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= false, ActionMoving = false; + Queue AllOperation = new Queue(); + + public GameObject TextAreaInstruction, TextAreaInput, CompileButton; + public TextMeshProUGUI Instruction, Input, AnotherDisplayAccumulator; + Queue AllInput = new Queue(); + public int Output; + + private bool GonnaCompile = true; + private int FakeAccumulator = 0; + private int[] FakeBoxes = new int[100]; + + // Start is called before the first frame update + void Start() + { + // public string s = DisplayAccumulator.GetComponent(); + for(int i = 0; i < 100; ++i) { + Boxes[i] = AllBoxes.gameObject.transform.GetChild(i).gameObject; + Label[i] = Boxes[i].GetComponent(); + Door[i] = Boxes[i].gameObject.transform.GetChild(0).GetChild(0).GetComponent(); + Label[i].Init(i); + } + } + + public Operation Cope(int idx, int val, int op) { + var Op = new Operation(); + Op.idx = idx; Op.val = val; Op.op = op; + return Op; + } + + // Put value from Box into Accumulator + void Op5(int idx) { + AllOperation.Enqueue(Cope(idx, 0, 1)); + AllOperation.Enqueue(Cope(100, FakeBoxes[idx], 0)); + AllOperation.Enqueue(Cope(0, 100, 3)); + AllOperation.Enqueue(Cope(idx, 0, 2)); + FakeAccumulator = FakeBoxes[idx]; + } + + // Put value from Accumulator into Box + void Op3(int idx) { + // Code to animate number to fly up from Accumulator + AllOperation.Enqueue(Cope(idx, 0, 1)); + AllOperation.Enqueue(Cope(idx, FakeAccumulator, 0)); + AllOperation.Enqueue(Cope(0, 100, 3)); + AllOperation.Enqueue(Cope(idx, 0, 2)); + FakeBoxes[idx] = FakeAccumulator; + } + + // Get value from Box and add into Accumulator + void Op1(int idx) { + AllOperation.Enqueue(Cope(idx, 0, 1)); + AllOperation.Enqueue(Cope(100, FakeBoxes[idx], 4)); + AllOperation.Enqueue(Cope(0, 100, 3)); + AllOperation.Enqueue(Cope(idx, 0, 2)); + FakeAccumulator += FakeBoxes[idx]; + } + + // Get value from Box and subtract from Accumulator + void Op2(int idx) { + AllOperation.Enqueue(Cope(idx, 0, 1)); + AllOperation.Enqueue(Cope(100, -FakeBoxes[idx], 4)); + AllOperation.Enqueue(Cope(0, 100, 3)); + AllOperation.Enqueue(Cope(idx, 0, 2)); + FakeAccumulator -= FakeBoxes[idx]; + } + + void Op901() { + // Code to summon number from Input Bracket + AllOperation.Enqueue(Cope(100, AllInput.Peek(), 0)); + FakeAccumulator = AllInput.Peek(); AllInput.Dequeue(); + } + + void Op902() { + // Code to summon number from Accumulator + AllOperation.Enqueue(Cope(101, FakeAccumulator, 0)); + // Output = FakeAccumulator; + } + + // Just update value of a box from nowhere + void UpdateValue(int idx, int value) { + AllOperation.Enqueue(Cope(idx, 0, 1)); + AllOperation.Enqueue(Cope(idx, value, 0)); + AllOperation.Enqueue(Cope(0, 100, 3)); + AllOperation.Enqueue(Cope(idx, 0, 2)); + FakeBoxes[idx] = value; + } + + void CompileError() { + + } + + bool CheckDigit(char c) { + return (c >= '0' && c <= '9'); + } + + public void Compile() { + if(!GonnaCompile) return; + GonnaCompile = false; + string InstructionText = Instruction.text; + string InputText = Input.text; + + TextAreaInstruction.gameObject.SetActive(false); + CompileButton.gameObject.SetActive(false); + TextAreaInput.gameObject.SetActive(false); + + int InputLength = InputText.Length; + for(int i = 0; i < InputLength; ++i) { + int idx = i, value = 0; + while(idx < InputLength && CheckDigit(InputText[idx])) { + value = value * 10 + (InputText[idx] - '0'); + ++idx; + } + if(i != idx) { + i = idx - 1; + AllInput.Enqueue(value); + } + } + + int[] EncodeOperation = new int[100]; + int InstructionLength = InstructionText.Length, Counter = 0; + for(int i = 0; i < InstructionLength - 2; i += 4) { + while(i < InstructionLength && !CheckDigit(InstructionText[i])) + ++i; + EncodeOperation[Counter] = Convert.ToInt32(InstructionText.Substring(i, 3)); + Counter += 1; + } + + int ptr = 0; + while(true) { + int OpType = EncodeOperation[ptr] / 100; + int OpValue = EncodeOperation[ptr] % 100; + if(OpType == 0) { + break; + } + else if(OpType == 9) { + if(OpValue == 1) Op901(); + if(OpValue == 2) Op902(); + } + else if(OpType == 1) { + Op1(OpValue); + } + else if(OpType == 2) { + Op2(OpValue); + } + else if(OpType == 3) { + Op3(OpValue); + } + else if(OpType == 5) { + Op5(OpValue); + } + else if(OpType == 6) { + ptr = OpValue; + continue; + } + else if(OpType == 7 && FakeAccumulator == 0) { + ptr = OpValue; + continue; + } + else if(OpType == 8 && FakeAccumulator >= 0) { + ptr = OpValue; + continue; + } + ptr += 1; + } + } + + // Update is called once per frame + void Update() + { + // Compile(); + if(TimeStop > 0) { + TimeStop -= 1; + return; + } + if(ActionExisted) { + if(!Door[IndexChange].DoorIsMoving) { + if(ActionChange == 1) Door[IndexChange].OpenDoor(); + else Door[IndexChange].CloseDoor(); + } + if(Door[IndexChange].TimePassed >= 1.0f) { + ActionExisted = false; + IndexChange = -1; + ActionChange = -1; + } + } + else { + if(AllOperation.Count == 0) return; + var Current = AllOperation.Peek(); AllOperation.Dequeue(); + if(Current.op == 0) { + if(Current.idx == 100) { + Accumulator 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b/LMC/Assets/RobotAnimation.cs new file mode 100644 index 00000000..0043ceb3 --- /dev/null +++ b/LMC/Assets/RobotAnimation.cs @@ -0,0 +1,90 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RobotAnimation : MonoBehaviour +{ + public GameObject Robot; + public Animator robotanimation; + public int turning, pending, type, timer; + public float angle, curang,lmao; + + float calc(float desire) + { + lmao = desire; + if (Mathf.Abs(desire - curang) <= 180F) return desire - curang; + else return 360F - (desire - curang); + } + + void point(float x, float z, int pend) + { + float radians = Mathf.Atan((Robot.transform.position.x - x) / (Robot.transform.position.z-z)); + float angl = calc(radians * (180 / Mathf.PI)) / 100F; + turning = 100; + pending = 100 + pend; + angle = angl; + type = 0; + } + + void palm(int pend) + { + pending = 1 + pend; + type = 1; + } + + void palmnpoint(float x, float z, int pend) + { + float radians = 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new file mode 100644 index 00000000..0ad6de55 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt @@ -0,0 +1,93 @@ +Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk), +with Reserved Font Name Anton. +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta new file mode 100644 index 00000000..7963e08c --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 73a79399807f4e8388c2cbb5494681ca +timeCreated: 1484172033 +licenseType: Pro +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf new file mode 100644 index 00000000..4ef73dce Binary files /dev/null and b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf differ diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta new file mode 100644 index 00000000..1375b4aa --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 997a43b767814dd0a7642ec9b78cba41 +timeCreated: 1484172033 +licenseType: Pro +TrueTypeFontImporter: + serializedVersion: 2 + fontSize: 16 + forceTextureCase: -2 + characterSpacing: 1 + characterPadding: 0 + includeFontData: 1 + use2xBehaviour: 0 + fontNames: [] + fallbackFontReferences: [] + customCharacters: + fontRenderingMode: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt new file mode 100644 index 00000000..13e7fbe2 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt @@ -0,0 +1,93 @@ +Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk), +with Reserved Font Name Bangers. +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta new file mode 100644 index 00000000..c1a298c4 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers - OFL.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: efe0bf4ac872451e91612d1ae593f480 +timeCreated: 1484171296 +licenseType: Pro +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf new file mode 100644 index 00000000..477dfc32 Binary files /dev/null and b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf differ diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta new file mode 100644 index 00000000..cd243dc3 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Bangers.ttf.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 5dd49b3eacc540408c98eee0de38e0f1 +timeCreated: 1484171297 +licenseType: Pro +TrueTypeFontImporter: + serializedVersion: 2 + fontSize: 16 + forceTextureCase: -2 + characterSpacing: 1 + characterPadding: 0 + includeFontData: 1 + use2xBehaviour: 0 + fontNames: [] + fallbackFontReferences: [] + customCharacters: + fontRenderingMode: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF new file mode 100644 index 00000000..16c1059d Binary files /dev/null and b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF differ diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta new file mode 100644 index 00000000..0668b8d3 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Electronic Highway Sign.TTF.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 8a2b9e2a607dd2143b58c44bc32410b4 +TrueTypeFontImporter: + externalObjects: {} + serializedVersion: 4 + fontSize: 16 + forceTextureCase: -2 + characterSpacing: 0 + characterPadding: 1 + includeFontData: 1 + fontName: Electronic Highway Sign + fontNames: + - Electronic Highway Sign + fallbackFontReferences: [] + customCharacters: + fontRenderingMode: 0 + ascentCalculationMode: 1 + useLegacyBoundsCalculation: 0 + shouldRoundAdvanceValue: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt new file mode 100644 index 00000000..22bdace3 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Fonts/Oswald-Bold - OFL.txt @@ -0,0 +1,92 @@ +Copyright (c) 2011-2012, Vernon Adams (vern@newtypography.co.uk), with Reserved Font Names 'Oswald' +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: +http://scripts.sil.org/OFL + + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide +development of collaborative font projects, to support the font creation +efforts of academic and linguistic communities, and to provide a free and +open framework in which fonts may be shared and improved in partnership +with others. + +The OFL allows the licensed fonts to be used, studied, modified and +redistributed freely as long as they are not sold by themselves. The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. 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mode 100644 index 00000000..225345e9 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3979ce59e55144c89a2b3b3f8dcf7fd3 +folderAsset: yes +timeCreated: 1436068007 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs new file mode 100644 index 00000000..b48ebbdb --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs @@ -0,0 +1,128 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class Benchmark01 : MonoBehaviour + { + + public int BenchmarkType = 0; + + public TMP_FontAsset TMProFont; + public Font TextMeshFont; + + private TextMeshPro m_textMeshPro; + private TextContainer m_textContainer; + private TextMesh m_textMesh; + + private const string label01 = "The <#0050FF>count is: {0}"; + private const string label02 = "The count is: "; + + //private string m_string; + //private int m_frame; + + private Material m_material01; + private Material m_material02; + + + + IEnumerator Start() + { + + + + if (BenchmarkType == 0) // TextMesh Pro Component + { + m_textMeshPro = gameObject.AddComponent(); + m_textMeshPro.autoSizeTextContainer = true; + + //m_textMeshPro.anchorDampening = true; + + if (TMProFont != null) + m_textMeshPro.font = TMProFont; + + //m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this... + //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists. + + m_textMeshPro.fontSize = 48; + m_textMeshPro.alignment = TextAlignmentOptions.Center; + //m_textMeshPro.anchor = AnchorPositions.Center; + m_textMeshPro.extraPadding = true; + //m_textMeshPro.outlineWidth = 0.25f; + //m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f); + //m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON"); + //m_textMeshPro.lineJustification = LineJustificationTypes.Center; + m_textMeshPro.enableWordWrapping = false; + //m_textMeshPro.lineLength = 60; + //m_textMeshPro.characterSpacing = 0.2f; + //m_textMeshPro.fontColor = new Color32(255, 255, 255, 255); + + m_material01 = m_textMeshPro.font.material; + m_material02 = Resources.Load("Fonts & Materials/LiberationSans SDF - Drop Shadow"); // Make sure the LiberationSans SDF exists before calling this... + + + } + else if (BenchmarkType == 1) // TextMesh + { + m_textMesh = gameObject.AddComponent(); + + if (TextMeshFont != null) + { + m_textMesh.font = TextMeshFont; + m_textMesh.GetComponent().sharedMaterial = m_textMesh.font.material; + } + else + { + m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; + m_textMesh.GetComponent().sharedMaterial = m_textMesh.font.material; + } + + m_textMesh.fontSize = 48; + m_textMesh.anchor = TextAnchor.MiddleCenter; + + //m_textMesh.color = new Color32(255, 255, 0, 255); + } + + + + for (int i = 0; i <= 1000000; i++) + { + if (BenchmarkType == 0) + { + m_textMeshPro.SetText(label01, i % 1000); + if (i % 1000 == 999) + m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01; + + + + } + else if (BenchmarkType == 1) + m_textMesh.text = label02 + (i % 1000).ToString(); + + yield return null; + } + + + yield return null; + } + + + /* + void Update() + { + if (BenchmarkType == 0) + { + m_textMeshPro.text = (m_frame % 1000).ToString(); + } + else if (BenchmarkType == 1) + { + m_textMesh.text = (m_frame % 1000).ToString(); + } + + m_frame += 1; + } + */ + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta new file mode 100644 index 00000000..9910676e --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f970ea55f9f84bf79b05dab180b8c125 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs new file mode 100644 index 00000000..38f4a275 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs @@ -0,0 +1,135 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; + + +namespace TMPro.Examples +{ + + public class Benchmark01_UGUI : MonoBehaviour + { + + public int BenchmarkType = 0; + + public Canvas canvas; + public TMP_FontAsset TMProFont; + public Font TextMeshFont; + + private TextMeshProUGUI m_textMeshPro; + //private TextContainer m_textContainer; + private Text m_textMesh; + + private const string label01 = "The <#0050FF>count is: "; + private const string label02 = "The count is: "; + + //private const string label01 = "TextMesh <#0050FF>Pro! The count is: {0}"; + //private const string label02 = "Text Mesh The count is: "; + + //private string m_string; + //private int m_frame; + + private Material m_material01; + private Material m_material02; + + + + IEnumerator Start() + { + + + + if (BenchmarkType == 0) // TextMesh Pro Component + { + m_textMeshPro = gameObject.AddComponent(); + //m_textContainer = GetComponent(); + + + //m_textMeshPro.anchorDampening = true; + + if (TMProFont != null) + m_textMeshPro.font = TMProFont; + + //m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this... + //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists. + + m_textMeshPro.fontSize = 48; + m_textMeshPro.alignment = TextAlignmentOptions.Center; + //m_textMeshPro.anchor = AnchorPositions.Center; + m_textMeshPro.extraPadding = true; + //m_textMeshPro.outlineWidth = 0.25f; + //m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f); + //m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON"); + //m_textMeshPro.lineJustification = LineJustificationTypes.Center; + //m_textMeshPro.enableWordWrapping = true; + //m_textMeshPro.lineLength = 60; + //m_textMeshPro.characterSpacing = 0.2f; + //m_textMeshPro.fontColor = new Color32(255, 255, 255, 255); + + m_material01 = m_textMeshPro.font.material; + m_material02 = Resources.Load("Fonts & Materials/LiberationSans SDF - BEVEL"); // Make sure the LiberationSans SDF exists before calling this... + + + } + else if (BenchmarkType == 1) // TextMesh + { + m_textMesh = gameObject.AddComponent(); + + if (TextMeshFont != null) + { + m_textMesh.font = TextMeshFont; + //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material; + } + else + { + //m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; + //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material; + } + + m_textMesh.fontSize = 48; + m_textMesh.alignment = TextAnchor.MiddleCenter; + + //m_textMesh.color = new Color32(255, 255, 0, 255); + } + + + + for (int i = 0; i <= 1000000; i++) + { + if (BenchmarkType == 0) + { + m_textMeshPro.text = label01 + (i % 1000); + if (i % 1000 == 999) + m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01; + + + + } + else if (BenchmarkType == 1) + m_textMesh.text = label02 + (i % 1000).ToString(); + + yield return null; + } + + + yield return null; + } + + + /* + void Update() + { + if (BenchmarkType == 0) + { + m_textMeshPro.text = (m_frame % 1000).ToString(); + } + else if (BenchmarkType == 1) + { + m_textMesh.text = (m_frame % 1000).ToString(); + } + + m_frame += 1; + } + */ + } + +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta new file mode 100644 index 00000000..5a26304a --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8ef7be1c625941f7ba8ed7cc71718c0d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs new file mode 100644 index 00000000..29d75b67 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs @@ -0,0 +1,97 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class Benchmark02 : MonoBehaviour + { + + public int SpawnType = 0; + public int NumberOfNPC = 12; + + public bool IsTextObjectScaleStatic; + private TextMeshProFloatingText floatingText_Script; + + + void Start() + { + + for (int i = 0; i < NumberOfNPC; i++) + { + + + if (SpawnType == 0) + { + // TextMesh Pro Implementation + GameObject go = new GameObject(); + go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); + + TextMeshPro textMeshPro = go.AddComponent(); + + textMeshPro.autoSizeTextContainer = true; + textMeshPro.rectTransform.pivot = new Vector2(0.5f, 0); + + textMeshPro.alignment = TextAlignmentOptions.Bottom; + textMeshPro.fontSize = 96; + textMeshPro.enableKerning = false; + + textMeshPro.color = new Color32(255, 255, 0, 255); + textMeshPro.text = "!"; + textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic; + + // Spawn Floating Text + floatingText_Script = go.AddComponent(); + floatingText_Script.SpawnType = 0; + floatingText_Script.IsTextObjectScaleStatic = IsTextObjectScaleStatic; + } + else if (SpawnType == 1) + { + // TextMesh Implementation + GameObject go = new GameObject(); + go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f)); + + TextMesh textMesh = go.AddComponent(); + textMesh.font = Resources.Load("Fonts/ARIAL"); + textMesh.GetComponent().sharedMaterial = textMesh.font.material; + + textMesh.anchor = TextAnchor.LowerCenter; + textMesh.fontSize = 96; + + textMesh.color = new Color32(255, 255, 0, 255); + textMesh.text = "!"; + + // Spawn Floating Text + floatingText_Script = go.AddComponent(); + floatingText_Script.SpawnType = 1; + } + else if (SpawnType == 2) + { + // Canvas WorldSpace Camera + GameObject go = new GameObject(); + Canvas canvas = go.AddComponent(); + canvas.worldCamera = Camera.main; + + go.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); + go.transform.position = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f)); + + TextMeshProUGUI textObject = new GameObject().AddComponent(); + textObject.rectTransform.SetParent(go.transform, false); + + textObject.color = new Color32(255, 255, 0, 255); + textObject.alignment = TextAlignmentOptions.Bottom; + textObject.fontSize = 96; + textObject.text = "!"; + + // Spawn Floating Text + floatingText_Script = go.AddComponent(); + floatingText_Script.SpawnType = 0; + } + + + + } + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta new file mode 100644 index 00000000..a5d5a10f --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e8538afcddc14efbb5d9e94b7ae50197 +MonoImporter: + serializedVersion: 2 + defaultReferences: + - TheFont: {instanceID: 0} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs new file mode 100644 index 00000000..7a3e1b97 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs @@ -0,0 +1,92 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.TextCore.LowLevel; + + +namespace TMPro.Examples +{ + + public class Benchmark03 : MonoBehaviour + { + public enum BenchmarkType { TMP_SDF_MOBILE = 0, TMP_SDF__MOBILE_SSD = 1, TMP_SDF = 2, TMP_BITMAP_MOBILE = 3, TEXTMESH_BITMAP = 4 } + + public int NumberOfSamples = 100; + public BenchmarkType Benchmark; + + public Font SourceFont; + + + void Awake() + { + + } + + + void Start() + { + TMP_FontAsset fontAsset = null; + + // Create Dynamic Font Asset for the given font file. + switch (Benchmark) + { + case BenchmarkType.TMP_SDF_MOBILE: + fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); + break; + case BenchmarkType.TMP_SDF__MOBILE_SSD: + fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); + fontAsset.material.shader = Shader.Find("TextMeshPro/Mobile/Distance Field SSD"); + break; + case BenchmarkType.TMP_SDF: + fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); + fontAsset.material.shader = Shader.Find("TextMeshPro/Distance Field"); + break; + case BenchmarkType.TMP_BITMAP_MOBILE: + fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SMOOTH, 256, 256, AtlasPopulationMode.Dynamic); + break; + } + + for (int i = 0; i < NumberOfSamples; i++) + { + switch (Benchmark) + { + case BenchmarkType.TMP_SDF_MOBILE: + case BenchmarkType.TMP_SDF__MOBILE_SSD: + case BenchmarkType.TMP_SDF: + case BenchmarkType.TMP_BITMAP_MOBILE: + { + GameObject go = new GameObject(); + go.transform.position = new Vector3(0, 1.2f, 0); + + TextMeshPro textComponent = go.AddComponent(); + textComponent.font = fontAsset; + textComponent.fontSize = 128; + textComponent.text = "@"; + textComponent.alignment = TextAlignmentOptions.Center; + textComponent.color = new Color32(255, 255, 0, 255); + + if (Benchmark == BenchmarkType.TMP_BITMAP_MOBILE) + textComponent.fontSize = 132; + + } + break; + case BenchmarkType.TEXTMESH_BITMAP: + { + GameObject go = new GameObject(); + go.transform.position = new Vector3(0, 1.2f, 0); + + TextMesh textMesh = go.AddComponent(); + textMesh.GetComponent().sharedMaterial = SourceFont.material; + textMesh.font = SourceFont; + textMesh.anchor = TextAnchor.MiddleCenter; + textMesh.fontSize = 130; + + textMesh.color = new Color32(255, 255, 0, 255); + textMesh.text = "@"; + } + break; + } + } + } + + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta new file mode 100644 index 00000000..8883bcda --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a73109742c8d47ac822895a473300c29 +MonoImporter: + serializedVersion: 2 + defaultReferences: + - TheFont: {instanceID: 0} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs new file mode 100644 index 00000000..e56714d5 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs @@ -0,0 +1,85 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class Benchmark04 : MonoBehaviour + { + + public int SpawnType = 0; + + public int MinPointSize = 12; + public int MaxPointSize = 64; + public int Steps = 4; + + private Transform m_Transform; + //private TextMeshProFloatingText floatingText_Script; + //public Material material; + + + void Start() + { + m_Transform = transform; + + float lineHeight = 0; + float orthoSize = Camera.main.orthographicSize = Screen.height / 2; + float ratio = (float)Screen.width / Screen.height; + + for (int i = MinPointSize; i <= MaxPointSize; i += Steps) + { + if (SpawnType == 0) + { + // TextMesh Pro Implementation + GameObject go = new GameObject("Text - " + i + " Pts"); + + if (lineHeight > orthoSize * 2) return; + + go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 0); + + TextMeshPro textMeshPro = go.AddComponent(); + + //textMeshPro.fontSharedMaterial = material; + //textMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont; + //textMeshPro.anchor = AnchorPositions.Left; + textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f); + + textMeshPro.enableWordWrapping = false; + textMeshPro.extraPadding = true; + textMeshPro.isOrthographic = true; + textMeshPro.fontSize = i; + + textMeshPro.text = i + " pts - Lorem ipsum dolor sit..."; + textMeshPro.color = new Color32(255, 255, 255, 255); + + lineHeight += i; + } + else + { + // TextMesh Implementation + // Causes crashes since atlas needed exceeds 4096 X 4096 + /* + GameObject go = new GameObject("Arial " + i); + + //if (lineHeight > orthoSize * 2 * 0.9f) return; + + go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1); + + TextMesh textMesh = go.AddComponent(); + textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font; + textMesh.renderer.sharedMaterial = textMesh.font.material; + textMesh.anchor = TextAnchor.MiddleLeft; + textMesh.fontSize = i * 10; + + textMesh.color = new Color32(255, 255, 255, 255); + textMesh.text = i + " pts - Lorem ipsum dolor sit..."; + + lineHeight += i; + */ + } + } + } + + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta new file mode 100644 index 00000000..cc271d7e --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc20866c0d5e413ab7559440e15333ae +MonoImporter: + serializedVersion: 2 + defaultReferences: + - TheFont: {instanceID: 0} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs new file mode 100644 index 00000000..dad14823 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs @@ -0,0 +1,292 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class CameraController : MonoBehaviour + { + public enum CameraModes { Follow, Isometric, Free } + + private Transform cameraTransform; + private Transform dummyTarget; + + public Transform CameraTarget; + + public float FollowDistance = 30.0f; + public float MaxFollowDistance = 100.0f; + public float MinFollowDistance = 2.0f; + + public float ElevationAngle = 30.0f; + public float MaxElevationAngle = 85.0f; + public float MinElevationAngle = 0f; + + public float OrbitalAngle = 0f; + + public CameraModes CameraMode = CameraModes.Follow; + + public bool MovementSmoothing = true; + public bool RotationSmoothing = false; + private bool previousSmoothing; + + public float MovementSmoothingValue = 25f; + public float RotationSmoothingValue = 5.0f; + + public float MoveSensitivity = 2.0f; + + private Vector3 currentVelocity = Vector3.zero; + private Vector3 desiredPosition; + private float mouseX; + private float mouseY; + private Vector3 moveVector; + private float mouseWheel; + + // Controls for Touches on Mobile devices + //private float prev_ZoomDelta; + + + private const string event_SmoothingValue = "Slider - Smoothing Value"; + private const string event_FollowDistance = "Slider - Camera Zoom"; + + + void Awake() + { + if (QualitySettings.vSyncCount > 0) + Application.targetFrameRate = 60; + else + Application.targetFrameRate = -1; + + if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) + Input.simulateMouseWithTouches = false; + + cameraTransform = transform; + previousSmoothing = MovementSmoothing; + } + + + // Use this for initialization + void Start() + { + if (CameraTarget == null) + { + // If we don't have a target (assigned by the player, create a dummy in the center of the scene). + dummyTarget = new GameObject("Camera Target").transform; + CameraTarget = dummyTarget; + } + } + + // Update is called once per frame + void LateUpdate() + { + GetPlayerInput(); + + + // Check if we still have a valid target + if (CameraTarget != null) + { + if (CameraMode == CameraModes.Isometric) + { + desiredPosition = CameraTarget.position + Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * new Vector3(0, 0, -FollowDistance); + } + else if (CameraMode == CameraModes.Follow) + { + desiredPosition = CameraTarget.position + CameraTarget.TransformDirection(Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * (new Vector3(0, 0, -FollowDistance))); + } + else + { + // Free Camera implementation + } + + if (MovementSmoothing == true) + { + // Using Smoothing + cameraTransform.position = Vector3.SmoothDamp(cameraTransform.position, desiredPosition, ref currentVelocity, MovementSmoothingValue * Time.fixedDeltaTime); + //cameraTransform.position = Vector3.Lerp(cameraTransform.position, desiredPosition, Time.deltaTime * 5.0f); + } + else + { + // Not using Smoothing + cameraTransform.position = desiredPosition; + } + + if (RotationSmoothing == true) + cameraTransform.rotation = Quaternion.Lerp(cameraTransform.rotation, Quaternion.LookRotation(CameraTarget.position - cameraTransform.position), RotationSmoothingValue * Time.deltaTime); + else + { + cameraTransform.LookAt(CameraTarget); + } + + } + + } + + + + void GetPlayerInput() + { + moveVector = Vector3.zero; + + // Check Mouse Wheel Input prior to Shift Key so we can apply multiplier on Shift for Scrolling + mouseWheel = Input.GetAxis("Mouse ScrollWheel"); + + float touchCount = Input.touchCount; + + if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift) || touchCount > 0) + { + mouseWheel *= 10; + + if (Input.GetKeyDown(KeyCode.I)) + CameraMode = CameraModes.Isometric; + + if (Input.GetKeyDown(KeyCode.F)) + CameraMode = CameraModes.Follow; + + if (Input.GetKeyDown(KeyCode.S)) + MovementSmoothing = !MovementSmoothing; + + + // Check for right mouse button to change camera follow and elevation angle + if (Input.GetMouseButton(1)) + { + mouseY = Input.GetAxis("Mouse Y"); + mouseX = Input.GetAxis("Mouse X"); + + if (mouseY > 0.01f || mouseY < -0.01f) + { + ElevationAngle -= mouseY * MoveSensitivity; + // Limit Elevation angle between min & max values. + ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle); + } + + if (mouseX > 0.01f || mouseX < -0.01f) + { + OrbitalAngle += mouseX * MoveSensitivity; + if (OrbitalAngle > 360) + OrbitalAngle -= 360; + if (OrbitalAngle < 0) + OrbitalAngle += 360; + } + } + + // Get Input from Mobile Device + if (touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved) + { + Vector2 deltaPosition = Input.GetTouch(0).deltaPosition; + + // Handle elevation changes + if (deltaPosition.y > 0.01f || deltaPosition.y < -0.01f) + { + ElevationAngle -= deltaPosition.y * 0.1f; + // Limit Elevation angle between min & max values. + ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle); + } + + + // Handle left & right + if (deltaPosition.x > 0.01f || deltaPosition.x < -0.01f) + { + OrbitalAngle += deltaPosition.x * 0.1f; + if (OrbitalAngle > 360) + OrbitalAngle -= 360; + if (OrbitalAngle < 0) + OrbitalAngle += 360; + } + + } + + // Check for left mouse button to select a new CameraTarget or to reset Follow position + if (Input.GetMouseButton(0)) + { + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + + if (Physics.Raycast(ray, out hit, 300, 1 << 10 | 1 << 11 | 1 << 12 | 1 << 14)) + { + if (hit.transform == CameraTarget) + { + // Reset Follow Position + OrbitalAngle = 0; + } + else + { + CameraTarget = hit.transform; + OrbitalAngle = 0; + MovementSmoothing = previousSmoothing; + } + + } + } + + + if (Input.GetMouseButton(2)) + { + if (dummyTarget == null) + { + // We need a Dummy Target to anchor the Camera + dummyTarget = new GameObject("Camera Target").transform; + dummyTarget.position = CameraTarget.position; + dummyTarget.rotation = CameraTarget.rotation; + CameraTarget = dummyTarget; + previousSmoothing = MovementSmoothing; + MovementSmoothing = false; + } + else if (dummyTarget != CameraTarget) + { + // Move DummyTarget to CameraTarget + dummyTarget.position = CameraTarget.position; + dummyTarget.rotation = CameraTarget.rotation; + CameraTarget = dummyTarget; + previousSmoothing = MovementSmoothing; + MovementSmoothing = false; + } + + + mouseY = Input.GetAxis("Mouse Y"); + mouseX = Input.GetAxis("Mouse X"); + + moveVector = cameraTransform.TransformDirection(mouseX, mouseY, 0); + + dummyTarget.Translate(-moveVector, Space.World); + + } + + } + + // Check Pinching to Zoom in - out on Mobile device + if (touchCount == 2) + { + Touch touch0 = Input.GetTouch(0); + Touch touch1 = Input.GetTouch(1); + + Vector2 touch0PrevPos = touch0.position - touch0.deltaPosition; + Vector2 touch1PrevPos = touch1.position - touch1.deltaPosition; + + float prevTouchDelta = (touch0PrevPos - touch1PrevPos).magnitude; + float touchDelta = (touch0.position - touch1.position).magnitude; + + float zoomDelta = prevTouchDelta - touchDelta; + + if (zoomDelta > 0.01f || zoomDelta < -0.01f) + { + FollowDistance += zoomDelta * 0.25f; + // Limit FollowDistance between min & max values. + FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance); + } + + + } + + // Check MouseWheel to Zoom in-out + if (mouseWheel < -0.01f || mouseWheel > 0.01f) + { + + FollowDistance -= mouseWheel * 5.0f; + // Limit FollowDistance between min & max values. + FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance); + } + + + } + } +} \ No newline at end of file diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta new file mode 100644 index 00000000..75fa1786 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/CameraController.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2d687537154440a3913a9a3c7977978c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs new file mode 100644 index 00000000..2915c967 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs @@ -0,0 +1,51 @@ +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +public class ChatController : MonoBehaviour { + + + public TMP_InputField ChatInputField; + + public TMP_Text ChatDisplayOutput; + + public Scrollbar ChatScrollbar; + + void OnEnable() + { + ChatInputField.onSubmit.AddListener(AddToChatOutput); + } + + void OnDisable() + { + ChatInputField.onSubmit.RemoveListener(AddToChatOutput); + } + + + void AddToChatOutput(string newText) + { + // Clear Input Field + ChatInputField.text = string.Empty; + + var timeNow = System.DateTime.Now; + + string formattedInput = "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "] " + newText; + + if (ChatDisplayOutput != null) + { + // No special formatting for first entry + // Add line feed before each subsequent entries + if (ChatDisplayOutput.text == string.Empty) + ChatDisplayOutput.text = formattedInput; + else + ChatDisplayOutput.text += "\n" + formattedInput; + } + + // Keep Chat input field active + ChatInputField.ActivateInputField(); + + // Set the scrollbar to the bottom when next text is submitted. + ChatScrollbar.value = 0; + } + +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta new file mode 100644 index 00000000..fd1d4206 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 53d91f98a2664f5cb9af11de72ac54ec +timeCreated: 1487197841 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs new file mode 100644 index 00000000..f9ac60b5 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs @@ -0,0 +1,19 @@ +using TMPro; +using UnityEngine; + +public class DropdownSample: MonoBehaviour +{ + [SerializeField] + private TextMeshProUGUI text = null; + + [SerializeField] + private TMP_Dropdown dropdownWithoutPlaceholder = null; + + [SerializeField] + private TMP_Dropdown dropdownWithPlaceholder = null; + + public void OnButtonClick() + { + text.text = dropdownWithPlaceholder.value > -1 ? "Selected values:\n" + dropdownWithoutPlaceholder.value + " - " + dropdownWithPlaceholder.value : "Error: Please make a selection"; + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta new file mode 100644 index 00000000..80461011 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/DropdownSample.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ac1eb05af6d391b4eb0f4c070a99f1d0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs new file mode 100644 index 00000000..41177077 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs @@ -0,0 +1,35 @@ +using UnityEngine; +using System.Collections; +using TMPro; + +public class EnvMapAnimator : MonoBehaviour { + + //private Vector3 TranslationSpeeds; + public Vector3 RotationSpeeds; + private TMP_Text m_textMeshPro; + private Material m_material; + + + void Awake() + { + //Debug.Log("Awake() on Script called."); + m_textMeshPro = GetComponent(); + m_material = m_textMeshPro.fontSharedMaterial; + } + + // Use this for initialization + IEnumerator Start () + { + Matrix4x4 matrix = new Matrix4x4(); + + while (true) + { + //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); + matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); + + m_material.SetMatrix("_EnvMatrix", matrix); + + yield return null; + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta new file mode 100644 index 00000000..f42808a4 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/EnvMapAnimator.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a4b6f99e8bc54541bbd149b014ff441c +timeCreated: 1449025325 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs new file mode 100644 index 00000000..f7e33fea --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs @@ -0,0 +1,69 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class ObjectSpin : MonoBehaviour + { + +#pragma warning disable 0414 + + public float SpinSpeed = 5; + public int RotationRange = 15; + private Transform m_transform; + + private float m_time; + private Vector3 m_prevPOS; + private Vector3 m_initial_Rotation; + private Vector3 m_initial_Position; + private Color32 m_lightColor; + private int frames = 0; + + public enum MotionType { Rotation, BackAndForth, Translation }; + public MotionType Motion; + + void Awake() + { + m_transform = transform; + m_initial_Rotation = m_transform.rotation.eulerAngles; + m_initial_Position = m_transform.position; + + Light light = GetComponent(); + m_lightColor = light != null ? light.color : Color.black; + } + + + // Update is called once per frame + void Update() + { + if (Motion == MotionType.Rotation) + { + m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0); + } + else if (Motion == MotionType.BackAndForth) + { + m_time += SpinSpeed * Time.deltaTime; + m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z); + } + else + { + m_time += SpinSpeed * Time.deltaTime; + + float x = 15 * Mathf.Cos(m_time * .95f); + float y = 10; // *Mathf.Sin(m_time * 1f) * Mathf.Cos(m_time * 1f); + float z = 0f; // *Mathf.Sin(m_time * .9f); + + m_transform.position = m_initial_Position + new Vector3(x, z, y); + + // Drawing light patterns because they can be cool looking. + //if (frames > 2) + // Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f); + + m_prevPOS = m_transform.position; + frames += 1; + } + } + } +} \ No newline at end of file diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta new file mode 100644 index 00000000..43c45a1b --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 4f19c7f94c794c5097d8bd11e39c750d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs new file mode 100644 index 00000000..d8e56a44 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs @@ -0,0 +1,51 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class ShaderPropAnimator : MonoBehaviour + { + + private Renderer m_Renderer; + private Material m_Material; + + public AnimationCurve GlowCurve; + + public float m_frame; + + void Awake() + { + // Cache a reference to object's renderer + m_Renderer = GetComponent(); + + // Cache a reference to object's material and create an instance by doing so. + m_Material = m_Renderer.material; + } + + void Start() + { + StartCoroutine(AnimateProperties()); + } + + IEnumerator AnimateProperties() + { + //float lightAngle; + float glowPower; + m_frame = Random.Range(0f, 1f); + + while (true) + { + //lightAngle = (m_Material.GetFloat(ShaderPropertyIDs.ID_LightAngle) + Time.deltaTime) % 6.2831853f; + //m_Material.SetFloat(ShaderPropertyIDs.ID_LightAngle, lightAngle); + + glowPower = GlowCurve.Evaluate(m_frame); + m_Material.SetFloat(ShaderUtilities.ID_GlowPower, glowPower); + + m_frame += Time.deltaTime * Random.Range(0.2f, 0.3f); + yield return new WaitForEndOfFrame(); + } + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta new file mode 100644 index 00000000..29547c6a --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/ShaderPropAnimator.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2787a46a4dc848c1b4b7b9307b614bfd +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs new file mode 100644 index 00000000..1c71c489 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs @@ -0,0 +1,58 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class SimpleScript : MonoBehaviour + { + + private TextMeshPro m_textMeshPro; + //private TMP_FontAsset m_FontAsset; + + private const string label = "The <#0050FF>count is: {0:2}"; + private float m_frame; + + + void Start() + { + // Add new TextMesh Pro Component + m_textMeshPro = gameObject.AddComponent(); + + m_textMeshPro.autoSizeTextContainer = true; + + // Load the Font Asset to be used. + //m_FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TMP_FontAsset)) as TMP_FontAsset; + //m_textMeshPro.font = m_FontAsset; + + // Assign Material to TextMesh Pro Component + //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Bevel", typeof(Material)) as Material; + //m_textMeshPro.fontSharedMaterial.EnableKeyword("BEVEL_ON"); + + // Set various font settings. + m_textMeshPro.fontSize = 48; + + m_textMeshPro.alignment = TextAlignmentOptions.Center; + + //m_textMeshPro.anchorDampening = true; // Has been deprecated but under consideration for re-implementation. + //m_textMeshPro.enableAutoSizing = true; + + //m_textMeshPro.characterSpacing = 0.2f; + //m_textMeshPro.wordSpacing = 0.1f; + + //m_textMeshPro.enableCulling = true; + m_textMeshPro.enableWordWrapping = false; + + //textMeshPro.fontColor = new Color32(255, 255, 255, 255); + } + + + void Update() + { + m_textMeshPro.SetText(label, m_frame % 1000); + m_frame += 1 * Time.deltaTime; + } + + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta new file mode 100644 index 00000000..7fbe3369 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SimpleScript.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9eff140b25d64601aabc6ba32245d099 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs new file mode 100644 index 00000000..205b0fd1 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs @@ -0,0 +1,158 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class SkewTextExample : MonoBehaviour + { + + private TMP_Text m_TextComponent; + + public AnimationCurve VertexCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.25f, 2.0f), new Keyframe(0.5f, 0), new Keyframe(0.75f, 2.0f), new Keyframe(1, 0f)); + //public float AngleMultiplier = 1.0f; + //public float SpeedMultiplier = 1.0f; + public float CurveScale = 1.0f; + public float ShearAmount = 1.0f; + + void Awake() + { + m_TextComponent = gameObject.GetComponent(); + } + + + void Start() + { + StartCoroutine(WarpText()); + } + + + private AnimationCurve CopyAnimationCurve(AnimationCurve curve) + { + AnimationCurve newCurve = new AnimationCurve(); + + newCurve.keys = curve.keys; + + return newCurve; + } + + + /// + /// Method to curve text along a Unity animation curve. + /// + /// + /// + IEnumerator WarpText() + { + VertexCurve.preWrapMode = WrapMode.Clamp; + VertexCurve.postWrapMode = WrapMode.Clamp; + + //Mesh mesh = m_TextComponent.textInfo.meshInfo[0].mesh; + + Vector3[] vertices; + Matrix4x4 matrix; + + m_TextComponent.havePropertiesChanged = true; // Need to force the TextMeshPro Object to be updated. + CurveScale *= 10; + float old_CurveScale = CurveScale; + float old_ShearValue = ShearAmount; + AnimationCurve old_curve = CopyAnimationCurve(VertexCurve); + + while (true) + { + if (!m_TextComponent.havePropertiesChanged && old_CurveScale == CurveScale && old_curve.keys[1].value == VertexCurve.keys[1].value && old_ShearValue == ShearAmount) + { + yield return null; + continue; + } + + old_CurveScale = CurveScale; + old_curve = CopyAnimationCurve(VertexCurve); + old_ShearValue = ShearAmount; + + m_TextComponent.ForceMeshUpdate(); // Generate the mesh and populate the textInfo with data we can use and manipulate. + + TMP_TextInfo textInfo = m_TextComponent.textInfo; + int characterCount = textInfo.characterCount; + + + if (characterCount == 0) continue; + + //vertices = textInfo.meshInfo[0].vertices; + //int lastVertexIndex = textInfo.characterInfo[characterCount - 1].vertexIndex; + + float boundsMinX = m_TextComponent.bounds.min.x; //textInfo.meshInfo[0].mesh.bounds.min.x; + float boundsMaxX = m_TextComponent.bounds.max.x; //textInfo.meshInfo[0].mesh.bounds.max.x; + + + + for (int i = 0; i < characterCount; i++) + { + if (!textInfo.characterInfo[i].isVisible) + continue; + + int vertexIndex = textInfo.characterInfo[i].vertexIndex; + + // Get the index of the mesh used by this character. + int materialIndex = textInfo.characterInfo[i].materialReferenceIndex; + + vertices = textInfo.meshInfo[materialIndex].vertices; + + // Compute the baseline mid point for each character + Vector3 offsetToMidBaseline = new Vector2((vertices[vertexIndex + 0].x + vertices[vertexIndex + 2].x) / 2, textInfo.characterInfo[i].baseLine); + //float offsetY = VertexCurve.Evaluate((float)i / characterCount + loopCount / 50f); // Random.Range(-0.25f, 0.25f); + + // Apply offset to adjust our pivot point. + vertices[vertexIndex + 0] += -offsetToMidBaseline; + vertices[vertexIndex + 1] += -offsetToMidBaseline; + vertices[vertexIndex + 2] += -offsetToMidBaseline; + vertices[vertexIndex + 3] += -offsetToMidBaseline; + + // Apply the Shearing FX + float shear_value = ShearAmount * 0.01f; + Vector3 topShear = new Vector3(shear_value * (textInfo.characterInfo[i].topRight.y - textInfo.characterInfo[i].baseLine), 0, 0); + Vector3 bottomShear = new Vector3(shear_value * (textInfo.characterInfo[i].baseLine - textInfo.characterInfo[i].bottomRight.y), 0, 0); + + vertices[vertexIndex + 0] += -bottomShear; + vertices[vertexIndex + 1] += topShear; + vertices[vertexIndex + 2] += topShear; + vertices[vertexIndex + 3] += -bottomShear; + + + // Compute the angle of rotation for each character based on the animation curve + float x0 = (offsetToMidBaseline.x - boundsMinX) / (boundsMaxX - boundsMinX); // Character's position relative to the bounds of the mesh. + float x1 = x0 + 0.0001f; + float y0 = VertexCurve.Evaluate(x0) * CurveScale; + float y1 = VertexCurve.Evaluate(x1) * CurveScale; + + Vector3 horizontal = new Vector3(1, 0, 0); + //Vector3 normal = new Vector3(-(y1 - y0), (x1 * (boundsMaxX - boundsMinX) + boundsMinX) - offsetToMidBaseline.x, 0); + Vector3 tangent = new Vector3(x1 * (boundsMaxX - boundsMinX) + boundsMinX, y1) - new Vector3(offsetToMidBaseline.x, y0); + + float dot = Mathf.Acos(Vector3.Dot(horizontal, tangent.normalized)) * 57.2957795f; + Vector3 cross = Vector3.Cross(horizontal, tangent); + float angle = cross.z > 0 ? dot : 360 - dot; + + matrix = Matrix4x4.TRS(new Vector3(0, y0, 0), Quaternion.Euler(0, 0, angle), Vector3.one); + + vertices[vertexIndex + 0] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 0]); + vertices[vertexIndex + 1] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]); + vertices[vertexIndex + 2] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]); + vertices[vertexIndex + 3] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]); + + vertices[vertexIndex + 0] += offsetToMidBaseline; + vertices[vertexIndex + 1] += offsetToMidBaseline; + vertices[vertexIndex + 2] += offsetToMidBaseline; + vertices[vertexIndex + 3] += offsetToMidBaseline; + } + + + // Upload the mesh with the revised information + m_TextComponent.UpdateVertexData(); + + yield return null; // new WaitForSeconds(0.025f); + } + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta new file mode 100644 index 00000000..46111059 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/SkewTextExample.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d412675cfb3441efa3bf8dcd9b7624dc +timeCreated: 1458801336 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs new file mode 100644 index 00000000..ad76118f --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using System; + + +namespace TMPro +{ + /// + /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9. + /// + [Serializable] + //[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)] + public class TMP_DigitValidator : TMP_InputValidator + { + // Custom text input validation function + public override char Validate(ref string text, ref int pos, char ch) + { + if (ch >= '0' && ch <= '9') + { + text += ch; + pos += 1; + return ch; + } + + return (char)0; + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta new file mode 100644 index 00000000..f013655a --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1a7eb92a01ed499a987bde9def05fbce +timeCreated: 1473112765 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs new file mode 100644 index 00000000..9f022f30 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs @@ -0,0 +1,64 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using TMPro; + + +namespace TMPro.Examples +{ + + public class TMP_ExampleScript_01 : MonoBehaviour + { + public enum objectType { TextMeshPro = 0, TextMeshProUGUI = 1 }; + + public objectType ObjectType; + public bool isStatic; + + private TMP_Text m_text; + + //private TMP_InputField m_inputfield; + + + private const string k_label = "The count is <#0080ff>{0}"; + private int count; + + void Awake() + { + // Get a reference to the TMP text component if one already exists otherwise add one. + // This example show the convenience of having both TMP components derive from TMP_Text. + if (ObjectType == 0) + m_text = GetComponent() ?? gameObject.AddComponent(); + else + m_text = GetComponent() ?? gameObject.AddComponent(); + + // Load a new font asset and assign it to the text object. + m_text.font = Resources.Load("Fonts & Materials/Anton SDF"); + + // Load a new material preset which was created with the context menu duplicate. + m_text.