Improved dialogue system. More dialogue options.

main
AlbertN1427 1 year ago
parent 6fbb869cc1
commit 5c817dda6b

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
</component>
</project>

@ -0,0 +1,386 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AutoImportSettings">
<option name="autoReloadType" value="SELECTIVE" />
</component>
<component name="ChangeListManager">
<list default="true" id="2d24e197-0744-4a4f-a688-8ddc1ed177c1" name="Changes" comment="">
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/encodings.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/indexLayout.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/projectSettingsUpdater.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/vcs.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/workspace.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Texts.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Texts/dialogues.txt" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Assets/Texts/dialogues.txt.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Library/Artifacts/43/43457cd2f218f29f86fa50da0bf3bd0b" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Library/Artifacts/7a/7abeb7e98b03a62023a907b54082f601" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Library/Artifacts/c0/c0a2cf8c1fb7488a0713ce40ce0714c3" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Library/com.unity.ide.rider/PersistedState.asset" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Project.sln" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/.NETFramework,Version=v4.7.1.AssemblyAttributes.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Script/TVScript.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Script/TVScript.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ArtifactDB" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ArtifactDB" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/05/05d6bd124c25743394c4d9d821e7ba47" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/14/141d30425fb2f56373f0bb0080f1426b" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/1a/1a6f4e80c6d90098b288587fb9740260" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/1e/1ed5d4f3ce1bb35b320ef0308fa91662" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/1e/1ed68e5716c270acfc6794953b14f78b" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/2b/2bb325c65a3a2e749afd8789a30b0a83" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/36/36ea689b46370cc09a354cc224976e74" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/3a/3a1c5983f98bdcd932d2acfcb88a2c91" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/46/46d3f6a0e89be5498bfd877992a75f4f" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/4c/4ce39351d33eed3d87ea9e40d9a59c70" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/4f/4f9495e8c07c629a6ffabd192dbb4a9b" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/5b/5b26994a6d5cdd9a8ea77c9495a6621b" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/63/63f989c161295fabe0baff67c89a6207" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/66/6661e2b44599279f27d439802b616487" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/6d/6d53dffe5b7ae0e0bf8520a2248ecb84" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/75/7507e23dffb2e12d1a6a05e0961219df" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/84/84a4cf5cf215ae84dfc066dc53f71df4" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/86/86d4987974b378f401d456744aa0c208" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/87/87669916400d83fff602b355702ce307" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/8e/8e7c571ada9824aee9691ad076d73e8c" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/8f/8fefa111828602a990189391d519739f" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/91/91ec5252d1507a7728ec579bad408959" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/b7/b758f88412fb0cc1af3eded198874339" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/bc/bcce083d9281d4cfc71ab04e9fc815f4" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/bc/bcdda58c16bfa1d3a0d4ce28aa40a5d0" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/d4/d49fab6aea5092fba9fd760a7a5cd308" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/db/db62b6c22a4c02546cc1acfb4764ef43" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/de/de5ceff0fe343b575b2c3ebc839c48bf" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/df/df04d5f9bf29342cb06c0dab28926fe5" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/e3/e375aa0756f6a88aec49dd84739ec6ce" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/e6/e6b94e714893d5136585824aed038a24" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/ea/eae4b2d57f41b8088ca95b8df28dffa1" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/f2/f24603fadf3d35b3ee577f94320b5ad4" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/f5/f5f489f95923eb0ecb80273f40e6df54" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Artifacts/f9/f940d6955329f627a08c586798357395" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE-inputdata.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE-inputdata.