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14 lines
359 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PointerEnterCallbackCheck : MonoBehaviour, IPointerEnterHandler
{
public PointerEventData pointerData { get; private set; }
public void OnPointerEnter(PointerEventData eventData)
{
pointerData = eventData;
}
}