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF - Drop Shadow"); + + // Set the size of the font. + m_text.fontSize = 120; + + // Set the text + m_text.text = "A <#0080ff>simple line of text."; + + // Get the preferred width and height based on the supplied width and height as opposed to the actual size of the current text container. + Vector2 size = m_text.GetPreferredValues(Mathf.Infinity, Mathf.Infinity); + + // Set the size of the RectTransform based on the new calculated values. + m_text.rectTransform.sizeDelta = new Vector2(size.x, size.y); + } + + + void Update() + { + if (!isStatic) + { + m_text.SetText(k_label, count % 1000); + count += 1; + } + } + + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta new file mode 100644 index 00000000..af5c4d4f --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_ExampleScript_01.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6f2c5b59b6874405865e2616e4ec276a +timeCreated: 1449625634 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs new file mode 100644 index 00000000..4a858b50 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs @@ -0,0 +1,134 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class TMP_FrameRateCounter : MonoBehaviour + { + public float UpdateInterval = 5.0f; + private float m_LastInterval = 0; + private int m_Frames = 0; + + public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; + + public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.TopRight; + + private string htmlColorTag; + private const string fpsLabel = "{0:2} <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS"; + + private TextMeshPro m_TextMeshPro; + private Transform m_frameCounter_transform; + private Camera m_camera; + + private FpsCounterAnchorPositions last_AnchorPosition; + + void Awake() + { + if (!enabled) + return; + + m_camera = Camera.main; + Application.targetFrameRate = 9999; + + GameObject frameCounter = new GameObject("Frame Counter"); + + m_TextMeshPro = frameCounter.AddComponent(); + m_TextMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF"); + m_TextMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Overlay"); + + + m_frameCounter_transform = frameCounter.transform; + m_frameCounter_transform.SetParent(m_camera.transform); + m_frameCounter_transform.localRotation = Quaternion.identity; + + m_TextMeshPro.enableWordWrapping = false; + m_TextMeshPro.fontSize = 24; + //m_TextMeshPro.FontColor = new Color32(255, 255, 255, 128); + //m_TextMeshPro.edgeWidth = .15f; + //m_TextMeshPro.isOverlay = true; + + //m_TextMeshPro.FaceColor = new Color32(255, 128, 0, 0); + //m_TextMeshPro.EdgeColor = new Color32(0, 255, 0, 255); + //m_TextMeshPro.FontMaterial.renderQueue = 4000; + + //m_TextMeshPro.CreateSoftShadowClone(new Vector2(1f, -1f)); + + Set_FrameCounter_Position(AnchorPosition); + last_AnchorPosition = AnchorPosition; + + + } + + void Start() + { + m_LastInterval = Time.realtimeSinceStartup; + m_Frames = 0; + } + + void Update() + { + if (AnchorPosition != last_AnchorPosition) + Set_FrameCounter_Position(AnchorPosition); + + last_AnchorPosition = AnchorPosition; + + m_Frames += 1; + float timeNow = Time.realtimeSinceStartup; + + if (timeNow > m_LastInterval + UpdateInterval) + { + // display two fractional digits (f2 format) + float fps = m_Frames / (timeNow - m_LastInterval); + float ms = 1000.0f / Mathf.Max(fps, 0.00001f); + + if (fps < 30) + htmlColorTag = ""; + else if (fps < 10) + htmlColorTag = ""; + else + htmlColorTag = ""; + + //string format = System.String.Format(htmlColorTag + "{0:F2} FPS \n{1:F2} <#8080ff>MS",fps, ms); + //m_TextMeshPro.text = format; + + m_TextMeshPro.SetText(htmlColorTag + fpsLabel, fps, ms); + + m_Frames = 0; + m_LastInterval = timeNow; + } + } + + + void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) + { + //Debug.Log("Changing frame counter anchor position."); + m_TextMeshPro.margin = new Vector4(1f, 1f, 1f, 1f); + + switch (anchor_position) + { + case FpsCounterAnchorPositions.TopLeft: + m_TextMeshPro.alignment = TextAlignmentOptions.TopLeft; + m_TextMeshPro.rectTransform.pivot = new Vector2(0, 1); + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f)); + break; + case FpsCounterAnchorPositions.BottomLeft: + m_TextMeshPro.alignment = TextAlignmentOptions.BottomLeft; + m_TextMeshPro.rectTransform.pivot = new Vector2(0, 0); + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f)); + break; + case FpsCounterAnchorPositions.TopRight: + m_TextMeshPro.alignment = TextAlignmentOptions.TopRight; + m_TextMeshPro.rectTransform.pivot = new Vector2(1, 1); + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f)); + break; + case FpsCounterAnchorPositions.BottomRight: + m_TextMeshPro.alignment = TextAlignmentOptions.BottomRight; + m_TextMeshPro.rectTransform.pivot = new Vector2(1, 0); + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f)); + break; + } + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta new file mode 100644 index 00000000..48fa1198 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 686ec78b56aa445795335fbadafcfaa4 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs new file mode 100644 index 00000000..0d363cea --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs @@ -0,0 +1,105 @@ +using UnityEngine; +using System.Collections; +using System; + +namespace TMPro +{ + /// + /// Example of a Custom Character Input Validator to only allow phone number in the (800) 555-1212 format. + /// + [Serializable] + //[CreateAssetMenu(fileName = "InputValidator - Phone Numbers.asset", menuName = "TextMeshPro/Input Validators/Phone Numbers")] + public class TMP_PhoneNumberValidator : TMP_InputValidator + { + // Custom text input validation function + public override char Validate(ref string text, ref int pos, char ch) + { + Debug.Log("Trying to validate..."); + + // Return unless the character is a valid digit + if (ch < '0' && ch > '9') return (char)0; + + int length = text.Length; + + // Enforce Phone Number format for every character input. + for (int i = 0; i < length + 1; i++) + { + switch (i) + { + case 0: + if (i == length) + text = "(" + ch; + pos = 2; + break; + case 1: + if (i == length) + text += ch; + pos = 2; + break; + case 2: + if (i == length) + text += ch; + pos = 3; + break; + case 3: + if (i == length) + text += ch + ") "; + pos = 6; + break; + case 4: + if (i == length) + text += ") " + ch; + pos = 7; + break; + case 5: + if (i == length) + text += " " + ch; + pos = 7; + break; + case 6: + if (i == length) + text += ch; + pos = 7; + break; + case 7: + if (i == length) + text += ch; + pos = 8; + break; + case 8: + if (i == length) + text += ch + "-"; + pos = 10; + break; + case 9: + if (i == length) + text += "-" + ch; + pos = 11; + break; + case 10: + if (i == length) + text += ch; + pos = 11; + break; + case 11: + if (i == length) + text += ch; + pos = 12; + break; + case 12: + if (i == length) + text += ch; + pos = 13; + break; + case 13: + if (i == length) + text += ch; + pos = 14; + break; + } + } + + return ch; + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta new file mode 100644 index 00000000..66324f09 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_PhoneNumberValidator.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 83680ab1a69f4102ac67d1459fe76e1f +timeCreated: 1473056437 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs new file mode 100644 index 00000000..abbe6580 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs @@ -0,0 +1,73 @@ +using UnityEngine; + + +namespace TMPro.Examples +{ + public class TMP_TextEventCheck : MonoBehaviour + { + + public TMP_TextEventHandler TextEventHandler; + + private TMP_Text m_TextComponent; + + void OnEnable() + { + if (TextEventHandler != null) + { + // Get a reference to the text component + m_TextComponent = TextEventHandler.GetComponent(); + + TextEventHandler.onCharacterSelection.AddListener(OnCharacterSelection); + TextEventHandler.onSpriteSelection.AddListener(OnSpriteSelection); + TextEventHandler.onWordSelection.AddListener(OnWordSelection); + TextEventHandler.onLineSelection.AddListener(OnLineSelection); + TextEventHandler.onLinkSelection.AddListener(OnLinkSelection); + } + } + + + void OnDisable() + { + if (TextEventHandler != null) + { + TextEventHandler.onCharacterSelection.RemoveListener(OnCharacterSelection); + TextEventHandler.onSpriteSelection.RemoveListener(OnSpriteSelection); + TextEventHandler.onWordSelection.RemoveListener(OnWordSelection); + TextEventHandler.onLineSelection.RemoveListener(OnLineSelection); + TextEventHandler.onLinkSelection.RemoveListener(OnLinkSelection); + } + } + + + void OnCharacterSelection(char c, int index) + { + Debug.Log("Character [" + c + "] at Index: " + index + " has been selected."); + } + + void OnSpriteSelection(char c, int index) + { + Debug.Log("Sprite [" + c + "] at Index: " + index + " has been selected."); + } + + void OnWordSelection(string word, int firstCharacterIndex, int length) + { + Debug.Log("Word [" + word + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected."); + } + + void OnLineSelection(string lineText, int firstCharacterIndex, int length) + { + Debug.Log("Line [" + lineText + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected."); + } + + void OnLinkSelection(string linkID, string linkText, int linkIndex) + { + if (m_TextComponent != null) + { + TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; + } + + Debug.Log("Link Index: " + linkIndex + " with ID [" + linkID + "] and Text \"" + linkText + "\" has been selected."); + } + + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta new file mode 100644 index 00000000..9012a15d --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventCheck.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d736ce056cf444ca96e424f4d9c42b76 +timeCreated: 1480416736 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs new file mode 100644 index 00000000..505bf64d --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs @@ -0,0 +1,254 @@ +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; +using System; + + +namespace TMPro +{ + + public class TMP_TextEventHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler + { + [Serializable] + public class CharacterSelectionEvent : UnityEvent { } + + [Serializable] + public class SpriteSelectionEvent : UnityEvent { } + + [Serializable] + public class WordSelectionEvent : UnityEvent { } + + [Serializable] + public class LineSelectionEvent : UnityEvent { } + + [Serializable] + public class LinkSelectionEvent : UnityEvent { } + + + /// + /// Event delegate triggered when pointer is over a character. + /// + public CharacterSelectionEvent onCharacterSelection + { + get { return m_OnCharacterSelection; } + set { m_OnCharacterSelection = value; } + } + [SerializeField] + private CharacterSelectionEvent m_OnCharacterSelection = new CharacterSelectionEvent(); + + + /// + /// Event delegate triggered when pointer is over a sprite. + /// + public SpriteSelectionEvent onSpriteSelection + { + get { return m_OnSpriteSelection; } + set { m_OnSpriteSelection = value; } + } + [SerializeField] + private SpriteSelectionEvent m_OnSpriteSelection = new SpriteSelectionEvent(); + + + /// + /// Event delegate triggered when pointer is over a word. + /// + public WordSelectionEvent onWordSelection + { + get { return m_OnWordSelection; } + set { m_OnWordSelection = value; } + } + [SerializeField] + private WordSelectionEvent m_OnWordSelection = new WordSelectionEvent(); + + + /// + /// Event delegate triggered when pointer is over a line. + /// + public LineSelectionEvent onLineSelection + { + get { return m_OnLineSelection; } + set { m_OnLineSelection = value; } + } + [SerializeField] + private LineSelectionEvent m_OnLineSelection = new LineSelectionEvent(); + + + /// + /// Event delegate triggered when pointer is over a link. + /// + public LinkSelectionEvent onLinkSelection + { + get { return m_OnLinkSelection; } + set { m_OnLinkSelection = value; } + } + [SerializeField] + private LinkSelectionEvent m_OnLinkSelection = new LinkSelectionEvent(); + + + + private TMP_Text m_TextComponent; + + private Camera m_Camera; + private Canvas m_Canvas; + + private int m_selectedLink = -1; + private int m_lastCharIndex = -1; + private int m_lastWordIndex = -1; + private int m_lastLineIndex = -1; + + void Awake() + { + // Get a reference to the text component. + m_TextComponent = gameObject.GetComponent(); + + // Get a reference to the camera rendering the text taking into consideration the text component type. + if (m_TextComponent.GetType() == typeof(TextMeshProUGUI)) + { + m_Canvas = gameObject.GetComponentInParent(); + if (m_Canvas != null) + { + if (m_Canvas.renderMode == RenderMode.ScreenSpaceOverlay) + m_Camera = null; + else + m_Camera = m_Canvas.worldCamera; + } + } + else + { + m_Camera = Camera.main; + } + } + + + void LateUpdate() + { + if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, Input.mousePosition, m_Camera)) + { + #region Example of Character or Sprite Selection + int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, Input.mousePosition, m_Camera, true); + if (charIndex != -1 && charIndex != m_lastCharIndex) + { + m_lastCharIndex = charIndex; + + TMP_TextElementType elementType = m_TextComponent.textInfo.characterInfo[charIndex].elementType; + + // Send event to any event listeners depending on whether it is a character or sprite. + if (elementType == TMP_TextElementType.Character) + SendOnCharacterSelection(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); + else if (elementType == TMP_TextElementType.Sprite) + SendOnSpriteSelection(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); + } + #endregion + + + #region Example of Word Selection + // Check if Mouse intersects any words and if so assign a random color to that word. + int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, Input.mousePosition, m_Camera); + if (wordIndex != -1 && wordIndex != m_lastWordIndex) + { + m_lastWordIndex = wordIndex; + + // Get the information about the selected word. + TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; + + // Send the event to any listeners. + SendOnWordSelection(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); + } + #endregion + + + #region Example of Line Selection + // Check if Mouse intersects any words and if so assign a random color to that word. + int lineIndex = TMP_TextUtilities.FindIntersectingLine(m_TextComponent, Input.mousePosition, m_Camera); + if (lineIndex != -1 && lineIndex != m_lastLineIndex) + { + m_lastLineIndex = lineIndex; + + // Get the information about the selected word. + TMP_LineInfo lineInfo = m_TextComponent.textInfo.lineInfo[lineIndex]; + + // Send the event to any listeners. + char[] buffer = new char[lineInfo.characterCount]; + for (int i = 0; i < lineInfo.characterCount && i < m_TextComponent.textInfo.characterInfo.Length; i++) + { + buffer[i] = m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; + } + + string lineText = new string(buffer); + SendOnLineSelection(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); + } + #endregion + + + #region Example of Link Handling + // Check if mouse intersects with any links. + int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextComponent, Input.mousePosition, m_Camera); + + // Handle new Link selection. + if (linkIndex != -1 && linkIndex != m_selectedLink) + { + m_selectedLink = linkIndex; + + // Get information about the link. + TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; + + // Send the event to any listeners. + SendOnLinkSelection(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); + } + #endregion + } + else + { + // Reset all selections given we are hovering outside the text container bounds. + m_selectedLink = -1; + m_lastCharIndex = -1; + m_lastWordIndex = -1; + m_lastLineIndex = -1; + } + } + + + public void OnPointerEnter(PointerEventData eventData) + { + //Debug.Log("OnPointerEnter()"); + } + + + public void OnPointerExit(PointerEventData eventData) + { + //Debug.Log("OnPointerExit()"); + } + + + private void SendOnCharacterSelection(char character, int characterIndex) + { + if (onCharacterSelection != null) + onCharacterSelection.Invoke(character, characterIndex); + } + + private void SendOnSpriteSelection(char character, int characterIndex) + { + if (onSpriteSelection != null) + onSpriteSelection.Invoke(character, characterIndex); + } + + private void SendOnWordSelection(string word, int charIndex, int length) + { + if (onWordSelection != null) + onWordSelection.Invoke(word, charIndex, length); + } + + private void SendOnLineSelection(string line, int charIndex, int length) + { + if (onLineSelection != null) + onLineSelection.Invoke(line, charIndex, length); + } + + private void SendOnLinkSelection(string linkID, string linkText, int linkIndex) + { + if (onLinkSelection != null) + onLinkSelection.Invoke(linkID, linkText, linkIndex); + } + + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta new file mode 100644 index 00000000..03c5199f --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextEventHandler.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1312ae25639a4bae8e25ae223209cc50 +timeCreated: 1452811039 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs new file mode 100644 index 00000000..64e75af6 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs @@ -0,0 +1,652 @@ +using System; +using UnityEngine; +using System.Collections; +using UnityEditor; + + +namespace TMPro.Examples +{ + + public class TMP_TextInfoDebugTool : MonoBehaviour + { + // Since this script is used for debugging, we exclude it from builds. + // TODO: Rework this script to make it into an editor utility. + #if UNITY_EDITOR + public bool ShowCharacters; + public bool ShowWords; + public bool ShowLinks; + public bool ShowLines; + public bool ShowMeshBounds; + public bool ShowTextBounds; + [Space(10)] + [TextArea(2, 2)] + public string ObjectStats; + + [SerializeField] + private TMP_Text m_TextComponent; + + private Transform m_Transform; + private TMP_TextInfo m_TextInfo; + + private float m_ScaleMultiplier; + private float m_HandleSize; + + + void OnDrawGizmos() + { + if (m_TextComponent == null) + { + m_TextComponent = GetComponent(); + + if (m_TextComponent == null) + return; + } + + m_Transform = m_TextComponent.transform; + + // Get a reference to the text object's textInfo + m_TextInfo = m_TextComponent.textInfo; + + // Update Text Statistics + ObjectStats = "Characters: " + m_TextInfo.characterCount + " Words: " + m_TextInfo.wordCount + " Spaces: " + m_TextInfo.spaceCount + " Sprites: " + m_TextInfo.spriteCount + " Links: " + m_TextInfo.linkCount + + "\nLines: " + m_TextInfo.lineCount + " Pages: " + m_TextInfo.pageCount; + + // Get the handle size for drawing the various + m_ScaleMultiplier = m_TextComponent.GetType() == typeof(TextMeshPro) ? 1 : 0.1f; + m_HandleSize = HandleUtility.GetHandleSize(m_Transform.position) * m_ScaleMultiplier; + + // Draw line metrics + #region Draw Lines + if (ShowLines) + DrawLineBounds(); + #endregion + + // Draw word metrics + #region Draw Words + if (ShowWords) + DrawWordBounds(); + #endregion + + // Draw character metrics + #region Draw Characters + if (ShowCharacters) + DrawCharactersBounds(); + #endregion + + // Draw Quads around each of the words + #region Draw Links + if (ShowLinks) + DrawLinkBounds(); + #endregion + + // Draw Quad around the bounds of the text + #region Draw Bounds + if (ShowMeshBounds) + DrawBounds(); + #endregion + + // Draw Quad around the rendered region of the text. + #region Draw Text Bounds + if (ShowTextBounds) + DrawTextBounds(); + #endregion + } + + + /// + /// Method to draw a rectangle around each character. + /// + /// + void DrawCharactersBounds() + { + int characterCount = m_TextInfo.characterCount; + + for (int i = 0; i < characterCount; i++) + { + // Draw visible as well as invisible characters + TMP_CharacterInfo characterInfo = m_TextInfo.characterInfo[i]; + + bool isCharacterVisible = i < m_TextComponent.maxVisibleCharacters && + characterInfo.lineNumber < m_TextComponent.maxVisibleLines && + i >= m_TextComponent.firstVisibleCharacter; + + if (m_TextComponent.overflowMode == TextOverflowModes.Page) + isCharacterVisible = isCharacterVisible && characterInfo.pageNumber + 1 == m_TextComponent.pageToDisplay; + + if (!isCharacterVisible) + continue; + + float dottedLineSize = 6; + + // Get Bottom Left and Top Right position of the current character + Vector3 bottomLeft = m_Transform.TransformPoint(characterInfo.bottomLeft); + Vector3 topLeft = m_Transform.TransformPoint(new Vector3(characterInfo.topLeft.x, characterInfo.topLeft.y, 0)); + Vector3 topRight = m_Transform.TransformPoint(characterInfo.topRight); + Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(characterInfo.bottomRight.x, characterInfo.bottomRight.y, 0)); + + // Draw character bounds + if (characterInfo.isVisible) + { + Color color = Color.green; + DrawDottedRectangle(bottomLeft, topRight, color); + } + else + { + Color color = Color.grey; + + float whiteSpaceAdvance = Math.Abs(characterInfo.origin - characterInfo.xAdvance) > 0.01f ? characterInfo.xAdvance : characterInfo.origin + (characterInfo.ascender - characterInfo.descender) * 0.03f; + DrawDottedRectangle(m_Transform.TransformPoint(new Vector3(characterInfo.origin, characterInfo.descender, 0)), m_Transform.TransformPoint(new Vector3(whiteSpaceAdvance, characterInfo.ascender, 0)), color, 4); + } + + float origin = characterInfo.origin; + float advance = characterInfo.xAdvance; + float ascentline = characterInfo.ascender; + float baseline = characterInfo.baseLine; + float descentline = characterInfo.descender; + + //Draw Ascent line + Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(origin, ascentline, 0)); + Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(advance, ascentline, 0)); + + Handles.color = Color.cyan; + Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize); + + // Draw Cap Height & Mean line + float capline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.capLine * characterInfo.scale; + Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0); + Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0); + + float meanline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.meanLine * characterInfo.scale; + Vector3 meanlineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0); + Vector3 meanlineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0); + + if (characterInfo.isVisible) + { + // Cap line + Handles.color = Color.cyan; + Handles.DrawDottedLine(capHeightStart, capHeightEnd, dottedLineSize); + + // Mean line + Handles.color = Color.cyan; + Handles.DrawDottedLine(meanlineStart, meanlineEnd, dottedLineSize); + } + + //Draw Base line + Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); + Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); + + Handles.color = Color.cyan; + Handles.DrawDottedLine(baselineStart, baselineEnd, dottedLineSize); + + //Draw Descent line + Vector3 descentlineStart = m_Transform.TransformPoint(new Vector3(origin, descentline, 0)); + Vector3 descentlineEnd = m_Transform.TransformPoint(new Vector3(advance, descentline, 0)); + + Handles.color = Color.cyan; + Handles.DrawDottedLine(descentlineStart, descentlineEnd, dottedLineSize); + + // Draw Origin + Vector3 originPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); + DrawCrosshair(originPosition, 0.05f / m_ScaleMultiplier, Color.cyan); + + // Draw Horizontal Advance + Vector3 advancePosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); + DrawSquare(advancePosition, 0.025f / m_ScaleMultiplier, Color.yellow); + DrawCrosshair(advancePosition, 0.0125f / m_ScaleMultiplier, Color.yellow); + + // Draw text labels for metrics + if (m_HandleSize < 0.5f) + { + GUIStyle style = new GUIStyle(GUI.skin.GetStyle("Label")); + style.normal.textColor = new Color(0.6f, 0.6f, 0.6f, 1.0f); + style.fontSize = 12; + style.fixedWidth = 200; + style.fixedHeight = 20; + + Vector3 labelPosition; + float center = (origin + advance) / 2; + + //float baselineMetrics = 0; + //float ascentlineMetrics = ascentline - baseline; + //float caplineMetrics = capline - baseline; + //float meanlineMetrics = meanline - baseline; + //float descentlineMetrics = descentline - baseline; + + // Ascent Line + labelPosition = m_Transform.TransformPoint(new Vector3(center, ascentline, 0)); + style.alignment = TextAnchor.UpperCenter; + Handles.Label(labelPosition, "Ascent Line", style); + //Handles.Label(labelPosition, "Ascent Line (" + ascentlineMetrics.ToString("f3") + ")" , style); + + // Base Line + labelPosition = m_Transform.TransformPoint(new Vector3(center, baseline, 0)); + Handles.Label(labelPosition, "Base Line", style); + //Handles.Label(labelPosition, "Base Line (" + baselineMetrics.ToString("f3") + ")" , style); + + // Descent line + labelPosition = m_Transform.TransformPoint(new Vector3(center, descentline, 0)); + Handles.Label(labelPosition, "Descent Line", style); + //Handles.Label(labelPosition, "Descent Line (" + descentlineMetrics.ToString("f3") + ")" , style); + + if (characterInfo.isVisible) + { + // Cap Line + labelPosition = m_Transform.TransformPoint(new Vector3(center, capline, 0)); + style.alignment = TextAnchor.UpperCenter; + Handles.Label(labelPosition, "Cap Line", style); + //Handles.Label(labelPosition, "Cap Line (" + caplineMetrics.ToString("f3") + ")" , style); + + // Mean Line + labelPosition = m_Transform.TransformPoint(new Vector3(center, meanline, 0)); + style.alignment = TextAnchor.UpperCenter; + Handles.Label(labelPosition, "Mean Line", style); + //Handles.Label(labelPosition, "Mean Line (" + ascentlineMetrics.ToString("f3") + ")" , style); + + // Origin + labelPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); + style.alignment = TextAnchor.UpperRight; + Handles.Label(labelPosition, "Origin ", style); + + // Advance + labelPosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); + style.alignment = TextAnchor.UpperLeft; + Handles.Label(labelPosition, " Advance", style); + } + } + } + } + + + /// + /// Method to draw rectangles around each word of the text. + /// + /// + void DrawWordBounds() + { + for (int i = 0; i < m_TextInfo.wordCount; i++) + { + TMP_WordInfo wInfo = m_TextInfo.wordInfo[i]; + + bool isBeginRegion = false; + + Vector3 bottomLeft = Vector3.zero; + Vector3 topLeft = Vector3.zero; + Vector3 bottomRight = Vector3.zero; + Vector3 topRight = Vector3.zero; + + float maxAscender = -Mathf.Infinity; + float minDescender = Mathf.Infinity; + + Color wordColor = Color.green; + + // Iterate through each character of the word + for (int j = 0; j < wInfo.characterCount; j++) + { + int characterIndex = wInfo.firstCharacterIndex + j; + TMP_CharacterInfo currentCharInfo = m_TextInfo.characterInfo[characterIndex]; + int currentLine = currentCharInfo.lineNumber; + + bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || + currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || + (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; + + // Track Max Ascender and Min Descender + maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); + minDescender = Mathf.Min(minDescender, currentCharInfo.descender); + + if (isBeginRegion == false && isCharacterVisible) + { + isBeginRegion = true; + + bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); + topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); + + //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); + + // If Word is one character + if (wInfo.characterCount == 1) + { + isBeginRegion = false; + + topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); + bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); + bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); + topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); + + // Draw Region + DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); + + //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); + } + } + + // Last Character of Word + if (isBeginRegion && j == wInfo.characterCount - 1) + { + isBeginRegion = false; + + topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); + bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); + bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); + topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); + + // Draw Region + DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); + + //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); + } + // If Word is split on more than one line. + else if (isBeginRegion && currentLine != m_TextInfo.characterInfo[characterIndex + 1].lineNumber) + { + isBeginRegion = false; + + topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); + bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); + bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); + topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); + + // Draw Region + DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); + //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); + maxAscender = -Mathf.Infinity; + minDescender = Mathf.Infinity; + + } + } + + //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); + } + + + } + + + /// + /// Draw rectangle around each of the links contained in the text. + /// + /// + void DrawLinkBounds() + { + TMP_TextInfo textInfo = m_TextComponent.textInfo; + + for (int i = 0; i < textInfo.linkCount; i++) + { + TMP_LinkInfo linkInfo = textInfo.linkInfo[i]; + + bool isBeginRegion = false; + + Vector3 bottomLeft = Vector3.zero; + Vector3 topLeft = Vector3.zero; + Vector3 bottomRight = Vector3.zero; + Vector3 topRight = Vector3.zero; + + float maxAscender = -Mathf.Infinity; + float minDescender = Mathf.Infinity; + + Color32 linkColor = Color.cyan; + + // Iterate through each character of the link text + for (int j = 0; j < linkInfo.linkTextLength; j++) + { + int characterIndex = linkInfo.linkTextfirstCharacterIndex + j; + TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex]; + int currentLine = currentCharInfo.lineNumber; + + bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || + currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || + (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; + + // Track Max Ascender and Min Descender + maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); + minDescender = Mathf.Min(minDescender, currentCharInfo.descender); + + if (isBeginRegion == false && isCharacterVisible) + { + isBeginRegion = true; + + bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); + topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); + + //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); + + // If Link is one character + if (linkInfo.linkTextLength == 1) + { + isBeginRegion = false; + + topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); + bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); + bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); + topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); + + // Draw Region + DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); + + //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); + } + } + + // Last Character of Link + if (isBeginRegion && j == linkInfo.linkTextLength - 1) + { + isBeginRegion = false; + + topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); + bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); + bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); + topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); + + // Draw Region + DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); + + //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); + } + // If Link is split on more than one line. + else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber) + { + isBeginRegion = false; + + topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); + bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); + bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); + topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); + + // Draw Region + DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); + + maxAscender = -Mathf.Infinity; + minDescender = Mathf.Infinity; + //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); + } + } + + //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); + } + } + + + /// + /// Draw Rectangles around each lines of the text. + /// + /// + void DrawLineBounds() + { + int lineCount = m_TextInfo.lineCount; + + for (int i = 0; i < lineCount; i++) + { + TMP_LineInfo lineInfo = m_TextInfo.lineInfo[i]; + TMP_CharacterInfo firstCharacterInfo = m_TextInfo.characterInfo[lineInfo.firstCharacterIndex]; + TMP_CharacterInfo lastCharacterInfo = m_TextInfo.characterInfo[lineInfo.lastCharacterIndex]; + + bool isLineVisible = (lineInfo.characterCount == 1 && (firstCharacterInfo.character == 10 || firstCharacterInfo.character == 11 || firstCharacterInfo.character == 0x2028 || firstCharacterInfo.character == 0x2029)) || + i > m_TextComponent.maxVisibleLines || + (m_TextComponent.overflowMode == TextOverflowModes.Page && firstCharacterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; + + if (!isLineVisible) continue; + + float lineBottomLeft = firstCharacterInfo.bottomLeft.x; + float lineTopRight = lastCharacterInfo.topRight.x; + + float ascentline = lineInfo.ascender; + float baseline = lineInfo.baseline; + float descentline = lineInfo.descender; + + float dottedLineSize = 12; + + // Draw line extents + DrawDottedRectangle(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max), Color.green, 4); + + // Draw Ascent line + Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0)); + Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, ascentline, 0)); + + Handles.color = Color.yellow; + Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize); + + // Draw Base line + Vector3 baseLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0)); + Vector3 baseLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, baseline, 0)); + + Handles.color = Color.yellow; + Handles.DrawDottedLine(baseLineStart, baseLineEnd, dottedLineSize); + + // Draw Descent line + Vector3 descentLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0)); + Vector3 descentLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, descentline, 0)); + + Handles.color = Color.yellow; + Handles.DrawDottedLine(descentLineStart, descentLineEnd, dottedLineSize); + + // Draw text labels for metrics + if (m_HandleSize < 1.0f) + { + GUIStyle style = new GUIStyle(); + style.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 1.0f); + style.fontSize = 12; + style.fixedWidth = 200; + style.fixedHeight = 20; + Vector3 labelPosition; + + // Ascent Line + labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0)); + style.padding = new RectOffset(0, 10, 0, 5); + style.alignment = TextAnchor.MiddleRight; + Handles.Label(labelPosition, "Ascent Line", style); + + // Base Line + labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0)); + Handles.Label(labelPosition, "Base Line", style); + + // Descent line + labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0)); + Handles.Label(labelPosition, "Descent Line", style); + } + } + } + + + /// + /// Draw Rectangle around the bounds of the text object. + /// + void DrawBounds() + { + Bounds meshBounds = m_TextComponent.bounds; + + // Get Bottom Left and Top Right position of each word + Vector3 bottomLeft = m_TextComponent.transform.position + meshBounds.min; + Vector3 topRight = m_TextComponent.transform.position + meshBounds.max; + + DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0)); + } + + + void DrawTextBounds() + { + Bounds textBounds = m_TextComponent.textBounds; + + Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents); + Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents); + + DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f)); + } + + + // Draw Rectangles + void DrawRectangle(Vector3 BL, Vector3 TR, Color color) + { + Gizmos.color = color; + + Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0)); + Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0)); + Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0)); + Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0)); + } + + void DrawDottedRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f) + { + Handles.color = color; + Handles.DrawDottedLine(bottomLeft, new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), size); + Handles.DrawDottedLine(new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), topRight, size); + Handles.DrawDottedLine(topRight, new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), size); + Handles.DrawDottedLine(new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), bottomLeft, size); + } + + void DrawSolidRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f) + { + Handles.color = color; + Rect rect = new Rect(bottomLeft, topRight - bottomLeft); + Handles.DrawSolidRectangleWithOutline(rect, color, Color.black); + } + + void DrawSquare(Vector3 position, float size, Color color) + { + Handles.color = color; + Vector3 bottomLeft = new Vector3(position.x - size, position.y - size, position.z); + Vector3 topLeft = new Vector3(position.x - size, position.y + size, position.z); + Vector3 topRight = new Vector3(position.x + size, position.y + size, position.z); + Vector3 bottomRight = new Vector3(position.x + size, position.y - size, position.z); + + Handles.DrawLine(bottomLeft, topLeft); + Handles.DrawLine(topLeft, topRight); + Handles.DrawLine(topRight, bottomRight); + Handles.DrawLine(bottomRight, bottomLeft); + } + + void DrawCrosshair(Vector3 position, float size, Color color) + { + Handles.color = color; + + Handles.DrawLine(new Vector3(position.x - size, position.y, position.z), new Vector3(position.x + size, position.y, position.z)); + Handles.DrawLine(new Vector3(position.x, position.y - size, position.z), new Vector3(position.x, position.y + size, position.z)); + } + + + // Draw Rectangles + void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) + { + Gizmos.color = color; + + Gizmos.DrawLine(bl, tl); + Gizmos.DrawLine(tl, tr); + Gizmos.DrawLine(tr, br); + Gizmos.DrawLine(br, bl); + } + + + // Draw Rectangles + void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) + { + var cam = Camera.current; + float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f; + UnityEditor.Handles.color = color; + + UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing); + UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing); + UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing); + UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing); + } + #endif + } +} + diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta new file mode 100644 index 00000000..12400bfe --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 21256c5b62f346f18640dad779911e20 +timeCreated: 1430348781 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs new file mode 100644 index 00000000..33d56e4c --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs @@ -0,0 +1,157 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class TMP_TextSelector_A : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler + { + private TextMeshPro m_TextMeshPro; + + private Camera m_Camera; + + private bool m_isHoveringObject; + private int m_selectedLink = -1; + private int m_lastCharIndex = -1; + private int m_lastWordIndex = -1; + + void Awake() + { + m_TextMeshPro = gameObject.GetComponent(); + m_Camera = Camera.main; + + // Force generation of the text object so we have valid data to work with. This is needed since LateUpdate() will be called before the text object has a chance to generated when entering play mode. + m_TextMeshPro.ForceMeshUpdate(); + } + + + void LateUpdate() + { + m_isHoveringObject = false; + + if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextMeshPro.rectTransform, Input.mousePosition, Camera.main)) + { + m_isHoveringObject = true; + } + + if (m_isHoveringObject) + { + #region Example of Character Selection + int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, Camera.main, true); + if (charIndex != -1 && charIndex != m_lastCharIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) + { + //Debug.Log("[" + m_TextMeshPro.textInfo.characterInfo[charIndex].character + "] has been selected."); + + m_lastCharIndex = charIndex; + + int meshIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; + + int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; + + Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); + + Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; + + vertexColors[vertexIndex + 0] = c; + vertexColors[vertexIndex + 1] = c; + vertexColors[vertexIndex + 2] = c; + vertexColors[vertexIndex + 3] = c; + + //m_TextMeshPro.mesh.colors32 = vertexColors; + m_TextMeshPro.textInfo.meshInfo[meshIndex].mesh.colors32 = vertexColors; + } + #endregion + + #region Example of Link Handling + // Check if mouse intersects with any links. + int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); + + // Clear previous link selection if one existed. + if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) + { + //m_TextPopup_RectTransform.gameObject.SetActive(false); + m_selectedLink = -1; + } + + // Handle new Link selection. + if (linkIndex != -1 && linkIndex != m_selectedLink) + { + m_selectedLink = linkIndex; + + TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; + + // The following provides an example of how to access the link properties. + //Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. + + Vector3 worldPointInRectangle; + + RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); + + switch (linkInfo.GetLinkID()) + { + case "id_01": // 100041637: // id_01 + //m_TextPopup_RectTransform.position = worldPointInRectangle; + //m_TextPopup_RectTransform.gameObject.SetActive(true); + //m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; + break; + case "id_02": // 100041638: // id_02 + //m_TextPopup_RectTransform.position = worldPointInRectangle; + //m_TextPopup_RectTransform.gameObject.SetActive(true); + //m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; + break; + } + } + #endregion + + + #region Example of Word Selection + // Check if Mouse intersects any words and if so assign a random color to that word. + int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, Camera.main); + if (wordIndex != -1 && wordIndex != m_lastWordIndex) + { + m_lastWordIndex = wordIndex; + + TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; + + Vector3 wordPOS = m_TextMeshPro.transform.TransformPoint(m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex].bottomLeft); + wordPOS = Camera.main.WorldToScreenPoint(wordPOS); + + //Debug.Log("Mouse Position: " + Input.mousePosition.ToString("f3") + " Word Position: " + wordPOS.ToString("f3")); + + Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[0].colors32; + + Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); + for (int i = 0; i < wInfo.characterCount; i++) + { + int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; + + vertexColors[vertexIndex + 0] = c; + vertexColors[vertexIndex + 1] = c; + vertexColors[vertexIndex + 2] = c; + vertexColors[vertexIndex + 3] = c; + } + + m_TextMeshPro.mesh.colors32 = vertexColors; + } + #endregion + } + } + + + public void OnPointerEnter(PointerEventData eventData) + { + Debug.Log("OnPointerEnter()"); + m_isHoveringObject = true; + } + + + public void OnPointerExit(PointerEventData eventData) + { + Debug.Log("OnPointerExit()"); + m_isHoveringObject = false; + } + + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta new file mode 100644 index 00000000..da25ec4e --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_A.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 103e0a6a1d404693b9fb1a5173e0e979 +timeCreated: 1452811039 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs new file mode 100644 index 00000000..e41fbfa1 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs @@ -0,0 +1,547 @@ +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; +using System.Collections; +using System.Collections.Generic; + + +#pragma warning disable 0618 // Disabled warning due to SetVertices being deprecated until new release with SetMesh() is available. + +namespace TMPro.Examples +{ + + public class TMP_TextSelector_B : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler, IPointerUpHandler + { + public RectTransform TextPopup_Prefab_01; + + private RectTransform m_TextPopup_RectTransform; + private TextMeshProUGUI m_TextPopup_TMPComponent; + private const string k_LinkText = "You have selected link <#ffff00>"; + private const string k_WordText = "Word Index: <#ffff00>"; + + + private TextMeshProUGUI m_TextMeshPro; + private Canvas m_Canvas; + private Camera m_Camera; + + // Flags + private bool isHoveringObject; + private int m_selectedWord = -1; + private int m_selectedLink = -1; + private int m_lastIndex = -1; + + private Matrix4x4 m_matrix; + + private TMP_MeshInfo[] m_cachedMeshInfoVertexData; + + void Awake() + { + m_TextMeshPro = gameObject.GetComponent(); + + + m_Canvas = gameObject.GetComponentInParent(); + + // Get a reference to the camera if Canvas Render Mode is not ScreenSpace Overlay. + if (m_Canvas.renderMode == RenderMode.ScreenSpaceOverlay) + m_Camera = null; + else + m_Camera = m_Canvas.worldCamera; + + // Create pop-up text object which is used to show the link information. + m_TextPopup_RectTransform = Instantiate(TextPopup_Prefab_01) as RectTransform; + m_TextPopup_RectTransform.SetParent(m_Canvas.transform, false); + m_TextPopup_TMPComponent = m_TextPopup_RectTransform.GetComponentInChildren(); + m_TextPopup_RectTransform.gameObject.SetActive(false); + } + + + void OnEnable() + { + // Subscribe to event fired when text object has been regenerated. + TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); + } + + void OnDisable() + { + // UnSubscribe to event fired when text object has been regenerated. + TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); + } + + + void ON_TEXT_CHANGED(Object obj) + { + if (obj == m_TextMeshPro) + { + // Update cached vertex data. + m_cachedMeshInfoVertexData = m_TextMeshPro.textInfo.CopyMeshInfoVertexData(); + } + } + + + void LateUpdate() + { + if (isHoveringObject) + { + // Check if Mouse Intersects any of the characters. If so, assign a random color. + #region Handle Character Selection + int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); + + // Undo Swap and Vertex Attribute changes. + if (charIndex == -1 || charIndex != m_lastIndex) + { + RestoreCachedVertexAttributes(m_lastIndex); + m_lastIndex = -1; + } + + if (charIndex != -1 && charIndex != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) + { + m_lastIndex = charIndex; + + // Get the index of the material / sub text object used by this character. + int materialIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; + + // Get the index of the first vertex of the selected character. + int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; + + // Get a reference to the vertices array. + Vector3[] vertices = m_TextMeshPro.textInfo.meshInfo[materialIndex].vertices; + + // Determine the center point of the character. + Vector2 charMidBasline = (vertices[vertexIndex + 0] + vertices[vertexIndex + 2]) / 2; + + // Need to translate all 4 vertices of the character to aligned with middle of character / baseline. + // This is needed so the matrix TRS is applied at the origin for each character. + Vector3 offset = charMidBasline; + + // Translate the character to the middle baseline. + vertices[vertexIndex + 0] = vertices[vertexIndex + 0] - offset; + vertices[vertexIndex + 1] = vertices[vertexIndex + 1] - offset; + vertices[vertexIndex + 2] = vertices[vertexIndex + 2] - offset; + vertices[vertexIndex + 3] = vertices[vertexIndex + 3] - offset; + + float zoomFactor = 1.5f; + + // Setup the Matrix for the scale change. + m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * zoomFactor); + + // Apply Matrix operation on the given character. + vertices[vertexIndex + 0] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 0]); + vertices[vertexIndex + 1] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]); + vertices[vertexIndex + 2] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]); + vertices[vertexIndex + 3] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]); + + // Translate the character back to its original position. + vertices[vertexIndex + 0] = vertices[vertexIndex + 0] + offset; + vertices[vertexIndex + 1] = vertices[vertexIndex + 1] + offset; + vertices[vertexIndex + 2] = vertices[vertexIndex + 2] + offset; + vertices[vertexIndex + 3] = vertices[vertexIndex + 3] + offset; + + // Change Vertex Colors of the highlighted character + Color32 c = new Color32(255, 255, 192, 255); + + // Get a reference to the vertex color + Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[materialIndex].colors32; + + vertexColors[vertexIndex + 0] = c; + vertexColors[vertexIndex + 1] = c; + vertexColors[vertexIndex + 2] = c; + vertexColors[vertexIndex + 3] = c; + + + // Get a reference to the meshInfo of the selected character. + TMP_MeshInfo meshInfo = m_TextMeshPro.textInfo.meshInfo[materialIndex]; + + // Get the index of the last character's vertex attributes. + int lastVertexIndex = vertices.Length - 4; + + // Swap the current character's vertex attributes with those of the last element in the vertex attribute arrays. + // We do this to make sure this character is rendered last and over other characters. + meshInfo.SwapVertexData(vertexIndex, lastVertexIndex); + + // Need to update the appropriate + m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); + } + #endregion + + + #region Word Selection Handling + //Check if Mouse intersects any words and if so assign a random color to that word. + int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); + + // Clear previous word selection. + if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) + { + TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; + + // Iterate through each of the characters of the word. + for (int i = 0; i < wInfo.characterCount; i++) + { + int characterIndex = wInfo.firstCharacterIndex + i; + + // Get the index of the material / sub text object used by this character. + int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; + + // Get the index of the first vertex of this character. + int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; + + // Get a reference to the vertex color + Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; + + Color32 c = vertexColors[vertexIndex + 0].Tint(1.33333f); + + vertexColors[vertexIndex + 0] = c; + vertexColors[vertexIndex + 1] = c; + vertexColors[vertexIndex + 2] = c; + vertexColors[vertexIndex + 3] = c; + } + + // Update Geometry + m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); + + m_selectedWord = -1; + } + + + // Word Selection Handling + if (wordIndex != -1 && wordIndex != m_selectedWord && !(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) + { + m_selectedWord = wordIndex; + + TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; + + // Iterate through each of the characters of the word. + for (int i = 0; i < wInfo.characterCount; i++) + { + int characterIndex = wInfo.firstCharacterIndex + i; + + // Get the index of the material / sub text object used by this character. + int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; + + int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; + + // Get a reference to the vertex color + Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; + + Color32 c = vertexColors[vertexIndex + 0].Tint(0.75f); + + vertexColors[vertexIndex + 0] = c; + vertexColors[vertexIndex + 1] = c; + vertexColors[vertexIndex + 2] = c; + vertexColors[vertexIndex + 3] = c; + } + + // Update Geometry + m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); + + } + #endregion + + + #region Example of Link Handling + // Check if mouse intersects with any links. + int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); + + // Clear previous link selection if one existed. + if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) + { + m_TextPopup_RectTransform.gameObject.SetActive(false); + m_selectedLink = -1; + } + + // Handle new Link selection. + if (linkIndex != -1 && linkIndex != m_selectedLink) + { + m_selectedLink = linkIndex; + + TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; + + // Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. + + Vector3 worldPointInRectangle; + RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); + + switch (linkInfo.GetLinkID()) + { + case "id_01": // 100041637: // id_01 + m_TextPopup_RectTransform.position = worldPointInRectangle; + m_TextPopup_RectTransform.gameObject.SetActive(true); + m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; + break; + case "id_02": // 100041638: // id_02 + m_TextPopup_RectTransform.position = worldPointInRectangle; + m_TextPopup_RectTransform.gameObject.SetActive(true); + m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; + break; + } + } + #endregion + + } + else + { + // Restore any character that may have been modified + if (m_lastIndex != -1) + { + RestoreCachedVertexAttributes(m_lastIndex); + m_lastIndex = -1; + } + } + + } + + + public void OnPointerEnter(PointerEventData eventData) + { + //Debug.Log("OnPointerEnter()"); + isHoveringObject = true; + } + + + public void OnPointerExit(PointerEventData eventData) + { + //Debug.Log("OnPointerExit()"); + isHoveringObject = false; + } + + + public void OnPointerClick(PointerEventData eventData) + { + //Debug.Log("Click at POS: " + eventData.position + " World POS: " + eventData.worldPosition); + + // Check if Mouse Intersects any of the characters. If so, assign a random color. + #region Character Selection Handling + /* + int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); + if (charIndex != -1 && charIndex != m_lastIndex) + { + //Debug.Log("Character [" + m_TextMeshPro.textInfo.characterInfo[index].character + "] was selected at POS: " + eventData.position); + m_lastIndex = charIndex; + + Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); + int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; + + UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; + + uiVertices[vertexIndex + 0].color = c; + uiVertices[vertexIndex + 1].color = c; + uiVertices[vertexIndex + 2].color = c; + uiVertices[vertexIndex + 3].color = c; + + m_TextMeshPro.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); + } + */ + #endregion + + + #region Word Selection Handling + //Check if Mouse intersects any words and if so assign a random color to that word. + /* + int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); + + // Clear previous word selection. + if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) + { + TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; + + // Get a reference to the uiVertices array. + UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; + + // Iterate through each of the characters of the word. + for (int i = 0; i < wInfo.characterCount; i++) + { + int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; + + Color32 c = uiVertices[vertexIndex + 0].color.Tint(1.33333f); + + uiVertices[vertexIndex + 0].color = c; + uiVertices[vertexIndex + 1].color = c; + uiVertices[vertexIndex + 2].color = c; + uiVertices[vertexIndex + 3].color = c; + } + + m_TextMeshPro.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); + + m_selectedWord = -1; + } + + // Handle word selection + if (wordIndex != -1 && wordIndex != m_selectedWord) + { + m_selectedWord = wordIndex; + + TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; + + // Get a reference to the uiVertices array. + UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; + + // Iterate through each of the characters of the word. + for (int i = 0; i < wInfo.characterCount; i++) + { + int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; + + Color32 c = uiVertices[vertexIndex + 0].color.Tint(0.75f); + + uiVertices[vertexIndex + 0].color = c; + uiVertices[vertexIndex + 1].color = c; + uiVertices[vertexIndex + 2].color = c; + uiVertices[vertexIndex + 3].color = c; + } + + m_TextMeshPro.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); + } + */ + #endregion + + + #region Link Selection Handling + /* + // Check if Mouse intersects any words and if so assign a random color to that word. + int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); + if (linkIndex != -1) + { + TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; + int linkHashCode = linkInfo.hashCode; + + //Debug.Log(TMP_TextUtilities.GetSimpleHashCode("id_02")); + + switch (linkHashCode) + { + case 291445: // id_01 + if (m_LinkObject01 == null) + m_LinkObject01 = Instantiate(Link_01_Prefab); + else + { + m_LinkObject01.gameObject.SetActive(true); + } + + break; + case 291446: // id_02 + break; + + } + + // Example of how to modify vertex attributes like colors + #region Vertex Attribute Modification Example + UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; + + Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); + for (int i = 0; i < linkInfo.characterCount; i++) + { + TMP_CharacterInfo cInfo = m_TextMeshPro.textInfo.characterInfo[linkInfo.firstCharacterIndex + i]; + + if (!cInfo.isVisible) continue; // Skip invisible characters. + + int vertexIndex = cInfo.vertexIndex; + + uiVertices[vertexIndex + 0].color = c; + uiVertices[vertexIndex + 1].color = c; + uiVertices[vertexIndex + 2].color = c; + uiVertices[vertexIndex + 3].color = c; + } + + m_TextMeshPro.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); + #endregion + } + */ + #endregion + } + + + public void OnPointerUp(PointerEventData eventData) + { + //Debug.Log("OnPointerUp()"); + } + + + void RestoreCachedVertexAttributes(int index) + { + if (index == -1 || index > m_TextMeshPro.textInfo.characterCount - 1) return; + + // Get the index of the material / sub text object used by this character. + int materialIndex = m_TextMeshPro.textInfo.characterInfo[index].materialReferenceIndex; + + // Get the index of the first vertex of the selected character. + int vertexIndex = m_TextMeshPro.textInfo.characterInfo[index].vertexIndex; + + // Restore Vertices + // Get a reference to the cached / original vertices. + Vector3[] src_vertices = m_cachedMeshInfoVertexData[materialIndex].vertices; + + // Get a reference to the vertices that we need to replace. + Vector3[] dst_vertices = m_TextMeshPro.textInfo.meshInfo[materialIndex].vertices; + + // Restore / Copy vertices from source to destination + dst_vertices[vertexIndex + 0] = src_vertices[vertexIndex + 0]; + dst_vertices[vertexIndex + 1] = src_vertices[vertexIndex + 1]; + dst_vertices[vertexIndex + 2] = src_vertices[vertexIndex + 2]; + dst_vertices[vertexIndex + 3] = src_vertices[vertexIndex + 3]; + + // Restore Vertex Colors + // Get a reference to the vertex colors we need to replace. + Color32[] dst_colors = m_TextMeshPro.textInfo.meshInfo[materialIndex].colors32; + + // Get a reference to the cached / original vertex colors. + Color32[] src_colors = m_cachedMeshInfoVertexData[materialIndex].colors32; + + // Copy the vertex colors from source to destination. + dst_colors[vertexIndex + 0] = src_colors[vertexIndex + 0]; + dst_colors[vertexIndex + 1] = src_colors[vertexIndex + 1]; + dst_colors[vertexIndex + 2] = src_colors[vertexIndex + 2]; + dst_colors[vertexIndex + 3] = src_colors[vertexIndex + 3]; + + // Restore UV0S + // UVS0 + Vector2[] src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0; + Vector2[] dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0; + dst_uv0s[vertexIndex + 0] = src_uv0s[vertexIndex + 0]; + dst_uv0s[vertexIndex + 1] = src_uv0s[vertexIndex + 1]; + dst_uv0s[vertexIndex + 2] = src_uv0s[vertexIndex + 2]; + dst_uv0s[vertexIndex + 3] = src_uv0s[vertexIndex + 3]; + + // UVS2 + Vector2[] src_uv2s = m_cachedMeshInfoVertexData[materialIndex].uvs2; + Vector2[] dst_uv2s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs2; + dst_uv2s[vertexIndex + 0] = src_uv2s[vertexIndex + 0]; + dst_uv2s[vertexIndex + 1] = src_uv2s[vertexIndex + 1]; + dst_uv2s[vertexIndex + 2] = src_uv2s[vertexIndex + 2]; + dst_uv2s[vertexIndex + 3] = src_uv2s[vertexIndex + 3]; + + + // Restore last vertex attribute as we swapped it as well + int lastIndex = (src_vertices.Length / 4 - 1) * 4; + + // Vertices + dst_vertices[lastIndex + 0] = src_vertices[lastIndex + 0]; + dst_vertices[lastIndex + 1] = src_vertices[lastIndex + 1]; + dst_vertices[lastIndex + 2] = src_vertices[lastIndex + 2]; + dst_vertices[lastIndex + 3] = src_vertices[lastIndex + 3]; + + // Vertex Colors + src_colors = m_cachedMeshInfoVertexData[materialIndex].colors32; + dst_colors = m_TextMeshPro.textInfo.meshInfo[materialIndex].colors32; + dst_colors[lastIndex + 0] = src_colors[lastIndex + 0]; + dst_colors[lastIndex + 1] = src_colors[lastIndex + 1]; + dst_colors[lastIndex + 2] = src_colors[lastIndex + 2]; + dst_colors[lastIndex + 3] = src_colors[lastIndex + 3]; + + // UVS0 + src_uv0s = m_cachedMeshInfoVertexData[materialIndex].uvs0; + dst_uv0s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs0; + dst_uv0s[lastIndex + 0] = src_uv0s[lastIndex + 0]; + dst_uv0s[lastIndex + 1] = src_uv0s[lastIndex + 1]; + dst_uv0s[lastIndex + 2] = src_uv0s[lastIndex + 2]; + dst_uv0s[lastIndex + 3] = src_uv0s[lastIndex + 3]; + + // UVS2 + src_uv2s = m_cachedMeshInfoVertexData[materialIndex].uvs2; + dst_uv2s = m_TextMeshPro.textInfo.meshInfo[materialIndex].uvs2; + dst_uv2s[lastIndex + 0] = src_uv2s[lastIndex + 0]; + dst_uv2s[lastIndex + 1] = src_uv2s[lastIndex + 1]; + dst_uv2s[lastIndex + 2] = src_uv2s[lastIndex + 2]; + dst_uv2s[lastIndex + 3] = src_uv2s[lastIndex + 3]; + + // Need to update the appropriate + m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta new file mode 100644 index 00000000..0fc3741c --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextSelector_B.cs.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: a05dcd8be7ec4ccbb35c26219884aa37 +timeCreated: 1435531209 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: + - TextPopup_Prefab_01: {fileID: 22450954, guid: b06f0e6c1dfa4356ac918da1bb32c603, + type: 2} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs new file mode 100644 index 00000000..586e8be2 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs @@ -0,0 +1,125 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class TMP_UiFrameRateCounter : MonoBehaviour + { + public float UpdateInterval = 5.0f; + private float m_LastInterval = 0; + private int m_Frames = 0; + + public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; + + public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.TopRight; + + private string htmlColorTag; + private const string fpsLabel = "{0:2} <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS"; + + private TextMeshProUGUI m_TextMeshPro; + private RectTransform m_frameCounter_transform; + + private FpsCounterAnchorPositions last_AnchorPosition; + + void Awake() + { + if (!enabled) + return; + + Application.targetFrameRate = 1000; + + GameObject frameCounter = new GameObject("Frame Counter"); + m_frameCounter_transform = frameCounter.AddComponent(); + + m_frameCounter_transform.SetParent(this.transform, false); + + m_TextMeshPro = frameCounter.AddComponent(); + m_TextMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF"); + m_TextMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Overlay"); + + m_TextMeshPro.enableWordWrapping = false; + m_TextMeshPro.fontSize = 36; + + m_TextMeshPro.isOverlay = true; + + Set_FrameCounter_Position(AnchorPosition); + last_AnchorPosition = AnchorPosition; + } + + + void Start() + { + m_LastInterval = Time.realtimeSinceStartup; + m_Frames = 0; + } + + + void Update() + { + if (AnchorPosition != last_AnchorPosition) + Set_FrameCounter_Position(AnchorPosition); + + last_AnchorPosition = AnchorPosition; + + m_Frames += 1; + float timeNow = Time.realtimeSinceStartup; + + if (timeNow > m_LastInterval + UpdateInterval) + { + // display two fractional digits (f2 format) + float fps = m_Frames / (timeNow - m_LastInterval); + float ms = 1000.0f / Mathf.Max(fps, 0.00001f); + + if (fps < 30) + htmlColorTag = ""; + else if (fps < 10) + htmlColorTag = ""; + else + htmlColorTag = ""; + + m_TextMeshPro.SetText(htmlColorTag + fpsLabel, fps, ms); + + m_Frames = 0; + m_LastInterval = timeNow; + } + } + + + void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) + { + switch (anchor_position) + { + case FpsCounterAnchorPositions.TopLeft: + m_TextMeshPro.alignment = TextAlignmentOptions.TopLeft; + m_frameCounter_transform.pivot = new Vector2(0, 1); + m_frameCounter_transform.anchorMin = new Vector2(0.01f, 0.99f); + m_frameCounter_transform.anchorMax = new Vector2(0.01f, 0.99f); + m_frameCounter_transform.anchoredPosition = new Vector2(0, 1); + break; + case FpsCounterAnchorPositions.BottomLeft: + m_TextMeshPro.alignment = TextAlignmentOptions.BottomLeft; + m_frameCounter_transform.pivot = new Vector2(0, 0); + m_frameCounter_transform.anchorMin = new Vector2(0.01f, 0.01f); + m_frameCounter_transform.anchorMax = new Vector2(0.01f, 0.01f); + m_frameCounter_transform.anchoredPosition = new Vector2(0, 0); + break; + case FpsCounterAnchorPositions.TopRight: + m_TextMeshPro.alignment = TextAlignmentOptions.TopRight; + m_frameCounter_transform.pivot = new Vector2(1, 1); + m_frameCounter_transform.anchorMin = new Vector2(0.99f, 0.99f); + m_frameCounter_transform.anchorMax = new Vector2(0.99f, 0.99f); + m_frameCounter_transform.anchoredPosition = new Vector2(1, 1); + break; + case FpsCounterAnchorPositions.BottomRight: + m_TextMeshPro.alignment = TextAlignmentOptions.BottomRight; + m_frameCounter_transform.pivot = new Vector2(1, 0); + m_frameCounter_transform.anchorMin = new Vector2(0.99f, 0.01f); + m_frameCounter_transform.anchorMax = new Vector2(0.99f, 0.01f); + m_frameCounter_transform.anchoredPosition = new Vector2(1, 0); + break; + } + } + } +} \ No newline at end of file diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta new file mode 100644 index 00000000..baad0f6f --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_UiFrameRateCounter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 24b0dc2d1d494adbbec1f4db26b4cf83 +timeCreated: 1448607572 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs new file mode 100644 index 00000000..2367dcfd --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs @@ -0,0 +1,84 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class TMPro_InstructionOverlay : MonoBehaviour + { + + public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; + + public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.BottomLeft; + + private const string instructions = "Camera Control - <#ffff00>Shift + RMB\nZoom - <#ffff00>Mouse wheel."; + + private TextMeshPro m_TextMeshPro; + private TextContainer m_textContainer; + private Transform m_frameCounter_transform; + private Camera m_camera; + + //private FpsCounterAnchorPositions last_AnchorPosition; + + void Awake() + { + if (!enabled) + return; + + m_camera = Camera.main; + + GameObject frameCounter = new GameObject("Frame Counter"); + m_frameCounter_transform = frameCounter.transform; + m_frameCounter_transform.parent = m_camera.transform; + m_frameCounter_transform.localRotation = Quaternion.identity; + + + m_TextMeshPro = frameCounter.AddComponent(); + m_TextMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF"); + m_TextMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF - Overlay"); + + m_TextMeshPro.fontSize = 30; + + m_TextMeshPro.isOverlay = true; + m_textContainer = frameCounter.GetComponent(); + + Set_FrameCounter_Position(AnchorPosition); + //last_AnchorPosition = AnchorPosition; + + m_TextMeshPro.text = instructions; + + } + + + + + void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) + { + + switch (anchor_position) + { + case FpsCounterAnchorPositions.TopLeft: + //m_TextMeshPro.anchor = AnchorPositions.TopLeft; + m_textContainer.anchorPosition = TextContainerAnchors.TopLeft; + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f)); + break; + case FpsCounterAnchorPositions.BottomLeft: + //m_TextMeshPro.anchor = AnchorPositions.BottomLeft; + m_textContainer.anchorPosition = TextContainerAnchors.BottomLeft; + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f)); + break; + case FpsCounterAnchorPositions.TopRight: + //m_TextMeshPro.anchor = AnchorPositions.TopRight; + m_textContainer.anchorPosition = TextContainerAnchors.TopRight; + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f)); + break; + case FpsCounterAnchorPositions.BottomRight: + //m_TextMeshPro.anchor = AnchorPositions.BottomRight; + m_textContainer.anchorPosition = TextContainerAnchors.BottomRight; + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f)); + break; + } + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta new file mode 100644 index 00000000..d0e5e2c3 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c3c1afeda5e545e0b19add5373896d2e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs new file mode 100644 index 00000000..0d94197b --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs @@ -0,0 +1,83 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class TeleType : MonoBehaviour + { + + + //[Range(0, 100)] + //public int RevealSpeed = 50; + + private string label01 = "Example of using <#ffa000>Graphics Inline with Text in TextMesh<#40a0ff>Pro and Unity"; + private string label02 = "Example of using <#ffa000>Graphics Inline with Text in TextMesh<#40a0ff>Pro and Unity"; + + + private TMP_Text m_textMeshPro; + + + void Awake() + { + // Get Reference to TextMeshPro Component + m_textMeshPro = GetComponent(); + m_textMeshPro.text = label01; + m_textMeshPro.enableWordWrapping = true; + m_textMeshPro.alignment = TextAlignmentOptions.Top; + + + + //if (GetComponentInParent(typeof(Canvas)) as Canvas == null) + //{ + // GameObject canvas = new GameObject("Canvas", typeof(Canvas)); + // gameObject.transform.SetParent(canvas.transform); + // canvas.GetComponent().renderMode = RenderMode.ScreenSpaceOverlay; + + // // Set RectTransform Size + // gameObject.GetComponent().sizeDelta = new Vector2(500, 300); + // m_textMeshPro.fontSize = 48; + //} + + + } + + + IEnumerator Start() + { + + // Force and update of the mesh to get valid information. + m_textMeshPro.ForceMeshUpdate(); + + + int totalVisibleCharacters = m_textMeshPro.textInfo.characterCount; // Get # of Visible Character in text object + int counter = 0; + int visibleCount = 0; + + while (true) + { + visibleCount = counter % (totalVisibleCharacters + 1); + + m_textMeshPro.maxVisibleCharacters = visibleCount; // How many characters should TextMeshPro display? + + // Once the last character has been revealed, wait 1.0 second and start over. + if (visibleCount >= totalVisibleCharacters) + { + yield return new WaitForSeconds(1.0f); + m_textMeshPro.text = label02; + yield return new WaitForSeconds(1.0f); + m_textMeshPro.text = label01; + yield return new WaitForSeconds(1.0f); + } + + counter += 1; + + yield return new WaitForSeconds(0.05f); + } + + //Debug.Log("Done revealing the text."); + } + + } +} \ No newline at end of file diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta new file mode 100644 index 00000000..562609bc --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TeleType.cs.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e32c266ee6204b21a427753cb0694c81 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs new file mode 100644 index 00000000..883990e9 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs @@ -0,0 +1,121 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + public class TextConsoleSimulator : MonoBehaviour + { + private TMP_Text m_TextComponent; + private bool hasTextChanged; + + void Awake() + { + m_TextComponent = gameObject.GetComponent(); + } + + + void Start() + { + StartCoroutine(RevealCharacters(m_TextComponent)); + //StartCoroutine(RevealWords(m_TextComponent)); + } + + + void OnEnable() + { + // Subscribe to event fired when text object has been regenerated. + TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); + } + + void OnDisable() + { + TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); + } + + + // Event received when the text object has changed. + void ON_TEXT_CHANGED(Object obj) + { + hasTextChanged = true; + } + + + /// + /// Method revealing the text one character at a time. + /// + /// + IEnumerator RevealCharacters(TMP_Text textComponent) + { + textComponent.ForceMeshUpdate(); + + TMP_TextInfo textInfo = textComponent.textInfo; + + int totalVisibleCharacters = textInfo.characterCount; // Get # of Visible Character in text object + int visibleCount = 0; + + while (true) + { + if (hasTextChanged) + { + totalVisibleCharacters = textInfo.characterCount; // Update visible character count. + hasTextChanged = false; + } + + if (visibleCount > totalVisibleCharacters) + { + yield return new WaitForSeconds(1.0f); + visibleCount = 0; + } + + textComponent.maxVisibleCharacters = visibleCount; // How many characters should TextMeshPro display? + + visibleCount += 1; + + yield return null; + } + } + + + /// + /// Method revealing the text one word at a time. + /// + /// + IEnumerator RevealWords(TMP_Text textComponent) + { + textComponent.ForceMeshUpdate(); + + int totalWordCount = textComponent.textInfo.wordCount; + int totalVisibleCharacters = textComponent.textInfo.characterCount; // Get # of Visible Character in text object + int counter = 0; + int currentWord = 0; + int visibleCount = 0; + + while (true) + { + currentWord = counter % (totalWordCount + 1); + + // Get last character index for the current word. + if (currentWord == 0) // Display no words. + visibleCount = 0; + else if (currentWord < totalWordCount) // Display all other words with the exception of the last one. + visibleCount = textComponent.textInfo.wordInfo[currentWord - 1].lastCharacterIndex + 1; + else if (currentWord == totalWordCount) // Display last word and all remaining characters. + visibleCount = totalVisibleCharacters; + + textComponent.maxVisibleCharacters = visibleCount; // How many characters should TextMeshPro display? + + // Once the last character has been revealed, wait 1.0 second and start over. + if (visibleCount >= totalVisibleCharacters) + { + yield return new WaitForSeconds(1.0f); + } + + counter += 1; + + yield return new WaitForSeconds(0.1f); + } + } + + } +} \ No newline at end of file diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta new file mode 100644 index 00000000..3d83e76b --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextConsoleSimulator.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 43bcd35a1c0c40ccb6d472893fe2093f +timeCreated: 1435298333 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs new file mode 100644 index 00000000..f961113e --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs @@ -0,0 +1,223 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class TextMeshProFloatingText : MonoBehaviour + { + public Font TheFont; + + private GameObject m_floatingText; + private TextMeshPro m_textMeshPro; + private TextMesh m_textMesh; + + private Transform m_transform; + private Transform m_floatingText_Transform; + private Transform m_cameraTransform; + + Vector3 lastPOS = Vector3.zero; + Quaternion lastRotation = Quaternion.identity; + + public int SpawnType; + public bool IsTextObjectScaleStatic; + + //private int m_frame = 0; + + static WaitForEndOfFrame k_WaitForEndOfFrame = new WaitForEndOfFrame(); + static WaitForSeconds[] k_WaitForSecondsRandom = new WaitForSeconds[] + { + new WaitForSeconds(0.05f), new WaitForSeconds(0.1f), new WaitForSeconds(0.15f), new WaitForSeconds(0.2f), new WaitForSeconds(0.25f), + new WaitForSeconds(0.3f), new WaitForSeconds(0.35f), new WaitForSeconds(0.4f), new WaitForSeconds(0.45f), new WaitForSeconds(0.5f), + new WaitForSeconds(0.55f), new WaitForSeconds(0.6f), new WaitForSeconds(0.65f), new WaitForSeconds(0.7f), new WaitForSeconds(0.75f), + new WaitForSeconds(0.8f), new WaitForSeconds(0.85f), new WaitForSeconds(0.9f), new WaitForSeconds(0.95f), new WaitForSeconds(1.0f), + }; + + void Awake() + { + m_transform = transform; + m_floatingText = new GameObject(this.name + " floating text"); + + // Reference to Transform is lost when TMP component is added since it replaces it by a RectTransform. + //m_floatingText_Transform = m_floatingText.transform; + //m_floatingText_Transform.position = m_transform.position + new Vector3(0, 15f, 0); + + m_cameraTransform = Camera.main.transform; + } + + void Start() + { + if (SpawnType == 0) + { + // TextMesh Pro Implementation + m_textMeshPro = m_floatingText.AddComponent(); + m_textMeshPro.rectTransform.sizeDelta = new Vector2(3, 3); + + m_floatingText_Transform = m_floatingText.transform; + m_floatingText_Transform.position = m_transform.position + new Vector3(0, 15f, 0); + + //m_textMeshPro.fontAsset = Resources.Load("Fonts & Materials/JOKERMAN SDF", typeof(TextMeshProFont)) as TextMeshProFont; // User should only provide a string to the resource. + //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(Material)) as Material; + + m_textMeshPro.alignment = TextAlignmentOptions.Center; + m_textMeshPro.color = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); + m_textMeshPro.fontSize = 24; + //m_textMeshPro.enableExtraPadding = true; + //m_textMeshPro.enableShadows = false; + m_textMeshPro.enableKerning = false; + m_textMeshPro.text = string.Empty; + m_textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic; + + StartCoroutine(DisplayTextMeshProFloatingText()); + } + else if (SpawnType == 1) + { + //Debug.Log("Spawning TextMesh Objects."); + + m_floatingText_Transform = m_floatingText.transform; + m_floatingText_Transform.position = m_transform.position + new Vector3(0, 15f, 0); + + m_textMesh = m_floatingText.AddComponent(); + m_textMesh.font = Resources.Load("Fonts/ARIAL"); + m_textMesh.GetComponent().sharedMaterial = m_textMesh.font.material; + m_textMesh.color = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); + m_textMesh.anchor = TextAnchor.LowerCenter; + m_textMesh.fontSize = 24; + + StartCoroutine(DisplayTextMeshFloatingText()); + } + else if (SpawnType == 2) + { + + } + + } + + + //void Update() + //{ + // if (SpawnType == 0) + // { + // m_textMeshPro.SetText("{0}", m_frame); + // } + // else + // { + // m_textMesh.text = m_frame.ToString(); + // } + // m_frame = (m_frame + 1) % 1000; + + //} + + + public IEnumerator DisplayTextMeshProFloatingText() + { + float CountDuration = 2.0f; // How long is the countdown alive. + float starting_Count = Random.Range(5f, 20f); // At what number is the counter starting at. + float current_Count = starting_Count; + + Vector3 start_pos = m_floatingText_Transform.position; + Color32 start_color = m_textMeshPro.color; + float alpha = 255; + int int_counter = 0; + + + float fadeDuration = 3 / starting_Count * CountDuration; + + while (current_Count > 0) + { + current_Count -= (Time.deltaTime / CountDuration) * starting_Count; + + if (current_Count <= 3) + { + //Debug.Log("Fading Counter ... " + current_Count.ToString("f2")); + alpha = Mathf.Clamp(alpha - (Time.deltaTime / fadeDuration) * 255, 0, 255); + } + + int_counter = (int)current_Count; + m_textMeshPro.text = int_counter.ToString(); + //m_textMeshPro.SetText("{0}", (int)current_Count); + + m_textMeshPro.color = new Color32(start_color.r, start_color.g, start_color.b, (byte)alpha); + + // Move the floating text upward each update + m_floatingText_Transform.position += new Vector3(0, starting_Count * Time.deltaTime, 0); + + // Align floating text perpendicular to Camera. + if (!lastPOS.Compare(m_cameraTransform.position, 1000) || !lastRotation.Compare(m_cameraTransform.rotation, 1000)) + { + lastPOS = m_cameraTransform.position; + lastRotation = m_cameraTransform.rotation; + m_floatingText_Transform.rotation = lastRotation; + Vector3 dir = m_transform.position - lastPOS; + m_transform.forward = new Vector3(dir.x, 0, dir.z); + } + + yield return k_WaitForEndOfFrame; + } + + //Debug.Log("Done Counting down."); + + yield return k_WaitForSecondsRandom[Random.Range(0, 19)]; + + m_floatingText_Transform.position = start_pos; + + StartCoroutine(DisplayTextMeshProFloatingText()); + } + + + public IEnumerator DisplayTextMeshFloatingText() + { + float CountDuration = 2.0f; // How long is the countdown alive. + float starting_Count = Random.Range(5f, 20f); // At what number is the counter starting at. + float current_Count = starting_Count; + + Vector3 start_pos = m_floatingText_Transform.position; + Color32 start_color = m_textMesh.color; + float alpha = 255; + int int_counter = 0; + + float fadeDuration = 3 / starting_Count * CountDuration; + + while (current_Count > 0) + { + current_Count -= (Time.deltaTime / CountDuration) * starting_Count; + + if (current_Count <= 3) + { + //Debug.Log("Fading Counter ... " + current_Count.ToString("f2")); + alpha = Mathf.Clamp(alpha - (Time.deltaTime / fadeDuration) * 255, 0, 255); + } + + int_counter = (int)current_Count; + m_textMesh.text = int_counter.ToString(); + //Debug.Log("Current Count:" + current_Count.ToString("f2")); + + m_textMesh.color = new Color32(start_color.r, start_color.g, start_color.b, (byte)alpha); + + // Move the floating text upward each update + m_floatingText_Transform.position += new Vector3(0, starting_Count * Time.deltaTime, 0); + + // Align floating text perpendicular to Camera. + if (!lastPOS.Compare(m_cameraTransform.position, 1000) || !lastRotation.Compare(m_cameraTransform.rotation, 1000)) + { + lastPOS = m_cameraTransform.position; + lastRotation = m_cameraTransform.rotation; + m_floatingText_Transform.rotation = lastRotation; + Vector3 dir = m_transform.position - lastPOS; + m_transform.forward = new Vector3(dir.x, 0, dir.z); + } + + yield return k_WaitForEndOfFrame; + } + + //Debug.Log("Done Counting down."); + + yield return k_WaitForSecondsRandom[Random.Range(0, 20)]; + + m_floatingText_Transform.position = start_pos; + + StartCoroutine(DisplayTextMeshFloatingText()); + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta new file mode 100644 index 00000000..da60e2f7 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshProFloatingText.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a4d4c76e63944cba8c7d00f56334b98c +MonoImporter: + serializedVersion: 2 + defaultReferences: + - TheFont: {instanceID: 0} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs new file mode 100644 index 00000000..0aa450d6 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs @@ -0,0 +1,79 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class TextMeshSpawner : MonoBehaviour + { + + public int SpawnType = 0; + public int NumberOfNPC = 12; + + public Font TheFont; + + private TextMeshProFloatingText floatingText_Script; + + void Awake() + { + + } + + void Start() + { + + for (int i = 0; i < NumberOfNPC; i++) + { + if (SpawnType == 0) + { + // TextMesh Pro Implementation + //go.transform.localScale = new Vector3(2, 2, 2); + GameObject go = new GameObject(); //"NPC " + i); + go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f)); + + //go.transform.position = new Vector3(0, 1.01f, 0); + //go.renderer.castShadows = false; + //go.renderer.receiveShadows = false; + //go.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0); + + TextMeshPro textMeshPro = go.AddComponent(); + //textMeshPro.FontAsset = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont; + //textMeshPro.anchor = AnchorPositions.Bottom; + textMeshPro.fontSize = 96; + + textMeshPro.text = "!"; + textMeshPro.color = new Color32(255, 255, 0, 255); + //textMeshPro.Text = "!"; + + + // Spawn Floating Text + floatingText_Script = go.AddComponent(); + floatingText_Script.SpawnType = 0; + } + else + { + // TextMesh Implementation + GameObject go = new GameObject(); //"NPC " + i); + go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.5f, Random.Range(-95f, 95f)); + + //go.transform.position = new Vector3(0, 1.01f, 0); + + TextMesh textMesh = go.AddComponent(); + textMesh.GetComponent().sharedMaterial = TheFont.material; + textMesh.font = TheFont; + textMesh.anchor = TextAnchor.LowerCenter; + textMesh.fontSize = 96; + + textMesh.color = new Color32(255, 255, 0, 255); + textMesh.text = "!"; + + // Spawn Floating Text + floatingText_Script = go.AddComponent(); + floatingText_Script.SpawnType = 1; + } + } + } + + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta new file mode 100644 index 00000000..dd5a8cbc --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/TextMeshSpawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76c11bbcfddf44e0ba17d6c2751c8d84 +MonoImporter: + serializedVersion: 2 + defaultReferences: + - TheFont: {instanceID: 0} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs new file mode 100644 index 00000000..ac666479 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs @@ -0,0 +1,84 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class VertexColorCycler : MonoBehaviour + { + + private TMP_Text m_TextComponent; + + void Awake() + { + m_TextComponent = GetComponent(); + } + + + void Start() + { + StartCoroutine(AnimateVertexColors()); + } + + + /// + /// Method to animate vertex colors of a TMP Text object. + /// + /// + IEnumerator AnimateVertexColors() + { + // Force the text object to update right away so we can have geometry to modify right from the start. + m_TextComponent.ForceMeshUpdate(); + + TMP_TextInfo textInfo = m_TextComponent.textInfo; + int currentCharacter = 0; + + Color32[] newVertexColors; + Color32 c0 = m_TextComponent.color; + + while (true) + { + int characterCount = textInfo.characterCount; + + // If No Characters then just yield and wait for some text to be added + if (characterCount == 0) + { + yield return new WaitForSeconds(0.25f); + continue; + } + + // Get the index of the material used by the current character. + int materialIndex = textInfo.characterInfo[currentCharacter].materialReferenceIndex; + + // Get the vertex colors of the mesh used by this text element (character or sprite). + newVertexColors = textInfo.meshInfo[materialIndex].colors32; + + // Get the index of the first vertex used by this text element. + int vertexIndex = textInfo.characterInfo[currentCharacter].vertexIndex; + + // Only change the vertex color if the text element is visible. + if (textInfo.characterInfo[currentCharacter].isVisible) + { + c0 = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); + + newVertexColors[vertexIndex + 0] = c0; + newVertexColors[vertexIndex + 1] = c0; + newVertexColors[vertexIndex + 2] = c0; + newVertexColors[vertexIndex + 3] = c0; + + // New function which pushes (all) updated vertex data to the appropriate meshes when using either the Mesh Renderer or CanvasRenderer. + m_TextComponent.UpdateVertexData(TMP_VertexDataUpdateFlags.Colors32); + + // This last process could be done to only update the vertex data that has changed as opposed to all of the vertex data but it would require extra steps and knowing what type of renderer is used. + // These extra steps would be a performance optimization but it is unlikely that such optimization will be necessary. + } + + currentCharacter = (currentCharacter + 1) % characterCount; + + yield return new WaitForSeconds(0.05f); + } + } + + } +} diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta new file mode 100644 index 00000000..7ba50b8e --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexColorCycler.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 91b8ba3d52e041fab2d0e0f169855539 +timeCreated: 1457047157 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs new file mode 100644 index 00000000..7ed8230c --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs @@ -0,0 +1,175 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class VertexJitter : MonoBehaviour + { + + public float AngleMultiplier = 1.0f; + public float SpeedMultiplier = 1.0f; + public float CurveScale = 1.0f; + + private TMP_Text m_TextComponent; + private bool hasTextChanged; + + /// + /// Structure to hold pre-computed animation data. + /// + private struct VertexAnim + { + public float angleRange; + public float angle; + public float speed; + } + + void Awake() + { + m_TextComponent = GetComponent(); + } + + void OnEnable() + { + // Subscribe to event fired when text object has been regenerated. + TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); + } + + void OnDisable() + { + TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); + } + + + void Start() + { + StartCoroutine(AnimateVertexColors()); + } + + + void ON_TEXT_CHANGED(Object obj) + { + if (obj == m_TextComponent) + hasTextChanged = true; + } + + /// + /// Method to animate vertex colors of a TMP Text object. + /// + /// + IEnumerator AnimateVertexColors() + { + + // We force an update of the text object since it would only be updated at the end of the frame. Ie. before this code is executed on the first frame. + // Alternatively, we could yield and wait until the end of the frame when the text object will be generated. + m_TextComponent.ForceMeshUpdate(); + + TMP_TextInfo textInfo = m_TextComponent.textInfo; + + Matrix4x4 matrix; + + int loopCount = 0; + hasTextChanged = true; + + // Create an Array which contains pre-computed Angle Ranges and Speeds for a bunch of characters. + VertexAnim[] vertexAnim = new VertexAnim[1024]; + for (int i = 0; i < 1024; i++) + { + vertexAnim[i].angleRange = Random.Range(10f, 25f); + vertexAnim[i].speed = Random.Range(1f, 3f); + } + + // Cache the vertex data of the text object as the Jitter FX is applied to the original position of the characters. + TMP_MeshInfo[] cachedMeshInfo = textInfo.CopyMeshInfoVertexData(); + + while (true) + { + // Get new copy of vertex data if the text has changed. + if (hasTextChanged) + { + // Update the copy of the vertex data for the text object. + cachedMeshInfo = textInfo.CopyMeshInfoVertexData(); + + hasTextChanged = false; + } + + int characterCount = textInfo.characterCount; + + // If No Characters then just yield and wait for some text to be added + if (characterCount == 0) + { + yield return new WaitForSeconds(0.25f); + continue; + } + + + for (int i = 0; i < characterCount; i++) + { + TMP_CharacterInfo charInfo = textInfo.characterInfo[i]; + + // Skip characters that are not visible and thus have no geometry to manipulate. + if (!charInfo.isVisible) + continue; + + // Retrieve the pre-computed animation data for the given character. + VertexAnim vertAnim = vertexAnim[i]; + + // Get the index of the material used by the current character. + int materialIndex = textInfo.characterInfo[i].materialReferenceIndex; + + // Get the index of the first vertex used by this text element. + int vertexIndex = textInfo.characterInfo[i].vertexIndex; + + // Get the cached vertices of the mesh used by this text element (character or sprite). + Vector3[] sourceVertices = cachedMeshInfo[materialIndex].vertices; + + // Determine the center point of each character at the baseline. + //Vector2 charMidBasline = new Vector2((sourceVertices[vertexIndex + 0].x + sourceVertices[vertexIndex + 2].x) / 2, charInfo.baseLine); + // Determine the center point of each character. + Vector2 charMidBasline = (sourceVertices[vertexIndex + 0] + sourceVertices[vertexIndex + 2]) / 2; + + // Need to translate all 4 vertices of each quad to aligned with middle of character / baseline. + // This is needed so the matrix TRS is applied at the origin for each character. + Vector3 offset = charMidBasline; + + Vector3[] destinationVertices = textInfo.meshInfo[materialIndex].vertices; + + destinationVertices[vertexIndex + 0] = sourceVertices[vertexIndex + 0] - offset; + destinationVertices[vertexIndex + 1] = sourceVertices[vertexIndex + 1] - offset; + destinationVertices[vertexIndex + 2] = sourceVertices[vertexIndex + 2] - offset; + destinationVertices[vertexIndex + 3] = sourceVertices[vertexIndex + 3] - offset; + + vertAnim.angle = Mathf.SmoothStep(-vertAnim.angleRange, vertAnim.angleRange, Mathf.PingPong(loopCount / 25f * vertAnim.speed, 1f)); + Vector3 jitterOffset = new Vector3(Random.Range(-.25f, .25f), Random.Range(-.25f, .25f), 0); + + matrix = Matrix4x4.TRS(jitterOffset * CurveScale, Quaternion.Euler(0, 0, Random.Range(-5f, 5f) * AngleMultiplier), Vector3.one); + + destinationVertices[vertexIndex + 0] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 0]); + destinationVertices[vertexIndex + 1] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 1]); + destinationVertices[vertexIndex + 2] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 2]); + destinationVertices[vertexIndex + 3] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 3]); + + destinationVertices[vertexIndex + 0] += offset; + destinationVertices[vertexIndex + 1] += offset; + destinationVertices[vertexIndex + 2] += offset; + destinationVertices[vertexIndex + 3] += offset; + + vertexAnim[i] = vertAnim; + } + + // Push changes into meshes + for (int i = 0; i < textInfo.meshInfo.Length; i++) + { + textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices; + m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i); + } + + loopCount += 1; + + yield return new WaitForSeconds(0.1f); + } + } + + } +} \ No newline at end of file diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta new file mode 100644 index 00000000..2ba768cd --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexJitter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2ed57967c52645d390a89dcf8f61ba73 +timeCreated: 1461286718 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs new file mode 100644 index 00000000..a4022a58 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs @@ -0,0 +1,161 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class VertexShakeA : MonoBehaviour + { + + public float AngleMultiplier = 1.0f; + public float SpeedMultiplier = 1.0f; + public float ScaleMultiplier = 1.0f; + public float RotationMultiplier = 1.0f; + + private TMP_Text m_TextComponent; + private bool hasTextChanged; + + + void Awake() + { + m_TextComponent = GetComponent(); + } + + void OnEnable() + { + // Subscribe to event fired when text object has been regenerated. + TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); + } + + void OnDisable() + { + TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); + } + + + void Start() + { + StartCoroutine(AnimateVertexColors()); + } + + + void ON_TEXT_CHANGED(Object obj) + { + if (obj = m_TextComponent) + hasTextChanged = true; + } + + /// + /// Method to animate vertex colors of a TMP Text object. + /// + /// + IEnumerator AnimateVertexColors() + { + + // We force an update of the text object since it would only be updated at the end of the frame. Ie. before this code is executed on the first frame. + // Alternatively, we could yield and wait until the end of the frame when the text object will be generated. + m_TextComponent.ForceMeshUpdate(); + + TMP_TextInfo textInfo = m_TextComponent.textInfo; + + Matrix4x4 matrix; + Vector3[][] copyOfVertices = new Vector3[0][]; + + hasTextChanged = true; + + while (true) + { + // Allocate new vertices + if (hasTextChanged) + { + if (copyOfVertices.Length < textInfo.meshInfo.Length) + copyOfVertices = new Vector3[textInfo.meshInfo.Length][]; + + for (int i = 0; i < textInfo.meshInfo.Length; i++) + { + int length = textInfo.meshInfo[i].vertices.Length; + copyOfVertices[i] = new Vector3[length]; + } + + hasTextChanged = false; + } + + int characterCount = textInfo.characterCount; + + // If No Characters then just yield and wait for some text to be added + if (characterCount == 0) + { + yield return new WaitForSeconds(0.25f); + continue; + } + + int lineCount = textInfo.lineCount; + + // Iterate through each line of the text. + for (int i = 0; i < lineCount; i++) + { + + int first = textInfo.lineInfo[i].firstCharacterIndex; + int last = textInfo.lineInfo[i].lastCharacterIndex; + + // Determine the center of each line + Vector3 centerOfLine = (textInfo.characterInfo[first].bottomLeft + textInfo.characterInfo[last].topRight) / 2; + Quaternion rotation = Quaternion.Euler(0, 0, Random.Range(-0.25f, 0.25f) * RotationMultiplier); + + // Iterate through each character of the line. + for (int j = first; j <= last; j++) + { + // Skip characters that are not visible and thus have no geometry to manipulate. + if (!textInfo.characterInfo[j].isVisible) + continue; + + // Get the index of the material used by the current character. + int materialIndex = textInfo.characterInfo[j].materialReferenceIndex; + + // Get the index of the first vertex used by this text element. + int vertexIndex = textInfo.characterInfo[j].vertexIndex; + + // Get the vertices of the mesh used by this text element (character or sprite). + Vector3[] sourceVertices = textInfo.meshInfo[materialIndex].vertices; + + // Need to translate all 4 vertices of each quad to aligned with center of character. + // This is needed so the matrix TRS is applied at the origin for each character. + copyOfVertices[materialIndex][vertexIndex + 0] = sourceVertices[vertexIndex + 0] - centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 1] = sourceVertices[vertexIndex + 1] - centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 2] = sourceVertices[vertexIndex + 2] - centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 3] = sourceVertices[vertexIndex + 3] - centerOfLine; + + // Determine the random scale change for each character. + float randomScale = Random.Range(0.995f - 0.001f * ScaleMultiplier, 1.005f + 0.001f * ScaleMultiplier); + + // Setup the matrix rotation. + matrix = Matrix4x4.TRS(Vector3.one, rotation, Vector3.one * randomScale); + + // Apply the matrix TRS to the individual characters relative to the center of the current line. + copyOfVertices[materialIndex][vertexIndex + 0] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 0]); + copyOfVertices[materialIndex][vertexIndex + 1] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 1]); + copyOfVertices[materialIndex][vertexIndex + 2] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 2]); + copyOfVertices[materialIndex][vertexIndex + 3] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 3]); + + // Revert the translation change. + copyOfVertices[materialIndex][vertexIndex + 0] += centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 1] += centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 2] += centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 3] += centerOfLine; + } + } + + // Push changes into meshes + for (int i = 0; i < textInfo.meshInfo.Length; i++) + { + textInfo.meshInfo[i].mesh.vertices = copyOfVertices[i]; + m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i); + } + + yield return new WaitForSeconds(0.1f); + } + } + + } +} \ No newline at end of file diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta new file mode 100644 index 00000000..25aceb53 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeA.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f7cfa58e417a46ea8889989684c2522e +timeCreated: 1462089320 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs new file mode 100644 index 00000000..fd3b1c4a --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs @@ -0,0 +1,185 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class VertexShakeB : MonoBehaviour + { + + public float AngleMultiplier = 1.0f; + public float SpeedMultiplier = 1.0f; + public float CurveScale = 1.0f; + + private TMP_Text m_TextComponent; + private bool hasTextChanged; + + + void Awake() + { + m_TextComponent = GetComponent(); + } + + void OnEnable() + { + // Subscribe to event fired when text object has been regenerated. + TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); + } + + void OnDisable() + { + TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); + } + + + void Start() + { + StartCoroutine(AnimateVertexColors()); + } + + + void ON_TEXT_CHANGED(Object obj) + { + if (obj = m_TextComponent) + hasTextChanged = true; + } + + /// + /// Method to animate vertex colors of a TMP Text object. + /// + /// + IEnumerator AnimateVertexColors() + { + + // We force an update of the text object since it would only be updated at the end of the frame. Ie. before this code is executed on the first frame. + // Alternatively, we could yield and wait until the end of the frame when the text object will be generated. + m_TextComponent.ForceMeshUpdate(); + + TMP_TextInfo textInfo = m_TextComponent.textInfo; + + Matrix4x4 matrix; + Vector3[][] copyOfVertices = new Vector3[0][]; + + hasTextChanged = true; + + while (true) + { + // Allocate new vertices + if (hasTextChanged) + { + if (copyOfVertices.Length < textInfo.meshInfo.Length) + copyOfVertices = new Vector3[textInfo.meshInfo.Length][]; + + for (int i = 0; i < textInfo.meshInfo.Length; i++) + { + int length = textInfo.meshInfo[i].vertices.Length; + copyOfVertices[i] = new Vector3[length]; + } + + hasTextChanged = false; + } + + int characterCount = textInfo.characterCount; + + // If No Characters then just yield and wait for some text to be added + if (characterCount == 0) + { + yield return new WaitForSeconds(0.25f); + continue; + } + + int lineCount = textInfo.lineCount; + + // Iterate through each line of the text. + for (int i = 0; i < lineCount; i++) + { + + int first = textInfo.lineInfo[i].firstCharacterIndex; + int last = textInfo.lineInfo[i].lastCharacterIndex; + + // Determine the center of each line + Vector3 centerOfLine = (textInfo.characterInfo[first].bottomLeft + textInfo.characterInfo[last].topRight) / 2; + Quaternion rotation = Quaternion.Euler(0, 0, Random.Range(-0.25f, 0.25f)); + + // Iterate through each character of the line. + for (int j = first; j <= last; j++) + { + // Skip characters that are not visible and thus have no geometry to manipulate. + if (!textInfo.characterInfo[j].isVisible) + continue; + + // Get the index of the material used by the current character. + int materialIndex = textInfo.characterInfo[j].materialReferenceIndex; + + // Get the index of the first vertex used by this text element. + int vertexIndex = textInfo.characterInfo[j].vertexIndex; + + // Get the vertices of the mesh used by this text element (character or sprite). + Vector3[] sourceVertices = textInfo.meshInfo[materialIndex].vertices; + + // Determine the center point of each character at the baseline. + Vector3 charCenter = (sourceVertices[vertexIndex + 0] + sourceVertices[vertexIndex + 2]) / 2; + + // Need to translate all 4 vertices of each quad to aligned with center of character. + // This is needed so the matrix TRS is applied at the origin for each character. + copyOfVertices[materialIndex][vertexIndex + 0] = sourceVertices[vertexIndex + 0] - charCenter; + copyOfVertices[materialIndex][vertexIndex + 1] = sourceVertices[vertexIndex + 1] - charCenter; + copyOfVertices[materialIndex][vertexIndex + 2] = sourceVertices[vertexIndex + 2] - charCenter; + copyOfVertices[materialIndex][vertexIndex + 3] = sourceVertices[vertexIndex + 3] - charCenter; + + // Determine the random scale change for each character. + float randomScale = Random.Range(0.95f, 1.05f); + + // Setup the matrix for the scale change. + matrix = Matrix4x4.TRS(Vector3.one, Quaternion.identity, Vector3.one * randomScale); + + // Apply the scale change relative to the center of each character. + copyOfVertices[materialIndex][vertexIndex + 0] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 0]); + copyOfVertices[materialIndex][vertexIndex + 1] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 1]); + copyOfVertices[materialIndex][vertexIndex + 2] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 2]); + copyOfVertices[materialIndex][vertexIndex + 3] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 3]); + + // Revert the translation change. + copyOfVertices[materialIndex][vertexIndex + 0] += charCenter; + copyOfVertices[materialIndex][vertexIndex + 1] += charCenter; + copyOfVertices[materialIndex][vertexIndex + 2] += charCenter; + copyOfVertices[materialIndex][vertexIndex + 3] += charCenter; + + // Need to translate all 4 vertices of each quad to aligned with the center of the line. + // This is needed so the matrix TRS is applied from the center of the line. + copyOfVertices[materialIndex][vertexIndex + 0] -= centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 1] -= centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 2] -= centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 3] -= centerOfLine; + + // Setup the matrix rotation. + matrix = Matrix4x4.TRS(Vector3.one, rotation, Vector3.one); + + // Apply the matrix TRS to the individual characters relative to the center of the current line. + copyOfVertices[materialIndex][vertexIndex + 0] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 0]); + copyOfVertices[materialIndex][vertexIndex + 1] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 1]); + copyOfVertices[materialIndex][vertexIndex + 2] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 2]); + copyOfVertices[materialIndex][vertexIndex + 3] = matrix.MultiplyPoint3x4(copyOfVertices[materialIndex][vertexIndex + 3]); + + // Revert the translation change. + copyOfVertices[materialIndex][vertexIndex + 0] += centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 1] += centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 2] += centerOfLine; + copyOfVertices[materialIndex][vertexIndex + 3] += centerOfLine; + } + } + + // Push changes into meshes + for (int i = 0; i < textInfo.meshInfo.Length; i++) + { + textInfo.meshInfo[i].mesh.vertices = copyOfVertices[i]; + m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i); + } + + yield return new WaitForSeconds(0.1f); + } + } + + } +} \ No newline at end of file diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta new file mode 100644 index 00000000..f1fcf321 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexShakeB.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e4e0d9ccee5f4950be8979268c9014e0 +timeCreated: 1462093319 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs new file mode 100644 index 00000000..c4973fb1 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs @@ -0,0 +1,192 @@ +using UnityEngine; +using System.Linq; +using System.Collections; +using System.Collections.Generic; + + +namespace TMPro.Examples +{ + + public class VertexZoom : MonoBehaviour + { + public float AngleMultiplier = 1.0f; + public float SpeedMultiplier = 1.0f; + public float CurveScale = 1.0f; + + private TMP_Text m_TextComponent; + private bool hasTextChanged; + + + void Awake() + { + m_TextComponent = GetComponent(); + } + + void OnEnable() + { + // Subscribe to event fired when text object has been regenerated. + TMPro_EventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED); + } + + void OnDisable() + { + // UnSubscribe to event fired when text object has been regenerated. + TMPro_EventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED); + } + + + void Start() + { + StartCoroutine(AnimateVertexColors()); + } + + + void ON_TEXT_CHANGED(Object obj) + { + if (obj == m_TextComponent) + hasTextChanged = true; + } + + /// + /// Method to animate vertex colors of a TMP Text object. + /// + /// + IEnumerator AnimateVertexColors() + { + + // We force an update of the text object since it would only be updated at the end of the frame. Ie. before this code is executed on the first frame. + // Alternatively, we could yield and wait until the end of the frame when the text object will be generated. + m_TextComponent.ForceMeshUpdate(); + + TMP_TextInfo textInfo = m_TextComponent.textInfo; + + Matrix4x4 matrix; + TMP_MeshInfo[] cachedMeshInfoVertexData = textInfo.CopyMeshInfoVertexData(); + + // Allocations for sorting of the modified scales + List modifiedCharScale = new List(); + List scaleSortingOrder = new List(); + + hasTextChanged = true; + + while (true) + { + // Allocate new vertices + if (hasTextChanged) + { + // Get updated vertex data + cachedMeshInfoVertexData = textInfo.CopyMeshInfoVertexData(); + + hasTextChanged = false; + } + + int characterCount = textInfo.characterCount; + + // If No Characters then just yield and wait for some text to be added + if (characterCount == 0) + { + yield return new WaitForSeconds(0.25f); + continue; + } + + // Clear list of character scales + modifiedCharScale.Clear(); + scaleSortingOrder.Clear(); + + for (int i = 0; i < characterCount; i++) + { + TMP_CharacterInfo charInfo = textInfo.characterInfo[i]; + + // Skip characters that are not visible and thus have no geometry to manipulate. + if (!charInfo.isVisible) + continue; + + // Get the index of the material used by the current character. + int materialIndex = textInfo.characterInfo[i].materialReferenceIndex; + + // Get the index of the first vertex used by this text element. + int vertexIndex = textInfo.characterInfo[i].vertexIndex; + + // Get the cached vertices of the mesh used by this text element (character or sprite). + Vector3[] sourceVertices = cachedMeshInfoVertexData[materialIndex].vertices; + + // Determine the center point of each character at the baseline. + //Vector2 charMidBasline = new Vector2((sourceVertices[vertexIndex + 0].x + sourceVertices[vertexIndex + 2].x) / 2, charInfo.baseLine); + // Determine the center point of each character. + Vector2 charMidBasline = (sourceVertices[vertexIndex + 0] + sourceVertices[vertexIndex + 2]) / 2; + + // Need to translate all 4 vertices of each quad to aligned with middle of character / baseline. + // This is needed so the matrix TRS is applied at the origin for each character. + Vector3 offset = charMidBasline; + + Vector3[] destinationVertices = textInfo.meshInfo[materialIndex].vertices; + + destinationVertices[vertexIndex + 0] = sourceVertices[vertexIndex + 0] - offset; + destinationVertices[vertexIndex + 1] = sourceVertices[vertexIndex + 1] - offset; + destinationVertices[vertexIndex + 2] = sourceVertices[vertexIndex + 2] - offset; + destinationVertices[vertexIndex + 3] = sourceVertices[vertexIndex + 3] - offset; + + //Vector3 jitterOffset = new Vector3(Random.Range(-.25f, .25f), Random.Range(-.25f, .25f), 0); + + // Determine the random scale change for each character. + float randomScale = Random.Range(1f, 1.5f); + + // Add modified scale and index + modifiedCharScale.Add(randomScale); + scaleSortingOrder.Add(modifiedCharScale.Count - 1); + + // Setup the matrix for the scale change. + //matrix = Matrix4x4.TRS(jitterOffset, Quaternion.Euler(0, 0, Random.Range(-5f, 5f)), Vector3.one * randomScale); + matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, Vector3.one * randomScale); + + destinationVertices[vertexIndex + 0] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 0]); + destinationVertices[vertexIndex + 1] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 1]); + destinationVertices[vertexIndex + 2] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 2]); + destinationVertices[vertexIndex + 3] = matrix.MultiplyPoint3x4(destinationVertices[vertexIndex + 3]); + + destinationVertices[vertexIndex + 0] += offset; + destinationVertices[vertexIndex + 1] += offset; + destinationVertices[vertexIndex + 2] += offset; + destinationVertices[vertexIndex + 3] += offset; + + // Restore Source UVS which have been modified by the sorting + Vector2[] sourceUVs0 = cachedMeshInfoVertexData[materialIndex].uvs0; + Vector2[] destinationUVs0 = textInfo.meshInfo[materialIndex].uvs0; + + destinationUVs0[vertexIndex + 0] = sourceUVs0[vertexIndex + 0]; + destinationUVs0[vertexIndex + 1] = sourceUVs0[vertexIndex + 1]; + destinationUVs0[vertexIndex + 2] = sourceUVs0[vertexIndex + 2]; + destinationUVs0[vertexIndex + 3] = sourceUVs0[vertexIndex + 3]; + + // Restore Source Vertex Colors + Color32[] sourceColors32 = cachedMeshInfoVertexData[materialIndex].colors32; + Color32[] destinationColors32 = textInfo.meshInfo[materialIndex].colors32; + + destinationColors32[vertexIndex + 0] = sourceColors32[vertexIndex + 0]; + destinationColors32[vertexIndex + 1] = sourceColors32[vertexIndex + 1]; + destinationColors32[vertexIndex + 2] = sourceColors32[vertexIndex + 2]; + destinationColors32[vertexIndex + 3] = sourceColors32[vertexIndex + 3]; + } + + // Push changes into meshes + for (int i = 0; i < textInfo.meshInfo.Length; i++) + { + //// Sort Quads based modified scale + scaleSortingOrder.Sort((a, b) => modifiedCharScale[a].CompareTo(modifiedCharScale[b])); + + textInfo.meshInfo[i].SortGeometry(scaleSortingOrder); + + // Updated modified vertex attributes + textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices; + textInfo.meshInfo[i].mesh.uv = textInfo.meshInfo[i].uvs0; + textInfo.meshInfo[i].mesh.colors32 = textInfo.meshInfo[i].colors32; + + m_TextComponent.UpdateGeometry(textInfo.meshInfo[i].mesh, i); + } + + yield return new WaitForSeconds(0.1f); + } + } + + } +} \ No newline at end of file diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta new file mode 100644 index 00000000..d9e3f969 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/VertexZoom.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 52ec835d14bd486f900952b77698b7eb +timeCreated: 1466280202 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs new file mode 100644 index 00000000..18dba4c1 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Examples & Extras/Scripts/WarpTextExample.cs @@ -0,0 +1,144 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class WarpTextExample : MonoBehaviour + { + + private TMP_Text m_TextComponent; + + public AnimationCurve VertexCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.25f, 2.0f), new Keyframe(0.5f, 0), new Keyframe(0.75f, 2.0f), new Keyframe(1, 0f)); + public float AngleMultiplier = 1.0f; + public float SpeedMultiplier = 1.0f; + public float CurveScale = 1.0f; + + void Awake() + { + m_TextComponent = gameObject.GetComponent(); + } + + + void Start() + { + StartCoroutine(WarpText()); + } + + + private AnimationCurve CopyAnimationCurve(AnimationCurve curve) + { + AnimationCurve newCurve = new AnimationCurve(); + + newCurve.keys = curve.keys; + + return newCurve; + } + + + /// + /// Method to curve text along a Unity animation curve. + /// + /// + /// + IEnumerator WarpText() + { + VertexCurve.preWrapMode = WrapMode.Clamp; + VertexCurve.postWrapMode = WrapMode.Clamp; + + //Mesh mesh = m_TextComponent.textInfo.meshInfo[0].mesh; + + Vector3[] vertices; + Matrix4x4 matrix; + + m_TextComponent.havePropertiesChanged = true; // Need to force the TextMeshPro Object to be updated. + CurveScale *= 10; + float old_CurveScale = CurveScale; + AnimationCurve old_curve = CopyAnimationCurve(VertexCurve); + + while (true) + { + if (!m_TextComponent.havePropertiesChanged && old_CurveScale == CurveScale && old_curve.keys[1].value == VertexCurve.keys[1].value) + { + yield return null; + continue; + } + + old_CurveScale = CurveScale; + old_curve = CopyAnimationCurve(VertexCurve); + + m_TextComponent.ForceMeshUpdate(); // Generate the mesh and populate the textInfo with data we can use and manipulate. + + TMP_TextInfo textInfo = m_TextComponent.textInfo; + int characterCount = textInfo.characterCount; + + + if (characterCount == 0) continue; + + //vertices = textInfo.meshInfo[0].vertices; + //int lastVertexIndex = textInfo.characterInfo[characterCount - 1].vertexIndex; + + float boundsMinX = m_TextComponent.bounds.min.x; //textInfo.meshInfo[0].mesh.bounds.min.x; + float boundsMaxX = m_TextComponent.bounds.max.x; //textInfo.meshInfo[0].mesh.bounds.max.x; + + + + for (int i = 0; i < characterCount; i++) + { + if (!textInfo.characterInfo[i].isVisible) + continue; + + int vertexIndex = textInfo.characterInfo[i].vertexIndex; + + // Get the index of the mesh used by this character. + int materialIndex = textInfo.characterInfo[i].materialReferenceIndex; + + vertices = textInfo.meshInfo[materialIndex].vertices; + + // Compute the baseline mid point for each character + Vector3 offsetToMidBaseline = new Vector2((vertices[vertexIndex + 0].x + vertices[vertexIndex + 2].x) / 2, textInfo.characterInfo[i].baseLine); + //float offsetY = VertexCurve.Evaluate((float)i / characterCount + loopCount / 50f); // Random.Range(-0.25f, 0.25f); + + // Apply offset to adjust our pivot point. + vertices[vertexIndex + 0] += -offsetToMidBaseline; + vertices[vertexIndex + 1] += -offsetToMidBaseline; + vertices[vertexIndex + 2] += -offsetToMidBaseline; + vertices[vertexIndex + 3] += -offsetToMidBaseline; + + // Compute the angle of rotation for each character based on the animation curve + float x0 = (offsetToMidBaseline.x - boundsMinX) / (boundsMaxX - boundsMinX); // Character's position relative to the bounds of the mesh. + float x1 = x0 + 0.0001f; + float y0 = VertexCurve.Evaluate(x0) * CurveScale; + float y1 = VertexCurve.Evaluate(x1) * CurveScale; + + Vector3 horizontal = new Vector3(1, 0, 0); + //Vector3 normal = new Vector3(-(y1 - y0), (x1 * (boundsMaxX - boundsMinX) + boundsMinX) - offsetToMidBaseline.x, 0); + Vector3 tangent = new Vector3(x1 * (boundsMaxX - boundsMinX) + boundsMinX, y1) - new Vector3(offsetToMidBaseline.x, y0); + + float dot = Mathf.Acos(Vector3.Dot(horizontal, tangent.normalized)) * 57.2957795f; + Vector3 cross = Vector3.Cross(horizontal, tangent); + float angle = cross.z > 0 ? dot : 360 - dot; + + matrix = Matrix4x4.TRS(new Vector3(0, y0, 0), Quaternion.Euler(0, 0, angle), Vector3.one); + + vertices[vertexIndex + 0] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 0]); + vertices[vertexIndex + 1] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]); + vertices[vertexIndex + 2] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]); + vertices[vertexIndex + 3] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]); + + vertices[vertexIndex + 0] += offsetToMidBaseline; + vertices[vertexIndex + 1] += offsetToMidBaseline; + vertices[vertexIndex + 2] += offsetToMidBaseline; + 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00000000..f2473f9c --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt @@ -0,0 +1,46 @@ +Digitized data copyright (c) 2010 Google Corporation + with Reserved Font Arimo, Tinos and Cousine. +Copyright (c) 2012 Red Hat, Inc. + with Reserved Font Name Liberation. + +This Font Software is licensed under the SIL Open Font License, Version 1.1. +This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL + +----------------------------------------------------------- +SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 +----------------------------------------------------------- + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. + +The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the copyright statement(s). + +"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. + +"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. + +5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. 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= 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _Padding ("Padding", float) = 0 + + _StencilComp("Stencil Comparison", Float) = 8 + _Stencil("Stencil ID", Float) = 0 + _StencilOp("Stencil Operation", Float) = 0 + _StencilWriteMask("Stencil Write Mask", Float) = 255 + _StencilReadMask("Stencil Read Mask", Float) = 255 + + _CullMode("Cull Mode", Float) = 0 + _ColorMask("Color Mask", Float) = 15 +} + +SubShader{ + + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + + Lighting Off + Cull [_CullMode] + ZTest [unity_GUIZTestMode] + ZWrite Off + Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + float4 mask : TEXCOORD2; + }; + + uniform sampler2D _MainTex; + uniform sampler2D _FaceTex; + uniform float4 _FaceTex_ST; + uniform fixed4 _FaceColor; + + uniform float _VertexOffsetX; + uniform float _VertexOffsetY; + uniform float4 _ClipRect; + uniform float _MaskSoftnessX; + uniform float _MaskSoftnessY; + + float2 UnpackUV(float uv) + { + float2 output; + output.x = floor(uv / 4096); + output.y = uv - 4096 * output.x; + + return output * 0.001953125; + } + + v2f vert (appdata_t v) + { + float4 vert = v.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + vert.xy += (vert.w * 0.5) / _ScreenParams.xy; + + float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + + fixed4 faceColor = v.color; + faceColor *= _FaceColor; + + v2f OUT; + OUT.vertex = vPosition; + OUT.color = faceColor; + OUT.texcoord0 = v.texcoord0; + OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + float2 pixelSize = vPosition.w; + pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); + + // Clamp _ClipRect to 16bit. + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + return OUT; + } + + fixed4 frag (v2f IN) : SV_Target + { + fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color; + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(color.a - 0.001); + #endif + + return color; + } + ENDCG + } +} + + CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta new file mode 100644 index 00000000..0a416c85 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 48bb5f55d8670e349b6e614913f9d910 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader new file mode 100644 index 00000000..006a271e --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader @@ -0,0 +1,145 @@ +Shader "TextMeshPro/Mobile/Bitmap" { + +Properties { + _MainTex ("Font Atlas", 2D) = "white" {} + [HDR]_Color ("Text Color", Color) = (1,1,1,1) + _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 + + _VertexOffsetX("Vertex OffsetX", float) = 0 + _VertexOffsetY("Vertex OffsetY", float) = 0 + _MaskSoftnessX("Mask SoftnessX", float) = 0 + _MaskSoftnessY("Mask SoftnessY", float) = 0 + + _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + + _StencilComp("Stencil Comparison", Float) = 8 + _Stencil("Stencil ID", Float) = 0 + _StencilOp("Stencil Operation", Float) = 0 + _StencilWriteMask("Stencil Write Mask", Float) = 255 + _StencilReadMask("Stencil Read Mask", Float) = 255 + + _CullMode("Cull Mode", Float) = 0 + _ColorMask("Color Mask", Float) = 15 +} + +SubShader { + + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + + Lighting Off + Cull [_CullMode] + ZTest [unity_GUIZTestMode] + ZWrite Off + Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct v2f { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float4 mask : TEXCOORD2; + }; + + sampler2D _MainTex; + fixed4 _Color; + float _DiffusePower; + + uniform float _VertexOffsetX; + uniform float _VertexOffsetY; + uniform float4 _ClipRect; + uniform float _MaskSoftnessX; + uniform float _MaskSoftnessY; + + v2f vert (appdata_t v) + { + v2f OUT; + float4 vert = v.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + vert.xy += (vert.w * 0.5) / _ScreenParams.xy; + + OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); + OUT.color = v.color; + OUT.color *= _Color; + OUT.color.rgb *= _DiffusePower; + OUT.texcoord0 = v.texcoord0; + + float2 pixelSize = OUT.vertex.w; + //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); + + // Clamp _ClipRect to 16bit. + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + return OUT; + } + + fixed4 frag (v2f IN) : COLOR + { + fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a); + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(color.a - 0.001); + #endif + + return color; + } + ENDCG + } +} + +SubShader { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + BindChannels { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord0 + } + Pass { + SetTexture [_MainTex] { + constantColor [_Color] combine constant * primary, constant * texture + } + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta new file mode 100644 index 00000000..d5fb125e --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1e3b057af24249748ff873be7fafee47 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader new file mode 100644 index 00000000..8ce4937a --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader @@ -0,0 +1,143 @@ +Shader "TextMeshPro/Bitmap" { + +Properties { + _MainTex ("Font Atlas", 2D) = "white" {} + _FaceTex ("Font Texture", 2D) = "white" {} + [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + + _StencilComp("Stencil Comparison", Float) = 8 + _Stencil("Stencil ID", Float) = 0 + _StencilOp("Stencil Operation", Float) = 0 + _StencilWriteMask("Stencil Write Mask", Float) = 255 + _StencilReadMask("Stencil Read Mask", Float) = 255 + + _CullMode("Cull Mode", Float) = 0 + _ColorMask("Color Mask", Float) = 15 +} + +SubShader{ + + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + + Lighting Off + Cull [_CullMode] + ZTest [unity_GUIZTestMode] + ZWrite Off + Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + float4 mask : TEXCOORD2; + }; + + uniform sampler2D _MainTex; + uniform sampler2D _FaceTex; + uniform float4 _FaceTex_ST; + uniform fixed4 _FaceColor; + + uniform float _VertexOffsetX; + uniform float _VertexOffsetY; + uniform float4 _ClipRect; + uniform float _MaskSoftnessX; + uniform float _MaskSoftnessY; + + float2 UnpackUV(float uv) + { + float2 output; + output.x = floor(uv / 4096); + output.y = uv - 4096 * output.x; + + return output * 0.001953125; + } + + v2f vert (appdata_t v) + { + float4 vert = v.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + vert.xy += (vert.w * 0.5) / _ScreenParams.xy; + + float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); + + fixed4 faceColor = v.color; + faceColor *= _FaceColor; + + v2f OUT; + OUT.vertex = vPosition; + OUT.color = faceColor; + OUT.texcoord0 = v.texcoord0; + OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); + float2 pixelSize = vPosition.w; + pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); + + // Clamp _ClipRect to 16bit. + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + + return OUT; + } + + fixed4 frag (v2f IN) : SV_Target + { + fixed4 color = tex2D(_MainTex, IN.texcoord0); + color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a); + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); + color *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(color.a - 0.001); + #endif + + return color; + } + ENDCG + } +} + + CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta new file mode 100644 index 00000000..7eb1870f --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 128e987d567d4e2c824d754223b3f3b0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader new file mode 100644 index 00000000..c50c5930 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader @@ -0,0 +1,317 @@ +Shader "TextMeshPro/Distance Field Overlay" { + +Properties { + _FaceTex ("Face Texture", 2D) = "white" {} + _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 + _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 + _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _Bevel ("Bevel", Range(0,1)) = 0.5 + _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 + _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 + _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 + _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 + + _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 + [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularPower ("Specular", Range(0,4)) = 2.0 + _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 + _Diffuse ("Diffuse", Range(0,1)) = 0.5 + _Ambient ("Ambient", Range(1,0)) = 0.5 + + _BumpMap ("Normal map", 2D) = "bump" {} + _BumpOutline ("Bump Outline", Range(0,1)) = 0 + _BumpFace ("Bump Face", Range(0,1)) = 0 + + _ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1) + _ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1) + _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + + Tags + { + "Queue"="Overlay" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest Always + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma target 3.0 + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ BEVEL_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + #pragma shader_feature __ GLOW_ON + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 position : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 position : SV_POSITION; + fixed4 color : COLOR; + float2 atlas : TEXCOORD0; // Atlas + float4 param : TEXCOORD1; // alphaClip, scale, bias, weight + float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) + float3 viewDir : TEXCOORD3; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 texcoord2 : TEXCOORD4; // u,v, scale, bias + fixed4 underlayColor : COLOR1; + #endif + float4 textures : TEXCOORD5; + }; + + // Used by Unity internally to handle Texture Tiling and Offset. + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input,output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float bias =(.5 - weight) + (.5 / scale); + + float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA); + + #if GLOW_ON + alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); + #endif + + alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float bScale = scale; + bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale); + float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 bOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Support for texture tiling and offset + float2 textureUV = UnpackUV(input.texcoord1.x); + float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); + float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + + + output.position = vPosition; + output.color = input.color; + output.atlas = input.texcoord0; + output.param = float4(alphaClip, scale, bias, weight); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); + output.underlayColor = underlayColor; + #endif + output.textures = float4(faceUV, outlineUV); + + return output; + } + + + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + float c = tex2D(_MainTex, input.atlas).a; + + #ifndef UNDERLAY_ON + clip(c - input.param.x); + #endif + + float scale = input.param.y; + float bias = input.param.z; + float weight = input.param.w; + float sd = (bias - c) * scale; + + float outline = (_OutlineWidth * _ScaleRatioA) * scale; + float softness = (_OutlineSoftness * _ScaleRatioA) * scale; + + half4 faceColor = _FaceColor; + half4 outlineColor = _OutlineColor; + + faceColor.rgb *= input.color.rgb; + + faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y); + outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y); + + faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); + + #if BEVEL_ON + float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); + float3 n = GetSurfaceNormal(input.atlas, weight, dxy); + + float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz; + bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); + n = normalize(n- bump); + + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0)); + + float3 col = GetSpecular(n, light); + faceColor.rgb += col*faceColor.a; + faceColor.rgb *= 1-(dot(n, light)*_Diffuse); + faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z); + + fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + #endif + + #if UNDERLAY_ON + float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; + faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; + faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); + #endif + + #if GLOW_ON + float4 glowColor = GetGlowColor(sd, scale); + faceColor.rgb += glowColor.rgb * glowColor.a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + faceColor *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(faceColor.a - 0.001); + #endif + + return faceColor * input.color.a; + } + + ENDCG + } +} + +Fallback "TextMeshPro/Mobile/Distance Field" +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta new file mode 100644 index 00000000..56284e9f --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dd89cf5b9246416f84610a006f916af7 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader new file mode 100644 index 00000000..ed48574d --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader @@ -0,0 +1,310 @@ +Shader "TextMeshPro/Distance Field SSD" { + +Properties { + _FaceTex ("Face Texture", 2D) = "white" {} + _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 + _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 + _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _Bevel ("Bevel", Range(0,1)) = 0.5 + _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 + _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 + _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 + _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 + + _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 + [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularPower ("Specular", Range(0,4)) = 2.0 + _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 + _Diffuse ("Diffuse", Range(0,1)) = 0.5 + _Ambient ("Ambient", Range(1,0)) = 0.5 + + _BumpMap ("Normal map", 2D) = "bump" {} + _BumpOutline ("Bump Outline", Range(0,1)) = 0 + _BumpFace ("Bump Face", Range(0,1)) = 0 + + _ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1) + _ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1) + _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags + { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + } + + Stencil + { + Ref[_Stencil] + Comp[_StencilComp] + Pass[_StencilOp] + ReadMask[_StencilReadMask] + WriteMask[_StencilWriteMask] + } + + Cull[_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest[unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask[_ColorMask] + + Pass { + CGPROGRAM + #pragma target 3.0 + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ BEVEL_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + #pragma shader_feature __ GLOW_ON + #pragma shader_feature __ FORCE_LINEAR + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 position : POSITION; + float3 normal : NORMAL; + float4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 position : SV_POSITION; + float4 color : COLOR; + float2 atlas : TEXCOORD0; + float weight : TEXCOORD1; + float2 mask : TEXCOORD2; // Position in object space(xy) + float3 viewDir : TEXCOORD3; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float2 texcoord2 : TEXCOORD4; + float4 underlayColor : COLOR1; + #endif + float4 textures : TEXCOORD5; + }; + + // Used by Unity internally to handle Texture Tiling and Offset. + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + + float4 SRGBToLinear(float4 rgba) { + return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); + } + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input,output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 bOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + + // Support for texture tiling and offset + float2 textureUV = UnpackUV(input.texcoord1.x); + float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); + float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + + float4 color = input.color; + #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) + color = SRGBToLinear(input.color); + #endif + + output.position = vPosition; + output.color = color; + output.atlas = input.texcoord0; + output.weight = weight; + output.mask = half2(vert.xy * 2 - clampedRect.xy - clampedRect.zw); + output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord2 = input.texcoord0 + bOffset; + output.underlayColor = underlayColor; + #endif + output.textures = float4(faceUV, outlineUV); + + return output; + } + + + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + float c = tex2D(_MainTex, input.atlas).a; + + float2 pixelSize = float2(ddx(input.atlas.y), ddy(input.atlas.y)); + pixelSize *= _TextureWidth * .75; + float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); + + float weight = input.weight; + float bias = (.5 - weight) + (.5 / scale); + float sd = (bias - c) * scale; + + float outline = (_OutlineWidth * _ScaleRatioA) * scale; + float softness = (_OutlineSoftness * _ScaleRatioA) * scale; + + half4 faceColor = _FaceColor; + half4 outlineColor = _OutlineColor; + + faceColor.rgb *= input.color.rgb; + + faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y); + outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y); + + faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); + + #if BEVEL_ON + float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); + float3 n = GetSurfaceNormal(input.atlas, weight, dxy); + + float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz; + bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); + n = normalize(n - bump); + + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0)); + + float3 col = GetSpecular(n, light); + faceColor.rgb += col * faceColor.a; + faceColor.rgb *= 1 - (dot(n, light) * _Diffuse); + faceColor.rgb *= lerp(_Ambient, 1, n.z * n.z); + + fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + #endif + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float bScale = scale; + bScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * bScale); + float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); + #endif + + #if UNDERLAY_ON + float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; + faceColor += input.underlayColor * saturate(d - bBias) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; + faceColor += input.underlayColor * (1 - saturate(d - bBias)) * saturate(1 - sd) * (1 - faceColor.a); + #endif + + #if GLOW_ON + float4 glowColor = GetGlowColor(sd, scale); + faceColor.rgb += glowColor.rgb * glowColor.a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); + faceColor *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(faceColor.a - 0.001); + #endif + + return faceColor * input.color.a; + } + + ENDCG + } +} + +Fallback "TextMeshPro/Mobile/Distance Field" +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta new file mode 100644 index 00000000..08cd8ae5 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 14eb328de4b8eb245bb7cea29e4ac00b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader new file mode 100644 index 00000000..7019aaf4 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader @@ -0,0 +1,247 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field - Masking" { + +Properties { + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _MaskTex ("Mask Texture", 2D) = "white" {} + _MaskInverse ("Inverse", float) = 0 + _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) + _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 + _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + float _MaskWipeControl; + float _MaskEdgeSoftness; + fixed4 _MaskEdgeColor; + bool _MaskInverse; + + pixel_t VertShader(vertex_t input) + { + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Structure for pixel shader + pixel_t output = { + vPosition, + faceColor, + outlineColor, + float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y), + half4(scale, bias - outline, bias + outline, bias), + half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)), + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4(input.texcoord0 + layerOffset, input.color.a, 0), + half2(layerScale, layerBias), + #endif + }; + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = input.faceColor * saturate(d - input.param.w); + + #ifdef OUTLINE_ON + c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); + c *= saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + //#if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + //#endif + + float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); + float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; + a = saturate(t / _MaskEdgeSoftness); + c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); + c *= a; + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta new file mode 100644 index 00000000..3cbdbbb4 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bc1ede39bf3643ee8e493720e4259791 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader new file mode 100644 index 00000000..ce82bed5 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader @@ -0,0 +1,240 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field Overlay" { + +Properties { + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags + { + "Queue"="Overlay" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest Always + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half4(scale, bias - outline, bias + outline, bias); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); + output.underlayParam = half2(layerScale, layerBias); + #endif + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = input.faceColor * saturate(d - input.param.w); + + #ifdef OUTLINE_ON + c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); + c *= saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta new file mode 100644 index 00000000..e6b149e0 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a02a7d8c237544f1962732b55a9aebf1 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader new file mode 100644 index 00000000..df4d5b0b --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader @@ -0,0 +1,106 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field SSD" { + +Properties { + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + _MaskTex ("Mask Texture", 2D) = "white" {} + _MaskInverse ("Inverse", float) = 0 + _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) + _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 + _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + #include "TMPro_Mobile.cginc" + + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta new file mode 100644 index 00000000..9b84c13d --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c8d12adcee749c344b8117cf7c7eb912 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader new file mode 100644 index 00000000..d3f5866c --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader @@ -0,0 +1,240 @@ +// Simplified SDF shader: +// - No Shading Option (bevel / bump / env map) +// - No Glow Option +// - Softness is applied on both side of the outline + +Shader "TextMeshPro/Mobile/Distance Field" { + +Properties { + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = .5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5 + _ScaleX ("Scale X", float) = 1 + _ScaleY ("Scale Y", float) = 1 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ OUTLINE_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 vertex : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 vertex : SV_POSITION; + fixed4 faceColor : COLOR; + fixed4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV + half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) + half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) + #if (UNDERLAY_ON | UNDERLAY_INNER) + float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved + half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) + #endif + }; + + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.vertex; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float layerScale = scale; + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + float bias = (0.5 - weight) * scale - 0.5; + float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; + + float opacity = input.color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + fixed4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); + + #if (UNDERLAY_ON | UNDERLAY_INNER) + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 layerOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Populate structure for pixel shader + output.vertex = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); + output.param = half4(scale, bias - outline, bias + outline, bias); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); + output.underlayParam = half2(layerScale, layerBias); + #endif + + return output; + } + + + // PIXEL SHADER + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; + half4 c = input.faceColor * saturate(d - input.param.w); + + #ifdef OUTLINE_ON + c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); + c *= saturate(d - input.param.y); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); + #endif + + #if UNDERLAY_INNER + half sd = saturate(d - input.param.z); + d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; + c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + c *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + c *= input.texcoord1.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(c.a - 0.001); + #endif + + return c; + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta new file mode 100644 index 00000000..2ac6e76c --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fe393ace9b354375a9cb14cdbbc28be4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader new file mode 100644 index 00000000..be764aeb --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader @@ -0,0 +1,138 @@ +// Simplified version of the SDF Surface shader : +// - No support for Bevel, Bump or envmap +// - Diffuse only lighting +// - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. + +Shader "TextMeshPro/Mobile/Distance Field (Surface)" { + +Properties { + _FaceTex ("Fill Texture", 2D) = "white" {} + [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + // Should not be directly exposed to the user + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _CullMode ("Cull Mode", Float) = 0 + //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) + //_MaskSoftness ("Mask Softness", float) = 0 +} + +SubShader { + + Tags { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + LOD 300 + Cull [_CullMode] + + CGPROGRAM + #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap + #pragma target 3.0 + #pragma shader_feature __ GLOW_ON + + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + half _FaceShininess; + half _OutlineShininess; + + struct Input + { + fixed4 color : COLOR; + float2 uv_MainTex; + float2 uv2_FaceTex; + float2 uv2_OutlineTex; + float2 param; // Weight, Scale + float3 viewDirEnv; + }; + + #include "TMPro_Surface.cginc" + + ENDCG + + // Pass to render object as a shadow caster + Pass + { + Name "Caster" + Tags { "LightMode" = "ShadowCaster" } + Offset 1, 1 + + Fog {Mode Off} + ZWrite On ZTest LEqual Cull Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + + struct v2f { + V2F_SHADOW_CASTER; + float2 uv : TEXCOORD1; + float2 uv2 : TEXCOORD3; + float alphaClip : TEXCOORD2; + }; + + uniform float4 _MainTex_ST; + uniform float4 _OutlineTex_ST; + float _OutlineWidth; + float _FaceDilate; + float _ScaleRatioA; + + v2f vert( appdata_base v ) + { + v2f o; + TRANSFER_SHADOW_CASTER(o) + o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); + o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); + o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; + return o; + } + + uniform sampler2D _MainTex; + + float4 frag(v2f i) : COLOR + { + fixed4 texcol = tex2D(_MainTex, i.uv).a; + clip(texcol.a - i.alphaClip); + SHADOW_CASTER_FRAGMENT(i) + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta new file mode 100644 index 00000000..bff8b7aa --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 85187c2149c549c5b33f0cdb02836b17 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader new file mode 100644 index 00000000..bcb2bb27 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader @@ -0,0 +1,158 @@ +Shader "TextMeshPro/Distance Field (Surface)" { + +Properties { + _FaceTex ("Fill Texture", 2D) = "white" {} + _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 + _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 + [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 + _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _Bevel ("Bevel", Range(0,1)) = 0.5 + _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 + _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 + _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 + _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 + + _BumpMap ("Normalmap", 2D) = "bump" {} + _BumpOutline ("Bump Outline", Range(0,1)) = 0.5 + _BumpFace ("Bump Face", Range(0,1)) = 0.5 + + _ReflectFaceColor ("Face Color", Color) = (0,0,0,1) + _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1) + _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + [HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1) + + _FaceShininess ("Face Shininess", Range(0,1)) = 0 + _OutlineShininess ("Outline Shininess", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + // Should not be directly exposed to the user + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _CullMode ("Cull Mode", Float) = 0 + //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) + //_MaskSoftness ("Mask Softness", float) = 0 +} + +SubShader { + + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + + LOD 300 + Cull [_CullMode] + + CGPROGRAM + #pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap + #pragma target 3.0 + #pragma shader_feature __ GLOW_ON + #pragma glsl + + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + half _FaceShininess; + half _OutlineShininess; + + struct Input + { + fixed4 color : COLOR; + float2 uv_MainTex; + float2 uv2_FaceTex; + float2 uv2_OutlineTex; + float2 param; // Weight, Scale + float3 viewDirEnv; + }; + + + #define BEVEL_ON 1 + #include "TMPro_Surface.cginc" + + ENDCG + + // Pass to render object as a shadow caster + Pass + { + Name "Caster" + Tags { "LightMode" = "ShadowCaster" } + Offset 1, 1 + + Fog {Mode Off} + ZWrite On + ZTest LEqual + Cull Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_shadowcaster + #include "UnityCG.cginc" + + struct v2f { + V2F_SHADOW_CASTER; + float2 uv : TEXCOORD1; + float2 uv2 : TEXCOORD3; + float alphaClip : TEXCOORD2; + }; + + uniform float4 _MainTex_ST; + uniform float4 _OutlineTex_ST; + float _OutlineWidth; + float _FaceDilate; + float _ScaleRatioA; + + v2f vert( appdata_base v ) + { + v2f o; + TRANSFER_SHADOW_CASTER(o) + o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); + o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); + o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; + return o; + } + + uniform sampler2D _MainTex; + + float4 frag(v2f i) : COLOR + { + fixed4 texcol = tex2D(_MainTex, i.uv).a; + clip(texcol.a - i.alphaClip); + SHADOW_CASTER_FRAGMENT(i) + } + ENDCG + } +} + +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} + diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta new file mode 100644 index 00000000..26e814c2 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f7ada0af4f174f0694ca6a487b8f543d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF.shader new file mode 100644 index 00000000..011ee199 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF.shader @@ -0,0 +1,317 @@ +Shader "TextMeshPro/Distance Field" { + +Properties { + _FaceTex ("Face Texture", 2D) = "white" {} + _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 + _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 + [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) + _FaceDilate ("Face Dilate", Range(-1,1)) = 0 + + [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) + _OutlineTex ("Outline Texture", 2D) = "white" {} + _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 + _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 + _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 + _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 + + _Bevel ("Bevel", Range(0,1)) = 0.5 + _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 + _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 + _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 + _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 + + _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 + [HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) + _SpecularPower ("Specular", Range(0,4)) = 2.0 + _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 + _Diffuse ("Diffuse", Range(0,1)) = 0.5 + _Ambient ("Ambient", Range(1,0)) = 0.5 + + _BumpMap ("Normal map", 2D) = "bump" {} + _BumpOutline ("Bump Outline", Range(0,1)) = 0 + _BumpFace ("Bump Face", Range(0,1)) = 0 + + _ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1) + _ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1) + _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } + _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) + + + [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) + _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 + _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 + _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 + _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 + + [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) + _GlowOffset ("Offset", Range(-1,1)) = 0 + _GlowInner ("Inner", Range(0,1)) = 0.05 + _GlowOuter ("Outer", Range(0,1)) = 0.05 + _GlowPower ("Falloff", Range(1, 0)) = 0.75 + + _WeightNormal ("Weight Normal", float) = 0 + _WeightBold ("Weight Bold", float) = 0.5 + + _ShaderFlags ("Flags", float) = 0 + _ScaleRatioA ("Scale RatioA", float) = 1 + _ScaleRatioB ("Scale RatioB", float) = 1 + _ScaleRatioC ("Scale RatioC", float) = 1 + + _MainTex ("Font Atlas", 2D) = "white" {} + _TextureWidth ("Texture Width", float) = 512 + _TextureHeight ("Texture Height", float) = 512 + _GradientScale ("Gradient Scale", float) = 5.0 + _ScaleX ("Scale X", float) = 1.0 + _ScaleY ("Scale Y", float) = 1.0 + _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 + _Sharpness ("Sharpness", Range(-1,1)) = 0 + + _VertexOffsetX ("Vertex OffsetX", float) = 0 + _VertexOffsetY ("Vertex OffsetY", float) = 0 + + _MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767) + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + _MaskSoftnessX ("Mask SoftnessX", float) = 0 + _MaskSoftnessY ("Mask SoftnessY", float) = 0 + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 +} + +SubShader { + + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + ZWrite Off + Lighting Off + Fog { Mode Off } + ZTest [unity_GUIZTestMode] + Blend One OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + CGPROGRAM + #pragma target 3.0 + #pragma vertex VertShader + #pragma fragment PixShader + #pragma shader_feature __ BEVEL_ON + #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER + #pragma shader_feature __ GLOW_ON + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + #include "TMPro_Properties.cginc" + #include "TMPro.cginc" + + struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 position : POSITION; + float3 normal : NORMAL; + fixed4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; + }; + + + struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 position : SV_POSITION; + fixed4 color : COLOR; + float2 atlas : TEXCOORD0; // Atlas + float4 param : TEXCOORD1; // alphaClip, scale, bias, weight + float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) + float3 viewDir : TEXCOORD3; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 texcoord2 : TEXCOORD4; // u,v, scale, bias + fixed4 underlayColor : COLOR1; + #endif + float4 textures : TEXCOORD5; + }; + + // Used by Unity internally to handle Texture Tiling and Offset. + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + + pixel_t VertShader(vertex_t input) + { + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input,output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float2 pixelSize = vPosition.w; + pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); + if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + float bias =(.5 - weight) + (.5 / scale); + + float alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _OutlineSoftness * _ScaleRatioA); + + #if GLOW_ON + alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); + #endif + + alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float bScale = scale; + bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale); + float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + float2 bOffset = float2(x, y); + #endif + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + // Support for texture tiling and offset + float2 textureUV = UnpackUV(input.texcoord1.x); + float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); + float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); + + + output.position = vPosition; + output.color = input.color; + output.atlas = input.texcoord0; + output.param = float4(alphaClip, scale, bias, weight); + output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); + output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); + #if (UNDERLAY_ON || UNDERLAY_INNER) + output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); + output.underlayColor = underlayColor; + #endif + output.textures = float4(faceUV, outlineUV); + + return output; + } + + + fixed4 PixShader(pixel_t input) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(input); + + float c = tex2D(_MainTex, input.atlas).a; + + #ifndef UNDERLAY_ON + clip(c - input.param.x); + #endif + + float scale = input.param.y; + float bias = input.param.z; + float weight = input.param.w; + float sd = (bias - c) * scale; + + float outline = (_OutlineWidth * _ScaleRatioA) * scale; + float softness = (_OutlineSoftness * _ScaleRatioA) * scale; + + half4 faceColor = _FaceColor; + half4 outlineColor = _OutlineColor; + + faceColor.rgb *= input.color.rgb; + + faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y); + outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y); + + faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); + + #if BEVEL_ON + float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); + float3 n = GetSurfaceNormal(input.atlas, weight, dxy); + + float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz; + bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); + n = normalize(n- bump); + + float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0)); + + float3 col = GetSpecular(n, light); + faceColor.rgb += col*faceColor.a; + faceColor.rgb *= 1-(dot(n, light)*_Diffuse); + faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z); + + fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); + faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; + #endif + + #if UNDERLAY_ON + float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; + faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; + faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); + #endif + + #if GLOW_ON + float4 glowColor = GetGlowColor(sd, scale); + faceColor.rgb += glowColor.rgb * glowColor.a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness. + #if UNITY_UI_CLIP_RECT + half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); + faceColor *= m.x * m.y; + #endif + + #if UNITY_UI_ALPHACLIP + clip(faceColor.a - 0.001); + #endif + + return faceColor * input.color.a; + } + + ENDCG + } +} + +Fallback "TextMeshPro/Mobile/Distance Field" +CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta new file mode 100644 index 00000000..e1cf3f38 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 68e6db2ebdc24f95958faec2be5558d6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader b/LMC/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader new file mode 100644 index 00000000..e8283a78 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader @@ -0,0 +1,116 @@ +Shader "TextMeshPro/Sprite" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _CullMode ("Cull Mode", Float) = 0 + _ColorMask ("Color Mask", Float) = 15 + _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) + + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull [_CullMode] + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Blend SrcAlpha OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass + { + Name "Default" + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + + #pragma multi_compile __ UNITY_UI_CLIP_RECT + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + struct appdata_t + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO + }; + + sampler2D _MainTex; + fixed4 _Color; + fixed4 _TextureSampleAdd; + float4 _ClipRect; + float4 _MainTex_ST; + + v2f vert(appdata_t v) + { + v2f OUT; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + OUT.worldPosition = v.vertex; + OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); + + OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + + OUT.color = v.color * _Color; + return OUT; + } + + fixed4 frag(v2f IN) : SV_Target + { + half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; + + #ifdef UNITY_UI_CLIP_RECT + color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + #endif + + #ifdef UNITY_UI_ALPHACLIP + clip (color.a - 0.001); + #endif + + return color; + } + ENDCG + } + } +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta b/LMC/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta new file mode 100644 index 00000000..50ba195e --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cf81c85f95fe47e1a27f6ae460cf182c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMPro.cginc b/LMC/Assets/TextMesh Pro/Shaders/TMPro.cginc new file mode 100644 index 00000000..58981304 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMPro.cginc @@ -0,0 +1,84 @@ +float2 UnpackUV(float uv) +{ + float2 output; + output.x = floor(uv / 4096); + output.y = uv - 4096 * output.x; + + return output * 0.001953125; +} + +fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness) +{ + half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness)); + half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline)); + + faceColor.rgb *= faceColor.a; + outlineColor.rgb *= outlineColor.a; + + faceColor = lerp(faceColor, outlineColor, outlineAlpha); + + faceColor *= faceAlpha; + + return faceColor; +} + +float3 GetSurfaceNormal(float4 h, float bias) +{ + bool raisedBevel = step(1, fmod(_ShaderFlags, 2)); + + h += bias+_BevelOffset; + + float bevelWidth = max(.01, _OutlineWidth+_BevelWidth); + + // Track outline + h -= .5; + h /= bevelWidth; + h = saturate(h+.5); + + if(raisedBevel) h = 1 - abs(h*2.0 - 1.0); + h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness); + h = min(h, 1.0-_BevelClamp); + h *= _Bevel * bevelWidth * _GradientScale * -2.0; + + float3 va = normalize(float3(1.0, 0.0, h.y - h.x)); + float3 vb = normalize(float3(0.0, -1.0, h.w - h.z)); + + return cross(va, vb); +} + +float3 GetSurfaceNormal(float2 uv, float bias, float3 delta) +{ + // Read "height field" + float4 h = {tex2D(_MainTex, uv - delta.xz).a, + tex2D(_MainTex, uv + delta.xz).a, + tex2D(_MainTex, uv - delta.zy).a, + tex2D(_MainTex, uv + delta.zy).a}; + + return GetSurfaceNormal(h, bias); +} + +float3 GetSpecular(float3 n, float3 l) +{ + float spec = pow(max(0.0, dot(n, l)), _Reflectivity); + return _SpecularColor.rgb * spec * _SpecularPower; +} + +float4 GetGlowColor(float d, float scale) +{ + float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale; + float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale; + glow = saturate(abs(glow/(1.0 + t))); + glow = 1.0-pow(glow, _GlowPower); + glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel + return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2)); +} + +float4 BlendARGB(float4 overlying, float4 underlying) +{ + overlying.rgb *= overlying.a; + underlying.rgb *= underlying.a; + float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb); + float alpha = underlying.a + (1-underlying.a)*overlying.a; + return float4(blended, alpha); +} + diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta b/LMC/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta new file mode 100644 index 00000000..0d6eb56c --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMPro.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 407bc68d299748449bbf7f48ee690f8d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc new file mode 100644 index 00000000..5969fec1 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc @@ -0,0 +1,157 @@ +struct vertex_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 position : POSITION; + float3 normal : NORMAL; + float4 color : COLOR; + float2 texcoord0 : TEXCOORD0; + float2 texcoord1 : TEXCOORD1; +}; + +struct pixel_t { + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 position : SV_POSITION; + float4 faceColor : COLOR; + float4 outlineColor : COLOR1; + float4 texcoord0 : TEXCOORD0; + float4 param : TEXCOORD1; // weight, scaleRatio + float2 mask : TEXCOORD2; + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 texcoord2 : TEXCOORD3; + float4 underlayColor : COLOR2; + #endif +}; + +float4 SRGBToLinear(float4 rgba) { + return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); +} + +pixel_t VertShader(vertex_t input) +{ + pixel_t output; + + UNITY_INITIALIZE_OUTPUT(pixel_t, output); + UNITY_SETUP_INSTANCE_ID(input); + UNITY_TRANSFER_INSTANCE_ID(input, output); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + + float bold = step(input.texcoord1.y, 0); + + float4 vert = input.position; + vert.x += _VertexOffsetX; + vert.y += _VertexOffsetY; + + float4 vPosition = UnityObjectToClipPos(vert); + + float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; + weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; + + // Generate UV for the Masking Texture + float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); + float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); + + float4 color = input.color; + #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) + color = SRGBToLinear(input.color); + #endif + + float opacity = color.a; + #if (UNDERLAY_ON | UNDERLAY_INNER) + opacity = 1.0; + #endif + + float4 faceColor = float4(color.rgb, opacity) * _FaceColor; + faceColor.rgb *= faceColor.a; + + float4 outlineColor = _OutlineColor; + outlineColor.a *= opacity; + outlineColor.rgb *= outlineColor.a; + + output.position = vPosition; + output.faceColor = faceColor; + output.outlineColor = outlineColor; + output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy); + output.param = float4(0.5 - weight, 1.3333 * _GradientScale * (_Sharpness + 1) / _TextureWidth, _OutlineWidth * _ScaleRatioA * 0.5, 0); + + float2 mask = float2(0, 0); + #if UNITY_UI_CLIP_RECT + mask = vert.xy * 2 - clampedRect.xy - clampedRect.zw; + #endif + output.mask = mask; + + #if (UNDERLAY_ON || UNDERLAY_INNER) + float4 underlayColor = _UnderlayColor; + underlayColor.rgb *= underlayColor.a; + + float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; + float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; + + output.texcoord2 = float4(input.texcoord0 + float2(x, y), input.color.a, 0); + output.underlayColor = underlayColor; + #endif + + return output; +} + +float4 PixShader(pixel_t input) : SV_Target +{ + UNITY_SETUP_INSTANCE_ID(input); + + float d = tex2D(_MainTex, input.texcoord0.xy).a; + + float2 UV = input.texcoord0.xy; + float scale = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))) * input.param.y; + + #if (UNDERLAY_ON | UNDERLAY_INNER) + float layerScale = scale; + layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); + float layerBias = input.param.x * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); + #endif + + scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); + + float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5); + + #ifdef OUTLINE_ON + float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2))); + faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5)); + faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5); + #endif + + #if UNDERLAY_ON + d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale; + faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - layerBias) * (1 - faceColor.a); + #endif + + #if UNDERLAY_INNER + float bias = input.param.x * scale - 0.5; + float sd = saturate(d * scale - bias - input.param.z); + d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale; + faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a); + #endif + + #ifdef MASKING + float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); + float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; + a = saturate(t / _MaskEdgeSoftness); + faceColor.rgb = lerp(_MaskEdgeColor.rgb * faceColor.a, faceColor.rgb, a); + faceColor *= a; + #endif + + // Alternative implementation to UnityGet2DClipping with support for softness + #if UNITY_UI_CLIP_RECT + float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); + float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); + faceColor *= m.x * m.y; + #endif + + #if (UNDERLAY_ON | UNDERLAY_INNER) + faceColor *= input.texcoord2.z; + #endif + + #if UNITY_UI_ALPHACLIP + clip(faceColor.a - 0.001); + #endif + + return faceColor; +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta new file mode 100644 index 00000000..4415e507 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c334973cef89a9840b0b0c507e0377ab +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc new file mode 100644 index 00000000..2e962588 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc @@ -0,0 +1,85 @@ +// UI Editable properties +uniform sampler2D _FaceTex; // Alpha : Signed Distance +uniform float _FaceUVSpeedX; +uniform float _FaceUVSpeedY; +uniform fixed4 _FaceColor; // RGBA : Color + Opacity +uniform float _FaceDilate; // v[ 0, 1] +uniform float _OutlineSoftness; // v[ 0, 1] + +uniform sampler2D _OutlineTex; // RGBA : Color + Opacity +uniform float _OutlineUVSpeedX; +uniform float _OutlineUVSpeedY; +uniform fixed4 _OutlineColor; // RGBA : Color + Opacity +uniform float _OutlineWidth; // v[ 0, 1] + +uniform float _Bevel; // v[ 0, 1] +uniform float _BevelOffset; // v[-1, 1] +uniform float _BevelWidth; // v[-1, 1] +uniform float _BevelClamp; // v[ 0, 1] +uniform float _BevelRoundness; // v[ 0, 1] + +uniform sampler2D _BumpMap; // Normal map +uniform float _BumpOutline; // v[ 0, 1] +uniform float _BumpFace; // v[ 0, 1] + +uniform samplerCUBE _Cube; // Cube / sphere map +uniform fixed4 _ReflectFaceColor; // RGB intensity +uniform fixed4 _ReflectOutlineColor; +//uniform float _EnvTiltX; // v[-1, 1] +//uniform float _EnvTiltY; // v[-1, 1] +uniform float3 _EnvMatrixRotation; +uniform float4x4 _EnvMatrix; + +uniform fixed4 _SpecularColor; // RGB intensity +uniform float _LightAngle; // v[ 0,Tau] +uniform float _SpecularPower; // v[ 0, 1] +uniform float _Reflectivity; // v[ 5, 15] +uniform float _Diffuse; // v[ 0, 1] +uniform float _Ambient; // v[ 0, 1] + +uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity +uniform float _UnderlayOffsetX; // v[-1, 1] +uniform float _UnderlayOffsetY; // v[-1, 1] +uniform float _UnderlayDilate; // v[-1, 1] +uniform float _UnderlaySoftness; // v[ 0, 1] + +uniform fixed4 _GlowColor; // RGBA : Color + Intesity +uniform float _GlowOffset; // v[-1, 1] +uniform float _GlowOuter; // v[ 0, 1] +uniform float _GlowInner; // v[ 0, 1] +uniform float _GlowPower; // v[ 1, 1/(1+4*4)] + +// API Editable properties +uniform float _ShaderFlags; +uniform float _WeightNormal; +uniform float _WeightBold; + +uniform float _ScaleRatioA; +uniform float _ScaleRatioB; +uniform float _ScaleRatioC; + +uniform float _VertexOffsetX; +uniform float _VertexOffsetY; + +//uniform float _UseClipRect; +uniform float _MaskID; +uniform sampler2D _MaskTex; +uniform float4 _MaskCoord; +uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) +//uniform float _MaskWipeControl; +//uniform float _MaskEdgeSoftness; +//uniform fixed4 _MaskEdgeColor; +//uniform bool _MaskInverse; + +uniform float _MaskSoftnessX; +uniform float _MaskSoftnessY; + +// Font Atlas properties +uniform sampler2D _MainTex; +uniform float _TextureWidth; +uniform float _TextureHeight; +uniform float _GradientScale; +uniform float _ScaleX; +uniform float _ScaleY; +uniform float _PerspectiveFilter; +uniform float _Sharpness; diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta new file mode 100644 index 00000000..7b37f2f1 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3997e2241185407d80309a82f9148466 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc new file mode 100644 index 00000000..622ae875 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc @@ -0,0 +1,101 @@ +void VertShader(inout appdata_full v, out Input data) +{ + v.vertex.x += _VertexOffsetX; + v.vertex.y += _VertexOffsetY; + + UNITY_INITIALIZE_OUTPUT(Input, data); + + float bold = step(v.texcoord1.y, 0); + + // Generate normal for backface + float3 view = ObjSpaceViewDir(v.vertex); + v.normal *= sign(dot(v.normal, view)); + +#if USE_DERIVATIVE + data.param.y = 1; +#else + float4 vert = v.vertex; + float4 vPosition = UnityObjectToClipPos(vert); + float2 pixelSize = vPosition.w; + + pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); + float scale = rsqrt(dot(pixelSize, pixelSize)); + scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); + scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); + data.param.y = scale; +#endif + + data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // + + v.texcoord1.xy = UnpackUV(v.texcoord1.x); + data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); +} + +void PixShader(Input input, inout SurfaceOutput o) +{ + +#if USE_DERIVATIVE + float2 pixelSize = float2(ddx(input.uv_MainTex.y), ddy(input.uv_MainTex.y)); + pixelSize *= _TextureWidth * .75; + float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); +#else + float scale = input.param.y; +#endif + + // Signed distance + float c = tex2D(_MainTex, input.uv_MainTex).a; + float sd = (.5 - c - input.param.x) * scale + .5; + float outline = _OutlineWidth*_ScaleRatioA * scale; + float softness = _OutlineSoftness*_ScaleRatioA * scale; + + // Color & Alpha + float4 faceColor = _FaceColor; + float4 outlineColor = _OutlineColor; + faceColor *= input.color; + outlineColor.a *= input.color.a; + faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y)); + outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y)); + faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); + faceColor.rgb /= max(faceColor.a, 0.0001); + +#if BEVEL_ON + float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0); + + float4 smp4x = {tex2D(_MainTex, input.uv_MainTex - delta.xz).a, + tex2D(_MainTex, input.uv_MainTex + delta.xz).a, + tex2D(_MainTex, input.uv_MainTex - delta.zy).a, + tex2D(_MainTex, input.uv_MainTex + delta.zy).a }; + + // Face Normal + float3 n = GetSurfaceNormal(smp4x, input.param.x); + + // Bumpmap + float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz; + bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); + bump = lerp(float3(0, 0, 1), bump, faceColor.a); + n = normalize(n - bump); + + // Cubemap reflection + fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n))); + float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; +#else + float3 n = float3(0, 0, -1); + float3 emission = float3(0, 0, 0); +#endif + +#if GLOW_ON + float4 glowColor = GetGlowColor(sd, scale); + glowColor.a *= input.color.a; + emission += glowColor.rgb*glowColor.a; + faceColor = BlendARGB(glowColor, faceColor); + faceColor.rgb /= max(faceColor.a, 0.0001); +#endif + + // Set Standard output structure + o.Albedo = faceColor.rgb; + o.Normal = -n; + o.Emission = emission; + o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5)); + o.Gloss = 1; + o.Alpha = faceColor.a; +} diff --git a/LMC/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta new file mode 100644 index 00000000..41ef4b10 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d930090c0cd643c7b55f19a38538c162 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Sprites.meta b/LMC/Assets/TextMesh Pro/Sprites.meta new file mode 100644 index 00000000..8b699e5f --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Sprites.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d0603b6d5186471b96c778c3949c7ce2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt b/LMC/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt new file mode 100644 index 00000000..384180a9 --- /dev/null +++ b/LMC/Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt @@ -0,0 +1,3 @@ +This sample of 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+-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION 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+-define:UNITY_2018_3_OR_NEWER +-define:UNITY_2018_4_OR_NEWER +-define:UNITY_2019_1_OR_NEWER +-define:UNITY_2019_2_OR_NEWER +-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES 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+-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION +-define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT +-define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE +-define:PLATFORM_STANDALONE +-define:TEXTCORE_1_0_OR_NEWER +-define:PLATFORM_STANDALONE_WIN +-define:UNITY_STANDALONE_WIN +-define:UNITY_STANDALONE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER 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+-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING 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+-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP +-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP +-define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY +-define:ENABLE_MONO +-define:NET_4_6 +-define:NET_UNITY_4_8 +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 +-define:UNITY_EDITOR_WIN +-define:ENABLE_UNITY_COLLECTIONS_CHECKS +-define:ENABLE_BURST_AOT +-define:UNITY_TEAM_LICENSE +-define:ENABLE_CUSTOM_RENDER_TEXTURE +-define:ENABLE_DIRECTOR +-define:ENABLE_LOCALIZATION +-define:ENABLE_SPRITES +-define:ENABLE_TERRAIN +-define:ENABLE_TILEMAP +-define:ENABLE_TIMELINE +-define:ENABLE_LEGACY_INPUT_MANAGER +-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER +-define:CSHARP_7_OR_LATER +-define:CSHARP_7_3_OR_NEWER +-define:UNITY_EDITOR_ONLY_COMPILATION +-r:"C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/Managed/UnityEditor.Graphs.dll" +-r:"C:/Program 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+-define:UNITY_2019_2_OR_NEWER +-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION 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+-define:UNITY_2019_2_OR_NEWER +-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION 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+-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION 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+-define:UNITY_2019_2_OR_NEWER +-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS 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+-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION +-define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT +-define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE +-define:PLATFORM_STANDALONE +-define:TEXTCORE_1_0_OR_NEWER +-define:PLATFORM_STANDALONE_WIN +-define:UNITY_STANDALONE_WIN +-define:UNITY_STANDALONE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER +-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP +-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP +-define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY +-define:ENABLE_MONO +-define:NET_4_6 +-define:NET_UNITY_4_8 +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 +-define:UNITY_EDITOR_WIN +-define:ENABLE_UNITY_COLLECTIONS_CHECKS +-define:ENABLE_BURST_AOT +-define:UNITY_TEAM_LICENSE +-define:ENABLE_CUSTOM_RENDER_TEXTURE +-define:ENABLE_DIRECTOR +-define:ENABLE_LOCALIZATION +-define:ENABLE_SPRITES +-define:ENABLE_TERRAIN +-define:ENABLE_TILEMAP +-define:ENABLE_TIMELINE +-define:ENABLE_LEGACY_INPUT_MANAGER 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+-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION +-define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT +-define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE +-define:PLATFORM_STANDALONE +-define:TEXTCORE_1_0_OR_NEWER +-define:PLATFORM_STANDALONE_WIN +-define:UNITY_STANDALONE_WIN +-define:UNITY_STANDALONE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER +-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP +-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP +-define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY +-define:ENABLE_MONO +-define:NET_4_6 +-define:NET_UNITY_4_8 +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 +-define:UNITY_EDITOR_WIN +-define:ENABLE_UNITY_COLLECTIONS_CHECKS +-define:ENABLE_BURST_AOT +-define:UNITY_TEAM_LICENSE +-define:ENABLE_CUSTOM_RENDER_TEXTURE +-define:ENABLE_DIRECTOR +-define:ENABLE_LOCALIZATION 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+-define:UNITY_2018_4_OR_NEWER +-define:UNITY_2019_1_OR_NEWER +-define:UNITY_2019_2_OR_NEWER +-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB 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+-define:UNITY_2018_1_OR_NEWER +-define:UNITY_2018_2_OR_NEWER +-define:UNITY_2018_3_OR_NEWER +-define:UNITY_2018_4_OR_NEWER +-define:UNITY_2019_1_OR_NEWER +-define:UNITY_2019_2_OR_NEWER +-define:UNITY_2019_3_OR_NEWER +-define:UNITY_2019_4_OR_NEWER +-define:UNITY_2020_1_OR_NEWER +-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST 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+-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION +-define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT +-define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE +-define:PLATFORM_STANDALONE +-define:TEXTCORE_1_0_OR_NEWER +-define:PLATFORM_STANDALONE_WIN +-define:UNITY_STANDALONE_WIN +-define:UNITY_STANDALONE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER +-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP +-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP +-define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY +-define:ENABLE_MONO +-define:NET_4_6 +-define:NET_UNITY_4_8 +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 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+-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING 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+-define:UNITY_2020_2_OR_NEWER +-define:UNITY_2020_3_OR_NEWER +-define:UNITY_2021_1_OR_NEWER +-define:UNITY_2021_2_OR_NEWER +-define:UNITY_2021_3_OR_NEWER +-define:UNITY_2022_1_OR_NEWER +-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION +-define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT +-define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE +-define:PLATFORM_STANDALONE +-define:TEXTCORE_1_0_OR_NEWER +-define:PLATFORM_STANDALONE_WIN +-define:UNITY_STANDALONE_WIN +-define:UNITY_STANDALONE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER +-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP +-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP +-define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY +-define:ENABLE_MONO +-define:NET_4_6 +-define:NET_UNITY_4_8 +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 +-define:UNITY_EDITOR_WIN +-define:ENABLE_UNITY_COLLECTIONS_CHECKS +-define:ENABLE_BURST_AOT +-define:UNITY_TEAM_LICENSE +-define:ENABLE_CUSTOM_RENDER_TEXTURE +-define:ENABLE_DIRECTOR +-define:ENABLE_LOCALIZATION +-define:ENABLE_SPRITES +-define:ENABLE_TERRAIN +-define:ENABLE_TILEMAP +-define:ENABLE_TIMELINE +-define:ENABLE_LEGACY_INPUT_MANAGER +-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER +-define:PACKAGE_PHYSICS +-define:PACKAGE_PHYSICS2D +-define:PACKAGE_ANIMATION +-define:CSHARP_7_OR_LATER +-define:CSHARP_7_3_OR_NEWER +-define:UNITY_EDITOR_ONLY_COMPILATION +-r:"C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/Managed/UnityEditor.Graphs.dll" +-r:"C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll" +-r:"C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" +-r:"C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll" +-r:"C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll" +-r:"C:/Program Files/Unity/Hub/Editor/2022.3.0f1/Editor/Data/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll" +-r:"C:/Program 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+-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION +-define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT +-define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE +-define:PLATFORM_STANDALONE +-define:TEXTCORE_1_0_OR_NEWER +-define:PLATFORM_STANDALONE_WIN +-define:UNITY_STANDALONE_WIN +-define:UNITY_STANDALONE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER +-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP 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+-define:UNITY_2022_2_OR_NEWER +-define:UNITY_2022_3_OR_NEWER +-define:PLATFORM_ARCH_64 +-define:UNITY_64 +-define:UNITY_INCLUDE_TESTS +-define:ENABLE_AR +-define:ENABLE_AUDIO +-define:ENABLE_CACHING +-define:ENABLE_CLOTH +-define:ENABLE_EVENT_QUEUE +-define:ENABLE_MICROPHONE +-define:ENABLE_MULTIPLE_DISPLAYS +-define:ENABLE_PHYSICS +-define:ENABLE_TEXTURE_STREAMING +-define:ENABLE_VIRTUALTEXTURING +-define:ENABLE_LZMA +-define:ENABLE_UNITYEVENTS +-define:ENABLE_VR +-define:ENABLE_WEBCAM +-define:ENABLE_UNITYWEBREQUEST +-define:ENABLE_WWW +-define:ENABLE_CLOUD_SERVICES +-define:ENABLE_CLOUD_SERVICES_COLLAB +-define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS +-define:ENABLE_CLOUD_SERVICES_ADS +-define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST +-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING +-define:ENABLE_CLOUD_SERVICES_PURCHASING +-define:ENABLE_CLOUD_SERVICES_ANALYTICS +-define:ENABLE_CLOUD_SERVICES_BUILD +-define:ENABLE_EDITOR_GAME_SERVICES +-define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT +-define:ENABLE_CLOUD_LICENSE +-define:ENABLE_EDITOR_HUB_LICENSE +-define:ENABLE_WEBSOCKET_CLIENT +-define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API +-define:ENABLE_DIRECTOR_AUDIO +-define:ENABLE_DIRECTOR_TEXTURE +-define:ENABLE_MANAGED_JOBS +-define:ENABLE_MANAGED_TRANSFORM_JOBS +-define:ENABLE_MANAGED_ANIMATION_JOBS +-define:ENABLE_MANAGED_AUDIO_JOBS +-define:ENABLE_MANAGED_UNITYTLS +-define:INCLUDE_DYNAMIC_GI +-define:ENABLE_SCRIPTING_GC_WBARRIERS +-define:PLATFORM_SUPPORTS_MONO +-define:RENDER_SOFTWARE_CURSOR +-define:ENABLE_VIDEO +-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING +-define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION +-define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT +-define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE +-define:PLATFORM_STANDALONE +-define:TEXTCORE_1_0_OR_NEWER +-define:PLATFORM_STANDALONE_WIN +-define:UNITY_STANDALONE_WIN +-define:UNITY_STANDALONE +-define:ENABLE_RUNTIME_GI +-define:ENABLE_MOVIES +-define:ENABLE_NETWORK +-define:ENABLE_NVIDIA +-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION +-define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER +-define:ENABLE_CLUSTER_SYNC +-define:ENABLE_CLUSTERINPUT +-define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP +-define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP +-define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY +-define:ENABLE_MONO +-define:NET_STANDARD_2_0 +-define:NET_STANDARD +-define:NET_STANDARD_2_1 +-define:NETSTANDARD +-define:NETSTANDARD2_1 +-define:ENABLE_PROFILER +-define:DEBUG +-define:TRACE +-define:UNITY_ASSERTIONS +-define:UNITY_EDITOR +-define:UNITY_EDITOR_64 +-define:UNITY_EDITOR_WIN +-define:ENABLE_UNITY_COLLECTIONS_CHECKS +-define:ENABLE_BURST_AOT +-define:UNITY_TEAM_LICENSE +-define:ENABLE_CUSTOM_RENDER_TEXTURE +-define:ENABLE_DIRECTOR +-define:ENABLE_LOCALIZATION +-define:ENABLE_SPRITES +-define:ENABLE_TERRAIN +-define:ENABLE_TILEMAP +-define:ENABLE_TIMELINE +-define:ENABLE_LEGACY_INPUT_MANAGER +-define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER +-define:PACKAGE_PHYSICS 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b/LMC/Library/Bee/buildprogram0.traceevents new file mode 100644 index 00000000..fb356b79 --- /dev/null +++ b/LMC/Library/Bee/buildprogram0.traceevents @@ -0,0 +1,10 @@ +{ "pid": 35942, "tid": -1, "ph": "M", "name": "process_name", "args": { "name": "netcorerun.dll" } }, +{ "pid": 35942, "tid": -1, "ph": "M", "name": "process_sort_index", "args": { "sort_index": "-1" } }, +{ "pid": 35942, "tid": 1, "ph": "M", "name": "thread_name", "args": { "name": "" } }, +{ "pid": 35942, "tid": 1, "ts": 1689922187827026, "dur": 163393, "ph": "X", "name": "BuildProgram", "args": {} }, +{ "pid": 35942, "tid": 1, "ts": 1689922187827935, "dur": 43278, "ph": "X", "name": "BuildProgramContextConstructor", "args": {} }, +{ "pid": 35942, "tid": 1, "ts": 1689922187963710, "dur": 3738, "ph": "X", "name": "OutputData.Write", "args": {} }, +{ "pid": 35942, "tid": 1, "ts": 1689922187967451, "dur": 22960, "ph": "X", "name": "Backend.Write", "args": {} }, +{ "pid": 35942, "tid": 1, "ts": 1689922187969102, "dur": 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/dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.Resources/.collabattributes @@ -0,0 +1,86 @@ +* text=auto + +# Unity files +*.meta -text merge=unityyamlmerge diff +*.unity -text merge=unityyamlmerge diff +*.asset -text merge=unityyamlmerge diff +*.prefab -text merge=unityyamlmerge diff +*.mat -text merge=unityyamlmerge diff +*.anim -text merge=unityyamlmerge diff +*.controller -text merge=unityyamlmerge diff +*.overrideController -text merge=unityyamlmerge diff +*.physicMaterial -text merge=unityyamlmerge diff +*.physicsMaterial2D -text merge=unityyamlmerge diff +*.playable -text merge=unityyamlmerge diff +*.mask -text merge=unityyamlmerge diff +*.brush -text merge=unityyamlmerge diff +*.flare -text merge=unityyamlmerge diff +*.fontsettings -text merge=unityyamlmerge diff +*.guiskin -text merge=unityyamlmerge diff +*.giparams -text merge=unityyamlmerge diff +*.renderTexture -text merge=unityyamlmerge diff +*.spriteatlas -text merge=unityyamlmerge diff +*.terrainlayer -text merge=unityyamlmerge diff +*.mixer -text merge=unityyamlmerge diff +*.shadervariants -text merge=unityyamlmerge diff + +# Image formats +*.psd filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.bmp filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.tiff filter=lfs diff=lfs merge=lfs -text +*.tif filter=lfs diff=lfs merge=lfs -text +*.iff filter=lfs diff=lfs merge=lfs -text +*.pict filter=lfs diff=lfs merge=lfs -text +*.dds filter=lfs diff=lfs merge=lfs -text +*.xcf filter=lfs diff=lfs merge=lfs -text + +# Audio formats +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.aiff filter=lfs diff=lfs merge=lfs -text +*.aif filter=lfs diff=lfs merge=lfs -text +*.mod filter=lfs diff=lfs merge=lfs -text +*.it filter=lfs diff=lfs merge=lfs -text +*.s3m filter=lfs diff=lfs merge=lfs -text +*.xm filter=lfs diff=lfs merge=lfs -text + +# Video formats +*.mov filter=lfs diff=lfs merge=lfs -text +*.avi filter=lfs diff=lfs merge=lfs -text +*.asf filter=lfs diff=lfs merge=lfs -text +*.mpg filter=lfs diff=lfs merge=lfs -text +*.mpeg filter=lfs diff=lfs merge=lfs -text +*.mp4 filter=lfs diff=lfs merge=lfs -text + +# 3D formats +*.fbx filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text +*.max filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.dae filter=lfs diff=lfs merge=lfs -text +*.mb filter=lfs diff=lfs merge=lfs -text +*.ma filter=lfs diff=lfs merge=lfs -text +*.3ds filter=lfs diff=lfs merge=lfs -text +*.dfx filter=lfs diff=lfs merge=lfs -text +*.c4d filter=lfs diff=lfs merge=lfs -text +*.lwo filter=lfs diff=lfs merge=lfs -text +*.lwo2 filter=lfs diff=lfs merge=lfs -text +*.abc filter=lfs diff=lfs merge=lfs -text +*.3dm filter=lfs diff=lfs merge=lfs -text + +# Build +*.dll filter=lfs diff=lfs merge=lfs -text +*.pdb filter=lfs diff=lfs merge=lfs -text +*.mdb filter=lfs diff=lfs merge=lfs -text + +# Packaging +*.zip filter=lfs diff=lfs merge=lfs -text +*.7z filter=lfs diff=lfs merge=lfs -text +*.gz filter=lfs diff=lfs merge=lfs -text +*.rar filter=lfs diff=lfs merge=lfs -text +*.tar filter=lfs diff=lfs merge=lfs -text diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.Resources/.collabignore b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.Resources/.collabignore new file mode 100644 index 00000000..db90be04 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.Resources/.collabignore @@ -0,0 +1,50 @@ +[Ll]ibrary/ +[Tt]emp/ +[Oo]bj/ +[Bb]uild/ +[Bb]uilds/ +[Ll]ogs/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# [Aa]ssets/AssetStoreTools* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo/Rider/VSCode solution and project files +ExportedObj/ +.consulo/ +.vscode/ +.idea/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage + +# Crashlytics generated file +crashlytics-build.properties diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.gitattributes b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.gitattributes new file mode 100644 index 00000000..9b5ea326 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.gitattributes @@ -0,0 +1,86 @@ +* text=auto + +# Unity files +*.meta -text merge=unityyamlmerge diff +*.unity -text merge=unityyamlmerge diff +*.asset -text merge=unityyamlmerge diff +*.prefab -text merge=unityyamlmerge diff +*.mat -text merge=unityyamlmerge diff +*.anim -text merge=unityyamlmerge diff +*.controller -text merge=unityyamlmerge diff +*.overrideController -text merge=unityyamlmerge diff +*.physicMaterial -text merge=unityyamlmerge diff +*.physicsMaterial2D -text merge=unityyamlmerge diff +*.playable -text merge=unityyamlmerge diff +*.mask -text merge=unityyamlmerge diff +*.brush -text merge=unityyamlmerge diff +*.flare -text merge=unityyamlmerge diff +*.fontsettings -text merge=unityyamlmerge diff +*.guiskin -text merge=unityyamlmerge diff +*.giparams -text merge=unityyamlmerge diff +*.renderTexture -text merge=unityyamlmerge diff +*.spriteatlas -text merge=unityyamlmerge diff +*.terrainlayer -text merge=unityyamlmerge diff +*.mixer -text merge=unityyamlmerge diff +*.shadervariants -text merge=unityyamlmerge diff +# Image formats +*.psd filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.bmp filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.tiff filter=lfs diff=lfs merge=lfs -text +*.tif filter=lfs diff=lfs merge=lfs -text +*.iff filter=lfs diff=lfs merge=lfs -text +*.pict filter=lfs diff=lfs merge=lfs -text +*.dds filter=lfs diff=lfs merge=lfs -text +*.xcf filter=lfs diff=lfs merge=lfs -text +# Audio formats +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.aiff filter=lfs diff=lfs merge=lfs -text +*.aif filter=lfs diff=lfs merge=lfs -text +*.mod filter=lfs diff=lfs merge=lfs -text +*.it filter=lfs diff=lfs merge=lfs -text +*.s3m filter=lfs diff=lfs merge=lfs -text +*.xm filter=lfs diff=lfs merge=lfs -text +# Video formats +*.mov filter=lfs diff=lfs merge=lfs -text +*.avi filter=lfs diff=lfs merge=lfs -text +*.asf filter=lfs diff=lfs merge=lfs -text +*.mpg filter=lfs diff=lfs merge=lfs -text +*.mpeg filter=lfs diff=lfs merge=lfs -text +*.mp4 filter=lfs diff=lfs merge=lfs -text +# 3D formats +*.fbx filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text +*.max filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.dae filter=lfs diff=lfs merge=lfs -text +*.mb filter=lfs diff=lfs merge=lfs -text +*.ma filter=lfs diff=lfs merge=lfs -text +*.3ds filter=lfs diff=lfs merge=lfs -text +*.dfx filter=lfs diff=lfs merge=lfs -text +*.c4d filter=lfs diff=lfs merge=lfs -text +*.lwo filter=lfs diff=lfs merge=lfs -text +*.lwo2 filter=lfs diff=lfs merge=lfs -text +*.abc filter=lfs diff=lfs merge=lfs -text +*.3dm filter=lfs diff=lfs merge=lfs -text +# Build +*.dll filter=lfs diff=lfs merge=lfs -text +*.pdb filter=lfs diff=lfs merge=lfs -text +*.mdb filter=lfs diff=lfs merge=lfs -text +# Packaging +*.zip filter=lfs diff=lfs merge=lfs -text +*.7z filter=lfs diff=lfs merge=lfs -text +*.gz filter=lfs diff=lfs merge=lfs -text +*.rar filter=lfs diff=lfs merge=lfs -text +*.tar filter=lfs diff=lfs merge=lfs -text +# Collapse Unity-generated files on GitHub +*.asset linguist-generated +*.mat linguist-generated +*.meta linguist-generated +*.prefab linguist-generated +*.unity linguist-generated diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.signature b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.signature new file mode 100644 index 00000000..966b38af --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/.signature @@ -0,0 +1,5 @@ +{ + "timestamp": 1681511216, + "signature": "NRorO2ruXwW9g82rCByyxMg5rc9UwOKdC69/3rda64DB1izCvORTrffYHEdlPzClYRK5iQXiLKdao49i45oZYJWd0iBB5opkSuRQ/jMmsdVpAeP/iQVIKRUSWvGdTf/H1XetS/RejWmnGQyM6/EIkQiWgCSwj3lzD2sV+hLZn++XabzyUTpEda6tTGuEtXtCVTJt1xwOICDX65vXkaPA0j5EKn1v4NIoRcmsmZOnaQFZI/Tkyvxs+/6EKVDrL0VLTQhEKzGNofa9F6OrCCAU+u5cLXYbO3mHWpocke6VO+9Wf6CyHcRsm+slXvkoeKONOvE1YkIYPWfJzFv38ZWVMY51vIlKg8PwkpT2s5yirS9pJR73PGIN6ILtClxRmGkwqhXtHM3LzDP1KTHnKp1bLG8S93Xgpm0lgYDFKTQz8Obk4rq6HNm0A6Se/zzGML5O8wIU9QJR4sgQLJCTAdL3iOQWn53eY5YCAODWGIEX7SwfaLVfEk2j+2uva8s2Wkom", + "publicKey": "LS0tLS1CRUdJTiBQVUJMSUMgS0VZLS0tLS0KTUlJQm9qQU5CZ2txaGtpRzl3MEJBUUVGQUFPQ0FZOEFNSUlCaWdLQ0FZRUFzdUhXYUhsZ0I1cVF4ZEJjTlJKSAordHR4SmoxcVY1NTdvMlZaRE1XaXhYRVBkRTBEMVFkT1JIRXNSS1RscmplUXlERU83ZlNQS0ZwZ1A3MU5TTnJCCkFHM2NFSU45aHNQVDhOVmllZmdWem5QTkVMenFkVmdEbFhpb2VpUnV6OERKWFgvblpmU1JWKytwbk9ySTRibG4KS0twelJlNW14OTc1SjhxZ1FvRktKT0NNRlpHdkJMR2MxSzZZaEIzOHJFODZCZzgzbUovWjBEYkVmQjBxZm13cgo2ZDVFUXFsd0E5Y3JZT1YyV1VpWXprSnBLNmJZNzRZNmM1TmpBcEFKeGNiaTFOaDlRVEhUcU44N0ZtMDF0R1ZwCjVNd1pXSWZuYVRUemEvTGZLelR5U0pka0tldEZMVGdkYXpMYlpzUEE2aHBSK0FJRTJhc0tLTi84UUk1N3UzU2cKL2xyMnZKS1IvU2l5eEN1Q20vQWJkYnJMbXk0WjlSdm1jMGdpclA4T0lLQWxBRWZ2TzV5Z2hSKy8vd1RpTFlzUQp1SllDM0V2UE16ZGdKUzdGR2FscnFLZzlPTCsxVzROY05yNWdveVdSUUJ0cktKaWlTZEJVWmVxb0RvSUY5NHpCCndGbzJJT1JFdXFqcU51M3diMWZIM3p1dGdtalFra3IxVjJhd3hmcExLWlROQWdNQkFBRT0KLS0tLS1FTkQgUFVCTElDIEtFWS0tLS0tCg" +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md new file mode 100644 index 00000000..89fb387e --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md @@ -0,0 +1,556 @@ +# Changelog +All notable changes to this package will be documented in this file. + +## [2.0.4] - 2023-04-14 +Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Fixed +- Fixed 'Texture2D' does not contain a definition for 'ignoreMipmapLimit' error when installing Unity Version Control on previous Unity Editor Versions +- Fixed broken sign in dialog style when waiting for user to complete sign in +- Fixed NullReferenceException when opening a new project and the user doesn't have a Unity Version Control organization linked to a Unity ID + +## [2.0.3] - 2023-03-29 + +Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Changed +- Changed the icons for Unity Version Control rebranding +- Changed onboarding workflow + +### Fixed +- Fixed blurry icons in the Unity Version Control window and toolbar button +- Fixed Pending Changes tab not always opening its selected item's location in Project window +- Fixed "Checked-out (changed)" status icon not showing up on Pending Changes tab +- Fixed issue that prevented new packages from being installed unless user enters play mode + +## [2.0.1] - 2023-02-17 + +Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Changed +- Updated branding from "Plastic SCM" to "Unity Version Control" +- Improved offline experience by disabling the plugin when there is no internet connection + +## [2.0.0] - 2023-01-11 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Changed +- Removed Collab from the package + +## [1.17.7] - 2022-10-28 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added offline mode toggle for smoother offline experience + +### Fixed +- Fixed performance issue with FindWorkspaceForPath method called multiple times every frame +- Fixed performance issue with UI.CooldownWindowDelayer.OnUpdate running on project without Plastic SCM workspace + +## [1.17.6] - 2022-10-06 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Changed +- Changed the "Go back to changeset" option in Changesets tab to "Revert to changeset" +- Improved notification banner appearance + +### Fixed +- Fixed editor refresh triggering when a workspace update is in progress +- Fixed pending changes show global ignored as private +- Removed encryption checkbox from create organization dialog + +## [1.17.2] - 2022-07-06 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added notification banner on the status bar for live updates + +### Changed +- Renamed "Invite members to workspace" option to "Invite members to organization" + +### Fixed +- Fixed not being able to view changesets in a Gluon workspace +- Fixed not being able to insert carriage return in checkin dialog + +## [1.17.1] - 2022-06-21 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Fixed +- Fixed missing references in synced prefabs + +## [1.17.0] - 2022-06-13 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added option to enable changelists and display them in pending changes tab +- Added changelist related options to pending changes context menu + +### Fixed +- Fixed editor hangs when there is no network available +- Fixed existing checkout has locked the workspace error +- Fixed checkin fails over unstable connection + +## [1.15.18] - 2022-05-18 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Fixed +- Fixed editor hang when entering Play Mode + +## [1.15.17] - 2022-04-27 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added checkin comment column to Incoming Changes view + +### Changed +- Updated Go Back confirmation message to be consistent with feature +- Updated Create Child Branch dialog to focus on branch name field when opened +- Improved messaging of Subtractive Merge after using Go Back feature + +### Fixed +- Fixed assets not added correctly when Plastic SCM window is not open +- Fixed wrong position of overlay icons on Pending Changes view +- Disallowed Go Back feature to a changeset from another branch + +## [1.15.16] - 2022-03-28 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added "Switch to changeset" menu option in changesets view +- Added "Go back to changeset" menu option in changesets view + +### Changed +- Removed category icons from views +- Removed "com.unity.services.core" package dependency + +### Fixed +- Fixed light theme icons used in dark theme after pulling incoming changes +- Fixed "Input string was not in a correct format" error + +## [1.15.15] - 2022-03-09 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added checkout option in scene prefab view + +### Changed +- Updated file overlay icon size to adapt to project window zoom level +- Updated the styling of number of items in a category in Gluon incoming changes view + +### Fixed +- Fixed Plastic X not opening from plugin menu +- Fixed error when trying to invite members to proect +- Fixed editor unhandled errors being hijacked by the plugin +- Fixed toolbar icon not displaying incoming changes notification when Plastic window is closed +- Fixed VCCache::instance != NULL error when opening a project with Plastic window opened + +## [1.15.13] - 2022-02-14 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added branch name column in changeset view + +### Changed +- Updated checkin comment box to keep the last comment after checkin error + +### Fixed +- Fixed performance regression in large projects due to FindObjectsOfTypeAll calls + +## [1.15.12] - 2022-01-27 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added option to "Save Revision as" to the context menu in the changesets view +- Added incoming changes overview bar for Gluon workspace + +### Changed +- Updated the styling for number of items in category for pending changes view +- Updated the styling for number of items in category for changesets view +- Updated the styling for tabs close button +- Updated the color in different sections of the plugin +- Reduced dialog padding for the "Create Branch" dialog +- Updated the display overlay icons to show even if PlasticSCM window is closed +- Updated styling of number of items in incoming changes category +- Improved plugin initialization process and let the plugin functions without needing the Plastic window opened +- Disabled the invite button when user does not have invite permission or not on a cloud repo + +### Fixed +- Fixed size info in incoming changes view does not match actual changes size +- Fixed checkin and checkout options not respecting inspector locked status +- Fixed buttons in inspector view displayed even when Plastic window is closed +- Fixed icon incorrect sizes +- Fixed errors on create branch dialog +- Fixed Newtonsoft.Json.dll conflicts with other external packages +- Fixed editor objects count increasing when hovering over Plastic window or toolbar button +- Fixed ArgumentOutOfRange exception when creating a branch +- Fixed scene reloading not happening after creating a new branch + +## [1.15.7] - 2021-12-02 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added option to "Save Revision as" to the context menu in the changesets view +- Added incoming changes overview bar for Gluon workspace + +### Changed +- Moved Plastic Package settings to the Unity Project Settings window +- Refined styling for Updating Workplace success state +- Updated texts for empty state and overview bar +- Removed Incoming Changes notification from empty state +- Updated the text for Forced Checkout option +- Refined the status overlay icons +- Updated the refresh icon on the toolbar +- Updated the texts for empty checkin message dialog + +### Fixed +- Fixed capitalization of Pending Changes and File History tab names +- Fixed the amount of spacing after the Item column title in the Pending Changes tab +- Removed pin striping from line items in File History tab +- Fixed project view context menu and icons missing after Collaborate project migration +- Fixed migrated projects not downloading correctly from Unity Hub + +## [1.15.4] - 2021-11-10 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Add option to "Add to ignore file" in context menu in the project view +- Added empty state message for Pending Changes tab +- Added success state message for Pending Changes tab +- Added metrics for Branches tab functionalities + +### Changed +- Removed pinstriping in the Gluon Incoming Changes window +- Removed the “Nothing to download” bar from the Incoming Changes window when there are no items to download +- Changed the default metadata columns shown in the Incoming Changes screen +- Updated the alignment of sorting arrows to the right of the column + +### Fixed +- Fixed UI overlays in Project view missing on changed assets when force checkout is disabled +- Fixed console error when selecting object in Scene view hierarchy or creating a new asset +- Fixed NullReferenceException after closing the Plastic SCM window + +## [1.15.1] - 2021-10-21 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added visual overview bar to the incoming changes tab +- Added progress dialog for the migration process +- Added Branches tab that shows a list of all branches in the repository +- Added option and dialog to create a child branch from selected branch. +- Added option to switch to another branch +- Added option and dialog to rename a branch +- Added option to delete a branch +- Added a preference to save if the window should open the Branches tab by default +- Added metrics for Plastic SCM installation window usage + +### Changed +- Updated texts for workspace modes selection and checkin comment box +- Updated status bar notification icons + +### Fixed +- Fixed inverted text for the force checkout option +- Fixed typing capital O in checkin comment would open the selected item +- Fixed loading indicator not centered on Plastic SCM installation window +- Fixed installing Plastic SCM would sign out user from the plugin +- Removed extra refresh button on Gluon's Incoming Changes tab +- Fixed loading indicator not centered on Plastic SCM installation window +- Fixed missing Plastic SCM window option when user is not signed in on Unity Hub +- Removed meta file warning message for the deleted Beta folder +- Fixed Plastic SCM menu missing from Project view context menu + +## [1.13.5] - 2021-09-27 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added workspace migration from Collab to Plastic which can be done with or without Plastic installed +- Added notification status icons +- Added light and dark mode versions of avatar icon + +### Changed +- Updated texts for migration +- Improved usage analytics around Editor and Plugin version +- Workspace Migration Adjustments + +### Fixed +- Renamed the CoreServices namespace so it doesn't conflict with other packages +- Devex integration to properly depend on Core +- Fixed some situations where the history window would be blank +- Fixed missing Enterprise login link +- Fixed low resolution icons in light theme + +## [1.11.2] - 2021-08-27 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added horizontal scroll bar to Changesets list for easier viewing +- Added auto-login for SSO credentials handler +- Added metrics for changeset tab usage +- Added metrics for checkin actions +- Added new Undo icon +- Added missing API documentation +- Added ability to modify assets without checkout +- Added ability to allow empty checkin messages +- Added empty checking message localization +- Added Plastic toolbar button to Unity editor +- Added notification icon for incoming changes to Plastic toolbar button + +### Changed +- Removed the unneeded refresh button from History Tab +- Moved search bar to the top right global icon section in all tabs +- Updated capitalization of options in the Settings context menu +- Updated tab button styling to be consistent with Unity Editor conventions +- Status bar visible across all tabs +- Moved refresh button to the toolbar at the top right corner of the window +- Moved changesets time period selector to the right corner of the window +- Removed "Changes of changeset" header on the Changesets tab +- Moved number of selected items next to "Item" metadata title on the Pending Changes tab +- Improved refresh icon resolution +- Changed changesets detail to appear in vertical column +- Reduced default number of columns in changesets tab +- The number of changesets is no longer displayed in changesets tab +- Changed Launch branch explorer into an icon with tooltip +- Removed the hide changes button in changesets tab +- Moved incoming change prompt and button into a status bar +- Changed "Launch Plastic" to "Launch Plastic SCM" in options menu +- Wording change for plastic installation +- Updated file status icons + +### Fixed +- Fixed a bug where the Texture2D error would pop up after downloading a project +- Fixed a bug when context menu would sometimes disappear +- Fixed small textbox on checkin dialog when launched from context menu +- Fixed a workspace NullReferenceException bug +- Fixed notification icon not showing on Plastic window +- Fixed auto login errors not showing up for users +- Fixed unexpected error message after user switched workspace to a label + +## [1.9.0] - 2021-07-13 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. + +### Added +- Added Checkin and Update confirmation notification +- Added auto sign in when logged into Unity account + +### Changed +- Simplified UI: decluttered UI +- Improved load time performance + +### Fixed +- Fixed view not switching to workspace after creating an Enterprise Gluon workspace +- Fixed contextual menu not showing up in project view +- Fixed SSO renew token after password change +- Fixed some namespace collisions with Antlr3 + +## [1.7.1] - 2021-06-25 + +Plastic SCM for Unity is now available as part of the Version Control Package! You can enable Plastic SCM via Window > Plastic SCM to get started! +If you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project. +Removing a previously added Plastic SCM Asset Store Plug-In: +- Select the PlasticSCM folder in the Assets\Plugins folder on the Project tab, then click Edit > Delete +- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu. +### Added +- Added support for inviting other members. This option is available from the gear / settings icon. +- Added support for signing in with Cloud Edition. This is available during the onboarding screen if you have never signed in. +- Added support for turning off Plastic in their project. This option removes the Plastic metadata from your directory. This option is available under Assets > Plastic SCM > Turn off Plastic SCM +- Added notification on the Plastic SCM tab title to indicate incoming changes. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes. +- Auto configuration of SSO +- Added date column in incoming changes +### Changed +- Updating license to better conform with expected customer usage. +- Updated documentation file to meet standards. +- Updated third-party usage. +- No longer requires downloading of the full Plastic client. Basic features will work without additional installation. Features that require the full Plastic client will allow download and install as needed. +- Usability improvements around checking in code +- Improved update workspace tab UX +- Plastic SCM context menu is now available even if the Plastic SCM window is closed +### Fixed +- Stability and performance improvements + +## [1.5.7] - 2021-04-07 +### Unreleased +- The Version Control package will be expanding to include both Collaborate and Plastic SCM version control interfaces. This release is preparing for that move and contains no new functionality or bug fixes for Collaborate. +### Changed +- Collaborate Package renamed to Version Control with changes to package display name and description. +### Fixed +- Fixed NPE when updating the version of the Collab package. + +## [1.3.9] - 2020-07-13 +### Fixed +- Unnecessary use of texture compression in icons that slowed down platform switching +- Update publish button state when selected changes update +- Use colorized icons when changes are available. + +## [1.3.8] - 2020-06-08 +### Fixed +- Fix incorrect priority of error messages +- Fix Collab button being stuck in inprogress state +- Fix error when partially publishing without the window open + +## [1.3.7] - 2020-01-30 +### Changed +- Bulk revert is now supported. +- Collab is blocked in play mode. +### Fixed +- Fixed services window's links to open Collab. + +## [1.3.6] - 2020-01-21 +### Fixed +- Fixed compile errors when removing the NUnit package by removing unnecessary references. + +## [1.3.5] - 2020-01-08 +### Fixed +- Fix "accept mine" / "accept remote" icon swap in conflicts view. + +## [1.3.4] - 2019-12-16 +### Changed +- Window state is no longer restored after the window is closed and opened. +### Fixed +- History tab failing to load on startup if it is left open in the previous session. +- Progress bar percentage not matching the bar. +- History list correctly updates after a new revision is published. +- UI instabilities when restoring or going back to a revision with a different package manifest. +- Improve handling of changes to the project id. + +## [1.3.3] - 2019-12-10 +### Changed +- Disable UI test cases that can be unstable. + +## [1.3.2] - 2019-12-05 +### Changed +- Update UX to UIElements. +- Increased minimum supported version to 2020.1. +- Update Documentation to required standards. + +## [1.2.16] - 2019-02-11 +### Fixed +- Update stylesheet to pass USS validation + +## [1.2.15] - 2018-11-16 +### Changed +- Added support for non-experimental UIElements. + +## [1.2.11] - 2018-09-04 +### Fixed +- Made some performance improvements to reduce impact on ReloadAssemblies. + +## [1.2.9] - 2018-08-13 +### Fixed +- Test issues for the Collab History Window are now fixed. + +## [1.2.7] - 2018-08-07 +### Fixed +- Toolbar drop-down will no longer show up when package is uninstalled. + +## [1.2.6] - 2018-06-15 +### Fixed +- Fixed an issue where Collab's History window wouldn't load properly. + +## [1.2.5] - 2018-05-21 +This is the first release of *Unity Package CollabProxy*. + +### Added +- Collab history and toolbar windows +- Collab view and presenter classes +- Collab Editor tests for view and presenter diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md.meta new file mode 100644 index 00000000..a4837d7a --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/CHANGELOG.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 47777d81697d65f45befb6ccd55b2324 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AccessRemoteProjects.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AccessRemoteProjects.md new file mode 100644 index 00000000..225e7765 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AccessRemoteProjects.md @@ -0,0 +1,6 @@ +# Access remote projects + +1. In the Unity Hub v3, click **Open** > **Open Remote Project** to see the list of your version control repositories that contain a Unity project. +2. Select the project and click **Next**. +3. Select the Editor version and platform and click the **change version** button. +4. Your local version control workspace will be created for you. The latest version of the project will be downloaded and the Editor will open with the latest version of your Unity project. \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AddMembers.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AddMembers.md new file mode 100644 index 00000000..1935f8a7 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/AddMembers.md @@ -0,0 +1,13 @@ +# Add team members + +To invite team members to contribute to your project: + + +1. Click the settings menu (gear icon) and click Invite Members to Workspace. + +![Invite members to project](images/InviteMembers.png) + +1. In your DevOps version control dashboard, click Add new user. + +You can also send invitations and add different permission types for each user. + diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/CreateProjects.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/CreateProjects.md new file mode 100644 index 00000000..781d43f2 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/CreateProjects.md @@ -0,0 +1,23 @@ +# Create projects + +To create projects: + +1. In Unity, open the version control window and click on **Create Workspace**. +It will suggest names for your repository (shared files and history) and workspace (your local copy). + +If you wish to use an existing version control repository, click the three dots next to the repository name, and select a repository from the list. + +2. Select the type of workspace that fits your needs. + +* **local workspace** +With this workspace, you can work with branching and merging. + +* **Gluon workspace** +This workspace tailored for artists allows you to pick the files you want to work on and check them back in without updating your whole workspace. + +1. Add asset files associated with your project. +version control will display the project files from the asset folder in the **Pending changes** tab. You can choose specific files to include or add all to the repository by selecting the files and clicking Checkin changes. + +version control will automatically perform a check in for appropriate folders and files – such as package files and project settings – when it’s set up from the Unity Editor. You can view these in the **Changesets tab.** + +Once your initial asset check in is complete, you’re set up with version control for Unity and ready to create. diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ExistingRepo.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ExistingRepo.md new file mode 100644 index 00000000..90c19e0f --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ExistingRepo.md @@ -0,0 +1,15 @@ +# Getting started with an existing Unity version control repository + +Suppose you want to start working on a Unity project in an existing Unity version control repository and already have a Unity version control account linked to your Unity ID. In that case, you will be able to open the project straight from the **Unity Hub**. A workspace will automatically be created for your project on your machine. + +1. In the Unity Hub v3 Beta, click **Open** > **Open remote project** to see the list of your Unity version control repositories that contain a Unity project. +2. Click the project and click **Next**. +3. Click the Editor version and platform and click the **change version** button. +4. In the Editor pop-up, click the **Migrate** button to migrate your local workspace to a Unity version control workspace +5. Once the migration is completed, click the **Open Unity version control** button. + +![Plastic Hub](images/plasticHub.gif) + +## Accessing the Unity version control Window + +You can access the **Unity version control** window in the Unity Editor by clicking **Window** > **Unity version control**. diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Get started.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Get started.md new file mode 100644 index 00000000..cbf79b78 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Get started.md @@ -0,0 +1,8 @@ +# Getting started with Unity version control + +You can use Unity version control directly in Unity and is available via the Version Control package in the Unity Package Manager. + +Learn more about [Unity version control Cloud Edition](https://unity.com/products/plastic-scm). + +* To start with a new version control repository for your project, see [Getting started with a new repository](NewPlasticRepo.md). +* To start from an existing Unity version control repository, see [Getting started with an existing repository](ExistingPlasticRepo.md). \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/GitUsers.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/GitUsers.md new file mode 100644 index 00000000..9a9ec347 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/GitUsers.md @@ -0,0 +1,14 @@ +# Unity version control for Git users + + +| **GIT**| **Unity VC**| **Explanation**| +|:--|:--|:--| +| To Commit| To Check in| To Check in is to submit changes to the repo.| +| Commit| Changeset| Each new change on the history of the repo, grouping several individual file and directory changes.| +| Master| Main| When you create a repo in Unity VC, there's always an "empty" branch. Unity VC calls it Main.| +| To checkout | To update| Downloading content to the workspace (working copy). This is called "update" because in Unity VC, "checkout" has a different meaning.| +|| Checkout| When you checkout a file in Unity VC, you're saying you are going to modify the file.| +|| Exclusive checkout or lock | This is locking a file so nobody can touch it. It’s only useful for non-mergeable files, like binaries, images, or art in a video game.| +| Rebase|| Unity VC handles branching differently than Git. In Unity VC, a rebase is just a merge operation.| +| Repository | Repository| Where the entire history of the project is stored. +| Working copy | Workspace| In Git, you have the working copy and the repository in the exact location. You have a working copy and a .git hidden dir with the repository. In Unity VC, this is slightly different since repositories and workspaces are separated. You can have several workspaces working with the same local repository. \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Glossary.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Glossary.md new file mode 100644 index 00000000..2f143a25 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/Glossary.md @@ -0,0 +1,37 @@ +# Glossary + +## General terms + +#### Ignore file + +A special file used in many **Version Control** Systems which specifies files to be excluded from **version control**. In Unity projects, several files can be excluded from **version control**. Using an Ignore File is the best way to achieve this. See [Using external version control systems with Unity](https://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html). + +#### Project + +In Unity, you use a project to design and develop a game. A project stores all of the files related to a game, such as the asset and **Scene** files. See [2D or 3D projects](https://docs.unity3d.com/Manual/2Dor3D.html). + +#### Version Control + +A system for managing file changes. You can use Unity in conjunction with most **version control** tools, including **Perforce** , Git, Mercurial, and perforce. See [Version Control](https://docs.unity3d.com/Manual/VersionControl.html). + +## Unity version control terms + +#### Checkin + +Checkin is the act of submitting changes to the repo. You must enter a comment in the text box before you can check in your changes. + +#### Developer Workflow + +Developers have access to the branch explorer directly from inside Unity and easily switch branches. + +#### Gluon Workflow + +Artists can take advantage of the Gluon visualized interface and workflow from inside Unity. + +#### Organization + +The organization handles different sets of repositories in the Cloud. Inside the organization, you can create as many repositories as you need. + +#### Workspace + +Your workspace interacts with the version control, where you download the files and make the required changes for each checkin. diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MainFeatures.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MainFeatures.md new file mode 100644 index 00000000..3de5eb92 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MainFeatures.md @@ -0,0 +1,37 @@ +# Overview of features + +## Pending Changes + +The **Pending Changes** tab allows you to view all pending changes in your workspace. These changes are not checked into the repository. In this tab, you can select which files you want to check in, add a comment, and check in the changes. + +![Pending changes tab](images/PendingChanges.png) + +**Note** : You can check in a specific file using the version control contextual menu in the project view or the **Checkin** button in the **Inspector** window. + +![Inspector window](images/InspectorWindow.png) + +In the example below, the user adds a GameScene. They can check in the scene using the **Pending Changes** tab or the **Checkin** option in the contextual menu. + +![Checkin using contextual menu](images/GamesSceneExample.png) + +## Incoming Changes + +The **Incoming Changes** tab allows you to view all incoming changes and conflicts and update your local project. Any changes made to your project prompts an "**Incoming changes**" notification at the top right of the version control window. + +**Tip** : Check the **Incoming Changes** tab frequently to avoid facing future change conflicts in your team. + +![Incoming changes tab](images/IncomingChanges.gif) + +## Project History + +Use the **Changesets** tab to view all changes made to your project as they occur chronologically, along with who made the changes and when. You can sort by columns and alter the chronological view of the story. + +![Changesets tab](images/ProjectHistory.png) + +Double-click any file in a changeset to go to the **File History** tab, and display every changeset. In the **File History view**, right-click on a change and click **Save the revision as…** to restore the file's former state. This is useful if you had previously deleted some logic that you now need. + +![File history view](images/FileHistory.png) + +You can also view the changes made to a specific file in the **Project view** through a contextual menu, then revert to an earlier revision of the file. + +![Revert changes in project view](images/ProjectView.gif) \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MoreHelp.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MoreHelp.md new file mode 100644 index 00000000..7caab6bd --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/MoreHelp.md @@ -0,0 +1,6 @@ +# More help + +To find more information on working with the Unity version control plug-in, see [Getting started with Unity Version control](https://docs.unity3d.com/2022.1/Documentation/Manual/PlasticSCMPluginGettingStarted.html). + +You can also post and find questions related to Unity version control in the [Unity forum](https://forum.unity.com/forums/plastic-scm.605/). + diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/NewRepo.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/NewRepo.md new file mode 100644 index 00000000..32290560 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/NewRepo.md @@ -0,0 +1,24 @@ +# Getting started with a new version control repository + +**Note**: To start from an existing version control repository, see [Getting started with an existing version control repository](ExistingRepo.md). + +You can walk through a straightforward onboarding wizard when creating a repository for your Unity project. This new wizard will help you: + +* Set up your account and configure your repository for your Unity project, enabling you to sync to a version control Cloud Edition repository. +* Generate a standard ignore file that prevents unnecessary components of your Unity project from being checked in. +* Automatically do the first check-in so that your repository is in sync with your local changes. + +1. Open your Unity project. +2. To access the version control window in the Unity Editor, click **Window** > **version control**: + ![version control window](images/AccessingPlastic.png) + +3. In the version control onboarding window, complete the steps to continue: + ![Onboarding](images/Onboarding.png) + +Unity connects your project to your version control Cloud repository; version control automatically creates an ignore file in the workspace for Unity projects so it doesn't track files that shouldn't be part of the repository. It also creates a standard automatic checkin during the initial setup. So now you're all set to start using version control! + +![Automatic setup](images/AutomaticSetup.png) + +**Note**: Basic version control actions, such as viewing pending changes, checking in changes, and viewing changesets, don’t require a version control Client install. However, if you want to use more advanced features, such as branching and diffing changeset, you will be prompted to download the version control client (if you have not already done so): + +![Advanced features](images/AdvancedFeatures.png) \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/QuickStartGuide.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/QuickStartGuide.md new file mode 100644 index 00000000..3c790b30 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/QuickStartGuide.md @@ -0,0 +1,16 @@ +# Quick start guide + +The Version Control package will allow you to use Unity version control for your projects in the Unity Editor. + +Unity VC integrates version control in Unity that will abstract version control complexity. It will also enable you to work collaboratively on more complex projects by providing additional VCS features such as branching, locking, merging, and a standalone GUI. + +The Version Control package follows the Unity support schedule. Currently, supported versions are: + +* 2020.3 +* 2021.3 +* 2022.2 +* 2023.1 +* 2023.2 + + +[Getting started with Unity version control](StartPlasticForUnity.md) diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ReconnectCB.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ReconnectCB.md new file mode 100644 index 00000000..5de7af3b --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/ReconnectCB.md @@ -0,0 +1,10 @@ +# Connect Unity Cloud Build + +Unity Cloud Build is a [continuous integration](https://docs.unity3d.com/2022.2/Documentation/Manual/UnityCloudBuild.html#automated-build-generation) that automatically creates multiplatform builds in the Cloud in minutes. You can point Cloud Build toward your version control system to: + +* Automate new builds +* Build faster +* Catch problems earlier +* Iterate on your builds more efficiently with agility. + +To get started, see [Pay as you go with Cloud Build](https://docs.unity3d.com/2022.2/Documentation/Manual/UnityCloudBuildMeteredBilling.html). diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/TableOfContents.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/TableOfContents.md new file mode 100644 index 00000000..e6a10dc6 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/TableOfContents.md @@ -0,0 +1,20 @@ + [About version control](index.md) + +* [Quick start guide](QuickStartGuide.md) + * [Create projects](CreateProjects.md) + * [Access remote projects](AccessRemoteProjects.md) + * [Add team members](AddMembers.md) + * [Connect Cloud Build](ReconnectCB.md) +* [Get started with Unity version control](StartPlasticForUnity.md) + * [Get started with a new version control repository](NewRepo.md) + * [Get started with an existing version control repository](ExistingRepo.md) +* [Main features](MainFeatures.md) + * [Pending Changes](MainFeatures.md#pending-changes) + * [Incoming Changes](MainFeatures.md#incoming-changes) + * [Project History](MainFeatures.md#project-history) +* [Unity version control for Git users](GitUsers.md) +* [Glossary](Glossary.md) + * [General terms](Glossary.md#general-terms) + * [version control terms](Glossary.md#unity-version-control-terms) +* [More help](MoreHelp.md) + diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/AdvancedFeatures.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/AdvancedFeatures.png new file mode 100644 index 00000000..53f47b1a --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/AdvancedFeatures.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fc31421d3c9f2a1d01143b7ba28d18c3a9d32e177cbecf8a8f551f287adc3adf +size 178541 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/AutomaticSetup.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/AutomaticSetup.png new file mode 100644 index 00000000..a0212991 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/AutomaticSetup.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:087430602aacdddfdd26a56ca632f909cefed697f7a1f57ef9bfb535a60a442e +size 79739 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/FileHistory.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/FileHistory.png new file mode 100644 index 00000000..fa611431 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/FileHistory.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:21f39d6920be67831c3fda0245d5a25e70e1904e0f4affecafc4d8982234523e +size 68691 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/GameSceneExample.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/GameSceneExample.png new file mode 100644 index 00000000..b00f13f7 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/GameSceneExample.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fd90dba6b72ae61f35e3cded377dfbf19e8b157492022210a2a39bcb86a82fc7 +size 106600 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/GamesSceneExample.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/GamesSceneExample.png new file mode 100644 index 00000000..350d3a67 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/GamesSceneExample.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ad3b7ce6441f60f890976687f7ec9ef716f8931f123e8a7540fb4c5464ee84b6 +size 122914 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/IncomingChanges.gif b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/IncomingChanges.gif new file mode 100644 index 00000000..1f0bd828 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/IncomingChanges.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe5cd9efa40ff4a210001748b9a64d2abd20f56755f060b130cae730c67ba69f +size 1140271 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InspectorWindow.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InspectorWindow.png new file mode 100644 index 00000000..1bb8db74 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InspectorWindow.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c8dc6fcfe144d6204b4d19acafd10a00cc0a393e3576ba6f8c82885fa08acb77 +size 41553 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InviteMembers.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InviteMembers.png new file mode 100644 index 00000000..8fb73daf --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/InviteMembers.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1272e96430dd5a412af24790b6e6deb78ed11d8e98d065fe91df3bc4e0ef438a +size 118884 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/Onboarding.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/Onboarding.png new file mode 100644 index 00000000..a1712c9d --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/Onboarding.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c1168bfec12fdd4ec10c3dba52a41057e8d5af577a5f8e6a0b5e9f795f92b9a2 +size 14296 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/PendingChanges.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/PendingChanges.png new file mode 100644 index 00000000..e901bd00 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/PendingChanges.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7e9d7b49bbd457e41506c777f297c8e6a6e04bca46f44f717f89883f05604f06 +size 55704 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/ProjectHistory.png b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/ProjectHistory.png new file mode 100644 index 00000000..53a2df43 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/ProjectHistory.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3a37b2700f1d4a07a15731cde9812f64d6bc0cc398510457958edbf4bbd72b7 +size 106666 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/ProjectView.gif b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/ProjectView.gif new file mode 100644 index 00000000..66579508 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/ProjectView.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9df36143adbd164eb4f66d26f472aff2ba04d49f6b5caeb2a56d758750222593 +size 3193265 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/plasticHub.gif b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/plasticHub.gif new file mode 100644 index 00000000..74fbd434 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/images/plasticHub.