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag.outputdata" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag.outputdata" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag_derived" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag_derived" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/TundraBuildState.state" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/TundraBuildState.state" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/TundraBuildState.state.map" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/TundraBuildState.state.map" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.ref.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.ref.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.AdditionalFile.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll.mvfrm.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.rsp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.Plastic.Antlr3.Runtime.dll_C46F2B2BA479ED2D.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.Plastic.Antlr3.Runtime.dll_164093F275E5DB91.mvfrm" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.Plastic.Newtonsoft.Json.dll_F4F7FF8A155DA2B8.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.Plastic.Newtonsoft.Json.dll_5F3CB004B1CECC14.mvfrm" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Antlr3.Runtime.dll_EA0DEAAB8610E9B1.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Antlr3.Runtime.dll_DA35693CD716420D.mvfrm" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.IonicZip.dll_D937A7E6DE85100A.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.IonicZip.dll_E589F17EC95A3AEE.mvfrm" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.TextureAssets.dll_CFBEED1E1615378A.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.TextureAssets.dll_BFE66BAF671A8FE6.mvfrm" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.YamlDotNet.dll_38A0C3CA5547D992.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.YamlDotNet.dll_28C8425BA64D31EE.mvfrm" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/backend_profiler0.traceevents" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/backend_profiler0.traceevents" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/backend_profiler1.traceevents" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/backend_profiler1.traceevents" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/buildprogram0.traceevents" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/buildprogram0.traceevents" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/fullprofile.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/fullprofile.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/tundra.digestcache" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/tundra.digestcache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Bee/tundra.log.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/tundra.log.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/EditorInstance.json" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Library/PackageManager/ProjectCache" beforeDir="false" afterPath="$PROJECT_DIR$/Library/PackageManager/ProjectCache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/PackageManager/ProjectCache.md5" beforeDir="false" afterPath="$PROJECT_DIR$/Library/PackageManager/ProjectCache.md5" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/SceneVisibilityState.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Library/SceneVisibilityState.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Assembly-CSharp.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Assembly-CSharp.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Assembly-CSharp.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Assembly-CSharp.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.CollabProxy.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.CollabProxy.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Rider.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Rider.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Rider.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Rider.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Settings.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Settings.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Settings.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Settings.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VSCode.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VSCode.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VSCode.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VSCode.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualStudio.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualStudio.Editor.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.TestRunner.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.TestRunner.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.TestRunner.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.TestRunner.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.UI.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.UI.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.UI.