 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs @@ -0,0 +1,27 @@ +using Unity.PlasticSCM.Editor.Views.IncomingChanges; +using Unity.PlasticSCM.Editor.Views.PendingChanges; + +namespace Unity.PlasticSCM.Editor +{ + internal static class AutoRefresh + { + internal static void PendingChangesView(PendingChangesTab pendingChangesTab) + { + if (pendingChangesTab == null) + return; + + pendingChangesTab.AutoRefresh(); + } + + internal static void IncomingChangesView(IIncomingChangesTab incomingChangesTab) + { + if (incomingChangesTab == null) + return; + + if (!incomingChangesTab.IsVisible) + return; + + incomingChangesTab.AutoRefresh(); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs.meta new file mode 100644 index 0000000..e077d45 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a840d4787ba856c4dbaf61207189b00c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs new file mode 100644 index 0000000..f229f34 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs @@ -0,0 +1,35 @@ +using Codice.Client.Commands.WkTree; +using Codice.CM.Common; + +namespace Codice +{ + internal static class CheckWorkspaceTreeNodeStatus + { + internal static bool IsPrivate(WorkspaceTreeNode node) + { + return node == null; + } + + internal static bool IsCheckedOut(WorkspaceTreeNode node) + { + if (node == null) + return false; + + return node.RevInfo.CheckedOut; + } + + internal static bool IsAdded(WorkspaceTreeNode node) + { + if (node == null) + return false; + + return node.RevInfo.CheckedOut && + node.RevInfo.ParentId == -1; + } + + internal static bool IsDirectory(WorkspaceTreeNode node) + { + return node.RevInfo.Type == EnumRevisionType.enDirectory; + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs.meta new file mode 100644 index 0000000..3327a88 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6aa8eca9e9e84840b73620eb177ea9e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader.meta new file mode 100644 index 0000000..645432c --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2a088652feef3704ab1221770deb738a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs new file mode 100644 index 0000000..56e1eb4 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs @@ -0,0 +1,89 @@ +using System; +using System.Collections.Generic; +using System.IO; + +using UnityEditor; +using UnityEngine; + +using Codice.LogWrapper; + +namespace Unity.PlasticSCM.Editor.ProjectDownloader +{ + internal static class CloudProjectDownloader + { + internal const string IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY = + "PlasticSCM.ProjectDownloader.IsAlreadyExecuted"; + + internal const string SHOULD_PROJECT_BE_DOWNLOADED_KEY = + "PlasticSCM.ProjectDownloader.ShouldProjectBeDownloaded"; + + internal static void Initialize() + { + EditorApplication.update += RunOnceWhenAccessTokenIsInitialized; + } + + static void RunOnceWhenAccessTokenIsInitialized() + { + if (string.IsNullOrEmpty(CloudProjectSettings.accessToken)) + return; + + EditorApplication.update -= RunOnceWhenAccessTokenIsInitialized; + + Execute(CloudProjectSettings.accessToken); + } + + static void Execute(string unityAccessToken) + { + if (SessionState.GetBool( + IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, false)) + { + return; + } + + DownloadRepository(unityAccessToken); + + SessionState.SetBool( + IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, true); + } + + internal static void DownloadRepository(string unityAccessToken) + { + DownloadRepository(unityAccessToken, Environment.GetCommandLineArgs()); + } + + internal static void DownloadRepository(string unityAccessToken, string[] commandLineArgs) + { + Dictionary args = CommandLineArguments.Build(commandLineArgs); + + mLog.DebugFormat( + "Processing Unity arguments: {0}", string.Join(" ", commandLineArgs)); + + string projectPath = ParseArguments.ProjectPath(args); + string cloudRepository = ParseArguments.CloudProject(args); + string cloudOrganization = ParseArguments.CloudOrganization(args); + + if (string.IsNullOrEmpty(projectPath) || + string.IsNullOrEmpty(cloudRepository) || + string.IsNullOrEmpty(cloudOrganization)) + { + return; + } + + SessionState.SetBool( + SHOULD_PROJECT_BE_DOWNLOADED_KEY, true); + + PlasticApp.InitializeIfNeeded(); + + DownloadRepositoryOperation downloadOperation = + new DownloadRepositoryOperation(); + + downloadOperation.DownloadRepositoryToPathIfNeeded( + cloudRepository, + cloudOrganization, + Path.GetFullPath(projectPath), + unityAccessToken); + } + + static readonly ILog mLog = LogManager.GetLogger("ProjectDownloader"); + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs.meta new file mode 100644 index 0000000..4044f6b --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 94a5d27698bed3d42beabebcedbf1f23 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs new file mode 100644 index 0000000..1b3a9b6 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections.Generic; + +namespace Unity.PlasticSCM.Editor.ProjectDownloader +{ + internal class CommandLineArguments + { + internal static Dictionary Build(string[] args) + { + Dictionary result = new Dictionary( + StringComparer.OrdinalIgnoreCase); + + if (args == null) + return result; + List trimmedArguments = TrimArgs(args); + + int index = 1; + + while (true) + { + if (index > trimmedArguments.Count - 1) + break; + + if (IsKeyValueArgumentAtIndex(trimmedArguments, index)) + { + result[trimmedArguments[index]] = trimmedArguments[index + 1]; + index += 2; + continue; + } + + result[trimmedArguments[index]] = null; + index += 1; + } + + return result; + } + + static List TrimArgs(string[] args) + { + List trimmedArguments = new List(); + + foreach (string argument in args) + trimmedArguments.Add(argument.Trim()); + + return trimmedArguments; + } + + static bool IsKeyValueArgumentAtIndex( + List trimmedArguments, + int index) + { + if (index + 1 > trimmedArguments.Count -1) + return false; + + return !trimmedArguments[index + 1].StartsWith("-"); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs.meta new file mode 100644 index 0000000..f9e83f2 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4675673a75b20a14da0806d155b5680c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs new file mode 100644 index 0000000..dadb041 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs @@ -0,0 +1,218 @@ +using System; +using System.Threading; + +using UnityEditor; + +using Codice.Client.BaseCommands; +using Codice.Client.Commands; +using Codice.CM.Common; +using Codice.LogWrapper; +using PlasticGui; +using PlasticGui.WebApi; +using PlasticGui.WorkspaceWindow; +using PlasticGui.WorkspaceWindow.Update; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.WebApi; +using Unity.PlasticSCM.Editor.Configuration; + +namespace Unity.PlasticSCM.Editor.ProjectDownloader +{ + internal class DownloadRepositoryOperation + { + internal void DownloadRepositoryToPathIfNeeded( + string cloudRepository, + string cloudOrganization, + string projectPath, + string unityAccessToken) + { + RefreshAsset.BeforeLongAssetOperation(); + + try + { + BuildProgressSpeedAndRemainingTime.ProgressData progressData = + new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now); + + ThreadPool.QueueUserWorkItem( + DownloadRepository, + new DownloadRepositoryParameters() + { + CloudOrganization = cloudOrganization, + CloudRepository = cloudRepository, + ProjectPath = projectPath, + AccessToken = unityAccessToken + }); + + while (!mOperationFinished) + { + if (mDisplayProgress) + { + DisplayProgress( + mUpdateNotifier.GetUpdateStatus(), + progressData, + cloudRepository); + } + + Thread.Sleep(150); + } + } + finally + { + EditorUtility.ClearProgressBar(); + + RefreshAsset.AfterLongAssetOperation(); + + if (!mOperationFailed) + { + PlasticPlugin.Enable(); + ShowWindow.PlasticAfterDownloadingProject(); + } + } + } + + void DownloadRepository(object state) + { + DownloadRepositoryParameters parameters = (DownloadRepositoryParameters)state; + + try + { + if (FindWorkspace.HasWorkspace(parameters.ProjectPath)) + { + // each domain reload, the package is reloaded. + // way need to check if we already downloaded it + return; + } + + mDisplayProgress = true; + + IPlasticWebRestApi restApi = new PlasticWebRestApi(); + string defaultCloudAlias = restApi.GetDefaultCloudAlias(); + + RepositorySpec repSpec = BuildRepSpec( + parameters.CloudRepository, + parameters.CloudOrganization, + defaultCloudAlias); + + TokenExchangeResponse tokenExchangeResponse = + AutoConfig.PlasticCredentials( + parameters.AccessToken, + repSpec.Server, + parameters.ProjectPath); + + if (tokenExchangeResponse.Error != null) + { + mOperationFailed = true; + + UnityEngine.Debug.LogErrorFormat( + PlasticLocalization.GetString(PlasticLocalization.Name.ErrorDownloadingCloudProject), + string.Format("Unable to get TokenExchangeResponse: {0} [code {1}]", + tokenExchangeResponse.Error.Message, + tokenExchangeResponse.Error.ErrorCode)); + return; + } + + WorkspaceInfo wkInfo = CreateWorkspace( + repSpec, parameters.ProjectPath); + + mLog.DebugFormat("Created workspace {0} on {1}", + wkInfo.Name, + wkInfo.ClientPath); + + PlasticGui.Plastic.API.Update( + wkInfo.ClientPath, + UpdateFlags.None, + null, + mUpdateNotifier); + } + catch (Exception ex) + { + LogException(ex); + + UnityEngine.Debug.LogErrorFormat( + PlasticLocalization.GetString(PlasticLocalization.Name.ErrorDownloadingCloudProject), + ex.Message); + + mOperationFailed = true; + } + finally + { + mOperationFinished = true; + } + } + + static void DisplayProgress( + UpdateOperationStatus status, + BuildProgressSpeedAndRemainingTime.ProgressData progressData, + string cloudRepository) + { + string totalProgressMessage = UpdateProgressRender. + GetProgressString(status, progressData); + + float totalProgressPercent = GetProgressBarPercent. + ForTransfer(status.UpdatedSize, status.TotalSize) / 100f; + + EditorUtility.DisplayProgressBar( + string.Format("{0} {1}", + PlasticLocalization.GetString(PlasticLocalization.Name.DownloadingProgress), + cloudRepository), + totalProgressMessage, totalProgressPercent); + } + + static WorkspaceInfo CreateWorkspace( + RepositorySpec repositorySpec, + string projectPath) + { + CreateWorkspaceDialogUserAssistant assistant = new CreateWorkspaceDialogUserAssistant( + PlasticGuiConfig.Get().Configuration.DefaultWorkspaceRoot, + PlasticGui.Plastic.API.GetAllWorkspacesArray()); + + assistant.RepositoryChanged( + repositorySpec.ToString(), + string.Empty, + string.Empty); + + return PlasticGui.Plastic.API.CreateWorkspace( + projectPath, + assistant.GetProposedWorkspaceName(), + repositorySpec.ToString()); + } + + static RepositorySpec BuildRepSpec( + string cloudRepository, + string cloudOrganization, + string defaultCloudAlias) + { + return new RepositorySpec() + { + Name = cloudRepository, + Server = CloudServer.BuildFullyQualifiedName( + cloudOrganization, defaultCloudAlias) + }; + } + + static void LogException(Exception ex) + { + mLog.WarnFormat("Message: {0}", ex.Message); + + mLog.DebugFormat( + "StackTrace:{0}{1}", + Environment.NewLine, ex.StackTrace); + } + + class DownloadRepositoryParameters + { + internal string CloudRepository; + internal string CloudOrganization; + internal string ProjectPath; + internal string AccessToken; + } + + volatile bool mOperationFinished = false; + volatile bool mOperationFailed = false; + volatile bool mDisplayProgress; + + UpdateNotifier mUpdateNotifier = new UpdateNotifier(); + + static readonly ILog mLog = LogManager.GetLogger("DownloadRepositoryOperation"); + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs.meta new file mode 100644 index 0000000..e4e4a75 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 608efd4e185fb9440bb8550d98e20ca4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs new file mode 100644 index 0000000..c0c5502 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs @@ -0,0 +1,56 @@ +using System.Collections.Generic; + +namespace Unity.PlasticSCM.Editor.ProjectDownloader +{ + internal static class ParseArguments + { + internal static string CloudProject(Dictionary args) + { + string data; + + if (!args.TryGetValue(CLOUD_PROJECT, out data)) + return null; + + return data; + } + + internal static string CloudOrganization(Dictionary args) + { + string data; + + if (!args.TryGetValue(CLOUD_ORGANIZATION, out data)) + return null; + + if (data == null) + return null; + + return GetOrganizationNameFromData(data); + } + + internal static string ProjectPath(Dictionary args) + { + string data; + + if (!args.TryGetValue(CREATE_PROJECT, out data)) + return null; + + return data; + } + + static string GetOrganizationNameFromData(string data) + { + // data is in format: 151d73c7-38cb-4eec-b11e-34764e707226-danipen-unity + int guidLenght = 36; + + if (data.Length < guidLenght + 1) + return null; + + return data.Substring(guidLenght + 1); + } + + const string CLOUD_PROJECT = "-cloudProject"; + const string CLOUD_ORGANIZATION = "-cloudOrganization"; + const string CREATE_PROJECT = "-createProject"; + + } +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs.meta new file mode 100644 index 0000000..ba74f2b --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6b5d170f39144847822c10b478f25e5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration.meta new file mode 100644 index 0000000..f65d673 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ef074903871b8b64d856ee0a54f14a7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs new file mode 100644 index 0000000..be564ce --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs @@ -0,0 +1,264 @@ +using System; +using System.IO; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.Common.Threading; +using Codice.CM.Common; +using Codice.CM.WorkspaceServer; +using Codice.LogWrapper; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.WebApi; +using Unity.PlasticSCM.Editor.ProjectDownloader; + +namespace Unity.PlasticSCM.Editor.CollabMigration +{ + public static class MigrateCollabProject + { + internal static void Initialize() + { + if (SessionState.GetInt( + IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY, + MIGRATED_NOT_CALCULATED) == MIGRATED_NOTHING_TO_DO) + return; + + EditorApplication.update += RunOnceWhenAccessTokenAndProjectIdAreInitialized; + } + + internal static void RunOnceWhenAccessTokenAndProjectIdAreInitialized() + { + if (string.IsNullOrEmpty(CloudProjectSettings.accessToken)) + return; + + if (!SetupCloudProjectId.HasCloudProjectId()) + return; + + if (!SessionState.GetBool( + CloudProjectDownloader.IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, false)) + return; + + EditorApplication.update -= RunOnceWhenAccessTokenAndProjectIdAreInitialized; + + string projectPath = ProjectPath.FromApplicationDataPath( + ApplicationDataPath.Get()); + + string projectGuid = SetupCloudProjectId.GetCloudProjectId(); + + if (!ShouldProjectBeMigrated(projectPath, projectGuid)) + { + SessionState.SetInt( + IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY, + MIGRATED_NOTHING_TO_DO); + return; + } + + Execute( + CloudProjectSettings.accessToken, + projectPath, + projectGuid); + } + + static bool ShouldProjectBeMigrated( + string projectPath, + string projectGuid) + { + if (SessionState.GetBool( + CloudProjectDownloader.SHOULD_PROJECT_BE_DOWNLOADED_KEY, false)) + { + return false; + } + + string collabPath = GetCollabSnapshotFile( + projectPath, projectGuid); + + if (!File.Exists(collabPath)) + { + return false; + } + + if (FindWorkspace.HasWorkspace(ApplicationDataPath.Get())) + { + return false; + } + + return true; + } + + static void Execute( + string unityAccessToken, + string projectPath, + string projectGuid) + { + string headCommitSha = GetCollabHeadCommitSha(projectPath, projectGuid); + + if (string.IsNullOrEmpty(headCommitSha)) + return; + + PlasticApp.InitializeIfNeeded(); + + LaunchMigrationIfProjectIsArchivedAndMigrated( + unityAccessToken, + projectPath, + projectGuid, + headCommitSha); + } + + internal static void DeletePlasticDirectoryIfExists(string projectPath) + { + WorkspaceInfo wkInfo = new WorkspaceInfo("wk", projectPath); + string plasticDirectory = WorkspaceConfigFile.GetPlasticWkConfigPath(wkInfo); + + if (!Directory.Exists(plasticDirectory)) + return; + + Directory.Delete(plasticDirectory, true); + } + + static void LaunchMigrationIfProjectIsArchivedAndMigrated( + string unityAccessToken, + string projectPath, + string projectGuid, + string headCommitSha) + { + IsCollabProjectMigratedResponse isMigratedResponse = null; + ChangesetFromCollabCommitResponse changesetResponse = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(10); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + isMigratedResponse = WebRestApiClient.PlasticScm. + IsCollabProjectMigrated(unityAccessToken, projectGuid); + + if (isMigratedResponse.Error != null) + return; + + if (!isMigratedResponse.IsMigrated) + return; + + OrganizationCredentials credentials = new OrganizationCredentials(); + credentials.User = isMigratedResponse.Credentials.Email; + credentials.Password = isMigratedResponse.Credentials.Token; + + string webLoginAccessToken = WebRestApiClient.CloudServer.WebLogin( + isMigratedResponse.WebServerUri, + isMigratedResponse.PlasticCloudOrganizationName, + credentials); + + changesetResponse = WebRestApiClient.CloudServer. + GetChangesetFromCollabCommit( + isMigratedResponse.WebServerUri, + isMigratedResponse.PlasticCloudOrganizationName, + webLoginAccessToken, projectGuid, headCommitSha); + }, + /*afterOperationDelegate*/ delegate + { + if (waiter.Exception != null) + { + ExceptionsHandler.LogException( + "IsCollabProjectArchivedAndMigrated", + waiter.Exception); + return; + } + + if (isMigratedResponse.Error != null) + { + mLog.ErrorFormat( + "Unable to get IsCollabProjectMigratedResponse: {0} [code {1}]", + isMigratedResponse.Error.Message, + isMigratedResponse.Error.ErrorCode); + return; + } + + if (!isMigratedResponse.IsMigrated) + { + SessionState.SetInt( + IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY, + MIGRATED_NOTHING_TO_DO); + return; + } + + if (changesetResponse.Error != null) + { + mLog.ErrorFormat( + "Unable to get ChangesetFromCollabCommitResponse: {0} [code {1}]", + changesetResponse.Error.Message, + changesetResponse.Error.ErrorCode); + return; + } + + DeletePlasticDirectoryIfExists(projectPath); + + MigrationDialog.Show( + null, + unityAccessToken, + projectPath, + isMigratedResponse.Credentials.Email, + isMigratedResponse.PlasticCloudOrganizationName, + new RepId( + changesetResponse.RepId, + changesetResponse.RepModuleId), + changesetResponse.ChangesetId, + changesetResponse.BranchId, + AfterWorkspaceMigrated); + }); + } + + static void AfterWorkspaceMigrated() + { + SessionState.SetInt( + IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY, + MIGRATED_NOTHING_TO_DO); + + CollabPlugin.Disable(); + + mLog.DebugFormat( + "Disabled Collab Plugin after the migration for Project: {0}", + ProjectPath.FromApplicationDataPath(ApplicationDataPath.Get())); + } + + static string GetCollabHeadCommitSha( + string projectPath, + string projectGuid) + { + string collabPath = GetCollabSnapshotFile( + projectPath, projectGuid); + + if (!File.Exists(collabPath)) + return null; + + string text = File.ReadAllText(collabPath); + + string[] chunks = text.Split( + new string[] { "currRevisionID" }, + StringSplitOptions.None); + + string current = chunks[1].Substring(3, 40); + + if (!current.Contains("none")) + return current; + + chunks = text.Split( + new string[] { "headRevisionID" }, + StringSplitOptions.None); + + return chunks[1].Substring(3, 40); + } + + static string GetCollabSnapshotFile( + string projectPath, + string projectGuid) + { + return projectPath + "/Library/Collab/CollabSnapshot_" + projectGuid + ".txt"; + } + + const string IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY = + "PlasticSCM.MigrateCollabProject.IsAlreadyCalculated"; + + const int MIGRATED_NOT_CALCULATED = 0; + const int MIGRATED_NOTHING_TO_DO = 1; + + static readonly ILog mLog = LogManager.GetLogger("MigrateCollabProject"); + } +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs.meta new file mode 100644 index 0000000..2224fd3 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ace6856390aa30340afb8eaf8a0168f5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs new file mode 100644 index 0000000..1045b54 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs @@ -0,0 +1,417 @@ +using System; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.BaseCommands; +using Codice.Client.BaseCommands.EventTracking; +using Codice.Client.BaseCommands.Sync; +using Codice.Client.Common.Threading; +using Codice.CM.Common; +using Codice.LogWrapper; +using CodiceApp.EventTracking; +using PlasticGui; +using PlasticGui.WorkspaceWindow; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.UI.Progress; +using Unity.PlasticSCM.Editor.WebApi; +using Unity.PlasticSCM.Editor.Configuration; + +namespace Unity.PlasticSCM.Editor.CollabMigration +{ + internal class MigrationDialog : PlasticDialog + { + protected override Rect DefaultRect + { + get + { + var baseRect = base.DefaultRect; + return new Rect(baseRect.x, baseRect.y, 710, 260); + } + } + + protected override string GetTitle() + { + return "Upgrade your Collaborate project to Unity Version Control"; + } + + //TODO: localize the strings + protected override void OnModalGUI() + { + GUILayout.BeginHorizontal(); + + DoIconArea(); + + GUILayout.Space(20); + + DoContentArea(); + + GUILayout.EndHorizontal(); + + DoButtonsArea(); + + mProgressControls.UpdateDeterminateProgress(this); + } + + internal static bool Show( + EditorWindow parentWindow, + string unityAccessToken, + string projectPath, + string user, + string organizationName, + RepId repId, + long changesetId, + long branchId, + Action afterWorkspaceMigratedAction) + { + MigrationDialog dialog = Create( + unityAccessToken, + projectPath, + user, + organizationName, + repId, + changesetId, + branchId, + afterWorkspaceMigratedAction, + new ProgressControlsForMigration()); + + return