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2834c8a1aadf4a091d44e27b705056678e8962aebbc90efd9771c417e830a546 +size 4028473 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/index.md b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/index.md new file mode 100644 index 00000000..b6a714b0 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Documentation~/index.md @@ -0,0 +1,7 @@ +# About Version Control + +The Version Control package provides an in-editor interface for teams to work with Unity version control (Unity VC). +## Unity VC + +Unity VC plug-in for Unity is a free Unity plug-in that gives you the ability to use Unity VC, a leading version control solution, directly in Unity. Get started with [Unity VC](QuickStartGuide.md). + diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor.meta new file mode 100644 index 00000000..db0c3699 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3eedd97b804f5a546a8817f8be60e318 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM.meta new file mode 100644 index 00000000..d4e75762 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d5ae383aa416ba14e800dff2526122ed +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs new file mode 100644 index 00000000..2eedda08 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +namespace Unity.PlasticSCM.Editor +{ + internal static class ApplicationDataPath + { + internal static string Get() + { + return mApplicationDataPath ?? Application.dataPath; + } + + internal static void InitializeForTesting(string applicationDataPath) + { + mApplicationDataPath = applicationDataPath; + } + + internal static void Reset() + { + mApplicationDataPath = null; + } + + static string mApplicationDataPath; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs.meta new file mode 100644 index 00000000..cf3e096f --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/ApplicationDataPath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 50503d5b64dbddc48a0bcba68901b3d6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs new file mode 100644 index 00000000..645ab618 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs @@ -0,0 +1,5 @@ +using System.Runtime.CompilerServices; +using UnityEngine; + +[assembly: InternalsVisibleTo("Unity.PlasticSCM.EditorTests")] +[assembly: InternalsVisibleTo("Unity.PlasticSCM.DevTools")] \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs.meta new file mode 100644 index 00000000..3f98d5cc --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssemblyInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d50ac3212a7ff5a4795bf609a2a20350 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu.meta new file mode 100644 index 00000000..f795ce31 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d3f8e034331c39c4f823ac31228dc4d9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs new file mode 100644 index 00000000..efa89b11 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs @@ -0,0 +1,257 @@ +using Codice.Client.BaseCommands; +using PlasticGui; +using PlasticGui.WorkspaceWindow.Items; +using Unity.PlasticSCM.Editor.UI; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal interface IAssetFilesFilterPatternsMenuOperations + { + void AddFilesFilterPatterns( + FilterTypes type, FilterActions action, FilterOperationType operation); + } + + internal class AssetFilesFilterPatternsMenuBuilder + { + internal AssetFilesFilterPatternsMenuBuilder( + int ignoredMenuItemsPriority, + int hiddenChangesMenuItemsPriority) + { + mIgnoredMenuItemsPriority = ignoredMenuItemsPriority; + mHiddenChangesMenuItemsPriority = hiddenChangesMenuItemsPriority; + + mIgnoredSubmenuItem = string.Format( + "{0}/{1}", + PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu), + PlasticLocalization.GetString(PlasticLocalization.Name.MenuAddToIgnoreList)); + + mHiddenChangesSubmenuItem = string.Format( + "{0}/{1}", + PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu), + PlasticLocalization.GetString(PlasticLocalization.Name.MenuAddToHiddenChangesList)); + } + + internal void SetOperations( + IAssetFilesFilterPatternsMenuOperations operations) + { + mOperations = operations; + } + + internal void UpdateMenuItems(FilterMenuActions actions) + { + UpdateIgnoredMenuItems(actions); + UpdateHiddenChangesMenuItems(actions); + + HandleMenuItem.UpdateAllMenus(); + } + + internal void RemoveMenuItems() + { + RemoveIgnoredMenuItems(); + RemoveHiddenChangesMenuItems(); + } + + void IgnoredByName_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.Ignored, FilterActions.ByName, + GetIgnoredFilterOperationType()); + } + + void IgnoredByExtension_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.Ignored, FilterActions.ByExtension, + GetIgnoredFilterOperationType()); + } + + void IgnoredByFullPath_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.Ignored, FilterActions.ByFullPath, + GetIgnoredFilterOperationType()); + } + + void HiddenChangesByName_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.HiddenChanges, FilterActions.ByName, + GetHiddenChangesFilterOperationType()); + } + + void HiddenChangesByExtension_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.HiddenChanges, FilterActions.ByExtension, + GetHiddenChangesFilterOperationType()); + } + + void HiddenChangesByFullPath_Click() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.AddFilesFilterPatterns( + FilterTypes.HiddenChanges, FilterActions.ByFullPath, + GetHiddenChangesFilterOperationType()); + } + + void UpdateIgnoredMenuItems(FilterMenuActions actions) + { + RemoveIgnoredMenuItems(); + + if (!actions.Operations.HasFlag(FilterMenuOperations.Ignore)) + { + HandleMenuItem.AddMenuItem( + mIgnoredSubmenuItem, + mIgnoredMenuItemsPriority, + DisabledMenuItem_Click, ValidateDisabledMenuItem); + return; + } + + mIgnoredByNameMenuItem = GetIgnoredMenuItemName(actions.FilterByName); + mIgnoredByExtensionMenuItem = GetIgnoredMenuItemName(actions.FilterByExtension); + mIgnoredByFullPathMenuItem = GetIgnoredMenuItemName(actions.FilterByFullPath); + + HandleMenuItem.AddMenuItem( + mIgnoredByNameMenuItem, + mIgnoredMenuItemsPriority, + IgnoredByName_Click, ValidateEnabledMenuItem); + + if (!actions.Operations.HasFlag(FilterMenuOperations.IgnoreByExtension)) + HandleMenuItem.AddMenuItem( + mIgnoredByExtensionMenuItem, + mIgnoredMenuItemsPriority, + IgnoredByExtension_Click, ValidateEnabledMenuItem); + + HandleMenuItem.AddMenuItem( + mIgnoredByFullPathMenuItem, + mIgnoredMenuItemsPriority, + IgnoredByFullPath_Click, ValidateEnabledMenuItem); + } + + void UpdateHiddenChangesMenuItems(FilterMenuActions actions) + { + RemoveHiddenChangesMenuItems(); + + if (!actions.Operations.HasFlag(FilterMenuOperations.HideChanged)) + { + HandleMenuItem.AddMenuItem( + mHiddenChangesSubmenuItem, + mHiddenChangesMenuItemsPriority, + DisabledMenuItem_Click, ValidateDisabledMenuItem); + return; + } + + mHiddenChangesByNameMenuItem = GetHiddenChangesMenuItemName(actions.FilterByName); + mHiddenChangesByExtensionMenuItem = GetHiddenChangesMenuItemName(actions.FilterByExtension); + mHiddenChangesByFullPathMenuItem = GetHiddenChangesMenuItemName(actions.FilterByFullPath); + + HandleMenuItem.AddMenuItem( + mHiddenChangesByNameMenuItem, + mIgnoredMenuItemsPriority, + HiddenChangesByName_Click, ValidateEnabledMenuItem); + + if (actions.Operations.HasFlag(FilterMenuOperations.HideChangedByExtension)) + HandleMenuItem.AddMenuItem( + mHiddenChangesByExtensionMenuItem, + mIgnoredMenuItemsPriority, + HiddenChangesByExtension_Click, ValidateEnabledMenuItem); + + HandleMenuItem.AddMenuItem( + mHiddenChangesByFullPathMenuItem, + mIgnoredMenuItemsPriority, + HiddenChangesByFullPath_Click, ValidateEnabledMenuItem); + } + + void RemoveIgnoredMenuItems() + { + HandleMenuItem.RemoveMenuItem(mIgnoredSubmenuItem); + HandleMenuItem.RemoveMenuItem(mIgnoredByNameMenuItem); + HandleMenuItem.RemoveMenuItem(mIgnoredByExtensionMenuItem); + HandleMenuItem.RemoveMenuItem(mIgnoredByFullPathMenuItem); + } + + void RemoveHiddenChangesMenuItems() + { + HandleMenuItem.RemoveMenuItem(mHiddenChangesSubmenuItem); + HandleMenuItem.RemoveMenuItem(mHiddenChangesByNameMenuItem); + HandleMenuItem.RemoveMenuItem(mHiddenChangesByExtensionMenuItem); + HandleMenuItem.RemoveMenuItem(mHiddenChangesByFullPathMenuItem); + } + + FilterOperationType GetIgnoredFilterOperationType() + { + if (mIgnoredByNameMenuItem.StartsWith(PlasticLocalization.GetString( + PlasticLocalization.Name.MenuAddToIgnoreList))) + { + return FilterOperationType.Add; + } + + return FilterOperationType.Remove; + } + + FilterOperationType GetHiddenChangesFilterOperationType() + { + if (mHiddenChangesByNameMenuItem.StartsWith(PlasticLocalization.GetString( + PlasticLocalization.Name.MenuAddToHiddenChangesList))) + { + return FilterOperationType.Add; + } + + return FilterOperationType.Remove; + } + + void DisabledMenuItem_Click() { } + + bool ValidateEnabledMenuItem() { return true; } + + bool ValidateDisabledMenuItem() { return false; } + + string GetIgnoredMenuItemName(string filterPattern) + { + return UnityMenuItem.GetText( + mIgnoredSubmenuItem, + UnityMenuItem.EscapedText(filterPattern)); + } + + string GetHiddenChangesMenuItemName(string filterPattern) + { + return UnityMenuItem.GetText( + mHiddenChangesSubmenuItem, + UnityMenuItem.EscapedText(filterPattern)); + } + + IAssetFilesFilterPatternsMenuOperations mOperations; + + string mIgnoredSubmenuItem; + string mHiddenChangesSubmenuItem; + + string mIgnoredByNameMenuItem; + string mHiddenChangesByNameMenuItem; + + string mIgnoredByExtensionMenuItem; + string mHiddenChangesByExtensionMenuItem; + + string mIgnoredByFullPathMenuItem; + string mHiddenChangesByFullPathMenuItem; + + readonly int mIgnoredMenuItemsPriority; + readonly int mHiddenChangesMenuItemsPriority; + } +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs.meta new file mode 100644 index 00000000..52e23d4e --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetFilesFilterPatternsMenuBuilder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b4eb3fe08d1dc86419dee5ddcc40baae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs new file mode 100644 index 00000000..d6330c63 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs @@ -0,0 +1,317 @@ +using UnityEditor; +using UnityEditor.VersionControl; + +using Codice.CM.Common; +using Codice.Client.BaseCommands.EventTracking; +using PlasticGui; +using PlasticGui.WorkspaceWindow.Items; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.Tool; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal class AssetMenuItems + { + internal static void Enable( + WorkspaceInfo wkInfo, + IAssetStatusCache assetStatusCache) + { + if (mIsEnabled) + return; + + mWkInfo = wkInfo; + mAssetStatusCache = assetStatusCache; + + mIsEnabled = true; + + mAssetSelection = new ProjectViewAssetSelection(UpdateFilterMenuItems); + + mFilterMenuBuilder = new AssetFilesFilterPatternsMenuBuilder( + IGNORE_MENU_ITEMS_PRIORITY, + HIDDEN_MENU_ITEMS_PRIORITY); + + AddMenuItems(); + } + + internal static void Disable() + { + mIsEnabled = false; + + RemoveMenuItems(); + + if (mAssetSelection != null) + mAssetSelection.Dispose(); + + mWkInfo = null; + mAssetStatusCache = null; + mAssetSelection = null; + mFilterMenuBuilder = null; + mOperations = null; + } + + internal static void BuildOperations( + WorkspaceInfo wkInfo, + WorkspaceWindow workspaceWindow, + IViewSwitcher viewSwitcher, + IHistoryViewLauncher historyViewLauncher, + GluonGui.ViewHost viewHost, + PlasticGui.WorkspaceWindow.NewIncomingChangesUpdater incomingChangesUpdater, + IAssetStatusCache assetStatusCache, + IMergeViewLauncher mergeViewLauncher, + PlasticGui.Gluon.IGluonViewSwitcher gluonViewSwitcher, + LaunchTool.IShowDownloadPlasticExeWindow showDownloadPlasticExeWindow, + EditorWindow parentWindow, + bool isGluonMode) + { + if (!mIsEnabled) + Enable(wkInfo, assetStatusCache); + + AssetOperations assetOperations = new AssetOperations( + wkInfo, + workspaceWindow, + viewSwitcher, + historyViewLauncher, + viewHost, + incomingChangesUpdater, + mAssetStatusCache, + mergeViewLauncher, + gluonViewSwitcher, + parentWindow, + mAssetSelection, + showDownloadPlasticExeWindow, + isGluonMode); + + mOperations = assetOperations; + mFilterMenuBuilder.SetOperations(assetOperations); + } + + static void RemoveMenuItems() + { + mFilterMenuBuilder.RemoveMenuItems(); + + HandleMenuItem.RemoveMenuItem( + PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu)); + + HandleMenuItem.UpdateAllMenus(); + } + + static void UpdateFilterMenuItems() + { + AssetList assetList = ((AssetOperations.IAssetSelection) + mAssetSelection).GetSelectedAssets(); + + SelectedPathsGroupInfo info = AssetsSelection.GetSelectedPathsGroupInfo( + mWkInfo.ClientPath, assetList, mAssetStatusCache); + + FilterMenuActions actions = + assetList.Count != info.SelectedCount ? + new FilterMenuActions() : + FilterMenuUpdater.GetMenuActions(info); + + mFilterMenuBuilder.UpdateMenuItems(actions); + } + + static void AddMenuItems() + { + // TODO: Try removing this + // Somehow first item always disappears. So this is a filler item + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.PendingChangesPlasticMenu), + PENDING_CHANGES_MENU_ITEM_PRIORITY, + PendingChanges, ValidatePendingChanges); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.PendingChangesPlasticMenu), + PENDING_CHANGES_MENU_ITEM_PRIORITY, + PendingChanges, ValidatePendingChanges); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.AddPlasticMenu), + ADD_MENU_ITEM_PRIORITY, + Add, ValidateAdd); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.CheckoutPlasticMenu), + CHECKOUT_MENU_ITEM_PRIORITY, + Checkout, ValidateCheckout); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.CheckinPlasticMenu), + CHECKIN_MENU_ITEM_PRIORITY, + Checkin, ValidateCheckin); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.UndoPlasticMenu), + UNDO_MENU_ITEM_PRIORITY, + Undo, ValidateUndo); + + UpdateFilterMenuItems(); + + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.DiffPlasticMenu), + GetPlasticShortcut.ForAssetDiff(), + DIFF_MENU_ITEM_PRIORITY, + Diff, ValidateDiff); + HandleMenuItem.AddMenuItem( + GetPlasticMenuItemName(PlasticLocalization.Name.HistoryPlasticMenu), + GetPlasticShortcut.ForHistory(), + HISTORY_MENU_ITEM_PRIORITY, + History, ValidateHistory); + + HandleMenuItem.UpdateAllMenus(); + } + + static void PendingChanges() + { + ShowWindow.Plastic(); + + mOperations.ShowPendingChanges(); + } + + static bool ValidatePendingChanges() + { + return true; + } + + static void Add() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.Add(); + } + + static bool ValidateAdd() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Add); + } + + static void Checkout() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.Checkout(); + } + + static bool ValidateCheckout() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Checkout); + } + + static void Checkin() + { + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWkInfo), + TrackFeatureUseEvent.Features.ContextMenuCheckinOption); + + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.Checkin(); + } + + static bool ValidateCheckin() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Checkin); + } + + static void Undo() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.Undo(); + } + + static bool ValidateUndo() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Undo); + } + + static void Diff() + { + if (mOperations == null) + ShowWindow.Plastic(); + + mOperations.ShowDiff(); + } + + static bool ValidateDiff() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.Diff); + } + + static void History() + { + ShowWindow.Plastic(); + + mOperations.ShowHistory(); + } + + static bool ValidateHistory() + { + return ShouldMenuItemBeEnabled( + mWkInfo.ClientPath, mAssetSelection, mAssetStatusCache, + AssetMenuOperations.History); + } + + static bool ShouldMenuItemBeEnabled( + string wkPath, + AssetOperations.IAssetSelection assetSelection, + IAssetStatusCache statusCache, + AssetMenuOperations operation) + { + AssetList assetList = assetSelection.GetSelectedAssets(); + + if (assetList.Count == 0) + return false; + + SelectedAssetGroupInfo selectedGroupInfo = SelectedAssetGroupInfo. + BuildFromAssetList(wkPath, assetList, statusCache); + + if (assetList.Count != selectedGroupInfo.SelectedCount) + return false; + + AssetMenuOperations operations = AssetMenuUpdater. + GetAvailableMenuOperations(selectedGroupInfo); + + return operations.HasFlag(operation); + } + + static string GetPlasticMenuItemName(PlasticLocalization.Name name) + { + return string.Format("{0}/{1}", + PlasticLocalization.GetString(PlasticLocalization.Name.PrefixUnityVersionControlMenu), + PlasticLocalization.GetString(name)); + } + + static IAssetMenuOperations mOperations; + + static ProjectViewAssetSelection mAssetSelection; + static AssetFilesFilterPatternsMenuBuilder mFilterMenuBuilder; + + static bool mIsEnabled; + static IAssetStatusCache mAssetStatusCache; + static WorkspaceInfo mWkInfo; + + const int BASE_MENU_ITEM_PRIORITY = 19; // Puts Plastic SCM right below Create menu + + // incrementing the "order" param by 11 causes the menu system to add a separator + const int PENDING_CHANGES_MENU_ITEM_PRIORITY = BASE_MENU_ITEM_PRIORITY; + const int ADD_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 11; + const int CHECKOUT_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 12; + const int CHECKIN_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 13; + const int UNDO_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 14; + const int IGNORE_MENU_ITEMS_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 25; + const int HIDDEN_MENU_ITEMS_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 26; + const int DIFF_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 37; + const int HISTORY_MENU_ITEM_PRIORITY = PENDING_CHANGES_MENU_ITEM_PRIORITY + 38; + } +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs.meta new file mode 100644 index 00000000..c70e70cc --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuItems.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c8a8e3e4456f9149905cf2c80aa41a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs new file mode 100644 index 00000000..5647f7c5 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs @@ -0,0 +1,224 @@ +using System; + +using UnityEditor.VersionControl; + +using Codice; +using Codice.Client.Commands.WkTree; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetsOverlays; +using Unity.PlasticSCM.Editor.AssetUtils; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + [Flags] + internal enum AssetMenuOperations : byte + { + None = 0, + Checkout = 1 << 0, + Diff = 1 << 1, + History = 1 << 2, + Add = 1 << 3, + Checkin = 1 << 4, + Undo = 1 << 5, + } + + internal class SelectedAssetGroupInfo + { + internal int SelectedCount; + + internal bool IsControlledSelection; + internal bool IsCheckedInSelection; + internal bool IsCheckedOutSelection; + internal bool IsPrivateSelection; + internal bool IsAddedSelection; + internal bool IsFileSelection; + internal bool HasAnyAddedInSelection; + internal bool HasAnyRemoteLockedInSelection; + + internal static SelectedAssetGroupInfo BuildFromAssetList( + string wkPath, + AssetList assetList, + IAssetStatusCache statusCache) + { + bool isCheckedInSelection = true; + bool isControlledSelection = true; + bool isCheckedOutSelection = true; + bool isPrivateSelection = true; + bool isAddedSelection = true; + bool isFileSelection = true; + bool hasAnyAddedInSelection = false; + bool hasAnyRemoteLockedInSelection = false; + + int selectedCount = 0; + + foreach (Asset asset in assetList) + { + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset.path); + + if (fullPath == null) + continue; + + SelectedAssetGroupInfo singleFileGroupInfo = BuildFromSingleFile( + fullPath, asset.isFolder, statusCache); + + if (!singleFileGroupInfo.IsCheckedInSelection) + isCheckedInSelection = false; + + if (!singleFileGroupInfo.IsControlledSelection) + isControlledSelection = false; + + if (!singleFileGroupInfo.IsCheckedOutSelection) + isCheckedOutSelection = false; + + if (!singleFileGroupInfo.IsPrivateSelection) + isPrivateSelection = false; + + if (!singleFileGroupInfo.IsAddedSelection) + isAddedSelection = false; + + if (!singleFileGroupInfo.IsFileSelection) + isFileSelection = false; + + if (singleFileGroupInfo.HasAnyAddedInSelection) + hasAnyAddedInSelection = true; + + if (singleFileGroupInfo.HasAnyRemoteLockedInSelection) + hasAnyRemoteLockedInSelection = true; + + selectedCount++; + } + + return new SelectedAssetGroupInfo() + { + IsCheckedInSelection = isCheckedInSelection, + IsCheckedOutSelection = isCheckedOutSelection, + IsControlledSelection = isControlledSelection, + IsPrivateSelection = isPrivateSelection, + IsAddedSelection = isAddedSelection, + IsFileSelection = isFileSelection, + HasAnyAddedInSelection = hasAnyAddedInSelection, + HasAnyRemoteLockedInSelection = hasAnyRemoteLockedInSelection, + SelectedCount = selectedCount, + }; + } + + internal static SelectedAssetGroupInfo BuildFromSingleFile( + string fullPath, + bool isDirectory, + IAssetStatusCache statusCache) + { + bool isCheckedInSelection = true; + bool isControlledSelection = true; + bool isCheckedOutSelection = true; + bool isPrivateSelection = true; + bool isAddedSelection = true; + bool isFileSelection = true; + bool hasAnyAddedInSelection = false; + bool hasAnyRemoteLockedInSelection = false; + + WorkspaceTreeNode wkTreeNode = + PlasticGui.Plastic.API.GetWorkspaceTreeNode(fullPath); + + if (isDirectory) + isFileSelection = false; + + if (CheckWorkspaceTreeNodeStatus.IsPrivate(wkTreeNode)) + isControlledSelection = false; + else + isPrivateSelection = false; + + if (CheckWorkspaceTreeNodeStatus.IsCheckedOut(wkTreeNode)) + isCheckedInSelection = false; + else + isCheckedOutSelection = false; + + if (CheckWorkspaceTreeNodeStatus.IsAdded(wkTreeNode)) + hasAnyAddedInSelection = true; + else + isAddedSelection = false; + + AssetStatus assetStatus = statusCache.GetStatus(fullPath); + + if (ClassifyAssetStatus.IsLockedRemote(assetStatus)) + hasAnyRemoteLockedInSelection = true; + + return new SelectedAssetGroupInfo() + { + IsCheckedInSelection = isCheckedInSelection, + IsCheckedOutSelection = isCheckedOutSelection, + IsControlledSelection = isControlledSelection, + IsPrivateSelection = isPrivateSelection, + IsAddedSelection = isAddedSelection, + IsFileSelection = isFileSelection, + HasAnyAddedInSelection = hasAnyAddedInSelection, + HasAnyRemoteLockedInSelection = hasAnyRemoteLockedInSelection, + SelectedCount = 1, + }; + } + } + + internal interface IAssetMenuOperations + { + void ShowPendingChanges(); + void Add(); + void Checkout(); + void Checkin(); + void Undo(); + void ShowDiff(); + void ShowHistory(); + } + + internal static class AssetMenuUpdater + { + internal static AssetMenuOperations GetAvailableMenuOperations( + SelectedAssetGroupInfo info) + { + AssetMenuOperations result = AssetMenuOperations.None; + + if (info.SelectedCount == 0) + { + return result; + } + + if (info.IsControlledSelection && + info.IsCheckedInSelection && + info.IsFileSelection && + !info.HasAnyRemoteLockedInSelection) + { + result |= AssetMenuOperations.Checkout; + } + + if (info.IsFileSelection && + info.IsPrivateSelection) + { + result |= AssetMenuOperations.Add; + } + + if (info.IsFileSelection && + info.IsControlledSelection && + info.IsCheckedOutSelection) + { + result |= AssetMenuOperations.Checkin; + result |= AssetMenuOperations.Undo; + } + + if (info.SelectedCount == 1 && + info.IsControlledSelection && + !info.HasAnyAddedInSelection && + info.IsFileSelection) + { + result |= AssetMenuOperations.Diff; + } + + if (info.SelectedCount == 1 && + info.IsControlledSelection && + !info.HasAnyAddedInSelection) + { + result |= AssetMenuOperations.History; + } + + return result; + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs.meta new file mode 100644 index 00000000..49aae3ad --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetMenuOperations.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c456fa791a741a045a8a99ee73af2ae6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs new file mode 100644 index 00000000..642deaa6 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs @@ -0,0 +1,323 @@ +using System.IO; +using System.Collections.Generic; + +using UnityEditor; +using UnityEditor.VersionControl; + +using Codice.Client.BaseCommands; +using Codice.Client.BaseCommands.EventTracking; +using Codice.Client.Commands; +using Codice.Client.Commands.WkTree; +using Codice.Client.Common; +using Codice.Client.Common.Threading; +using Codice.CM.Common; +using GluonGui; +using PlasticGui; +using PlasticGui.Gluon; +using PlasticGui.WorkspaceWindow; +using PlasticGui.WorkspaceWindow.Diff; +using PlasticGui.WorkspaceWindow.Items; +using Unity.PlasticSCM.Editor.AssetMenu.Dialogs; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.Tool; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.Views.PendingChanges.Dialogs; + +using GluonCheckoutOperation = GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer.Operations.CheckoutOperation; +using GluonUndoCheckoutOperation = GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer.Operations.UndoCheckoutOperation; +using GluonAddoperation = GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer.Operations.AddOperation; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal class AssetOperations : + IAssetMenuOperations, + IAssetFilesFilterPatternsMenuOperations + { + internal interface IAssetSelection + { + AssetList GetSelectedAssets(); + } + + internal AssetOperations( + WorkspaceInfo wkInfo, + IWorkspaceWindow workspaceWindow, + IViewSwitcher viewSwitcher, + IHistoryViewLauncher historyViewLauncher, + ViewHost viewHost, + NewIncomingChangesUpdater newIncomingChangesUpdater, + IAssetStatusCache assetStatusCache, + IMergeViewLauncher mergeViewLauncher, + IGluonViewSwitcher gluonViewSwitcher, + EditorWindow parentWindow, + IAssetSelection assetSelection, + LaunchTool.IShowDownloadPlasticExeWindow showDownloadPlasticExeWindow, + bool isGluonMode) + { + mWkInfo = wkInfo; + mWorkspaceWindow = workspaceWindow; + mViewSwitcher = viewSwitcher; + mHistoryViewLauncher = historyViewLauncher; + mViewHost = viewHost; + mNewIncomingChangesUpdater = newIncomingChangesUpdater; + mAssetStatusCache = assetStatusCache; + mMergeViewLauncher = mergeViewLauncher; + mGluonViewSwitcher = gluonViewSwitcher; + mAssetSelection = assetSelection; + mShowDownloadPlasticExeWindow = showDownloadPlasticExeWindow; + mIsGluonMode = isGluonMode; + mParentWindow = parentWindow; + + mGuiMessage = new UnityPlasticGuiMessage(); + mProgressControls = new EditorProgressControls(mGuiMessage); + } + + void IAssetMenuOperations.ShowPendingChanges() + { + mViewSwitcher.ShowPendingChanges(); + } + + void IAssetMenuOperations.Add() + { + List selectedPaths = GetSelectedPaths.ForOperation( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets(), + mAssetStatusCache, + AssetMenuOperations.Add); + + if (mIsGluonMode) + { + GluonAddoperation.Add( + mViewHost, + mProgressControls, + mGuiMessage, + selectedPaths.ToArray(), + false, + RefreshAsset.VersionControlCache); + return; + } + + AddOperation.Run( + mWorkspaceWindow, + mProgressControls, + null, + null, + selectedPaths, + false, + mNewIncomingChangesUpdater, + RefreshAsset.VersionControlCache); + } + + void IAssetMenuOperations.Checkout() + { + List selectedPaths = GetSelectedPaths.ForOperation( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets(), + mAssetStatusCache, + AssetMenuOperations.Checkout); + + if (mIsGluonMode) + { + GluonCheckoutOperation.Checkout( + mViewHost, + mProgressControls, + mGuiMessage, + selectedPaths.ToArray(), + false, + RefreshAsset.VersionControlCache); + return; + } + + CheckoutOperation.Checkout( + mWorkspaceWindow, + null, + mProgressControls, + selectedPaths, + mNewIncomingChangesUpdater, + RefreshAsset.VersionControlCache); + } + + void IAssetMenuOperations.Checkin() + { + List selectedPaths = GetSelectedPaths.ForOperation( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets(), + mAssetStatusCache, + AssetMenuOperations.Checkin); + + if (!CheckinDialog.CheckinPaths( + mWkInfo, + selectedPaths, + mAssetStatusCache, + mIsGluonMode, + mParentWindow, + mWorkspaceWindow, + mViewHost, + mGuiMessage, + mMergeViewLauncher, + mGluonViewSwitcher)) + return; + + RefreshAsset.UnityAssetDatabase(); + } + + void IAssetMenuOperations.Undo() + { + List selectedPaths = GetSelectedPaths.ForOperation( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets(), + mAssetStatusCache, + AssetMenuOperations.Undo); + + SaveAssets.ForPathsWithoutConfirmation(selectedPaths); + + if (mIsGluonMode) + { + GluonUndoCheckoutOperation.UndoCheckout( + mWkInfo, + mViewHost, + mProgressControls, + selectedPaths.ToArray(), + false, + RefreshAsset.UnityAssetDatabase); + return; + } + + UndoCheckoutOperation.Run( + mWorkspaceWindow, + null, + mProgressControls, + selectedPaths, + mNewIncomingChangesUpdater, + RefreshAsset.UnityAssetDatabase); + } + + void IAssetMenuOperations.ShowDiff() + { + if (mShowDownloadPlasticExeWindow.Show( + mWkInfo, + mIsGluonMode, + TrackFeatureUseEvent.Features.InstallPlasticCloudFromShowDiff, + TrackFeatureUseEvent.Features.InstallPlasticEnterpriseFromFromShowDiff, + TrackFeatureUseEvent.Features.CancelPlasticInstallationFromFromShowDiff)) + return; + + string selectedPath = AssetsSelection.GetSelectedPath( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets()); + + DiffInfo diffInfo = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(10); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + string symbolicName = GetSymbolicName(selectedPath); + string extension = Path.GetExtension(selectedPath); + + diffInfo = PlasticGui.Plastic.API.BuildDiffInfoForDiffWithPrevious( + selectedPath, symbolicName, selectedPath, extension, mWkInfo); + }, + /*afterOperationDelegate*/ delegate + { + if (waiter.Exception != null) + { + ExceptionsHandler.DisplayException(waiter.Exception); + return; + } + + DiffOperation.DiffWithPrevious( + diffInfo, + null, + null); + }); + } + + void IAssetMenuOperations.ShowHistory() + { + if (mShowDownloadPlasticExeWindow.Show( + mWkInfo, + mIsGluonMode, + TrackFeatureUseEvent.Features.InstallPlasticCloudFromShowHistory, + TrackFeatureUseEvent.Features.InstallPlasticEnterpriseFromShowHistory, + TrackFeatureUseEvent.Features.CancelPlasticInstallationFromShowHistory)) + return; + + Asset selectedAsset = AssetsSelection.GetSelectedAsset( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets()); + + string selectedPath = Path.GetFullPath(selectedAsset.path); + + WorkspaceTreeNode node = PlasticGui.Plastic.API. + GetWorkspaceTreeNode(selectedPath); + + mHistoryViewLauncher.ShowHistoryView( + node.RepSpec, + node.RevInfo.ItemId, + selectedPath, + selectedAsset.isFolder); + } + + void IAssetFilesFilterPatternsMenuOperations.AddFilesFilterPatterns( + FilterTypes type, + FilterActions action, + FilterOperationType operation) + { + List selectedPaths = AssetsSelection.GetSelectedPaths( + mWkInfo.ClientPath, + mAssetSelection.GetSelectedAssets()); + + string[] rules = FilterRulesGenerator.GenerateRules( + selectedPaths, mWkInfo.ClientPath, action, operation); + + bool isApplicableToAllWorkspaces = !mIsGluonMode; + bool isAddOperation = operation == FilterOperationType.Add; + + FilterRulesConfirmationData filterRulesConfirmationData = + FilterRulesConfirmationDialog.AskForConfirmation( + rules, isAddOperation, isApplicableToAllWorkspaces, mParentWindow); + + AddFilesFilterPatternsOperation.Run( + mWkInfo, mWorkspaceWindow, type, operation, filterRulesConfirmationData); + } + + static string GetSymbolicName(string selectedPath) + { + WorkspaceTreeNode node = PlasticGui.Plastic.API. + GetWorkspaceTreeNode(selectedPath); + + string branchName = string.Empty; + BranchInfoCache.TryGetBranchName( + node.RepSpec, node.RevInfo.BranchId, out branchName); + + string userName = PlasticGui.Plastic.API.GetUserName( + node.RepSpec.Server, node.RevInfo.Owner); + + string symbolicName = string.Format( + "cs:{0}@{1} {2} {3}", + node.RevInfo.Changeset, + string.Format("br:{0}", branchName), + userName, + "Workspace Revision"); + + return symbolicName; + } + + readonly WorkspaceInfo mWkInfo; + readonly IViewSwitcher mViewSwitcher; + readonly IHistoryViewLauncher mHistoryViewLauncher; + readonly IWorkspaceWindow mWorkspaceWindow; + readonly ViewHost mViewHost; + readonly NewIncomingChangesUpdater mNewIncomingChangesUpdater; + readonly IAssetStatusCache mAssetStatusCache; + readonly IMergeViewLauncher mMergeViewLauncher; + readonly IGluonViewSwitcher mGluonViewSwitcher; + readonly bool mIsGluonMode; + readonly GuiMessage.IGuiMessage mGuiMessage; + readonly EditorProgressControls mProgressControls; + readonly EditorWindow mParentWindow; + readonly IAssetSelection mAssetSelection; + readonly LaunchTool.IShowDownloadPlasticExeWindow mShowDownloadPlasticExeWindow; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs.meta new file mode 100644 index 00000000..d6ca916e --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetOperations.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c8b452bcd72d8248a3297ff656f0a7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs new file mode 100644 index 00000000..2b5174e7 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs @@ -0,0 +1,141 @@ +using System.Collections.Generic; +using System.IO; + +using UnityEditor.VersionControl; + +using PlasticGui.WorkspaceWindow.Items; +using Unity.PlasticSCM.Editor.AssetsOverlays; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetUtils; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal static class AssetsSelection + { + internal static Asset GetSelectedAsset( + string wkPath, + AssetList assetList) + { + if (assetList.Count == 0) + return null; + + foreach (Asset asset in assetList) + { + if (AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset.path) == null) + continue; + + return asset; + } + + return null; + } + + internal static string GetSelectedPath( + string wkPath, + AssetList assetList) + { + Asset result = GetSelectedAsset(wkPath, assetList); + + if (result == null) + return null; + + return Path.GetFullPath(result.path); + } + + internal static List GetSelectedPaths( + string wkPath, + AssetList assetList) + { + List result = new List(); + + foreach (Asset asset in assetList) + { + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset.path); + + if (fullPath == null) + continue; + + result.Add(fullPath); + } + + return result; + } + + internal static SelectedPathsGroupInfo GetSelectedPathsGroupInfo( + string wkPath, + AssetList assetList, + IAssetStatusCache statusCache) + { + SelectedPathsGroupInfo result = new SelectedPathsGroupInfo(); + + if (assetList.Count == 0) + return result; + + result.IsRootSelected = false; + result.IsCheckedoutEverySelected = true; + result.IsDirectoryEverySelected = true; + result.IsCheckedinEverySelected = true; + result.IsChangedEverySelected = true; + + foreach (Asset asset in assetList) + { + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset.path); + + if (fullPath == null) + continue; + + if (MetaPath.IsMetaPath(fullPath)) + fullPath = MetaPath.GetPathFromMetaPath(fullPath); + + AssetStatus status = statusCache.GetStatus(fullPath); + string assetName = GetAssetName(asset); + + result.IsCheckedoutEverySelected &= ClassifyAssetStatus.IsCheckedOut(status); + result.IsDirectoryEverySelected &= asset.isFolder; + result.IsCheckedinEverySelected &= false; // TODO: not implemented yet + result.IsChangedEverySelected &= false; // TODO: not implemented yet + + result.IsAnyDirectorySelected |= asset.isFolder; + result.IsAnyPrivateSelected |= ClassifyAssetStatus.IsPrivate(status); + + result.FilterInfo.IsAnyIgnoredSelected |= ClassifyAssetStatus.IsIgnored(status); + result.FilterInfo.IsAnyHiddenChangedSelected |= ClassifyAssetStatus.IsHiddenChanged(status); + + result.SelectedCount++; + + if (result.SelectedCount == 1) + { + result.FirstIsControlled = ClassifyAssetStatus.IsControlled(status); + result.FirstIsDirectory = asset.isFolder; + + result.FilterInfo.CommonName = assetName; + result.FilterInfo.CommonExtension = Path.GetExtension(assetName); + result.FilterInfo.CommonFullPath = asset.assetPath; + continue; + } + + if (result.FilterInfo.CommonName != assetName) + result.FilterInfo.CommonName = null; + + if (result.FilterInfo.CommonExtension != Path.GetExtension(assetName)) + result.FilterInfo.CommonExtension = null; + + if (result.FilterInfo.CommonFullPath != asset.assetPath) + result.FilterInfo.CommonFullPath = null; + } + + return result; + } + + static string GetAssetName(Asset asset) + { + if (asset.isFolder) + return Path.GetFileName(Path.GetDirectoryName(asset.path)); + + return asset.fullName; + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs.meta new file mode 100644 index 00000000..314aee89 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/AssetsSelection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1686ac2e1d109ed43bf2dec74fed784f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs.meta new file mode 100644 index 00000000..8148c12a --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f5d6c6c129fff0140a040d43aedb9547 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs new file mode 100644 index 00000000..d441a181 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs @@ -0,0 +1,383 @@ +using System; +using System.Collections.Generic; +using System.IO; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.BaseCommands.EventTracking; +using Codice.Client.Common; +using Codice.CM.Common; +using GluonGui; +using PlasticGui; +using PlasticGui.Gluon; + +using Unity.PlasticSCM.Editor.AssetsOverlays; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.UI.Progress; +using Unity.PlasticSCM.Editor.UI.Tree; + +namespace Unity.PlasticSCM.Editor.AssetMenu.Dialogs +{ + internal class CheckinDialog : PlasticDialog + { + protected override Rect DefaultRect + { + get + { + var baseRect = base.DefaultRect; + return new Rect(baseRect.x, baseRect.y, 700, 450); + } + } + + protected override string GetTitle() + { + return PlasticLocalization.GetString( + PlasticLocalization.Name.CheckinChanges); + } + + internal static bool CheckinPaths( + WorkspaceInfo wkInfo, + List paths, + IAssetStatusCache assetStatusCache, + bool isGluonMode, + EditorWindow parentWindow, + IWorkspaceWindow workspaceWindow, + ViewHost viewHost, + GuiMessage.IGuiMessage guiMessage, + IMergeViewLauncher mergeViewLauncher, + IGluonViewSwitcher gluonViewSwitcher) + { + MetaCache metaCache = new MetaCache(); + metaCache.Build(paths); + + CheckinDialog dialog = Create( + wkInfo, + paths, + assetStatusCache, + metaCache, + isGluonMode, + new ProgressControlsForDialogs(), + workspaceWindow, + viewHost, + guiMessage, + mergeViewLauncher, + gluonViewSwitcher); + + return dialog.RunModal(parentWindow) == ResponseType.Ok; + } + + protected override void OnModalGUI() + { + Title(PlasticLocalization.GetString( + PlasticLocalization.Name.CheckinComment)); + + GUI.SetNextControlName(CHECKIN_TEXTAREA_NAME); + + mComment = GUILayout.TextArea( + mComment, + EditorStyles.textArea, + GUILayout.MinHeight(120)); + + if (!mTextAreaFocused) + { + EditorGUI.FocusTextInControl(CHECKIN_TEXTAREA_NAME); + mTextAreaFocused = true; + } + + Title(PlasticLocalization.GetString(PlasticLocalization.Name.Files)); + + DoFileList( + mWkInfo, + mPaths, + mAssetStatusCache, + mMetaCache); + + DrawProgressForDialogs.For( + mProgressControls.ProgressData); + + DoButtonsArea(); + + mProgressControls.ForcedUpdateProgress(this); + } + + void DoFileList( + WorkspaceInfo wkInfo, + List paths, + IAssetStatusCache assetStatusCache, + MetaCache metaCache) + { + mFileListScrollPosition = GUILayout.BeginScrollView( + mFileListScrollPosition, + EditorStyles.helpBox, + GUILayout.ExpandHeight(true)); + + foreach (string path in paths) + { + if (MetaPath.IsMetaPath(path)) + continue; + + Texture fileIcon = Directory.Exists(path) ? + Images.GetDirectoryIcon() : + Images.GetFileIcon(path); + + string label = WorkspacePath.GetWorkspaceRelativePath( + wkInfo.ClientPath, path); + + if (metaCache.HasMeta(path)) + label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL); + + AssetsOverlays.AssetStatus assetStatus = + assetStatusCache.GetStatus(path); + + Rect selectionRect = EditorGUILayout.GetControlRect(); + + DoListViewItem(selectionRect, fileIcon, label, assetStatus); + } + + GUILayout.EndScrollView(); + } + + void DoListViewItem( + Rect itemRect, + Texture fileIcon, + string label, + AssetsOverlays.AssetStatus statusToDraw) + { + Texture overlayIcon = DrawAssetOverlay.DrawOverlayIcon. + GetOverlayIcon(statusToDraw); + + itemRect = DrawTreeViewItem.DrawIconLeft( + itemRect, + UnityConstants.TREEVIEW_ROW_HEIGHT, + fileIcon, + overlayIcon); + + GUI.Label(itemRect, label); + } + + void DoButtonsArea() + { + using (new EditorGUILayout.HorizontalScope()) + { + GUILayout.FlexibleSpace(); + + if (Application.platform == RuntimePlatform.WindowsEditor) + { + DoCheckinButton(); + DoCancelButton(); + return; + } + + DoCancelButton(); + DoCheckinButton(); + } + } + + void DoCheckinButton() + { + GUI.enabled = !string.IsNullOrEmpty(mComment) && !mIsRunningCheckin; + + try + { + if (!AcceptButton(PlasticLocalization.GetString( + PlasticLocalization.Name.CheckinButton))) + return; + } + finally + { + if (!mSentCheckinTrackEvent) + { + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWkInfo), + TrackFeatureUseEvent.Features.ContextMenuCheckinDialogCheckin); + + mSentCheckinTrackEvent = true; + } + + GUI.enabled = true; + } + + OkButtonWithCheckinAction(); + } + + void DoCancelButton() + { + if (!NormalButton(PlasticLocalization.GetString( + PlasticLocalization.Name.CancelButton))) + return; + + if (!mSentCancelTrackEvent) + { + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWkInfo), + TrackFeatureUseEvent.Features.ContextMenuCheckinDialogCancel); + + mSentCancelTrackEvent = true; + } + + CancelButtonAction(); + } + + void OkButtonWithCheckinAction() + { + bool isCancelled; + SaveAssets.ForPathsWithConfirmation(mPaths, out isCancelled); + + if (isCancelled) + return; + + mIsRunningCheckin = true; + + mPaths.AddRange(mMetaCache.GetExistingMeta(mPaths)); + + if (mIsGluonMode) + { + CheckinDialogOperations.CheckinPathsPartial( + mWkInfo, + mPaths, + mComment, + mViewHost, + this, + mGuiMessage, + mProgressControls, + mGluonViewSwitcher); + return; + } + + CheckinDialogOperations.CheckinPaths( + mWkInfo, + mPaths, + mComment, + mWorkspaceWindow, + this, + mGuiMessage, + mProgressControls, + mMergeViewLauncher); + } + + static CheckinDialog Create( + WorkspaceInfo wkInfo, + List paths, + IAssetStatusCache assetStatusCache, + MetaCache metaCache, + bool isGluonMode, + ProgressControlsForDialogs progressControls, + IWorkspaceWindow workspaceWindow, + ViewHost viewHost, + GuiMessage.IGuiMessage guiMessage, + IMergeViewLauncher mergeViewLauncher, + IGluonViewSwitcher gluonViewSwitcher) + { + var instance = CreateInstance(); + instance.IsResizable = true; + instance.minSize = new Vector2(520, 370); + instance.mWkInfo = wkInfo; + instance.mPaths = paths; + instance.mAssetStatusCache = assetStatusCache; + instance.mMetaCache = metaCache; + instance.mIsGluonMode = isGluonMode; + instance.mProgressControls = progressControls; + instance.mWorkspaceWindow = workspaceWindow; + instance.mViewHost = viewHost; + instance.mGuiMessage = guiMessage; + instance.mMergeViewLauncher = mergeViewLauncher; + instance.mGluonViewSwitcher = gluonViewSwitcher; + instance.mEscapeKeyAction = instance.CancelButtonAction; + return instance; + } + + WorkspaceInfo mWkInfo; + List mPaths; + IAssetStatusCache mAssetStatusCache; + MetaCache mMetaCache; + bool mIsGluonMode; + bool mTextAreaFocused; + string mComment; + + bool mIsRunningCheckin; + Vector2 mFileListScrollPosition; + + // IMGUI evaluates every frame, need to make sure feature tracks get sent only once + bool mSentCheckinTrackEvent = false; + bool mSentCancelTrackEvent = false; + + ProgressControlsForDialogs mProgressControls; + + IWorkspaceWindow mWorkspaceWindow; + ViewHost mViewHost; + IMergeViewLauncher mMergeViewLauncher; + IGluonViewSwitcher mGluonViewSwitcher; + GuiMessage.IGuiMessage mGuiMessage; + + const string CHECKIN_TEXTAREA_NAME = "checkin_textarea"; + + class MetaCache + { + internal bool HasMeta(string path) + { + return mCache.Contains(MetaPath.GetMetaPath(path)); + } + + internal List GetExistingMeta(List paths) + { + List result = new List(); + + foreach (string path in paths) + { + string metaPath = MetaPath.GetMetaPath(path); + + if (!mCache.Contains(metaPath)) + continue; + + result.Add(metaPath); + } + + return result; + } + + internal void Build(List paths) + { + HashSet indexedKeys = BuildIndexedKeys(paths); + + for (int i = paths.Count - 1; i >= 0; i--) + { + string currentPath = paths[i]; + + if (!MetaPath.IsMetaPath(currentPath)) + continue; + + string realPath = MetaPath.GetPathFromMetaPath(currentPath); + + if (!indexedKeys.Contains(realPath)) + continue; + + // found foo.c and foo.c.meta + // with the same chage types - move .meta to cache + mCache.Add(currentPath); + paths.RemoveAt(i); + } + } + + static HashSet BuildIndexedKeys(List paths) + { + HashSet result = new HashSet(); + + foreach (string path in paths) + { + if (MetaPath.IsMetaPath(path)) + continue; + + result.Add(path); + } + + return result; + } + + HashSet mCache = + new HashSet(); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs.meta new file mode 100644 index 00000000..207c66f9 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 678db227e4ffec949980d309c0532b08 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs new file mode 100644 index 00000000..684c07ef --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs @@ -0,0 +1,143 @@ +using System; +using System.Collections.Generic; + +using Codice.Client.BaseCommands; +using Codice.Client.Commands.CheckIn; +using Codice.Client.Common; +using Codice.Client.Common.Threading; +using Codice.Client.GameUI.Checkin; +using Codice.CM.Common; + +using GluonGui; + +using PlasticGui; +using PlasticGui.Gluon; +using PlasticGui.WorkspaceWindow.PendingChanges; + +namespace Unity.PlasticSCM.Editor.AssetMenu.Dialogs +{ + internal static class CheckinDialogOperations + { + internal static void CheckinPaths( + WorkspaceInfo wkInfo, + List paths, + string comment, + IWorkspaceWindow workspaceWindow, + CheckinDialog dialog, + GuiMessage.IGuiMessage guiMessage, + IProgressControls progressControls, + IMergeViewLauncher mergeViewLauncher) + { + BaseCommandsImpl baseCommands = new BaseCommandsImpl(); + + progressControls.ShowProgress("Checkin in files"); + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(50); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + CheckinParams ciParams = new CheckinParams(); + ciParams.paths = paths.ToArray(); + ciParams.comment = comment; + ciParams.time = DateTime.MinValue; + ciParams.flags = CheckinFlags.Recurse | CheckinFlags.ProcessSymlinks; + + baseCommands.CheckIn(ciParams); + }, + /*afterOperationDelegate*/ delegate + { + progressControls.HideProgress(); + ((IPlasticDialogCloser)dialog).CloseDialog(); + + if (waiter.Exception is CmClientMergeNeededException) + { + // we need to explicitly call EditorWindow.Close() to ensure + // that the dialog is closed before asking the user + dialog.Close(); + + if (!UserWantsToShowIncomingView(guiMessage)) + return; + + ShowIncomingChanges.FromCheckin( + wkInfo, + mergeViewLauncher, + progressControls); + + return; + } + + if (waiter.Exception != null) + { + ExceptionsHandler.DisplayException(waiter.Exception); + return; + } + + workspaceWindow.RefreshView(ViewType.PendingChangesView); + workspaceWindow.RefreshView(ViewType.HistoryView); + }); + } + + internal static void CheckinPathsPartial( + WorkspaceInfo wkInfo, + List paths, + string comment, + ViewHost viewHost, + CheckinDialog dialog, + GuiMessage.IGuiMessage guiMessage, + IProgressControls progressControls, + IGluonViewSwitcher gluonViewSwitcher) + { + BaseCommandsImpl baseCommands = new BaseCommandsImpl(); + + progressControls.ShowProgress(PlasticLocalization.GetString( + PlasticLocalization.Name.CheckinInFilesProgress)); + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(50); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + baseCommands.PartialCheckin(wkInfo, paths, comment); + }, + /*afterOperationDelegate*/ delegate + { + progressControls.HideProgress(); + + ((IPlasticDialogCloser)dialog).CloseDialog(); + + if (waiter.Exception is CheckinConflictsException) + { + // we need to explicitly call EditorWindow.Close() to ensure + // that the dialog is closed before asking the user + dialog.Close(); + + if (!UserWantsToShowIncomingView(guiMessage)) + return; + + gluonViewSwitcher.ShowIncomingChangesView(); + return; + } + + if (waiter.Exception != null) + { + ExceptionsHandler.DisplayException(waiter.Exception); + return; + } + + viewHost.RefreshView(ViewType.CheckinView); + viewHost.RefreshView(ViewType.HistoryView); + }); + } + + static bool UserWantsToShowIncomingView(GuiMessage.IGuiMessage guiMessage) + { + GuiMessage.GuiMessageResponseButton result = guiMessage.ShowQuestion( + PlasticLocalization.GetString(PlasticLocalization.Name.CheckinConflictsTitle), + PlasticLocalization.GetString(PlasticLocalization.Name.UnityCheckinConflictsExplanation), + PlasticLocalization.GetString(PlasticLocalization.Name.CheckinShowIncomingChangesView), + PlasticLocalization.GetString(PlasticLocalization.Name.CancelButton), + null); + + return result == GuiMessage.GuiMessageResponseButton.Positive; + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs.meta new file mode 100644 index 00000000..13761abf --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c44a2ac668da0a04d9e567739215b2eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs new file mode 100644 index 00000000..a1285323 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs @@ -0,0 +1,61 @@ +using System; + +using UnityEditor; +using UnityEditor.VersionControl; + +using Unity.PlasticSCM.Editor.AssetUtils; + +namespace Unity.PlasticSCM.Editor.AssetMenu +{ + internal class ProjectViewAssetSelection : AssetOperations.IAssetSelection + { + internal ProjectViewAssetSelection(Action assetSelectionChangedAction) + { + mAssetSelectionChangedAction = assetSelectionChangedAction; + + Selection.selectionChanged += SelectionChanged; + } + + internal void Dispose() + { + Selection.selectionChanged -= SelectionChanged; + } + + void SelectionChanged() + { + // Selection.selectionChanged gets triggered on both + // project view and scene view. We only want to trigger + // the action if user selects on project view (has assets) + if (HasSelectedAssets()) + mAssetSelectionChangedAction(); + } + + AssetList AssetOperations.IAssetSelection.GetSelectedAssets() + { + if (Selection.assetGUIDs.Length == 0) + return new AssetList(); + + AssetList result = new AssetList(); + + foreach (string guid in Selection.assetGUIDs) + { + string assetPath = AssetsPath.GetFullPath.ForGuid(guid); + + if (string.IsNullOrEmpty(assetPath)) + continue; + + result.Add(new Asset(assetPath)); + } + + return result; + } + + bool HasSelectedAssets() + { + // Objects in project view have GUIDs, objects in scene view don't + return Selection.assetGUIDs.Length > 0; + } + + Action mAssetSelectionChangedAction; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs.meta new file mode 100644 index 00000000..d9c9ac9b --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetMenu/ProjectViewAssetSelection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b8a49294ba135a2408fd1b26bcda6f97 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays.meta new file mode 100644 index 00000000..5ae28412 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 491c192b16f732b4983b4a539908ad32 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs new file mode 100644 index 00000000..46f22d6f --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs @@ -0,0 +1,102 @@ +using System; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays +{ + [Flags] + internal enum AssetStatus + { + None = 0, + Private = 1 << 0, + Ignored = 1 << 2, + Added = 1 << 3, + Checkout = 1 << 4, + Controlled = 1 << 5, + UpToDate = 1 << 6, + OutOfDate = 1 << 7, + Conflicted = 1 << 8, + DeletedOnServer = 1 << 9, + Locked = 1 << 10, + LockedRemote = 1 << 11, + HiddenChanged = 1 << 12, + } + + internal class LockStatusData + { + internal readonly AssetStatus Status; + internal readonly string LockedBy; + internal readonly string WorkspaceName; + + internal LockStatusData( + AssetStatus status, + string lockedBy, + string workspaceName) + { + Status = status; + LockedBy = lockedBy; + WorkspaceName = workspaceName; + } + } + + internal class ClassifyAssetStatus + { + internal static bool IsPrivate(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Private); + } + + internal static bool IsIgnored(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Ignored); + } + + internal static bool IsControlled(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Controlled); + } + + internal static bool IsLocked(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Locked); + } + + internal static bool IsLockedRemote(AssetStatus status) + { + return ContainsAny(status, AssetStatus.LockedRemote); + } + + internal static bool IsOutOfDate(AssetStatus status) + { + return ContainsAny(status, AssetStatus.OutOfDate); + } + + internal static bool IsDeletedOnServer(AssetStatus status) + { + return ContainsAny(status, AssetStatus.DeletedOnServer); + } + + internal static bool IsConflicted(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Conflicted); + } + + internal static bool IsAdded(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Added); + } + + internal static bool IsCheckedOut(AssetStatus status) + { + return ContainsAny(status, AssetStatus.Checkout); + } + + internal static bool IsHiddenChanged(AssetStatus status) + { + return ContainsAny(status, AssetStatus.HiddenChanged); + } + + static bool ContainsAny(AssetStatus status, AssetStatus matchTo) + { + return (status & matchTo) != AssetStatus.None; + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs.meta new file mode 100644 index 00000000..602a0a95 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/AssetStatus.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 062535eac3e5dd1409b6a50b0d043e2c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache.meta new file mode 100644 index 00000000..1001b1eb --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6a94a55dca335c547ac65bd4b85d2a55 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs new file mode 100644 index 00000000..8ee7325d --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs @@ -0,0 +1,60 @@ +using Codice.CM.Common; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal interface IAssetStatusCache + { + AssetStatus GetStatus(string fullPath); + LockStatusData GetLockStatusData(string fullPath); + void Clear(); + } + + internal class AssetStatusCache : IAssetStatusCache + { + internal AssetStatusCache( + WorkspaceInfo wkInfo, + bool isGluonMode) + { + mLocalStatusCache = new LocalStatusCache(wkInfo); + + mRemoteStatusCache = new RemoteStatusCache( + wkInfo, + isGluonMode, + ProjectWindow.Repaint); + + mLockStatusCache = new LockStatusCache( + wkInfo, + ProjectWindow.Repaint); + } + + AssetStatus IAssetStatusCache.GetStatus(string fullPath) + { + AssetStatus localStatus = mLocalStatusCache.GetStatus(fullPath); + + if (!ClassifyAssetStatus.IsControlled(localStatus)) + return localStatus; + + AssetStatus remoteStatus = mRemoteStatusCache.GetStatus(fullPath); + + AssetStatus lockStatus = mLockStatusCache.GetStatus(fullPath); + + return localStatus | remoteStatus | lockStatus; + } + + LockStatusData IAssetStatusCache.GetLockStatusData(string fullPath) + { + return mLockStatusCache.GetLockStatusData(fullPath); + } + + void IAssetStatusCache.Clear() + { + mLocalStatusCache.Clear(); + mRemoteStatusCache.Clear(); + mLockStatusCache.Clear(); + } + + readonly LocalStatusCache mLocalStatusCache; + readonly RemoteStatusCache mRemoteStatusCache; + readonly LockStatusCache mLockStatusCache; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs.meta new file mode 100644 index 00000000..101a0005 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/AssetStatusCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3f227b28cf424364489edd67fce697bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs new file mode 100644 index 00000000..b655ac65 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; + +using Codice.Utils; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal static class BuildPathDictionary + { + internal static Dictionary ForPlatform() + { + if (PlatformIdentifier.IsWindows()) + return new Dictionary( + StringComparer.OrdinalIgnoreCase); + + return new Dictionary(); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs.meta new file mode 100644 index 00000000..4a3cb1a2 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/BuildPathDictionary.