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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class LookAtCamera : MonoBehaviour
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{
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// Start is called before the first frame update
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public GameObject Ok;
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void Start()
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{
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Ok.transform.LookAt(Camera.main.transform);
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Ok.transform.Rotate(0, 180, 0);
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}
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// Update is called once per frame
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void Update()
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{
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Ok.transform.LookAt(Camera.main.transform);
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Ok.transform.Rotate(0, 180, 0);
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}
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}
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@ -1,48 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class Spawner_Code : MonoBehaviour
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{
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public Canvas Canva;
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public GameObject Clone;
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public TextMeshProUGUI Number;
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public float Speed = 20;
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public Vector3 StartPoint, EndPoint;
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public bool Moving = false, OffSoon = false;
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public void Start()
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{
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Speed = 20;
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Clone.transform.position = StartPoint;
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Canva.enabled = false;
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}
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public void Change(Vector3 StartInput, Vector3 EndInput, string value)
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{
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Moving = true;
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Number.SetText(value);
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Clone.transform.position = StartInput;
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StartPoint = StartInput;
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EndPoint = EndInput;
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}
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void Update()
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{
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if (Moving)
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{
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Canva.enabled = true;
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if (Clone.transform.position != EndPoint)
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{
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Clone.transform.position = Vector3.MoveTowards(Clone.transform.position, EndPoint, Speed * Time.deltaTime);
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}
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else
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{
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Moving = false;
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if(OffSoon) {
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OffSoon = false;
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Canva.enabled = false;
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}
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}
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}
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}
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}
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