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51 lines
1.8 KiB
C#

using System.Runtime.CompilerServices;
#if DISTRIBUTE_ASSEMBLIES
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Visual Scripting Flow (Runtime)")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Unity")]
[assembly: AssemblyProduct("Visual Scripting")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("43e23583-9cd3-41ec-9848-86ded656c496")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
#endif
[assembly: InternalsVisibleTo("Unity.VisualScripting.Flow.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualScripting.State.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualScripting.State")]
[assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]
[assembly: InternalsVisibleTo("Unity.VisualScripting.Tests")]