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104 lines
3.0 KiB
C#

#if UNITY_2020_2_OR_NEWER
[assembly: UnityEditor.Localization]
#else
using UnityEngine;
using UnityEditor;
namespace UnityEditor.Timeline
{
// dummy functions
internal static class L10n
{
public static string Tr(string str)
{
return str;
}
public static string[] Tr(string[] str_list)
{
return str_list;
}
public static string Tr(string str, string groupName)
{
return str;
}
public static string TrPath(string path)
{
return path;
}
public static GUIContent TextContent(string text, string tooltip = null, Texture icon = null)
{
return EditorGUIUtility.TrTextContent(text, tooltip, icon);
}
public static GUIContent TextContent(string text, string tooltip, string iconName)
{
return EditorGUIUtility.TrTextContent(text, tooltip, iconName);
}
public static GUIContent TextContent(string text, Texture icon)
{
return EditorGUIUtility.TrTextContent(text, icon);
}
public static GUIContent TextContentWithIcon(string text, Texture icon)
{
return EditorGUIUtility.TrTextContentWithIcon(text, icon);
}
public static GUIContent TextContentWithIcon(string text, string iconName)
{
return EditorGUIUtility.TrTextContentWithIcon(text, iconName);
}
public static GUIContent TextContentWithIcon(string text, string tooltip, string iconName)
{
return EditorGUIUtility.TrTextContentWithIcon(text, tooltip, iconName);
}
public static GUIContent TextContentWithIcon(string text, string tooltip, Texture icon)
{
return EditorGUIUtility.TrTextContentWithIcon(text, tooltip, icon);
}
public static GUIContent TextContentWithIcon(string text, string tooltip, MessageType messageType)
{
return EditorGUIUtility.TrTextContentWithIcon(text, tooltip, messageType);
}
public static GUIContent TextContentWithIcon(string text, MessageType messageType)
{
return EditorGUIUtility.TrTextContentWithIcon(text, messageType);
}
public static GUIContent IconContent(string iconName, string tooltip = null)
{
return EditorGUIUtility.TrIconContent(iconName, tooltip);
}
public static GUIContent IconContent(Texture icon, string tooltip = null)
{
return EditorGUIUtility.TrIconContent(icon, tooltip);
}
public static GUIContent TempContent(string t)
{
return EditorGUIUtility.TrTempContent(t);
}
public static GUIContent[] TempContent(string[] texts)
{
return EditorGUIUtility.TrTempContent(texts);
}
public static GUIContent[] TempContent(string[] texts, string[] tooltips)
{
return EditorGUIUtility.TrTempContent(texts, tooltips);
}
}
}
#endif