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831 lines
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</Reference>
|
|
<Reference Include="Unity.VisualScripting.State.Editor">
|
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Timeline.Editor">
|
|
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VisualScripting.Shared.Editor">
|
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VisualStudio.Editor">
|
|
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.TextMeshPro">
|
|
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VisualScripting.Core">
|
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.TextMeshPro.Editor">
|
|
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UI">
|
|
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VisualScripting.Core.Editor">
|
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Rider.Editor">
|
|
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VisualScripting.State">
|
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VSCode.Editor">
|
|
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VisualScripting.Flow">
|
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VisualScripting.Flow.Editor">
|
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project>
|