dialog.RunModal(parentWindow) == ResponseType.Ok; + } + + void DoIconArea() + { + GUILayout.BeginVertical(); + + GUILayout.Space(30); + + Rect iconRect = GUILayoutUtility.GetRect( + GUIContent.none, EditorStyles.label, + GUILayout.Width(60), GUILayout.Height(60)); + + GUI.DrawTexture( + iconRect, + Images.GetPlasticIcon(), + ScaleMode.ScaleToFit); + + GUILayout.EndVertical(); + } + + void DoContentArea() + { + GUILayout.BeginVertical(); + + Title("Upgrade your Collaborate project to Unity Version Control"); + + GUILayout.Space(20); + + Paragraph("Your Unity project has been upgraded (from Collaborate) to Unity Version Control free" + + " of charge by your administrator. Your local workspace will now be converted to a" + + " Unity Version Control workspace in just a few minutes. Select “Migrate†to start the conversion process."); + + DrawProgressForMigration.For( + mProgressControls.ProgressData); + + GUILayout.Space(40); + + GUILayout.EndVertical(); + } + + //TODO: localize the strings + void DoButtonsArea() + { + using (new EditorGUILayout.HorizontalScope()) + { + GUILayout.FlexibleSpace(); + + if (Application.platform == RuntimePlatform.WindowsEditor) + { + DoOkButton(); + DoCloseButton(); + return; + } + + DoCloseButton(); + DoOkButton(); + } + } + + void DoOkButton() + { + if (mIsMigrationCompleted) + { + DoOpenPlasticButton(); + return; + } + + DoMigrateButton(); + } + + void DoCloseButton() + { + GUI.enabled = !mProgressControls.ProgressData.IsOperationRunning; + + if (NormalButton(PlasticLocalization.GetString( + PlasticLocalization.Name.CloseButton))) + { + if (mIsMigrationCompleted) + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWorkspaceInfo), + TrackFeatureUseEvent.Features.CloseDialogAfterWorkspaceMigration); + else + TrackFeatureUseEvent.For( + GetEventCloudOrganizationInfo(), + TrackFeatureUseEvent.Features.DoNotMigrateWorkspace); + + CloseButtonAction(); + } + + GUI.enabled = true; + } + + void DoOpenPlasticButton() + { + if (!NormalButton("Open Unity Version Control")) + return; + + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWorkspaceInfo), + TrackFeatureUseEvent.Features.OpenPlasticAfterWorkspaceMigration); + + ((IPlasticDialogCloser)this).CloseDialog(); + ShowWindow.Plastic(); + } + + EventCloudOrganizationInfo GetEventCloudOrganizationInfo() + { + return new EventCloudOrganizationInfo() + { + Name = mOrganizationName, + ServerType = EventCloudOrganizationInfo.GetServerType(true), + User = mUser + }; + } + + void DoMigrateButton() + { + GUI.enabled = !mProgressControls.ProgressData.IsOperationRunning; + + if (NormalButton("Migrate")) + { + if (EditorUtility.DisplayDialog( + "Collab migration to Unity Version Control", + "Are you sure to start the migration process?", + PlasticLocalization.GetString(PlasticLocalization.Name.YesButton), + PlasticLocalization.GetString(PlasticLocalization.Name.NoButton))) + { + TrackFeatureUseEvent.For( + GetEventCloudOrganizationInfo(), + TrackFeatureUseEvent.Features.MigrateWorkspace); + + LaunchMigration( + mUnityAccessToken, mProjectPath, + mOrganizationName, mRepId, + mChangesetId, mBranchId, + mAfterWorkspaceMigratedAction, + mProgressControls); + } + else + { + TrackFeatureUseEvent.For( + GetEventCloudOrganizationInfo(), + TrackFeatureUseEvent.Features.DoNotMigrateWorkspace); + } + } + + GUI.enabled = true; + } + + static void UpdateProgress(string wkPath, + CreateWorkspaceFromCollab.Progress progress, + ProgressControlsForMigration progressControls, + BuildProgressSpeedAndRemainingTime.ProgressData progressData) + { + string header = MigrationProgressRender.FixNotificationPath( + wkPath, progress.CurrentFile); + + string message = MigrationProgressRender.GetProgressString( + progress, + progressData, + DateTime.Now, + 0.05, + "Calculating...", + "Converted {0} of {1}bytes ({2} of 1 file){4}", + "Converted {0} of {1}bytes ({2} of {3} files {4})", + "remaining"); + + float percent = GetProgressBarPercent.ForTransfer( + progress.ProcessedSize, progress.TotalSize) / 100f; + + progressControls.ShowProgress(header, message, percent); + } + + void LaunchMigration( + string unityAccessToken, + string projectPath, + string organizationName, + RepId repId, + long changesetId, + long branchId, + Action afterWorkspaceMigratedAction, + ProgressControlsForMigration progressControls) + { + string serverName = string.Format( + "{0}@cloud", organizationName); + + TokenExchangeResponse tokenExchangeResponse = null; + mWorkspaceInfo = null; + + CreateWorkspaceFromCollab.Progress progress = new CreateWorkspaceFromCollab.Progress(); + + BuildProgressSpeedAndRemainingTime.ProgressData progressData = + new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now); + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(10); + waiter.Execute( + /*threadOperationDelegate*/ + delegate + { + tokenExchangeResponse = AutoConfig.PlasticCredentials( + unityAccessToken, + serverName, + projectPath); + + if (tokenExchangeResponse.Error != null) + { + return; + } + + RepositoryInfo repInfo = new BaseCommandsImpl(). + GetRepositoryInfo(repId, serverName); + + if (repInfo == null) + { + return; + } + + repInfo.SetExplicitServer(serverName); + + mWorkspaceInfo = CreateWorkspaceFromCollab.Create( + projectPath, repInfo.Name, repInfo, + changesetId, branchId, + progress); + }, + /*afterOperationDelegate*/ + delegate + { + progressControls.HideProgress(); + + if (waiter.Exception != null) + { + DisplayException(progressControls, waiter.Exception); + TrackWorkspaceMigrationFinishedFailureEvent(mWorkspaceInfo); + return; + } + + if (tokenExchangeResponse.Error != null) + { + mLog.ErrorFormat( + "Unable to get TokenExchangeResponse: {0} [code {1}]", + tokenExchangeResponse.Error.Message, + tokenExchangeResponse.Error.ErrorCode); + } + + if (tokenExchangeResponse.Error != null || + mWorkspaceInfo == null) + { + progressControls.ShowError( + "Failed to convert your workspace to Unity Version Control"); + TrackWorkspaceMigrationFinishedFailureEvent(mWorkspaceInfo); + return; + } + + progressControls.ShowSuccess( + "Your workspace has been successfully converted to Unity Version Control"); + + mIsMigrationCompleted = true; + + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWorkspaceInfo), + TrackFeatureUseEvent.Features.WorkspaceMigrationFinishedSuccess); + + afterWorkspaceMigratedAction(); + }, + /*timerTickDelegate*/ + delegate + { + UpdateProgress(projectPath, progress, progressControls, progressData); + }); + } + + void TrackWorkspaceMigrationFinishedFailureEvent(WorkspaceInfo wkInfo) + { + if (wkInfo == null) + { + TrackFeatureUseEvent.For( + GetEventCloudOrganizationInfo(), + TrackFeatureUseEvent.Features.WorkspaceMigrationFinishedFailure); + return; + } + + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(wkInfo), + TrackFeatureUseEvent.Features.WorkspaceMigrationFinishedFailure); + } + + static void DisplayException( + ProgressControlsForMigration progressControls, + Exception ex) + { + ExceptionsHandler.LogException( + "MigrationDialog", ex); + + progressControls.ShowError( + ExceptionsHandler.GetCorrectExceptionMessage(ex)); + } + + static MigrationDialog Create( + string unityAccessToken, + string projectPath, + string user, + string organizationName, + RepId repId, + long changesetId, + long branchId, + Action afterWorkspaceMigratedAction, + ProgressControlsForMigration progressControls) + { + var