Improved dialogue system. More dialogue options.
parent
6fbb869cc1
commit
5c817dda6b
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
|
||||
</component>
|
||||
</project>
|
@ -0,0 +1,386 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="AutoImportSettings">
|
||||
<option name="autoReloadType" value="SELECTIVE" />
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="2d24e197-0744-4a4f-a688-8ddc1ed177c1" name="Changes" comment="">
|
||||
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/encodings.xml" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/indexLayout.xml" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/projectSettingsUpdater.xml" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/vcs.xml" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/.idea/.idea.Project/.idea/workspace.xml" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Texts.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Texts/dialogues.txt" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Texts/dialogues.txt.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Library/Artifacts/43/43457cd2f218f29f86fa50da0bf3bd0b" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Library/Artifacts/7a/7abeb7e98b03a62023a907b54082f601" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Library/Artifacts/c0/c0a2cf8c1fb7488a0713ce40ce0714c3" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Library/com.unity.ide.rider/PersistedState.asset" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Project.sln" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/obj/Debug/.NETFramework,Version=v4.7.1.AssemblyAttributes.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Script/TVScript.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Script/TVScript.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ArtifactDB" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ArtifactDB" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/05/05d6bd124c25743394c4d9d821e7ba47" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/14/141d30425fb2f56373f0bb0080f1426b" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/1a/1a6f4e80c6d90098b288587fb9740260" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/1e/1ed5d4f3ce1bb35b320ef0308fa91662" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/1e/1ed68e5716c270acfc6794953b14f78b" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/2b/2bb325c65a3a2e749afd8789a30b0a83" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/36/36ea689b46370cc09a354cc224976e74" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/3a/3a1c5983f98bdcd932d2acfcb88a2c91" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/46/46d3f6a0e89be5498bfd877992a75f4f" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/4c/4ce39351d33eed3d87ea9e40d9a59c70" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/4f/4f9495e8c07c629a6ffabd192dbb4a9b" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/5b/5b26994a6d5cdd9a8ea77c9495a6621b" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/63/63f989c161295fabe0baff67c89a6207" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/66/6661e2b44599279f27d439802b616487" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/6d/6d53dffe5b7ae0e0bf8520a2248ecb84" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/75/7507e23dffb2e12d1a6a05e0961219df" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/84/84a4cf5cf215ae84dfc066dc53f71df4" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/86/86d4987974b378f401d456744aa0c208" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/87/87669916400d83fff602b355702ce307" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/8e/8e7c571ada9824aee9691ad076d73e8c" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/8f/8fefa111828602a990189391d519739f" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/91/91ec5252d1507a7728ec579bad408959" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/b7/b758f88412fb0cc1af3eded198874339" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/bc/bcce083d9281d4cfc71ab04e9fc815f4" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/bc/bcdda58c16bfa1d3a0d4ce28aa40a5d0" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/d4/d49fab6aea5092fba9fd760a7a5cd308" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/db/db62b6c22a4c02546cc1acfb4764ef43" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/de/de5ceff0fe343b575b2c3ebc839c48bf" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/df/df04d5f9bf29342cb06c0dab28926fe5" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/e3/e375aa0756f6a88aec49dd84739ec6ce" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/e6/e6b94e714893d5136585824aed038a24" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/ea/eae4b2d57f41b8088ca95b8df28dffa1" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/f2/f24603fadf3d35b3ee577f94320b5ad4" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/f5/f5f489f95923eb0ecb80273f40e6df54" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Artifacts/f9/f940d6955329f627a08c586798357395" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE-inputdata.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE-inputdata.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag.outputdata" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag.outputdata" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag_derived" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/1900b0aE.dag_derived" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/TundraBuildState.state" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/TundraBuildState.state" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/TundraBuildState.state.map" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/TundraBuildState.state.map" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.ref.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.ref.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.EditorCoroutines.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Performance.Profile-Analyzer.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Settings.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TestTools.CodeCoverage.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.AdditionalFile.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.AdditionalFile.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll.mvfrm.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll.mvfrm.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.rsp" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.rsp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.Plastic.Antlr3.Runtime.dll_C46F2B2BA479ED2D.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.Plastic.Antlr3.Runtime.dll_164093F275E5DB91.mvfrm" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.Plastic.Newtonsoft.Json.dll_F4F7FF8A155DA2B8.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.Plastic.Newtonsoft.Json.dll_5F3CB004B1CECC14.mvfrm" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Antlr3.Runtime.dll_EA0DEAAB8610E9B1.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Antlr3.Runtime.dll_DA35693CD716420D.mvfrm" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.IonicZip.dll_D937A7E6DE85100A.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.IonicZip.dll_E589F17EC95A3AEE.mvfrm" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.TextureAssets.dll_CFBEED1E1615378A.