You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
199 lines
8.7 KiB
C#
199 lines
8.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEditor.Timeline.Actions;
|
|
using UnityEngine;
|
|
using UnityEngine.Playables;
|
|
using UnityEngine.Timeline;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
/// <summary>
|
|
/// Provides methods that record the state of a timeline, and its components, prior to modification.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The methods in this class are not required when adding or deleting tracks, clips, or markers.
|
|
/// Use methods in the UnityEngine.Timeline namespace, such as <see cref="UnityEngine.Timeline.TimelineAsset.CreateTrack"/>
|
|
/// or <see cref="UnityEngine.Timeline.TrackAsset.CreateDefaultClip"/>, to apply the appropriate
|
|
/// Undo calls when using the Editor.
|
|
/// </remarks>
|
|
public static class UndoExtensions
|
|
{
|
|
/// <summary>
|
|
/// Records changes to all items contained in an action context.
|
|
/// </summary>
|
|
/// <param name="context">The action context to record into the Undo system.</param>
|
|
/// <param name="undoTitle">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
public static void RegisterContext(ActionContext context, string undoTitle)
|
|
{
|
|
using (var undo = new UndoScope(undoTitle))
|
|
{
|
|
undo.Add(context.tracks);
|
|
undo.Add(context.clips, true);
|
|
undo.Add(context.markers);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records changes to timeline asset properties.
|
|
/// This method does not record changes to tracks or clips.
|
|
/// </summary>
|
|
/// <param name="asset">The timeline asset being modified.</param>
|
|
/// <param name="undoTitle">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
public static void RegisterTimeline(TimelineAsset asset, string undoTitle)
|
|
{
|
|
using (var undo = new UndoScope(undoTitle))
|
|
undo.AddObject(asset);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records all timeline changes including changes to tracks, clips, and markers.
|
|
/// </summary>
|
|
/// <param name="asset">The timeline asset being modified.</param>
|
|
/// <param name="undoTitle">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
public static void RegisterCompleteTimeline(TimelineAsset asset, string undoTitle)
|
|
{
|
|
if (asset == null)
|
|
return;
|
|
|
|
using (var undo = new UndoScope(undoTitle))
|
|
{
|
|
undo.AddObject(asset);
|
|
undo.Add(asset.flattenedTracks);
|
|
foreach (var t in asset.flattenedTracks)
|
|
{
|
|
undo.Add(t.GetClips(), true);
|
|
undo.Add(t.GetMarkers());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records changes to tracks and clips but not to markers nor PlayableAssets attached to clips.
|
|
/// </summary>
|
|
/// <param name="asset">The timeline track being modified.</param>
|
|
/// <param name="undoTitle">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
public static void RegisterTrack(TrackAsset asset, string undoTitle)
|
|
{
|
|
using (var undo = new UndoScope(undoTitle))
|
|
undo.AddObject(asset);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records changes to tracks. This includes changes
|
|
/// to clips on these tracks, but not changes to markers nor PlayableAssets attached to clips.
|
|
/// </summary>
|
|
/// <param name="tracks">The timeline track being modified.</param>
|
|
/// <param name="undoTitle">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
public static void RegisterTracks(IEnumerable<TrackAsset> tracks, string undoTitle)
|
|
{
|
|
using (var undo = new UndoScope(undoTitle))
|
|
undo.Add(tracks);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records changes to a clip.
|
|
/// </summary>
|
|
/// <param name="clip">The timeline clip being modified.</param>
|
|
/// <param name="undoTitle">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
/// <param name="includePlayableAsset">Set this value to true to record changes to the attached playable asset.</param>
|
|
public static void RegisterClip(TimelineClip clip, string undoTitle, bool includePlayableAsset = true)
|
|
{
|
|
using (var undo = new UndoScope(undoTitle))
|
|
{
|
|
undo.AddClip(clip, includePlayableAsset);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records changes to a PlayableAsset.
|
|
/// </summary>
|
|
/// <param name="asset">The PlayableAsset being modified.</param>
|
|
/// <param name="undoTitle">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
public static void RegisterPlayableAsset(PlayableAsset asset, string undoTitle)
|
|
{
|
|
using (var undo = new UndoScope(undoTitle))
|
|
undo.AddObject(asset);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records changes to clips.
|
|
/// </summary>
|
|
/// <param name="clips">The timeline clips being modified.</param>
|
|
/// <param name="name">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
/// <param name="includePlayableAssets">Set this value to true to also record changes to attached playable assets.</param>
|
|
public static void RegisterClips(IEnumerable<TimelineClip> clips, string name, bool includePlayableAssets = true)
|
|
{
|
|
using (var undo = new UndoScope(name))
|
|
undo.Add(clips, includePlayableAssets);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records changes to a timeline marker.
|
|
/// </summary>
|
|
/// <param name="marker">The timeline marker being modified.</param>
|
|
/// <param name="undoTitle">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
public static void RegisterMarker(IMarker marker, string undoTitle)
|
|
{
|
|
using (var undo = new UndoScope(undoTitle))
|
|
{
|
|
if (marker is Object o)
|
|
undo.AddObject(o);
|
|
else if (marker != null)
|
|
undo.AddObject(marker.parent);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Records changes to timeline markers.
|
|
/// </summary>
|
|
/// <param name="markers">The timeline markers being modified.</param>
|
|
/// <param name="undoTitle">The title of the action that appears in the undo history. For example, this title is shown in the Undo menu.</param>
|
|
public static void RegisterMarkers(IEnumerable<IMarker> markers, string undoTitle)
|
|
{
|
|
using (var undo = new UndoScope(undoTitle))
|
|
undo.Add(markers);
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class provides an object which prevents the creation of undos for all Timeline operations. Undos are restored when the object is disposed.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Use this class to procedurally create or modify TimelineAssets when undos are not needed.
|
|
/// If multiple DisableTimelineUndoScope instances are created, undos are only restored after all instances are disposed.
|
|
///
|
|
/// It is recommended to use this object within a using scope.
|
|
/// </remarks>
|
|
/// <example>
|
|
/// <code>
|
|
/// var timelineAsset = new TimelineAsset();
|
|
/// using (new DisableTimelineUndoScope())
|
|
/// {
|
|
/// //Creates a track without generating an undo
|
|
/// timelineAsset.CreateTrack<ActivationTrack>();
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
internal sealed class DisableTimelineUndoScope : IDisposable
|
|
{
|
|
TimelineUndo.DisableUndoScope m_DisableScope;
|
|
|
|
/// <summary>
|
|
/// Creates a new DisableTimelineUndoScope object which prevents undos from being created by Timeline operations.
|
|
/// </summary>
|
|
public DisableTimelineUndoScope()
|
|
{
|
|
m_DisableScope = new TimelineUndo.DisableUndoScope();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disposes the DisableTimelineUndoScope object.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
m_DisableScope.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|