Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.25f1 (68ef2c4f8861) revision 6876972'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'en' Physical Memory: 16145 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
D:\Program Files\Unity\Hub\Editor\2021.3.25f1\Editor\Unity.exe
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AssetImportWorker0
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D:/Nhom4_Job20/UnityHandle/Project
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Successfully changed project path to: D:/Nhom4_Job20/UnityHandle/Project
D:/Nhom4_Job20/UnityHandle/Project
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [9232] Host "[IP] 192.168.86.57 [Port] 0 [Flags] 2 [Guid] 1816282950 [EditorId] 1816282950 [Version] 1048832 [Id] WindowsEditor(7,N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [9232] Host "[IP] 192.168.86.57 [Port] 0 [Flags] 2 [Guid] 1816282950 [EditorId] 1816282950 [Version] 1048832 [Id] WindowsEditor(7,N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 69.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.25f1 (68ef2c4f8861)
[Subsystems] Discovering subsystems at path D:/Program Files/Unity/Hub/Editor/2021.3.25f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Nhom4_Job20/UnityHandle/Project/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
Vendor: NVIDIA
VRAM: 5968 MB
Driver: 31.0.15.2802
Initialize mono
Mono path[0] = 'D:/Program Files/Unity/Hub/Editor/2021.3.25f1/Editor/Data/Managed'
Mono path[1] = 'D:/Program Files/Unity/Hub/Editor/2021.3.25f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Program Files/Unity/Hub/Editor/2021.3.25f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56156
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/Program Files/Unity/Hub/Editor/2021.3.25f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/Program Files/Unity/Hub/Editor/2021.3.25f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003955 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Refreshing native plugins compatible for Editor in 70.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 0.611 seconds
Domain Reload Profiling:
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BeginReloadAssembly (103ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
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SetupTypeCache (100ms)
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SetupLoadedEditorAssemblies (244ms)
LogAssemblyErrors (0ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.005417 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image D:\Nhom4_Job20\UnityHandle\Project\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image D:\Nhom4_Job20\UnityHandle\Project\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Refreshing native plugins compatible for Editor in 0.54 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.195 seconds
Domain Reload Profiling:
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BeginReloadAssembly (131ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
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RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (339ms)
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RebuildScriptCaches (60ms)
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LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
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RefreshPlugins (1ms)
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ProcessInitializeOnLoadAttributes (272ms)
ProcessInitializeOnLoadMethodAttributes (19ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 0.46 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3069 Unused Serialized files (Serialized files now loaded: 0)
Unloading 21 unused Assets / (30.2 KB). Loaded Objects now: 3552.
Memory consumption went from 122.6 MB to 122.5 MB.
Total: 3.039900 ms (FindLiveObjects: 0.242900 ms CreateObjectMapping: 0.224300 ms MarkObjects: 2.541600 ms DeleteObjects: 0.029800 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
Received Import Request.
Time since last request: 284172.489815 seconds.
path: Assets/released3.fbx
artifactKey: Guid(83489f8da59829e4ebcad6a8f7cb2a55) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/released3.fbx using Guid(83489f8da59829e4ebcad6a8f7cb2a55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '514c927ca4fd4624e48eb5d7e1254d3b') in 2.514482 seconds