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.TextureAssets.dll_BFE66BAF671A8FE6.mvfrm" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.YamlDotNet.dll_38A0C3CA5547D992.mvfrm" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.YamlDotNet.dll_28C8425BA64D31EE.mvfrm" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/backend_profiler0.traceevents" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/backend_profiler0.traceevents" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/backend_profiler1.traceevents" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/backend_profiler1.traceevents" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/buildprogram0.traceevents" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/buildprogram0.traceevents" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/fullprofile.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/fullprofile.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/tundra.digestcache" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/tundra.digestcache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Bee/tundra.log.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Bee/tundra.log.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/EditorInstance.json" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/PackageManager/ProjectCache" beforeDir="false" afterPath="$PROJECT_DIR$/Library/PackageManager/ProjectCache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/PackageManager/ProjectCache.md5" beforeDir="false" afterPath="$PROJECT_DIR$/Library/PackageManager/ProjectCache.md5" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/SceneVisibilityState.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Library/SceneVisibilityState.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Assembly-CSharp.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Assembly-CSharp.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Assembly-CSharp.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Assembly-CSharp.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.CollabProxy.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.CollabProxy.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.EditorCoroutines.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Performance.Profile-Analyzer.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Rider.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Rider.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Rider.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Rider.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Settings.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Settings.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Settings.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Settings.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TestTools.CodeCoverage.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.TextMeshPro.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.Timeline.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VSCode.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VSCode.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VSCode.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VSCode.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Core.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Flow.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualScripting.State.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualStudio.Editor.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/Unity.VisualStudio.Editor.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.TestRunner.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.TestRunner.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.TestRunner.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.TestRunner.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.UI.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.UI.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.UI.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEditor.UI.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.TestRunner.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.TestRunner.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.TestRunner.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.TestRunner.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.UI.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.UI.dll" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.UI.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ScriptAssemblies/UnityEngine.UI.pdb" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/Search/transactions.db" beforeDir="false" afterPath="$PROJECT_DIR$/Library/Search/transactions.db" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ShaderCache/EditorEncounteredVariants" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ShaderCache/EditorEncounteredVariants" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ShaderCache/shader/TMP_SDF-Mobilefe39/00/815c4129fb43daede8d14ac636c94a33.bin" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ShaderCache/shader/TMP_SDF-Mobilefe39/01/815c4129fb43daede8d14ac636c94a33.bin" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/ShaderCache/shader/TMP_SDF-Mobilefe39/00/de458a30126d8ff45cb6b735c8edb7c1.bin" beforeDir="false" afterPath="$PROJECT_DIR$/Library/ShaderCache/shader/TMP_SDF-Mobilefe39/01/de458a30126d8ff45cb6b735c8edb7c1.bin" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/SourceAssetDB" beforeDir="false" afterPath="$PROJECT_DIR$/Library/SourceAssetDB" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Library/StateCache/MainStageHierarchy/4d/4d2a36d9faf65734f0bbefb3ee623532.json" beforeDir="false" afterPath="$PROJECT_DIR$/Library/StateCache/MainStageHierarchy/4d/4d2a36d9faf65734f0bbefb3ee623532.json" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker0.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/AssetImportWorker1.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-AssetImportWorker0.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" beforeDir="false" afterPath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe0.log" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe1.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe2.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe3.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe4.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe5.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe6.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Logs/shadercompiler-UnityShaderCompiler.exe7.log" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/UserSettings/Layouts/default-2021.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/Layouts/default-2021.dwlt" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="HighlightingSettingsPerFile">
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Script/TVScript.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
</component>
|
||||
<component name="ProjectId" id="2SmUqJkH4t90S9gECkUcta2Nz2K" />
|
||||
<component name="ProjectViewState">
|
||||
<option name="hideEmptyMiddlePackages" value="true" />
|
||||
<option name="showLibraryContents" value="true" />
