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using UnityEditor;
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namespace Unity.PlasticSCM.Editor
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{
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internal class ParentWindow
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{
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internal static EditorWindow Get()
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{
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if (EditorWindow.HasOpenInstances<PlasticWindow>())
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return EditorWindow.GetWindow<PlasticWindow>(false, null, false);
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return EditorWindow.focusedWindow;
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}
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}
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}
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