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44 lines
791 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class NewTextModify : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI Name;
public int Val = 0;
private string s;
void Start()
{
}
private string to_string(int x)
{
s = "";
while(x > 0)
{
s = (char)('0' + x % 10) + s;
x /= 10;
}
if (s == "") s = "0";
return s;
}
public void Init(int x)
{
if(x < 10) Name.text = '0' + to_string(x);
else Name.text = to_string(x);
return;
}
public int CurrentVal() {
return Val;
}
public void ChangeValue(int x)
{
Val = x;
}
void Update()
{
}
}