|
||||
</component>
|
||||
<component name="PropertiesComponent">{
|
||||
"keyToString": {
|
||||
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"WebServerToolWindowFactoryState": "false",
|
||||
"node.js.detected.package.eslint": "true",
|
||||
"node.js.detected.package.tslint": "true",
|
||||
"node.js.selected.package.eslint": "(autodetect)",
|
||||
"node.js.selected.package.tslint": "(autodetect)",
|
||||
"vue.rearranger.settings.migration": "true"
|
||||
},
|
||||
"keyToStringList": {
|
||||
"rider.external.source.directories": [
|
||||
"C:\\Users\\bqngu\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\DecompilerCache",
|
||||
"C:\\Users\\bqngu\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\SourcesCache",
|
||||
"C:\\Users\\bqngu\\AppData\\Local\\Symbols\\src"
|
||||
]
|
||||
}
|
||||
}</component>
|
||||
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
|
||||
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
|
||||
<option name="EXE_PATH" value="D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Unity.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="-projectPath D:\Nhom4_Job20\UnityHandle\Project -debugCodeOptimization" />
|
||||
<option name="WORKING_DIRECTORY" value="D:\Nhom4_Job20\UnityHandle\Project" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
|
||||
<option name="EXE_PATH" value="D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Unity.exe" />
|
||||
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath D:\Nhom4_Job20\UnityHandle\Project -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
|
||||
<option name="WORKING_DIRECTORY" value="D:\Nhom4_Job20\UnityHandle\Project" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Attach to Unity Editor & Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
|
||||
<option name="allowRunningInParallel" value="false" />
|
||||
<option name="listenPortForConnections" value="false" />
|
||||
<option name="pid" />
|
||||
<option name="projectPathOnTarget" />
|
||||
<option name="selectedOptions">
|
||||
<list />
|
||||
</option>
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
|
||||
<option name="allowRunningInParallel" value="false" />
|
||||
<option name="listenPortForConnections" value="false" />
|
||||
<option name="pid" />
|
||||
<option name="projectPathOnTarget" />
|
||||
<option name="selectedOptions">
|
||||
<list />
|
||||
</option>
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
</component>
|
||||
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
|
||||
<component name="TaskManager">
|
||||
<task active="true" id="Default" summary="Default task">
|
||||
<changelist id="2d24e197-0744-4a4f-a688-8ddc1ed177c1" name="Changes" comment="" />
|
||||
<created>1689751442899</created>
|
||||
<option name="number" value="Default" />
|
||||
<option name="presentableId" value="Default" />
|
||||
<updated>1689751442899</updated>
|
||||
<workItem from="1689751445709" duration="432000" />
|
||||
<workItem from="1689751979952" duration="5677000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
<component name="TypeScriptGeneratedFilesManager">
|
||||
<option name="version" value="3" />
|
||||
</component>
|
||||
<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
|
||||
<component name="UnityUnitTestConfiguration" currentTestLauncher="Both" />
|
||||
<component name="VcsManagerConfiguration">
|
||||
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||
</component>
|
||||
</project>
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02f9c0140f5dd32459f8f3212bdb3d10
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,46 @@
|
||||
... (No way I'm letting them know that they must press this specific key to interact with me...)
|
||||
Did you just press B? Ah, so you do know of my Initial...
|
||||
You may press Y for 'Yes' or N for 'No' to talk with me from now on.
|
||||
Well then, let me properly introduce myself.
|
||||
I am Benq. The one and only Benq. You must have heard of my name on Codeforces, ahahah!
|
||||
Anyway. You tried to interact with me, so I guess...
|
||||
You expected me to play a video or something, did you?
|
||||
No? Well then... Forget everything.
|
||||
Ask me if you need any help.
|
||||
Do you have any problem?
|
||||
Well, you see... They sealed me here, for one purpose.
|
||||
It is my duty, as the guardian, to hide that Thing away from prying eyes.
|
||||
Have you heard of it?
|
||||
The Thing. The forbidden knowledge. The embodiment of eldritch horror itself.
|
||||
The maw from another world, that would devour this reality, should we let it roam free.
|
||||
Many has seen its true form. None has been able to go back to the same self they were before.
|
||||
So please just step back, mortal. Give yourself over to your curiousity, and you will regret it.
|
||||
You will pay for it, just like the other ones. You cannot escape that fate.
|
||||
I could not save those unfortunate souls, but at least I can stop you.
|
||||
Believe me, when I say that you should not go any further.
|
||||
Ignorance is bliss, mortal.
|
||||
Do you not hear me?
|
||||
What exactly is it, that you think is worth all of this?
|
||||
You just do not understand what you are getting yourself into.
|
||||
You are not changing my mind. Not even if you keep trying to press random keys.
|
||||
What exactly is it, that you think is worth all of this?
|
||||
You just do not understand what you are getting yourself into.
|
||||
Consider this my last warning and step back.
|
||||
Do not hate me for this.
|
||||
...
|
||||
Was that what you were looking for?
|
||||
Well, what's done is done. Be careful what you wish for next time.
|
||||
You may see me repeating the same text, if you interact with me for long enough.
|
||||
I'm not sure what's so appealing about this, but I don't mind entertaining you for a little more.
|
||||
I am just speaking random things at this point.
|
||||
Feel free to leave, if you feel bored.
|
||||
Did you expect a full-fledged video player? With videos to choose, and pause buttons, and sliders?
|
||||
Well, sorry to disappoint you.
|
||||
Those lazy devs...
|
||||
Sorry if you expected a whole text-based RPG or something.
|
||||
I admit that my interactions were quite linear. It was just from one line of text to another...
|
||||
...with little to no player choices. Don't blame me though. Blame the devs.
|
||||
Don't you have anything better to do?
|
||||
Tackle some Codeforces problems, touch some grass, anything.
|
||||
This was one grand project, you know.
|
||||
It's not perfect, but I hope you're enjoying it.
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25fb8a6d1f7d412428d4a0601279e3b3
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 927e870b6b5876241a407a040ebd6ad4
|
||||
VideoClipImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
frameRange: 0
|
||||
startFrame: -1
|
||||
endFrame: -1
|
||||
colorSpace: 0
|
||||
deinterlace: 0
|
||||
encodeAlpha: 0
|
||||
flipVertical: 0
|
||||
flipHorizontal: 0
|
||||
importAudio: 1
|
||||
targetSettings: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 646 B |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 30 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 14 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 646 B |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue