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using System;
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namespace Unity.VisualScripting.Dependencies.NCalc
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{
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public class ParameterArgs : EventArgs
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{
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private object _result;
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public object Result
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{
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get
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{
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return _result;
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}
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set
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{
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_result = value;
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HasResult = true;
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}
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}
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public bool HasResult { get; set; }
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}
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}
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