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.UI.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.TestRunner.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.TestRunner.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.TestRunner.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.TestRunner.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.UI.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.UI.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.UI.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.UI.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/Search/transactions.db" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Search/transactions.db" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ShaderCache/EditorEncounteredVariants" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ShaderCache/EditorEncounteredVariants" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ShaderCache/shader/TMP_SDF-Mobilefe39/00/815c4129fb43daede8d14ac636c94a33.bin" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ShaderCache/shader/TMP_SDF-Mobilefe39/01/815c4129fb43daede8d14ac636c94a33.bin" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/ShaderCache/shader/TMP_SDF-Mobilefe39/00/de458a30126d8ff45cb6b735c8edb7c1.bin" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ShaderCache/shader/TMP_SDF-Mobilefe39/01/de458a30126d8ff45cb6b735c8edb7c1.bin" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/SourceAssetDB" beforeDir="false" afterPath="$PROJECT_DIR$/Library/SourceAssetDB" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Library/StateCache/MainStageHierarchy/4d/4d2a36d9faf65734f0bbefb3ee623532.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/StateCache/MainStageHierarchy/4d/4d2a36d9faf65734f0bbefb3ee623532.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker0.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker1.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-AssetImportWorker0.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe1.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe2.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe3.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe4.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe5.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe6.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe7.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/UserSettings/Layouts/default-2021.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/Layouts/default-2021.dwlt" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" />
</component>
<component name="HighlightingSettingsPerFile">
<setting file="file://$PROJECT_DIR$/Assets/Script/TVScript.cs" root0="FORCE_HIGHLIGHTING" />
</component>
<component name="ProjectId" id="2SmUqJkH4t90S9gECkUcta2Nz2K" />
<component name="ProjectViewState">
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent">{
&quot;keyToString&quot;: {
&quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;WebServerToolWindowFactoryState&quot;: &quot;false&quot;,
&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
&quot;node.js.detected.package.tslint&quot;: &quot;true&quot;,
&quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
},
&quot;keyToStringList&quot;: {
&quot;rider.external.source.directories&quot;: [
&quot;C:\\Users\\bqngu\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\DecompilerCache&quot;,
&quot;C:\\Users\\bqngu\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\SourcesCache&quot;,
&quot;C:\\Users\\bqngu\\AppData\\Local\\Symbols\\src&quot;
]
}
}</component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Unity.exe" />
<option name="PROGRAM_PARAMETERS" value="-projectPath D:\Nhom4_Job20\UnityHandle\Project -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="D:\Nhom4_Job20\UnityHandle\Project" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<method v="2" />
</configuration>
<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Unity.exe" />
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath D:\Nhom4_Job20\UnityHandle\Project -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="D:\Nhom4_Job20\UnityHandle\Project" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<method v="2" />
</configuration>
<configuration name="Attach to Unity Editor &amp; Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="pid" />
<option name="projectPathOnTarget" />
<option name="selectedOptions">
<list />
</option>
<method v="2" />
</configuration>
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
<option name="allowRunningInParallel" value="false" />
<option name="listenPortForConnections" value="false" />
<option name="pid" />
<option name="projectPathOnTarget" />
<option name="selectedOptions">
<list />
</option>
<method v="2" />
</configuration>
</component>
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
<component name="TaskManager">
<task active="true" id="Default" summary="Default task">
<changelist id="2d24e197-0744-4a4f-a688-8ddc1ed177c1" name="Changes" comment="" />
<created>1689751442899</created>
<option name="number" value="Default" />
<option name="presentableId" value="Default" />
<updated>1689751442899</updated>