instance = CreateInstance(); + instance.IsResizable = false; + instance.mUnityAccessToken = unityAccessToken; + instance.mProjectPath = projectPath; + instance.mUser = user; + instance.mOrganizationName = organizationName; + instance.mRepId = repId; + instance.mChangesetId = changesetId; + instance.mBranchId = branchId; + instance.mAfterWorkspaceMigratedAction = afterWorkspaceMigratedAction; + instance.mProgressControls = progressControls; + instance.mEscapeKeyAction = instance.CloseButtonAction; + return instance; + } + + bool mIsMigrationCompleted; + + ProgressControlsForMigration mProgressControls; + Action mAfterWorkspaceMigratedAction; + long mChangesetId; + long mBranchId; + RepId mRepId; + string mOrganizationName; + string mUser; + string mProjectPath; + string mUnityAccessToken; + WorkspaceInfo mWorkspaceInfo; + + static readonly ILog mLog = LogManager.GetLogger("MigrationDialog"); + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs.meta new file mode 100644 index 0000000..45fa535 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c7a84120cb1bc4b48a18d18cb745730a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs new file mode 100644 index 0000000..d3ea801 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs @@ -0,0 +1,73 @@ +using System; +using System.IO; + +using Codice.Client.Commands; +using Codice.Client.Common; +using Codice.Client.BaseCommands; +using Codice.LogWrapper; +using PlasticGui; +using Codice.Client.BaseCommands.Sync; + + +namespace Unity.PlasticSCM.Editor.CollabMigration +{ + internal class MigrationProgressRender + { + internal static string FixNotificationPath(string wkPath, string notification) + { + if (notification == null) + return string.Empty; + + int position = notification.ToLower().IndexOf(wkPath.ToLower()); + + if (position < 0) + return notification; + + return notification.Remove(position, wkPath.Length + 1); + } + + internal static string GetProgressString( + CreateWorkspaceFromCollab.Progress status, + BuildProgressSpeedAndRemainingTime.ProgressData progressData, + DateTime now, + double smoothingFactor, + string updateProgressCalculatingMessage, + string updateProgressSingularMessage, + string updateProgressPluralMessage, + string remainingMessage) + { + if (status.CurrentStatus == CreateWorkspaceFromCollab.Progress.Status.Starting) + return updateProgressCalculatingMessage; + + progressData.StartTimerIfNotStarted(now); + + string updatedSize; + string totalSize; + GetFormattedSizes.ForTransfer( + status.ProcessedSize, + status.TotalSize, + out updatedSize, + out totalSize); + + string details = string.Format( + status.TotalFiles == 1 ? + updateProgressSingularMessage : + updateProgressPluralMessage, + updatedSize, + totalSize, + status.ProcessedFiles, + status.TotalFiles, + BuildProgressSpeedAndRemainingTime.ForTransfer( + progressData, + now, + status.TotalSize, + status.ProcessedSize, + smoothingFactor, + remainingMessage)); + + return details; + } + + static ILog mLog = LogManager.GetLogger("MigrationProgressRender"); + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs.meta new file mode 100644 index 0000000..cdee210 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b793dc79f36144740a175a3cba53845d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs new file mode 100644 index 0000000..09557b6 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs @@ -0,0 +1,158 @@ +using System; +using System.Linq; +using System.Reflection; + +using UnityEditor; +using PackageManager = UnityEditor.PackageManager; + +using Unity.PlasticSCM.Editor.UI; + +namespace Unity.PlasticSCM.Editor +{ + public static class CollabPlugin + { + public static bool IsEnabled() + { + return IsCollabInstanceEnabled(); + } + + internal static void Disable() + { + SetCollabEnabledInstanceAs(false); + + SetCollabEnabledInProjectSettingsAs(false); + } + + internal static void GetVersion(Action onGetVersionCompleted) + { + PackageManager.Requests.ListRequest listRequest = PackageManager.Client.List(true); + + RunGetVersion(listRequest, onGetVersionCompleted); + } + + internal static void Enable() + { + SetCollabEnabledInstanceAs(true); + + SetCollabEnabledInProjectSettingsAs(true); + } + + static void SetCollabEnabledInstanceAs(bool value) + { + object collabInstance = GetCollabInstance(); + + if (collabInstance == null) + return; + + // Invokes Collab.instance.SetCollabEnabledForCurrentProject(false) + SetCollabEnabledForCurrentProject(collabInstance, value); + } + + static void RunGetVersion( + PackageManager.Requests.ListRequest listRequest, + Action onGetVersionCompleted) + { + EditorDispatcher.Dispatch(() => + { + if (!listRequest.IsCompleted) + { + RunGetVersion(listRequest, onGetVersionCompleted); + return; + } + + string pluginVersion = string.Empty; + + if (listRequest.Status == PackageManager.StatusCode.Success && + listRequest.Result != null) + { + PackageManager.PackageInfo collabPackage = listRequest.Result + .FirstOrDefault(package => package.name == mCollabPackageName); + + if (collabPackage != null) + pluginVersion = collabPackage.version; + } + + onGetVersionCompleted.Invoke(pluginVersion); + }); + } + + static void SetCollabEnabledInProjectSettingsAs(bool value) + { + // Invokes PlayerSettings.SetCloudServiceEnabled("Collab", false) + SetCloudServiceEnabled("Collab", value); + + AssetDatabase.SaveAssets(); + } + + static bool IsCollabInstanceEnabled() + { + object collabInstance = GetCollabInstance(); + + if (collabInstance == null) + return false; + + // Invokes Collab.instance.IsCollabEnabledForCurrentProject() + return IsCollabEnabledForCurrentProject(collabInstance); + } + + static void SetCollabEnabledForCurrentProject(object collabInstance, bool enable) + { + MethodInfo InternalSetCollabEnabledForCurrentProject = + CollabType.GetMethod("SetCollabEnabledForCurrentProject"); + + if (InternalSetCollabEnabledForCurrentProject == null) + return; + + InternalSetCollabEnabledForCurrentProject. + Invoke(collabInstance, new object[] { enable }); + } + + static void SetCloudServiceEnabled(string setting, bool enable) + { + MethodInfo InternalSetCloudServiceEnabled = PlayerSettingsType.GetMethod( + "SetCloudServiceEnabled", + BindingFlags.NonPublic | BindingFlags.Static); + + if (InternalSetCloudServiceEnabled == null) + return; + + InternalSetCloudServiceEnabled. + Invoke(null, new object[] { setting, enable }); + } + + static object GetCollabInstance() + { + if (CollabType == null) + return null; + + PropertyInfo InternalInstance = + CollabType.GetProperty("instance"); + + if (InternalInstance == null) + return null; + + return InternalInstance.GetValue(null, null); + } + + static bool IsCollabEnabledForCurrentProject(object collabInstance) + { + MethodInfo InternalIsCollabEnabledForCurrentProject = + CollabType.GetMethod("IsCollabEnabledForCurrentProject"); + + if (InternalIsCollabEnabledForCurrentProject == null) + return false; + + return (bool)InternalIsCollabEnabledForCurrentProject. + Invoke(collabInstance, null); + } + + static readonly Type CollabType = + typeof(UnityEditor.Editor).Assembly. + GetType("UnityEditor.Collaboration.Collab"); + + static readonly Type PlayerSettingsType = + typeof(UnityEditor.PlayerSettings); + + static readonly string mCollabPackageName = "com.unity.collab-proxy"; + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs.meta new file mode 100644 index 0000000..3722406 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8b1d1407c22e5844698f18df6a9f1781 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration.meta new file mode 100644 index 0000000..2df003c --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ec63ff75b0076d64fb0a5cf58170501f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs new file mode 100644 index 0000000..9185a9c --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs @@ -0,0 +1,137 @@ +using Codice.Client.Common; +using Codice.CM.Common; +using PlasticGui; +using Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome; +using Unity.PlasticSCM.Editor.WebApi; + +namespace Unity.PlasticSCM.Editor.Configuration +{ + internal static class AutoConfig + { + internal static TokenExchangeResponse PlasticCredentials( + string unityAccessToken, + string serverName, + string projectPath) + { + SetupUnityEditionToken.CreateCloudEditionTokenIfNeeded(); + + bool isClientConfigConfigured = ClientConfig.IsConfigured(); + if (!isClientConfigConfigured) + { + ConfigureClientConf.FromUnityAccessToken( + unityAccessToken, serverName, projectPath); + } + + TokenExchangeResponse tokenExchangeResponse = WebRestApiClient. + PlasticScm.TokenExchange(unityAccessToken); + + if (tokenExchangeResponse.Error != null) + return tokenExchangeResponse; + + CloudEditionWelcomeWindow.JoinCloudServer( + serverName, + tokenExchangeResponse.User, + tokenExchangeResponse.AccessToken); + + if (!isClientConfigConfigured) + return tokenExchangeResponse; + + ConfigureProfile.ForServerIfNeeded( + serverName, + tokenExchangeResponse.User); + + return tokenExchangeResponse; + } + + static class ConfigureClientConf + { + internal static void FromUnityAccessToken( + string unityAccessToken, + string serverName, + string projectPath) + { + CredentialsResponse response = WebRestApiClient. + PlasticScm.GetCredentials(unityAccessToken); + + if (response.Error != null) + { + UnityEngine.Debug.LogErrorFormat( + PlasticLocalization.GetString( + PlasticLocalization.Name.ErrorGettingCredentialsCloudProject), + response.Error.Message, + response.Error.ErrorCode); + + return; + } + + ClientConfigData configData = BuildClientConfigData( + serverName, projectPath, response); + + ClientConfig.Get().Save(configData); + } + + static ClientConfigData BuildClientConfigData( + string serverName, + string projectPath, + CredentialsResponse response) + { + SEIDWorkingMode workingMode = GetWorkingMode(response.Type); + + ClientConfigData configData = new ClientConfigData(); + + configData.WorkspaceServer = serverName; + configData.CurrentWorkspace = projectPath; + configData.WorkingMode = workingMode.ToString(); + configData.SecurityConfig = UserInfo.GetSecurityConfigStr( + workingMode, + response.Email, + GetPassword(response.Token, response.Type)); + configData.LastRunningEdition = InstalledEdition.Get(); + return configData; + } + + static string GetPassword( + string token, + CredentialsResponse.TokenType tokenType) + { + if (tokenType == CredentialsResponse.TokenType.Bearer) + return BEARER_PREFIX + token; + + return token; + } + + static SEIDWorkingMode GetWorkingMode(CredentialsResponse.TokenType tokenType) + { + if (tokenType == CredentialsResponse.TokenType.Bearer) + return SEIDWorkingMode.SSOWorkingMode; + + return SEIDWorkingMode.LDAPWorkingMode; + } + + const string BEARER_PREFIX = "Bearer "; + } + + static class ConfigureProfile + { + internal static void ForServerIfNeeded(string serverName, string user) + { + ProfileManager profileManager = CmConnection.Get().GetProfileManager(); + + ServerProfile serverProfile = profileManager.GetProfileForServer(serverName); + + if (serverProfile != null) + return; + + serverProfile = ProfileManager.CreateProfile( + serverName, + SEIDWorkingMode.SSOWorkingMode, + user); + + profileManager.SaveProfile(serverProfile); + } + } + + } + +} + diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs.meta new file mode 100644 index 0000000..c358b22 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c21251ff4b7d844292a388e81e47e59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs new file mode 100644 index 0000000..eaed048 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs @@ -0,0 +1,93 @@ +using Codice.Client.Common; +using Codice.CM.Common; +using PlasticGui; +using PlasticPipe.Certificates; +using Unity.PlasticSCM.Editor.UI; +using UnityEditor; + +namespace Unity.PlasticSCM.Editor.Configuration +{ + internal class ChannelCertificateUiImpl : IChannelCertificateUI + { + internal ChannelCertificateUiImpl() + { + } + + CertOperationResult IChannelCertificateUI.AcceptNewServerCertificate(PlasticCertInfo serverCertificate) + { + return GetUserResponse( + PlasticLocalization.GetString( + PlasticLocalization.Name.NewCertificateTitle), + PlasticLocalization.GetString( + PlasticLocalization.Name.NewCertificateMessageUnityVCS), + serverCertificate); + } + + CertOperationResult IChannelCertificateUI.AcceptChangedServerCertificate(PlasticCertInfo serverCertificate) + { + return GetUserResponse( + PlasticLocalization.GetString( + PlasticLocalization.Name.ExistingCertificateChangedTitle), + PlasticLocalization.GetString( + PlasticLocalization.Name.ExistingCertificateChangedMessageUnityVCS), + serverCertificate); + } + + bool IChannelCertificateUI.AcceptInvalidHostname(string certHostname, string serverHostname) + { + bool result = false; + + GUIActionRunner.RunGUIAction(delegate { + result = EditorUtility.DisplayDialog( + PlasticLocalization.GetString( + PlasticLocalization.Name.InvalidCertificateHostnameTitle), + PlasticLocalization.GetString( + PlasticLocalization.Name.InvalidCertificateHostnameMessage, + certHostname, serverHostname), + PlasticLocalization.GetString(PlasticLocalization.Name.YesButton), + PlasticLocalization.GetString(PlasticLocalization.Name.NoButton)); + }); + + return result; + } + + CertOperationResult GetUserResponse( + string title, string message, PlasticCertInfo serverCertificate) + { + GuiMessage.GuiMessageResponseButton result = + GuiMessage.GuiMessageResponseButton.Neutral; + + GUIActionRunner.RunGUIAction(delegate { + result = GuiMessage.ShowQuestion( + title, + GetCertificateMessageString(message, serverCertificate), + PlasticLocalization.GetString(PlasticLocalization.Name.YesButton), + PlasticLocalization.GetString(PlasticLocalization.Name.CancelButton), + PlasticLocalization.GetString(PlasticLocalization.Name.NoButton)); + }); + + switch (result) + { + case GuiMessage.GuiMessageResponseButton.Positive: + return CertOperationResult.AddToStore; + case GuiMessage.GuiMessageResponseButton.Negative: + return CertOperationResult.DoNotAddToStore; + case GuiMessage.GuiMessageResponseButton.Neutral: + return CertOperationResult.Cancel; + default: + return CertOperationResult.Cancel; + } + } + + string GetCertificateMessageString(string message, PlasticCertInfo serverCertificate) + { + return string.Format(message, + CertificateUi.GetCnField(serverCertificate.Subject), + CertificateUi.GetCnField(serverCertificate.Issuer), + serverCertificate.Format, + serverCertificate.ExpirationDateString, + serverCertificate.KeyAlgorithm, + serverCertificate.CertHashString); + } + } +} diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs.meta new file mode 100644 index 0000000..dbcf2c5 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 628bc1ed591aa164ab9124ac22e02d9a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition.meta new file mode 100644 index 0000000..9cffe8f --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0b593e05bcd27824eb229f8c6b20e13b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome.meta new file mode 100644 index 0000000..c3448ba --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 86d9084a265d35f4db65c4e31e0b6769 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs new file mode 100644 index 0000000..3ecea47 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs @@ -0,0 +1,199 @@ +using System; +using System.Collections.Generic; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.Common.Threading; +using Codice.LogWrapper; +using PlasticGui.Configuration.OAuth; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.UI.Progress; +using Unity.PlasticSCM.Editor.WebApi; + +namespace Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome +{ + internal class AutoLogin : OAuthSignIn.INotify + { + internal enum State : byte + { + Off = 0, + Started = 1, + Running = 2, + ResponseInit = 3, + ResponseEnd = 6, + ResponseSuccess = 7, + OrganizationChoosed = 8, + InitializingPlastic = 9, + ErrorNoToken = 20, + ErrorTokenException = 21, + ErrorResponseNull = 22, + ErrorResponseError = 23, + ErrorTokenEmpty = 24, + ErrorResponseCancel = 25 + } + + internal string AccessToken; + internal string UserName; + + internal void Run() + { + mPlasticWindow = GetPlasticWindow(); + + if (!string.IsNullOrEmpty(CloudProjectSettings.accessToken)) + { + ExchangeTokensAndJoinOrganization(CloudProjectSettings.accessToken); + return; + } + + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorNoToken; + } + + void OAuthSignIn.INotify.SuccessForConfigure( + List organizations, + bool canCreateAnOrganization, + string userName, + string accessToken) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ResponseSuccess; + ChooseOrganization(organizations); + } + + void OAuthSignIn.INotify.SuccessForSSO(string organization) + { + } + + void OAuthSignIn.INotify.SuccessForProfile(string email) + { + } + + void OAuthSignIn.INotify.SuccessForHomeView(string userName) + { + } + + void OAuthSignIn.INotify.SuccessForCredentials( + string email, + string accessToken) + { + } + + void OAuthSignIn.INotify.Cancel(string errorMessage) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorResponseCancel; + } + + void ExchangeTokensAndJoinOrganization(string unityAccessToken) + { + int ini = Environment.TickCount; + + TokenExchangeResponse response = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(10); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ResponseInit; + response = WebRestApiClient.PlasticScm.TokenExchange(unityAccessToken); + }, + /*afterOperationDelegate*/ delegate + { + mLog.DebugFormat( + "TokenExchange time {0} ms", + Environment.TickCount - ini); + + if (waiter.Exception != null) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorTokenException; + ExceptionsHandler.LogException( + "TokenExchangeSetting", + waiter.Exception); + Debug.LogWarning(waiter.Exception.Message); + return; + } + + if (response == null) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorResponseNull; + Debug.LogWarning("Auto Login response null"); + return; + } + + if (response.Error != null) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorResponseError; + var warning = string.Format( + "Unable to exchange token: {0} [code {1}]", + response.Error.Message, response.Error.ErrorCode); + mLog.ErrorFormat(warning); + Debug.LogWarning(warning); + return; + } + + if (string.IsNullOrEmpty(response.AccessToken)) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorTokenEmpty; + var warning = string.Format( + "Access token is empty for user: {0}", + response.User); + mLog.InfoFormat(warning); + Debug.LogWarning(warning); + return; + } + + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ResponseEnd; + AccessToken = response.AccessToken; + UserName = response.User; + GetOrganizationList(); + }); + } + + void GetOrganizationList() + { + OAuthSignIn.GetOrganizationsFromAccessToken( + string.Empty, + CloudProjectSettings.userName, + AccessToken, + OAuthSignIn.Mode.Configure, + new ProgressControlsForDialogs(), + this, + PlasticGui.Plastic.WebRestAPI + ); + } + + void ChooseOrganization( + List organizations) + { + mPlasticWindow = GetPlasticWindow(); + + CloudEditionWelcomeWindow.ShowWindow( + PlasticGui.Plastic.WebRestAPI, + mPlasticWindow.CmConnectionForTesting, null, true); + + mCloudEditionWelcomeWindow = CloudEditionWelcomeWindow.GetWelcomeWindow(); + mCloudEditionWelcomeWindow.FillUserAndToken(UserName, AccessToken); + if (organizations.Count == 1) + { + mCloudEditionWelcomeWindow.JoinOrganizationAndWelcomePage(organizations[0]); + return; + } + mCloudEditionWelcomeWindow.ShowOrganizationPanelFromAutoLogin(organizations); + } + + static PlasticWindow GetPlasticWindow() + { + var windows = Resources.FindObjectsOfTypeAll(); + PlasticWindow plasticWindow = windows.Length > 0 ? windows[0] : null; + + if (plasticWindow == null) + plasticWindow = ShowWindow.Plastic(); + + return plasticWindow; + } + + PlasticWindow mPlasticWindow; + CloudEditionWelcomeWindow mCloudEditionWelcomeWindow; + + static readonly ILog mLog = LogManager.GetLogger("TokensExchange"); + } + +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs.meta new file mode 100644 index 0000000..2a98939 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 806bdb4f911275c4ca1ee81fde4b4d4f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs new file mode 100644 index 0000000..e25faa0 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs @@ -0,0 +1,276 @@ +using UnityEditor; +using UnityEngine; +using UnityEngine.UIElements; + +using PlasticGui; +using PlasticGui.WebApi; +using PlasticGui.Configuration.CloudEdition.Welcome; +using PlasticGui.Configuration.OAuth; +using System.Collections.Generic; +using Codice.Client.Common.Servers; +using Codice.Client.Common; +using Codice.Utils; +using Unity.PlasticSCM.Editor.Views.Welcome; + +using Codice.CM.Common; + +namespace Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome +{ + internal interface IWelcomeWindowNotify + { + void SuccessForConfigure(List organizations); + void Back(); + } + + internal class CloudEditionWelcomeWindow : + EditorWindow, + OAuthSignIn.INotify, + IWelcomeWindowNotify + { + internal static void ShowWindow( + IPlasticWebRestApi restApi, + CmConnection cmConnection, + WelcomeView welcomeView, + bool autoLogin = false) + { + sRestApi = restApi; + sCmConnection = cmConnection; + sAutoLogin = autoLogin; + CloudEditionWelcomeWindow window = GetWindow(); + + window.titleContent = new GUIContent( + PlasticLocalization.GetString(PlasticLocalization.Name.SignInToUnityVCS)); + window.minSize = window.maxSize = new Vector2(450, 300); + + window.mWelcomeView = welcomeView; + + window.Show(); + } + + internal static CloudEditionWelcomeWindow GetWelcomeWindow() + { + return GetWindow(); + } + + internal static void JoinCloudServer( + string cloudServer, + string username, + string accessToken) + { + SaveCloudServer.ToPlasticGuiConfig(cloudServer); + SaveCloudServer.ToPlasticGuiConfigFile( + cloudServer, GetPlasticConfigFileToSaveOrganization()); + SaveCloudServer.ToPlasticGuiConfigFile( + cloudServer, GetGluonConfigFileToSaveOrganization()); + + KnownServers.ServersFromCloud.InitializeForWindows( + PlasticGuiConfig.Get().Configuration.DefaultCloudServer); + + CloudEditionWelcome.WriteToTokensConf( + cloudServer, username, accessToken); + + SetupUnityEditionToken.CreateCloudEditionTokenIfNeeded(); + + if (sAutoLogin) + { + ClientConfigData clientConfigData = ConfigurationChecker.GetClientConfigData(); + clientConfigData.WorkspaceServer = cloudServer; + clientConfigData.WorkingMode = SEIDWorkingMode.SSOWorkingMode.ToString(); + clientConfigData.SecurityConfig = username; + ClientConfig.Get().Save(clientConfigData); + + GetWindow().GetWelcomeView().autoLoginState = AutoLogin.State.OrganizationChoosed; + } + } + + internal static string GetPlasticConfigFileToSaveOrganization() + { + if (PlatformIdentifier.IsMac()) + { + return "macgui.conf"; + } + + return "plasticgui.conf"; + } + + internal static string GetGluonConfigFileToSaveOrganization() + { + if (PlatformIdentifier.IsMac()) + { + return "gluon.conf"; + } + + return "gameui.conf"; + } + + internal void CancelJoinOrganization() + { + if (sAutoLogin) + { + GetWindow().GetWelcomeView().autoLoginState = AutoLogin.State.Started; + } + } + + internal void JoinOrganizationAndWelcomePage(string organization) + { + JoinCloudServer(organization, + mUserName, + mAccessToken); + + GetWelcomePage.Run(sRestApi, organization); + } + + internal void ReplaceRootPanel(VisualElement panel) + { + rootVisualElement.Clear(); + rootVisualElement.Add(panel); + } + + internal void ShowOrganizationPanel( + string title, + List organizations) + { + mOrganizationPanel = new OrganizationPanel( + this, + sRestApi, + title, + organizations); + + ReplaceRootPanel(mOrganizationPanel); + } + + internal void FillUserAndToken( + string userName, + string accessToken) + { + mUserName = userName; + mAccessToken = accessToken; + } + + internal void ShowOrganizationPanelFromAutoLogin( + List organizations) + { + ShowOrganizationPanel( + GetWindowTitle(), + organizations); + } + + internal string GetWindowTitle() + { + return PlasticLocalization.Name.SignInToUnityVCS.GetString(); + } + + internal SignInPanel GetSignInPanel() + { + return mSignInPanel; + } + + void OAuthSignIn.INotify.SuccessForConfigure( + List organizations, + bool canCreateAnOrganization, + string userName, + string accessToken) + { + ShowOrganizationPanel( + GetWindowTitle(), + organizations); + + Focus(); + + mUserName = userName; + mAccessToken = accessToken; + } + + void OAuthSignIn.INotify.SuccessForSSO(string organization) + { + // empty implementation + } + + void OAuthSignIn.INotify.SuccessForProfile(string email) + { + // empty implementation + } + + void OAuthSignIn.INotify.SuccessForHomeView(string homeView) + { + // empty implementation + } + + void OAuthSignIn.INotify.SuccessForCredentials( + string email, + string accessToken) + { + // empty implementation + } + + void OAuthSignIn.INotify.Cancel(string errorMessage) + { + Focus(); + } + + void IWelcomeWindowNotify.SuccessForConfigure( + List organizations) + { + ShowOrganizationPanel( + GetWindowTitle(), + organizations); + } + + void IWelcomeWindowNotify.Back() + { + rootVisualElement.Clear(); + rootVisualElement.Add(mSignInPanel); + } + + void OnEnable() + { + BuildComponents(); + } + + void OnDestroy() + { + Dispose(); + + if (mWelcomeView != null) + mWelcomeView.OnUserClosedConfigurationWindow(); + } + + void Dispose() + { + if (mSignInPanel != null) + mSignInPanel.Dispose(); + + if (mOrganizationPanel != null) + mOrganizationPanel.Dispose(); + } + + void BuildComponents() + { + VisualElement root = rootVisualElement; + + root.Clear(); + + mSignInPanel = new SignInPanel( + this, + sRestApi, + sCmConnection); + + titleContent = new GUIContent(GetWindowTitle()); + + root.Add(mSignInPanel); + if (sAutoLogin) + mSignInPanel.SignInWithUnityIdButtonAutoLogin(); + } + + string mAccessToken; + string mUserName; + + OrganizationPanel mOrganizationPanel; + SignInPanel mSignInPanel; + WelcomeView mWelcomeView; + + static IPlasticWebRestApi sRestApi; + static CmConnection sCmConnection; + static bool sAutoLogin = false; + } +} \ No newline at end of file diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs.meta b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs.meta new file mode 100644 index 0000000..44fcd41 --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0ad54f9e1bb701142b116d0d1ed98437 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/OrganizationPanel.cs b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/OrganizationPanel.cs new file mode 100644 index 0000000..29f8acb --- /dev/null +++ b/UnityHandle/Project/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/OrganizationPanel.cs @@ -0,0 +1,232 @@ +using System.Collections.Generic; +using System.Linq; + +using UnityEngine; +using UnityEditor.UIElements; +using UnityEngine.UIElements; + +using Codice.Client.Common.Threading; +using PlasticGui; +using PlasticGui.WebApi; +using PlasticGui.WebApi.Responses; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.UI.UIElements; + +namespace Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome +{ + internal class OrganizationPanel : VisualElement + { + internal OrganizationPanel( + CloudEditionWelcomeWindow parentWindow, + IPlasticWebRestApi restApi, + string title, + List organizations) + { + mParentWindow = parentWindow; + mRestApi = restApi; + + InitializeLayoutAndStyles(); + + BuildComponents(title, organizations); + + EditorWindowFocus.OnApplicationActivated += OnEditorActivated; + } + + internal void Dispose() + { + EditorWindowFocus.OnApplicationActivated -= OnEditorActivated; + + mParentWindow.CancelJoinOrganization(); + + if (mJoinSingleOrganizationButton != null) + mJoinSingleOrganizationButton.clicked -= JoinOrganizationButton_clicked; + + if (mJoinMultipleOrganizationsButton != null) + mJoinMultipleOrganizationsButton.clicked -= JoinOrganizationButton_clicked; + + if (mOpenUnityDashboardButton != null) + mOpenUnityDashboardButton.clicked -= OpenUnityDashboardButton_clicked; + } + + void OnEditorActivated() + { + if (!mReloadOrganizationsNeeded) + return; + + mReloadOrganizationsNeeded = false; + mProgressControls.ShowProgress(PlasticLocalization.Name.LoadingOrganizations.GetString()); + + OrganizationsResponse organizationResponse = null; + IThreadWaiter waiter = ThreadWaiter.GetWaiter(); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + organizationResponse = mRestApi.GetCloudServers(); + }, + /*afterOperationDelegate*/ delegate + { + mProgressControls.HideProgress(); + + if (waiter.Exception != null) + { + mProgressControls.ShowError(PlasticLocalization.Name.UnexpectedError.GetString()); + ExceptionsHandler.LogException(typeof(OrganizationPanel).Name, waiter.Exception); + return; + } + + if (organizationResponse.Error != null) + { + mReloadOrganizationsNeeded = true; + mProgressControls.ShowError(organizationResponse.Error.Message); + return; + } + + ProcessOrganizations(organizationResponse.CloudServers); + }); + } + + void ProcessOrganizations(List organizations) + { + this.Query("noOrganization").Collapse(); + this.Query("joinSingleOrganization").Collapse(); + this.Query("joinMultipleOrganizations").Collapse(); + + if (organizations.Count == 0) + { + mReloadOrganizationsNeeded = true; + BuildNoOrganizationSection(); + + mOpenUnityDashboardButton = this.Q