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49 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Spawner_Code : MonoBehaviour
{
public Canvas Canva;
public GameObject Clone;
public TextMeshProUGUI Number;
public float Speed = 20;
public Vector3 StartPoint, EndPoint;
public bool Moving = false, OffSoon = false;
public void Start()
{
Speed = 20;
Clone.transform.position = StartPoint;
Canva.enabled = false;
}
public void Change(Vector3 StartInput, Vector3 EndInput, string value)
{
Moving = true;
Number.SetText(value);
Clone.transform.position = StartInput;
StartPoint = StartInput;
EndPoint = EndInput;
}
void Update()
{
if (Moving)
{
Canva.enabled = true;
if (Clone.transform.position != EndPoint)
{
Clone.transform.position = Vector3.MoveTowards(Clone.transform.position, EndPoint, Speed * Time.deltaTime);
}
else
{
Moving = false;
if(OffSoon) {
OffSoon = false;
Canva.enabled = false;
}
}
}
}
}