<workItem from="1689751445709" duration="432000" />
<workItem from="1689751979952" duration="5677000" />
</task>
<servers />
</component>
<component name="TypeScriptGeneratedFilesManager">
<option name="version" value="3" />
</component>
<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
<component name="UnityUnitTestConfiguration" currentTestLauncher="Both" />
<component name="VcsManagerConfiguration">
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
</component>
</project>

@ -0,0 +1,783 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>9.0</LangVersion>
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{67f29f5b-5f00-bfa3-219e-feae2d8c894f}</ProjectGuid>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
<DefineConstants>UNITY_2021_3_25;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\Script\PlayerCam.cs" />
<Compile Include="Assets\Script\PlayerBehavior.cs" />
<Compile Include="Assets\Script\TVScript.cs" />
<Folder Include="Assets" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
<Folder Include="Assets\TextMesh Pro\Sprites" />
<Folder Include="Assets\TextMesh Pro\Resources\Sprite Assets" />
<Folder Include="Assets\Texts" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
<Folder Include="Assets\TextMesh Pro\Resources\Fonts &amp; Materials" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
<Folder Include="Assets\TextMesh Pro\Resources" />
<None Include="Assets\Texts\dialogues.txt" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Surface-Mobile.shader" />
<Folder Include="Assets\Scenes" />
<Folder Include="Assets\Videos" />
<Folder Include="Assets\TextMesh Pro" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Surface.shader" />
<None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
<Folder Include="Assets\Script" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile SSD.shader" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
<Folder Include="Assets\TextMesh Pro\Shaders" />
<Folder Include="Assets\Materials" />
<Folder Include="Assets\TextMesh Pro\Resources\Style Sheets" />
<Folder Include="Assets\TextMesh Pro\Fonts" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
<None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
<Folder Include="Assets\TextMesh Pro\Documentation" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
<None Include="Assets\TextMesh Pro\Sprites\EmojiOne.json" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Sprite.shader" />
<Reference Include="UnityEngine">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Shared.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.PlasticSCM.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference>
<Reference Include="Unity.EditorCoroutines.Editor">
<HintPath>D:\Nhom4_Job20\UnityHandle\Project\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -547,7 +547,7 @@ VideoPlayer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1756604431}
m_Enabled: 1
m_VideoClip: {fileID: 32900000, guid: 82420c11ce8429b41b5daae30e242579, type: 3}
m_VideoClip: {fileID: 32900000, guid: 927e870b6b5876241a407a040ebd6ad4, type: 3}
m_TargetCameraAlpha: 1
m_TargetCamera3DLayout: 0
m_TargetCamera: {fileID: 0}

@ -1,69 +1,84 @@
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System;
using System.IO;
using UnityEngine;
using UnityEngine.Video;
using TMPro;
class DialogueState
public static class CollectionExtension
{
string text, flag = "None";
DialogueState parentState;
Dictionary<KeyCode, DialogueState> nextState = new Dictionary<KeyCode, DialogueState>();
private static System.Random _rng = new System.Random();
public void setText(string newText)
public static T RandomElement<T>(this IList<T> list)
{
text = newText;
return list[_rng.Next(list.Count)];
}
public void setFlag(string newFlag)
public static T RandomElement<T>(this T[] array)
{
flag = newFlag;
return array[_rng.Next(array.Length)];
}
}
public string getText()
class DialogueState
{
string _text, _flag;
DialogueState _parent;
private Dictionary<KeyCode, List<DialogueState>> _next;
public void SetText(string newText)
{
return text;
_text = newText;
}
public string getFlag()
public void SetFlag(string newFlag)
{
return flag;
_flag = newFlag;
}
public void setNextState(KeyCode key, string nextText, string nextFlag)
public string GetText()
{
nextState.Add(key, new DialogueState());
nextState[key].parentState = this;
nextState[key].setText(nextText);
nextState[key].setFlag(nextFlag);
return _text;
}
public DialogueState getNextState(KeyCode key)
public string GetFlag()
{
if (nextState.ContainsKey(key))
return nextState[key];
return this;
return _flag;
}
public DialogueState getParentState()
public DialogueState()
{
return parentState;
_next = new Dictionary<KeyCode, List<DialogueState>>();
SetFlag("None");
}
public void setChildrenStates(List<Tuple<KeyCode, string, string>> childrenStates)
public DialogueState(string newText)
{
DialogueState tempState = this;
foreach (Tuple<KeyCode, string, string> childrenState in childrenStates)
{
KeyCode key = childrenState.Item1;
string nextText = childrenState.Item2;
string nextFlag = childrenState.Item3;
_next = new Dictionary<KeyCode, List<DialogueState>>();
SetText(newText);
SetFlag("None");
}
tempState.setNextState(key, nextText, nextFlag);
tempState = tempState.getNextState(key);
}
public DialogueState(string newText, string newFlag)
{
_next = new Dictionary<KeyCode, List<DialogueState>>();
SetText(newText);
SetFlag(newFlag);
}
public void SetNextState(KeyCode key, DialogueState nextState)
{
if (!_next.ContainsKey(key))
_next.Add(key, new List<DialogueState>());
_next[key].Add(nextState);
nextState._parent = this;
}
public DialogueState GetNextState(KeyCode key)
{
if (_next.ContainsKey(key))
return _next[key].RandomElement();
return this;
}
}
@ -72,84 +87,116 @@ public class TVScript : MonoBehaviour
public TextMeshPro textMeshPro;
public GameObject player;
public GameObject cinemaPlane;
Dictionary<int, DialogueState> _dialogueStates = new Dictionary<int, DialogueState>();
private DialogueState _currState;
private DialogueState rootState;
private DialogueState state;
private float _delayTimeBeforeNextInput = 0f;
private bool _videoPlayedAtLeastOnce;
private void ConnectStates(KeyCode key, int i, int j)
{
_dialogueStates[i].SetNextState(key, _dialogueStates[j]);
}
private void Start()
{
Renderer renderer = cinemaPlane.GetComponent<Renderer>();
// Player
player = GameObject.FindGameObjectsWithTag("Player")[0];
for (int i = 0; i < renderer.materials.Length; i++)
// Initialise dialogue states
using (StreamReader streamReader = new StreamReader("Assets/Texts/dialogues.txt"))
{
renderer.materials[i].color = Color.red;
string line;
for (int i = 0; (line = streamReader.ReadLine()) != null; i++)
{
_dialogueStates[i] = new DialogueState(line);
}
}
_dialogueStates[29].SetFlag("PlayVideo");
// Player
player = GameObject.FindGameObjectsWithTag("Player")[0];
// Connect dialogue states
ConnectStates(KeyCode.B, 0, 1);
ConnectStates(KeyCode.B, 1, 2);
for (int i = 2; i < 6; i++)
{
ConnectStates(KeyCode.Y, i, i + 1);
ConnectStates(KeyCode.N, i, i + 1);
}
ConnectStates(KeyCode.Y, 6, 10);
ConnectStates(KeyCode.N, 6, 7);
ConnectStates(KeyCode.Y, 7, 8);
ConnectStates(KeyCode.N, 7, 8);
ConnectStates(KeyCode.Y, 8, 9);
ConnectStates(KeyCode.N, 8, 9);
ConnectStates(KeyCode.Y, 9, 6);
ConnectStates(KeyCode.N, 9, 7);
for (int i = 10; i < 29; i++)
{
ConnectStates(KeyCode.Y, i, i + 1);
ConnectStates(KeyCode.N, i, i + 1);
}
ConnectStates(KeyCode.Y, 29, 35);
ConnectStates(KeyCode.N, 33, 34);
for (int i = 30; i < 46; i += 2)
{
ConnectStates(KeyCode.Y, 29, i);
ConnectStates(KeyCode.N, 29, i);
ConnectStates(KeyCode.Y, i, i + 1);
ConnectStates(KeyCode.N, i, i + 1);
ConnectStates(KeyCode.Y, i + 1, 29);
ConnectStates(KeyCode.N, i + 1, 29);
}
// Dialogue
rootState = new DialogueState();
rootState.setText("... (No way I'm telling them that they can press B to interact with me...)");
var childrenStates = new List<Tuple<KeyCode, string, string>>();
childrenStates.Add(Tuple.Create(KeyCode.B, "Did you just press B? Ah, so you do know of my Initial...", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "Well then, let me properly introduce myself.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "I am Benq. The one and only Benq. You must have heard of my name on Codeforces, ahahah!", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "That is, until I got sealed here, by none other than...", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "Anyway. You tried to interact with me, so I guess...", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "You expected me to play a video or something, did you?", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "Well, you see... They sealed me here, for one purpose.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "It is my duty, as a guardian, to hide that Thing away from prying eyes.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "Have you heard of it?", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "The Thing. The forbidden knowledge. The embodiment of horror itself.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "The maw from another world, that would devour this reality, should we let it roam free.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "Many has seen its true form. None has been able to go back to the same self they were before.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "So please just step back, mortal. Give yourself over to your curiousity, and you will regret it.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "You will pay for it, just like the other ones. You cannot escape that fate.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "I could not save those unfortunate souls, but at least I can stop you.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "Believe me, when I say that you should not go any further.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "Ignorance is bliss, mortal.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "This is your last warning. Step back.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "Do you not hear me?", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "What exactly is it, that you think is worth all of this?", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "You do not understand what you are getting yourself into.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.B, "You are not changing my mind. Not even if you keep trying to press random keys.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.E, "Did you just press E? It can't be you know that my seal weakens, the more you spell my name...", "None"));
childrenStates.Add(Tuple.Create(KeyCode.N, "Did you just press N? No no no, trust me, you will regret this, you WILL regret this.", "None"));
childrenStates.Add(Tuple.Create(KeyCode.Q, "Did you just press Q? The seal has been broken... Do not hate me for this.", "PlayVideo"));
rootState.setChildrenStates(childrenStates);
state = rootState;
_currState = _dialogueStates[0];
textMeshPro.text = state.getText();
textMeshPro.SetText(_currState.GetText());
}
private void Update()
{
if (state.getFlag() == "PlayVideo")
if (_currState.GetFlag() == "PlayVideo" && !_videoPlayedAtLeastOnce)
{
cinemaPlane.GetComponent<VideoPlayer>().Play();
Debug.Log("Played video");
_videoPlayedAtLeastOnce = true;
}
if (cinemaPlane.GetComponent<VideoPlayer>().isPlaying)
{
return;
}
float distanceToPlayer = Vector3.Distance(player.transform.position, transform.position);
if (distanceToPlayer > 5)
{
textMeshPro.text = "...";
textMeshPro.SetText("...");
return;
}
textMeshPro.text = state.getText();
textMeshPro.SetText(_currState.GetText());
if (_delayTimeBeforeNextInput > 0f)
{
_delayTimeBeforeNextInput -= Time.deltaTime;
return;
}
if (!Input.anyKeyDown) return;
if (!Regex.IsMatch(Input.inputString, @"^[a-zA-Z]+$")) return;
if (Input.inputString.Length > 1) return;
KeyCode key = (KeyCode)System.Enum.Parse(typeof(KeyCode), Input.inputString, true);
state = state.getNextState(key);
textMeshPro.text = state.getText();
_currState = _currState.GetNextState(key);
textMeshPro.SetText(_currState.GetText());
_delayTimeBeforeNextInput = 1f;
}
}

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 02f9c0140f5dd32459f8f3212bdb3d10
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,46 @@
... (No way I'm letting them know that they must press this specific key to interact with me...)
Did you just press B? Ah, so you do know of my Initial...
You may press Y for 'Yes' or N for 'No' to talk with me from now on.
Well then, let me properly introduce myself.
I am Benq. The one and only Benq. You must have heard of my name on Codeforces, ahahah!
Anyway. You tried to interact with me, so I guess...
You expected me to play a video or something, did you?
No? Well then... Forget everything.
Ask me if you need any help.
Do you have any problem?
Well, you see... They sealed me here, for one purpose.
It is my duty, as the guardian, to hide that Thing away from prying eyes.
Have you heard of it?
The Thing. The forbidden knowledge. The embodiment of eldritch horror itself.
The maw from another world, that would devour this reality, should we let it roam free.
Many has seen its true form. None has been able to go back to the same self they were before.
So please just step back, mortal. Give yourself over to your curiousity, and you will regret it.
You will pay for it, just like the other ones. You cannot escape that fate.
I could not save those unfortunate souls, but at least I can stop you.
Believe me, when I say that you should not go any further.
Ignorance is bliss, mortal.
Do you not hear me?
What exactly is it, that you think is worth all of this?
You just do not understand what you are getting yourself into.
You are not changing my mind. Not even if you keep trying to press random keys.
What exactly is it, that you think is worth all of this?
You just do not understand what you are getting yourself into.
Consider this my last warning and step back.
Do not hate me for this.
...
Was that what you were looking for?
Well, what's done is done. Be careful what you wish for next time.
You may see me repeating the same text, if you interact with me for long enough.
I'm not sure what's so appealing about this, but I don't mind entertaining you for a little more.
I am just speaking random things at this point.
Feel free to leave, if you feel bored.
Did you expect a full-fledged video player? With videos to choose, and pause buttons, and sliders?
Well, sorry to disappoint you.
Those lazy devs...
Sorry if you expected a whole text-based RPG or something.
I admit that my interactions were quite linear. It was just from one line of text to another...
...with little to no player choices. Don't blame me though. Blame the devs.
Don't you have anything better to do?
Tackle some Codeforces problems, touch some grass, anything.
This was one grand project, you know.
It's not perfect, but I hope you're enjoying it.

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 25fb8a6d1f7d412428d4a0601279e3b3
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 927e870b6b5876241a407a040ebd6ad4
VideoClipImporter:
externalObjects: {}
serializedVersion: 2
frameRange: 0
startFrame: -1
endFrame: -1
colorSpace: 0
deinterlace: 0
encodeAlpha: 0
flipVertical: 0
flipHorizontal: 0
importAudio: 1
targetSettings: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

Before

Width:  |  Height:  |  Size: 646 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 646 B

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save