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9c963b5d17c74314eb7105e71377cdb8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs new file mode 100644 index 00000000..d17ba1ad --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs @@ -0,0 +1,75 @@ +using System.Collections.Generic; + +using Codice; +using Codice.Client.BaseCommands; +using Codice.Client.Commands.WkTree; +using Codice.CM.Common; +using PlasticGui.WorkspaceWindow; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal class LocalStatusCache + { + internal LocalStatusCache(WorkspaceInfo wkInfo) + { + mWkInfo = wkInfo; + } + + internal AssetStatus GetStatus(string fullPath) + { + AssetStatus result; + + if (mStatusByPathCache.TryGetValue(fullPath, out result)) + return result; + + result = CalculateStatus( + fullPath, + mWkInfo.ClientPath, + FilterManager.Get().GetIgnoredFilter(), + FilterManager.Get().GetHiddenChangesFilter()); + + mStatusByPathCache.Add(fullPath, result); + + return result; + } + + internal void Clear() + { + mStatusByPathCache.Clear(); + } + + static AssetStatus CalculateStatus( + string fullPath, + string wkPath, + IgnoredFilesFilter ignoredFilter, + HiddenChangesFilesFilter hiddenChangesFilter) + { + WorkspaceTreeNode treeNode = PlasticGui.Plastic.API.GetWorkspaceTreeNode(fullPath); + + if (CheckWorkspaceTreeNodeStatus.IsPrivate(treeNode)) + { + return ignoredFilter.IsIgnored(fullPath) ? + AssetStatus.Ignored : AssetStatus.Private; + } + + if (CheckWorkspaceTreeNodeStatus.IsAdded(treeNode)) + return AssetStatus.Added; + + AssetStatus result = AssetStatus.Controlled; + + if (CheckWorkspaceTreeNodeStatus.IsCheckedOut(treeNode) && + !CheckWorkspaceTreeNodeStatus.IsDirectory(treeNode)) + result |= AssetStatus.Checkout; + + if (hiddenChangesFilter.IsHiddenChanged(fullPath)) + result |= AssetStatus.HiddenChanged; + + return result; + } + + Dictionary mStatusByPathCache = + BuildPathDictionary.ForPlatform(); + + readonly WorkspaceInfo mWkInfo; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs.meta new file mode 100644 index 00000000..a52983fd --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LocalStatusCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 226459a134855504d841db6b61519d2b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs new file mode 100644 index 00000000..e68d46f4 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs @@ -0,0 +1,220 @@ +using System; +using System.Collections.Generic; + +using Codice; +using Codice.Client.BaseCommands; +using Codice.Client.Commands.WkTree; +using Codice.Client.Common; +using Codice.Client.Common.Locks; +using Codice.Client.Common.Threading; +using Codice.Client.Common.WkTree; +using Codice.CM.Common; +using Codice.Utils; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal class LockStatusCache + { + internal LockStatusCache( + WorkspaceInfo wkInfo, + Action repaintProjectWindow) + { + mWkInfo = wkInfo; + mRepaintProjectWindow = repaintProjectWindow; + } + + internal AssetStatus GetStatus(string fullPath) + { + LockStatusData lockStatusData = GetLockStatusData(fullPath); + + if (lockStatusData == null) + return AssetStatus.None; + + return lockStatusData.Status; + } + + internal LockStatusData GetLockStatusData(string fullPath) + { + lock (mLock) + { + if (mStatusByPathCache == null) + { + mStatusByPathCache = BuildPathDictionary.ForPlatform(); + + mCurrentCancelToken.Cancel(); + mCurrentCancelToken = new CancelToken(); + AsyncCalculateStatus(mCurrentCancelToken); + + return null; + } + + LockStatusData result; + + if (mStatusByPathCache.TryGetValue(fullPath, out result)) + return result; + + return null; + } + } + + internal void Clear() + { + lock (mLock) + { + mCurrentCancelToken.Cancel(); + + mStatusByPathCache = null; + } + } + + void AsyncCalculateStatus(CancelToken cancelToken) + { + Dictionary statusByPathCache = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(50); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + + Dictionary> lockCandidates = + new Dictionary>(); + + FillLockCandidates.ForTree(mWkInfo, lockCandidates); + + if (cancelToken.IsCancelled()) + return; + + Dictionary lockInfoByNode = + SearchLocks.GetLocksInfo(mWkInfo, lockCandidates); + + if (cancelToken.IsCancelled()) + return; + + statusByPathCache = BuildStatusByNodeCache. + ForLocks(mWkInfo.ClientPath, lockInfoByNode); + }, + /*afterOperationDelegate*/ delegate + { + if (waiter.Exception != null) + { + ExceptionsHandler.LogException( + "LockStatusCache", + waiter.Exception); + return; + } + + if (cancelToken.IsCancelled()) + return; + + lock (mLock) + { + mStatusByPathCache = statusByPathCache; + } + + mRepaintProjectWindow(); + }); + } + + static class FillLockCandidates + { + internal static void ForTree( + WorkspaceInfo wkInfo, + Dictionary> lockCandidates) + { + WorkspaceTreeNode rootNode = CmConnection.Get().GetWorkspaceTreeHandler(). + GetWorkspaceTree(wkInfo, wkInfo.ClientPath, true); + + Queue pendingDirectories = new Queue(); + pendingDirectories.Enqueue(rootNode); + + while (pendingDirectories.Count > 0) + { + WorkspaceTreeNode directoryNode = pendingDirectories.Dequeue(); + + ForChildren(directoryNode, pendingDirectories, lockCandidates); + } + } + + static void ForChildren( + WorkspaceTreeNode directoryNode, + Queue pendingDirectories, + Dictionary> lockCandidates) + { + if (!directoryNode.HasChildren) + return; + + foreach (WorkspaceTreeNode child in directoryNode.Children) + { + if (CheckWorkspaceTreeNodeStatus.IsDirectory(child)) + { + pendingDirectories.Enqueue(child); + continue; + } + + if (CheckWorkspaceTreeNodeStatus.IsAdded(child)) + continue; + + List nodes = null; + if (!lockCandidates.TryGetValue(child.RepSpec, out nodes)) + { + nodes = new List(); + lockCandidates.Add(child.RepSpec, nodes); + } + + nodes.Add(child); + } + } + } + + static class BuildStatusByNodeCache + { + internal static Dictionary ForLocks( + string wkPath, + Dictionary lockInfoByNode) + { + Dictionary result = + BuildPathDictionary.ForPlatform(); + + LockOwnerNameResolver nameResolver = new LockOwnerNameResolver(); + + foreach (WorkspaceTreeNode node in lockInfoByNode.Keys) + { + LockStatusData lockStatusData = BuildLockStatusData( + node, lockInfoByNode[node], nameResolver); + + string nodeWkPath = WorkspacePath.GetWorkspacePathFromCmPath( + wkPath, + WorkspaceNodeOperations.GetCmPath(node), + PathHelper.GetDirectorySeparatorChar(wkPath)); + + result.Add(nodeWkPath, lockStatusData); + } + + return result; + } + + static LockStatusData BuildLockStatusData( + WorkspaceTreeNode node, + LockInfo lockInfo, + LockOwnerNameResolver nameResolver) + { + AssetStatus status = CheckWorkspaceTreeNodeStatus.IsCheckedOut(node) ? + AssetStatus.Locked : AssetStatus.LockedRemote; + + return new LockStatusData( + status, + nameResolver.GetSeidName(lockInfo.SEIDData), + LockWkInfo.GetWkCleanName(lockInfo)); + } + } + + CancelToken mCurrentCancelToken = new CancelToken(); + + Dictionary mStatusByPathCache; + + readonly WorkspaceInfo mWkInfo; + readonly Action mRepaintProjectWindow; + + static object mLock = new object(); + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs.meta new file mode 100644 index 00000000..d3ccaddd --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/LockStatusCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 953c29d2e0dece647a64940343c91547 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs new file mode 100644 index 00000000..5e198beb --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs @@ -0,0 +1,177 @@ +using System; +using System.Collections.Generic; + +using Codice.Client.BaseCommands; +using Codice.Client.Commands; +using Codice.Client.Common; +using Codice.Client.Common.Threading; +using Codice.Client.GameUI; +using Codice.Client.GameUI.Update; +using Codice.CM.Common; +using Codice.CM.Common.Merge; +using Codice.Utils; +using GluonGui.WorkspaceWindow.Views; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal class RemoteStatusCache + { + internal RemoteStatusCache( + WorkspaceInfo wkInfo, + bool isGluonMode, + Action repaintProjectWindow) + { + mWkInfo = wkInfo; + mIsGluonMode = isGluonMode; + mRepaintProjectWindow = repaintProjectWindow; + } + + internal AssetStatus GetStatus(string fullPath) + { + if (!mIsGluonMode) + return AssetStatus.UpToDate; + + lock(mLock) + { + if (mStatusByPathCache == null) + { + mStatusByPathCache = BuildPathDictionary.ForPlatform(); + + mCurrentCancelToken.Cancel(); + mCurrentCancelToken = new CancelToken(); + AsyncCalculateStatus(mCurrentCancelToken); + + return AssetStatus.UpToDate; + } + + AssetStatus result; + if (mStatusByPathCache.TryGetValue(fullPath, out result)) + return result; + + return AssetStatus.UpToDate; + } + } + + internal void Clear() + { + lock (mLock) + { + mCurrentCancelToken.Cancel(); + mStatusByPathCache = null; + } + } + + void AsyncCalculateStatus(CancelToken cancelToken) + { + Dictionary statusByPathCache = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(50); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + OutOfDateItems outOfDateItems = + OutOfDateUpdater.CalculateOutOfDateItems( + mWkInfo, new List(), + OutOfDateCalculator.Options.IsIncomingChanges); + + if (cancelToken.IsCancelled()) + return; + + statusByPathCache = BuildStatusByPathCache. + ForOutOfDateItems(outOfDateItems, mWkInfo.ClientPath); + }, + /*afterOperationDelegate*/ delegate + { + if (waiter.Exception != null) + { + ExceptionsHandler.LogException( + "RemoteStatusCache", + waiter.Exception); + return; + } + + if (cancelToken.IsCancelled()) + return; + + lock (mLock) + { + mStatusByPathCache = statusByPathCache; + } + + mRepaintProjectWindow(); + }); + } + + static class BuildStatusByPathCache + { + internal static Dictionary ForOutOfDateItems( + OutOfDateItems outOfDateItems, + string wkPath) + { + Dictionary result = + BuildPathDictionary.ForPlatform(); + + if (outOfDateItems == null) + return result; + + foreach (OutOfDateItemsByMount diffs in + outOfDateItems.GetOutOfDateItemsByMountList()) + { + foreach (Difference diff in diffs.Changed) + { + if (diff is DiffXlinkChanged) + continue; + + string path = GetPathForDiff(wkPath, diffs.Mount, diff.Path); + result.Add(path, AssetStatus.OutOfDate); + } + + foreach (Difference diff in diffs.Deleted) + { + string path = GetPathForDiff(wkPath, diffs.Mount, diff.Path); + result.Add(path, AssetStatus.DeletedOnServer); + } + } + + foreach (GluonFileConflict fileConflict in + outOfDateItems.GetFileConflicts()) + { + string path = GetPathForConflict(wkPath, fileConflict.CmPath); + result.Add(path, AssetStatus.Conflicted); + } + + return result; + } + + static string GetPathForDiff( + string wkPath, + MountPointWithPath mountPoint, + string cmSubPath) + { + return WorkspacePath.GetWorkspacePathFromCmPath( + wkPath, + WorkspacePath.ComposeMountPath(mountPoint.MountPath, cmSubPath), + PathHelper.GetDirectorySeparatorChar(wkPath)); + } + + static string GetPathForConflict( + string wkPath, + string cmPath) + { + return WorkspacePath.GetWorkspacePathFromCmPath( + wkPath, cmPath, + PathHelper.GetDirectorySeparatorChar(wkPath)); + } + } + + CancelToken mCurrentCancelToken = new CancelToken(); + + Dictionary mStatusByPathCache; + + readonly Action mRepaintProjectWindow; + readonly bool mIsGluonMode; + readonly WorkspaceInfo mWkInfo; + + static object mLock = new object(); + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs.meta new file mode 100644 index 00000000..cb8963e6 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/RemoteStatusCache.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9acb575a60d7e045ad7fadd3e3e137d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs new file mode 100644 index 00000000..4eb2b423 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs @@ -0,0 +1,123 @@ +using System; +using System.Collections.Generic; + +using Codice.Client.Commands.WkTree; +using Codice.Client.Common; +using Codice.Client.Common.Locks; +using Codice.Client.Common.WkTree; +using Codice.CM.Common; +using Codice.CM.WorkspaceServer.DataStore.Guids; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache +{ + internal static class SearchLocks + { + internal static Dictionary GetLocksInfo( + WorkspaceInfo wkInfo, + Dictionary> locksCandidates) + { + Dictionary result = + new Dictionary(); + + Dictionary> locksByItemByServer = + new Dictionary>( + StringComparer.InvariantCultureIgnoreCase); + + foreach (KeyValuePair> each in locksCandidates) + { + FillRepositoryLocks( + wkInfo, each.Key, each.Value, + locksByItemByServer, result); + } + + return result; + } + + static void FillRepositoryLocks( + WorkspaceInfo wkInfo, + RepositorySpec repSpec, + List candidates, + Dictionary> locksByItemByServer, + Dictionary locks) + { + if (candidates.Count == 0) + return; + + LockRule lockRule = ServerLocks.GetLockRule(repSpec); + + if (lockRule == null) + return; + + candidates = GetLockableCandidates(candidates, lockRule); + + if (candidates.Count == 0) + return; + + string lockServer = string.IsNullOrEmpty(lockRule.LockServer) ? + repSpec.Server : lockRule.LockServer; + + Dictionary serverlocksByItem = + ServerLocks.GetServerLocksByItem( + lockServer, locksByItemByServer); + + if (serverlocksByItem == null || serverlocksByItem.Count == 0) + return; + + IList candidatesGuids = GetCandidatesGuids( + wkInfo, repSpec, candidates); + + for (int index = 0; index < candidates.Count; index++) + { + LockInfo serverLock; + if (!serverlocksByItem.TryGetValue( + candidatesGuids[index], out serverLock)) + continue; + + locks[candidates[index]] = serverLock; + } + } + + static List GetLockableCandidates( + List candidates, + LockRule lockRule) + { + List result = new List(); + + LockedFilesFilter filter = new LockedFilesFilter(lockRule.Rules); + + foreach (WorkspaceTreeNode candidate in candidates) + { + string cmPath = WorkspaceNodeOperations.GetCmPath(candidate); + + if (cmPath == null) + { + //The node could not be on the head tree (like copied items) so when we + //cannot calculate the path we assume that it's lockable. + result.Add(candidate); + continue; + } + + if (filter.IsLockable(cmPath)) + result.Add(candidate); + } + + return result; + } + + static IList GetCandidatesGuids( + WorkspaceInfo wkInfo, + RepositorySpec repSpec, + List candidates) + { + RepositoryInfo repInfo = RepositorySpecResolverProvider. + Get().GetRepInfo(repSpec); + + IList ids = new List(candidates.Count); + + foreach (WorkspaceTreeNode candidate in candidates) + ids.Add(candidate.RevInfo.ItemId); + + return GuidResolver.Get().GetObjectGuids(repInfo, wkInfo, ids); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs.meta new file mode 100644 index 00000000..5b37b165 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/Cache/SearchLocks.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cef27b0c65987be4384e16c988465aca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs new file mode 100644 index 00000000..d3988576 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs @@ -0,0 +1,251 @@ +using System; + +using UnityEditor; +using UnityEngine; + +using PlasticGui; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.UI; + +namespace Unity.PlasticSCM.Editor.AssetsOverlays +{ + internal static class DrawAssetOverlay + { + internal static void Enable( + string wkPath, + IAssetStatusCache assetStatusCache) + { + if (mIsEnabled) + return; + + mWkPath = wkPath; + mAssetStatusCache = assetStatusCache; + + mIsEnabled = true; + + mRepaintProjectWindow = ProjectWindow.Repaint; + + EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI; + + mRepaintProjectWindow(); + } + + internal static void Disable() + { + mIsEnabled = false; + + EditorApplication.projectWindowItemOnGUI -= OnProjectWindowItemGUI; + + mRepaintProjectWindow(); + + mWkPath = null; + mAssetStatusCache = null; + } + + internal static void ClearCache() + { + if (mAssetStatusCache != null) + mAssetStatusCache.Clear(); + + mRepaintProjectWindow(); + } + + internal static string GetStatusString(AssetStatus assetStatus) + { + if (ClassifyAssetStatus.IsPrivate(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.Private); + + if (ClassifyAssetStatus.IsIgnored(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusIgnored); + + if (ClassifyAssetStatus.IsAdded(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusAdded); + + if (ClassifyAssetStatus.IsConflicted(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusConflicted); + + if (ClassifyAssetStatus.IsDeletedOnServer(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusDeletedOnServer); + + if (ClassifyAssetStatus.IsLockedRemote(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusLockedRemote); + + if (ClassifyAssetStatus.IsOutOfDate(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusOutOfDate); + + if (ClassifyAssetStatus.IsLocked(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusLockedMe); + + if (ClassifyAssetStatus.IsCheckedOut(assetStatus)) + return PlasticLocalization.GetString( + PlasticLocalization.Name.StatusCheckout); + + return string.Empty; + } + + internal static string GetTooltipText( + AssetStatus statusValue, + LockStatusData lockStatusData) + { + string statusText = GetStatusString(statusValue); + + if (lockStatusData == null) + return statusText; + + // example: + // Changed by: + // * dani_pen@hotmail.com + // * workspace wkLocal" + + char bulletCharacter = '\u25cf'; + + string line1 = PlasticLocalization.GetString( + PlasticLocalization.Name.AssetOverlayTooltipStatus, statusText); + + string line2 = string.Format("{0} {1}", + bulletCharacter, + lockStatusData.LockedBy); + + string line3 = string.Format("{0} {1}", + bulletCharacter, + PlasticLocalization.GetString( + PlasticLocalization.Name.AssetOverlayTooltipWorkspace, + lockStatusData.WorkspaceName)); + + return string.Format( + "{0}" + Environment.NewLine + + "{1}" + Environment.NewLine + + "{2}", + line1, + line2, + line3); + } + + static void OnProjectWindowItemGUI(string guid, Rect selectionRect) + { + if (string.IsNullOrEmpty(guid)) + return; + + if (Event.current.type != EventType.Repaint) + return; + + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForGuid(mWkPath, guid); + + if (fullPath == null) + return; + + AssetStatus assetStatus = mAssetStatusCache.GetStatus(fullPath); + + LockStatusData lockStatusData = + ClassifyAssetStatus.IsLockedRemote(assetStatus) ? + mAssetStatusCache.GetLockStatusData(fullPath) : + null; + + string tooltipText = GetTooltipText( + assetStatus, + lockStatusData); + + DrawOverlayIcon.ForStatus( + selectionRect, + assetStatus, + tooltipText); + } + + internal static class DrawOverlayIcon + { + internal static void ForStatus( + Rect selectionRect, + AssetStatus status, + string tooltipText) + { + Texture overlayIcon = GetOverlayIcon(status); + + if (overlayIcon == null) + return; + + Rect overlayRect = OverlayRect.GetOverlayRect( + selectionRect, + OVERLAY_ICON_OFFSET); + + GUI.DrawTexture( + overlayRect, overlayIcon, ScaleMode.ScaleToFit); + + Rect tooltipRect = GetTooltipRect(selectionRect, overlayRect); + + GUI.Label(tooltipRect, new GUIContent(string.Empty, tooltipText)); + } + + internal static Texture GetOverlayIcon(AssetStatus assetStatus) + { + if (ClassifyAssetStatus.IsPrivate(assetStatus)) + return Images.GetPrivatedOverlayIcon(); + + if (ClassifyAssetStatus.IsIgnored(assetStatus)) + return Images.GetIgnoredOverlayIcon(); + + if (ClassifyAssetStatus.IsAdded(assetStatus)) + return Images.GetAddedOverlayIcon(); + + if (ClassifyAssetStatus.IsConflicted(assetStatus)) + return Images.GetConflictedOverlayIcon(); + + if (ClassifyAssetStatus.IsDeletedOnServer(assetStatus)) + return Images.GetDeletedRemoteOverlayIcon(); + + if (ClassifyAssetStatus.IsLockedRemote(assetStatus)) + return Images.GetLockedRemoteOverlayIcon(); + + if (ClassifyAssetStatus.IsOutOfDate(assetStatus)) + return Images.GetOutOfSyncOverlayIcon(); + + if (ClassifyAssetStatus.IsLocked(assetStatus)) + return Images.GetLockedLocalOverlayIcon(); + + if (ClassifyAssetStatus.IsCheckedOut(assetStatus)) + return Images.GetCheckedOutOverlayIcon(); + + return null; + } + + static Rect Inflate(Rect rect, float width, float height) + { + return new Rect( + rect.x - width, + rect.y - height, + rect.width + 2f * width, + rect.height + 2f * height); + } + + static Rect GetTooltipRect( + Rect selectionRect, + Rect overlayRect) + { + if (selectionRect.width > selectionRect.height) + { + return overlayRect; + } + + return Inflate(overlayRect, 3f, 3f); + } + } + + static Action mRepaintProjectWindow; + + static bool mIsEnabled; + static IAssetStatusCache mAssetStatusCache; + static string mWkPath; + + const float OVERLAY_ICON_OFFSET = 20f; + } +} + diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs.meta new file mode 100644 index 00000000..62389ce6 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetOverlays/DrawAssetOverlay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d30dfeb72257204458e1e8e1576b84ba +MonoImporter: + 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+.align-start { + justify-content: flex-start; +} + +.main { + margin-top: 10px; + padding-left: 25px; + padding-right: 20px; +} + +.title { + margin: 10px 0px; + font-size: 18px; +} + +.error { + color: #FF0000; +} + +.anchor { + color: #2196F3; + padding: 0px; + margin: 0px; + background-color: transparent; + border-width: 0px; +} + +.classic-button { + padding: 7px; + margin-top: 10px; + height: 30px; +} + +.alert-label { + color: red; +} + +.footer { + position: absolute; + margin: 20px 10px 0px 10px; + bottom: 5px; +} + +.container { + padding: 10px; + border-bottom-width: 1px; + border-bottom-color: #999999; +} + +.container.last { + border-bottom-width: 0px; +} + +.sub-section { + margin-left: 10px; +} + +Button { + cursor: link; +} + +Label { + white-space: normal; +} + +TextField { + margin-left: 0px; + margin-top: 3px; + margin-right: 10px; + margin-bottom: 3px; +} + +Toggle { + margin-left: 0px; +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/Base.uss.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/Base.uss.meta new file mode 100644 index 00000000..6607819d --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/Base.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bdf4f3d05dd541fa829ffa06bfbc8d0c +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss new file mode 100644 index 00000000..038dc2d9 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss @@ -0,0 +1,32 @@ +@import "Base.uss"; + +#container { + margin-top: 20px; + margin-right: 20px; + margin-bottom: 20px; + margin-left: 20px; +} + +#footer { + display: flex; + flex-direction: row; + margin-top: 15px; + margin-left: 20px; +} + +#title { + -unity-font-style: bold; +} + +#progressControlsContainer { + height: 15px; +} + +Label { + white-space: normal; + margin-bottom: 10px; +} + +Button { + width: 180px; +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss.meta new file mode 100644 index 00000000..398ed324 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/DownloadPlasticExeWindow.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3073089003718474ab284d743790fbb2 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss new file mode 100644 index 00000000..53976bbf --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss @@ -0,0 +1,28 @@ +@import "Base.uss"; + +.organization-section { + margin: 10px 0px; +} + +.organization-right { + width: auto; + min-width: 70px; + margin-left: 0px; +} + +.organization-left{ + flex: auto; + margin-top: 3px; +} + +#openUnityDashboardButton { + margin-top: 5px; + margin-bottom: 5px; + height: 30px; + color: white; + background-color: black; +} + +#joinSingleOrganizationButton{ + height: 19px; +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss.meta new file mode 100644 index 00000000..613e54c6 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/OrganizationPanel.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 642639f75f2dfbd4ab01e6708b58f304 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss new file mode 100644 index 00000000..7c1c5769 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss @@ -0,0 +1,5 @@ +@import "Base.uss"; + +#Status { + color: red; +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss.meta new file mode 100644 index 00000000..69e4cc22 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/ProgressControlsForDialogs.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e05b9be8556f5ae41aa78140b83146d5 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss new file mode 100644 index 00000000..cc611c87 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss @@ -0,0 +1,25 @@ +@import "Base.uss"; + +.sign-in-buttons { + margin-top: 5px; + margin-bottom: 5px; + height: 30px; +} + +#iconUnity, #iconEmail { + width: 32px; + height: 32px +} + +#unityIDButton { + color: white; + background-color: black; +} + +#signUpLabel{ + margin-top: 3px; +} + +#privacyStatement { + align-self: flex-start; +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss.meta new file mode 100644 index 00000000..e985a415 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInPanel.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c673e4e20ea67ab40a4661592f51aa99 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss new file mode 100644 index 00000000..15b716b1 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss @@ -0,0 +1,32 @@ +@import "Base.uss"; + +#windowContainer { + height: 100%; + flex-grow: 1; + flex-direction: row; + margin-bottom: 30px; +} + +#loginContainer TextField { + flex-direction: column; + font-size: 14px; +} + +#emailNotification, #passwordNotification { + height: 15px; + margin-bottom: 5px; +} + +#progressContainer { + height: 15px; + margin-top: 15px; +} + +#signIn, +#back { + width: 125px; +} + +#signUpNeededNotificationLabel{ + color: red; +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss.meta new file mode 100644 index 00000000..13fbc29d --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/SignInWithEmailPanel.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b37675bc656348c429a6c56b2eda1345 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss new file mode 100644 index 00000000..b06fb2d3 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss @@ -0,0 +1,31 @@ +@import "Base.uss"; + +#TabView, +#ContentArea { + height: 100%; +} + +#TabArea { + margin-top: 10px; + margin-left: 15px; +} + +.tab-button { + padding-bottom: 2px; + margin-bottom: 0px; + border-width: 0px; + border-radius: 0px; + + font-size: 15px; + background-color: rgba(1, 1, 1, 0); +} + +#TabArea .tab-button:hover { + border-bottom-color: #2196F3; + border-bottom-width: 0.25px; +} + +#TabArea .tab-button.active { + border-bottom-color: #2196F3; + border-bottom-width: 1.5px; +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss.meta new file mode 100644 index 00000000..db9b8895 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TabView.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88da5407899aaaf448a40c85888108ae +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss new file mode 100644 index 00000000..df4806e1 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss @@ -0,0 +1,26 @@ +@import "Base.uss"; + +#configurationServerInfoSection { + margin-bottom: 40px; +} + +#spinnerLabel { + margin-left: 2px; +} + +#connectedLabel { + -unity-text-align: middle-right; +} + +#credentialsOk { + -unity-text-align: middle-right; +} + +#plasticConfigurationTitle { + font-size: 18px; + margin-bottom: 10px; +} + +.credentials { + width: 265px; +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss.meta new file mode 100644 index 00000000..e443cdfe --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/TeamEditionConfigurationWindow.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1cd69f37df825af4385cd9efe745fc30 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss new file mode 100644 index 00000000..c3ebc906 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss @@ -0,0 +1,11 @@ +@import "Base.uss"; + +#wait { + margin-top: 20px; + padding-top: 40px; +} + +#progressContainer { + padding-top: 3px; + margin-right: 50%; +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss.meta new file mode 100644 index 00000000..d6a6d9db --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Assets/Styles/WaitingSignInPanel.uss.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 90945345530e7174eb4f0575a0bec0bf +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0} + disableValidation: 0 diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils.meta new file mode 100644 index 00000000..92b82ebd --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b32be061a815d6947bc3594cdcb94a1c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs new file mode 100644 index 00000000..0946f2f0 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs @@ -0,0 +1,117 @@ +using System.IO; +using System.Reflection; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.Common; +using Codice.Utils; +using PlasticGui; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class AssetsPath + { + internal static class GetFullPath + { + internal static string ForObject(Object obj) + { + string relativePath = AssetDatabase.GetAssetPath(obj); + + if (string.IsNullOrEmpty(relativePath)) + return null; + + return Path.GetFullPath(relativePath); + } + + internal static string ForGuid(string guid) + { + string relativePath = GetAssetPath(guid); + + if (string.IsNullOrEmpty(relativePath)) + return null; + + return Path.GetFullPath(relativePath); + } + } + + internal static class GetFullPathUnderWorkspace + { + internal static string ForAsset( + string wkPath, + string assetPath) + { + if (string.IsNullOrEmpty(assetPath)) + return null; + + string fullPath = Path.GetFullPath(assetPath); + + if (!PathHelper.IsContainedOn(fullPath, wkPath)) + return null; + + return fullPath; + } + + internal static string ForGuid( + string wkPath, + string guid) + { + return ForAsset(wkPath, GetAssetPath(guid)); + } + } + + internal static string GetLayoutsFolderRelativePath() + { + return string.Concat(mAssetsFolderLocation, "/Layouts"); + } + + internal static string GetStylesFolderRelativePath() + { + return string.Concat(mAssetsFolderLocation, "/Styles"); + } + + internal static string GetImagesFolderRelativePath() + { + return string.Concat(mAssetsFolderLocation, "/Images"); + } + + internal static string GetRelativePath(string fullPath) + { + return PathHelper.GetRelativePath( + mProjectFullPath, fullPath).Substring(1); + } + + internal static bool IsRunningAsUPMPackage() + { + string unityPlasticDllPath = Path.GetFullPath( + AssemblyLocation.GetAssemblyDirectory( + Assembly.GetAssembly(typeof(PlasticLocalization)))); + + return Directory.Exists( + Path.GetFullPath(Path.Combine( + unityPlasticDllPath, + // assets relative path when running as a UPM package + "../../../Editor/PlasticSCM/Assets"))); + } + + static string GetAssetPath(string guid) + { + if (string.IsNullOrEmpty(guid)) + return null; + + return AssetDatabase.GUIDToAssetPath(guid); + } + + static AssetsPath() + { + mAssetsFolderLocation = (IsRunningAsUPMPackage()) ? + "Packages/com.unity.collab-proxy/Editor/PlasticSCM/Assets" : + "Assets/Plugins/PlasticSCM/Editor/Assets"; + } + + static string mProjectFullPath = ProjectPath. + FromApplicationDataPath(ApplicationDataPath.Get()); + + static string mAssetsFolderLocation; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs.meta new file mode 100644 index 00000000..b9e65e55 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/AssetsPath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a077a49d9db9de74f827f0568f6e65c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs new file mode 100644 index 00000000..05b153a5 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs @@ -0,0 +1,58 @@ +using System.Collections.Generic; +using System.IO; + +using Unity.PlasticSCM.Editor.AssetMenu; +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using UnityEditor.VersionControl; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class GetSelectedPaths + { + internal static List ForOperation( + string wkPath, + AssetList assetList, + IAssetStatusCache assetStatusCache, + AssetMenuOperations operation) + { + List selectedPaths = AssetsSelection. + GetSelectedPaths(wkPath, assetList); + + List result = new List(selectedPaths); + + foreach (string path in selectedPaths) + { + if (MetaPath.IsMetaPath(path)) + continue; + + string metaPath = MetaPath.GetMetaPath(path); + + if (!File.Exists(metaPath)) + continue; + + if (result.Contains(metaPath)) + continue; + + if (!IsApplicableForOperation( + metaPath, false, operation, assetStatusCache)) + continue; + + result.Add(metaPath); + } + + return result; + } + + static bool IsApplicableForOperation( + string path, + bool isDirectory, + AssetMenuOperations operation, + IAssetStatusCache assetStatusCache) + { + SelectedAssetGroupInfo info = SelectedAssetGroupInfo.BuildFromSingleFile( + path, isDirectory, assetStatusCache); + + return AssetMenuUpdater.GetAvailableMenuOperations(info).HasFlag(operation); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs.meta new file mode 100644 index 00000000..14c7e690 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/GetSelectedPaths.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d9369fa547ca81b4fafa42a3e74c1b7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs new file mode 100644 index 00000000..5cd18a76 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs @@ -0,0 +1,46 @@ +using System; +using System.IO; + +using UnityEditor; + +using Codice.Client.BaseCommands; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class LoadAsset + { + internal static UnityEngine.Object FromChangeInfo(ChangeInfo changeInfo) + { + string changeFullPath = changeInfo.GetFullPath(); + + if (MetaPath.IsMetaPath(changeFullPath)) + changeFullPath = MetaPath.GetPathFromMetaPath(changeFullPath); + + return FromFullPath(changeFullPath); + } + + static UnityEngine.Object FromFullPath(string fullPath) + { + if (!IsPathUnderProject(fullPath)) + return null; + + return AssetDatabase.LoadMainAssetAtPath( + AssetsPath.GetRelativePath(fullPath)); + } + + static bool IsPathUnderProject(string path) + { + if (string.IsNullOrEmpty(path)) + return false; + + var fullPath = Path.GetFullPath(path).Replace('\\', '/'); + + return fullPath.StartsWith( + mProjectRelativePath, + StringComparison.OrdinalIgnoreCase); + } + + static string mProjectRelativePath = + Directory.GetCurrentDirectory().Replace('\\', '/') + '/'; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs.meta new file mode 100644 index 00000000..917b0dea --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/LoadAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 91f74d588534bef42ac4b919a2ece84a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor.meta new file mode 100644 index 00000000..394d0435 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e5a9787c5ed94504798db0c3330424fe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs new file mode 100644 index 00000000..27597d8c --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs @@ -0,0 +1,99 @@ +using UnityEditor; + +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; +using Unity.PlasticSCM.Editor.UI; +using AssetOverlays = Unity.PlasticSCM.Editor.AssetsOverlays; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + class AssetModificationProcessor : UnityEditor.AssetModificationProcessor + { + internal static bool ForceCheckout { get; private set; } + + /* We need to do a checkout, verifying that the content/date or size has changed. + * In order to do this checkout we need the changes to have reached the disk. + * That's why we save the changed files in this array, and when they are reloaded + * in AssetPostprocessor.OnPostprocessAllAssets we process them. */ + internal static string[] ModifiedAssets { get; set; } + + static AssetModificationProcessor() + { + ForceCheckout = EditorPrefs.GetBool( + UnityConstants.FORCE_CHECKOUT_KEY_NAME); + } + + internal static void Enable( + string wkPath, + IAssetStatusCache assetStatusCache) + { + mWkPath = wkPath; + mAssetStatusCache = assetStatusCache; + + mIsEnabled = true; + } + + internal static void Disable() + { + mIsEnabled = false; + + mWkPath = null; + mAssetStatusCache = null; + } + + internal static void SetForceCheckoutOption(bool isEnabled) + { + ForceCheckout = isEnabled; + + EditorPrefs.SetBool( + UnityConstants.FORCE_CHECKOUT_KEY_NAME, + isEnabled); + } + + static string[] OnWillSaveAssets(string[] paths) + { + if (!mIsEnabled) + return paths; + + ModifiedAssets = (string[])paths.Clone(); + + return paths; + } + + static bool IsOpenForEdit(string assetPath, out string message) + { + message = string.Empty; + + if (!mIsEnabled) + return true; + + if (!ForceCheckout) + return true; + + if (assetPath.StartsWith("ProjectSettings/")) + return true; + + string assetFullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(mWkPath, assetPath); + + if (assetFullPath == null) + return true; + + if (MetaPath.IsMetaPath(assetFullPath)) + assetFullPath = MetaPath.GetPathFromMetaPath(assetFullPath); + + AssetOverlays.AssetStatus status = mAssetStatusCache. + GetStatus(assetFullPath); + + if (AssetOverlays.ClassifyAssetStatus.IsAdded(status) || + AssetOverlays.ClassifyAssetStatus.IsCheckedOut(status)) + return true; + + return !AssetOverlays.ClassifyAssetStatus.IsControlled(status); + } + + static bool mIsEnabled; + + static IAssetStatusCache mAssetStatusCache; + static string mWkPath; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs.meta new file mode 100644 index 00000000..7f919287 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetModificationProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c53c624438663f74ab67fbdf8869ae18 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs new file mode 100644 index 00000000..769e9c3b --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs @@ -0,0 +1,141 @@ +using System.Collections.Generic; + +using Codice.Client.Common.FsNodeReaders.Watcher; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + class AssetPostprocessor : UnityEditor.AssetPostprocessor + { + internal struct PathToMove + { + internal readonly string SrcPath; + internal readonly string DstPath; + + internal PathToMove(string srcPath, string dstPath) + { + SrcPath = srcPath; + DstPath = dstPath; + } + } + + internal static void Enable( + string wkPath, + PlasticAssetsProcessor plasticAssetsProcessor) + { + mWkPath = wkPath; + mPlasticAssetsProcessor = plasticAssetsProcessor; + + mIsEnabled = true; + } + + internal static void Disable() + { + mIsEnabled = false; + + mWkPath = null; + mPlasticAssetsProcessor = null; + } + + internal static void SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh() + { + mIsRepaintInspectorNeededAfterAssetDatabaseRefresh = true; + } + + static void OnPostprocessAllAssets( + string[] importedAssets, + string[] deletedAssets, + string[] movedAssets, + string[] movedFromAssetPaths) + { + if (!mIsEnabled) + return; + + if (mIsRepaintInspectorNeededAfterAssetDatabaseRefresh) + { + mIsRepaintInspectorNeededAfterAssetDatabaseRefresh = false; + RepaintInspector.All(); + } + + // We need to ensure that the FSWatcher is enabled before processing Plastic operations + // It fixes the following scenario: + // 1. Close PlasticSCM window + // 2. Create an asset, it appears with the added overlay + // 3. Open PlasticSCM window, the asset should appear as added instead of deleted locally + MonoFileSystemWatcher.IsEnabled = true; + + mPlasticAssetsProcessor.MoveOnSourceControl( + GetPathsToMoveContainedOnWorkspace( + mWkPath, movedAssets, movedFromAssetPaths)); + + mPlasticAssetsProcessor.DeleteFromSourceControl( + GetPathsContainedOnWorkspace(mWkPath, deletedAssets)); + + mPlasticAssetsProcessor.AddToSourceControl( + GetPathsContainedOnWorkspace(mWkPath, importedAssets)); + + if (AssetModificationProcessor.ModifiedAssets == null) + return; + + mPlasticAssetsProcessor.CheckoutOnSourceControl( + GetPathsContainedOnWorkspace( + mWkPath, AssetModificationProcessor.ModifiedAssets)); + + AssetModificationProcessor.ModifiedAssets = null; + } + + static List GetPathsToMoveContainedOnWorkspace( + string wkPath, + string[] movedAssets, + string[] movedFromAssetPaths) + { + List result = new List( + movedAssets.Length); + + for (int i = 0; i < movedAssets.Length; i++) + { + string fullSrcPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, movedFromAssetPaths[i]); + + if (fullSrcPath == null) + continue; + + string fullDstPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, movedAssets[i]); + + if (fullDstPath == null) + continue; + + result.Add(new PathToMove( + fullSrcPath, fullDstPath)); + } + + return result; + } + + static List GetPathsContainedOnWorkspace( + string wkPath, string[] assets) + { + List result = new List( + assets.Length); + + foreach (string asset in assets) + { + string fullPath = AssetsPath.GetFullPathUnderWorkspace. + ForAsset(wkPath, asset); + + if (fullPath == null) + continue; + + result.Add(fullPath); + } + + return result; + } + + static bool mIsEnabled; + static bool mIsRepaintInspectorNeededAfterAssetDatabaseRefresh; + + static PlasticAssetsProcessor mPlasticAssetsProcessor; + static string mWkPath; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs.meta new file mode 100644 index 00000000..ecd4f184 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetPostprocessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e9ffdef169b1cbb4e9910671a9ee83bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs new file mode 100644 index 00000000..45d7f3b5 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs @@ -0,0 +1,22 @@ +using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + internal static class AssetsProcessors + { + internal static void Enable( + string wkPath, + PlasticAssetsProcessor plasticAssetsProcessor, + IAssetStatusCache assetStatusCache) + { + AssetPostprocessor.Enable(wkPath, plasticAssetsProcessor); + AssetModificationProcessor.Enable(wkPath, assetStatusCache); + } + + internal static void Disable() + { + AssetPostprocessor.Disable(); + AssetModificationProcessor.Disable(); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs.meta new file mode 100644 index 00000000..c8165bc6 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/AssetsProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 71cb30384b5f8d64ea7df220cff88d0c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs new file mode 100644 index 00000000..8dee2913 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs @@ -0,0 +1,107 @@ +using System; +using System.Collections.Generic; + +using Codice.LogWrapper; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + internal class PlasticAssetsProcessor : WorkspaceOperationsMonitor.IDisableAssetsProcessor + { + internal void SetWorkspaceOperationsMonitor( + WorkspaceOperationsMonitor workspaceOperationsMonitor) + { + mWorkspaceOperationsMonitor = workspaceOperationsMonitor; + } + + internal void AddToSourceControl(List paths) + { + if (paths.Count == 0) + return; + + if (IsDisableBecauseExceptionHappened(DateTime.Now)) + { + mLog.Warn( + "PlasticAssetsProcessor skipping AddToSourceControl operation " + + "because an exception happened in the last 60 seconds"); + return; + } + + foreach (string path in paths) + mLog.DebugFormat("AddToSourceControl: {0}", path); + + mWorkspaceOperationsMonitor.AddAssetsProcessorPathsToAdd(paths); + } + + internal void DeleteFromSourceControl(List paths) + { + if (paths.Count == 0) + return; + + if (IsDisableBecauseExceptionHappened(DateTime.Now)) + { + mLog.Warn( + "PlasticAssetsProcessor skipping DeleteFromSourceControl operation " + + "because an exception happened in the last 60 seconds"); + return; + } + + foreach (string path in paths) + mLog.DebugFormat("DeleteFromSourceControl: {0}", path); + + mWorkspaceOperationsMonitor.AddAssetsProcessorPathsToDelete(paths); + } + + internal void MoveOnSourceControl(List paths) + { + if (paths.Count == 0) + return; + + if (IsDisableBecauseExceptionHappened(DateTime.Now)) + { + mLog.Warn( + "PlasticAssetsProcessor skipping MoveOnSourceControl operation " + + "because an exception happened in the last 60 seconds"); + return; + } + + foreach (AssetPostprocessor.PathToMove path in paths) + mLog.DebugFormat("MoveOnSourceControl: {0} to {1}", path.SrcPath, path.DstPath); + + mWorkspaceOperationsMonitor.AddAssetsProcessorPathsToMove(paths); + } + + internal void CheckoutOnSourceControl(List paths) + { + if (paths.Count == 0) + return; + + if (IsDisableBecauseExceptionHappened(DateTime.Now)) + { + mLog.Warn( + "PlasticAssetsProcessor skipping CheckoutOnSourceControl operation " + + "because an exception happened in the last 60 seconds"); + return; + } + + foreach (string path in paths) + mLog.DebugFormat("CheckoutOnSourceControl: {0}", path); + + mWorkspaceOperationsMonitor.AddAssetsProcessorPathsToCheckout(paths); + } + + void WorkspaceOperationsMonitor.IDisableAssetsProcessor.Disable() + { + mLastExceptionDateTime = DateTime.Now; + } + + bool IsDisableBecauseExceptionHappened(DateTime now) + { + return (now - mLastExceptionDateTime).TotalSeconds < 5; + } + + DateTime mLastExceptionDateTime = DateTime.MinValue; + WorkspaceOperationsMonitor mWorkspaceOperationsMonitor; + + static readonly ILog mLog = LogManager.GetLogger("PlasticAssetsProcessor"); + } +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs.meta new file mode 100644 index 00000000..9f7c4913 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/PlasticAssetsProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d3daa94b5fca9a648b12f6ef2aae752f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs new file mode 100644 index 00000000..7754ae07 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs @@ -0,0 +1,536 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Threading; + +using Codice.Client.BaseCommands; +using Codice.Client.Commands; +using Codice.Client.Commands.WkTree; +using Codice.LogWrapper; +using GluonGui; +using PlasticGui; +using PlasticGui.WorkspaceWindow; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.Views.IncomingChanges; +using Unity.PlasticSCM.Editor.Views.PendingChanges; + +namespace Unity.PlasticSCM.Editor.AssetUtils.Processor +{ + internal class WorkspaceOperationsMonitor + { + public interface IDisableAssetsProcessor + { + void Disable(); + } + + internal WorkspaceOperationsMonitor( + IPlasticAPI plasticApi, + IDisableAssetsProcessor disableAssetsProcessor, + bool isGluonMode) + { + mPlasticAPI = plasticApi; + mDisableAssetsProcessor = disableAssetsProcessor; + mIsGluonMode = isGluonMode; + } + + internal void RegisterWindow( + WorkspaceWindow workspaceWindow, + ViewHost viewHost, + NewIncomingChangesUpdater incomingChangesUpdater) + { + mWorkspaceWindow = workspaceWindow; + mViewHost = viewHost; + mNewIncomingChangesUpdater = incomingChangesUpdater; + } + + internal void UnRegisterWindow() + { + mWorkspaceWindow = null; + mViewHost = null; + mNewIncomingChangesUpdater = null; + } + + internal void RegisterPendingChangesView( + PendingChangesTab pendingChangesTab) + { + mPendingChangesTab = pendingChangesTab; + } + + internal void RegisterIncomingChangesView( + IIncomingChangesTab incomingChangesTab) + { + mIncomingChangesTab = incomingChangesTab; + } + + internal void UnRegisterViews() + { + mPendingChangesTab = null; + mIncomingChangesTab = null; + } + + internal void Start() + { + mIsRunning = true; + + Thread thread = new Thread(TaskLoopThread); + thread.IsBackground = true; + thread.Start(); + } + + internal void Stop() + { + SetAsFinished(); + } + + internal void AddAssetsProcessorPathsToAdd( + List paths) + { + AddPathsToProcess( + mAssetsProcessorPathsToAdd, paths, + mLock, mResetEvent); + } + + internal void AddAssetsProcessorPathsToDelete( + List paths) + { + AddPathsToProcess( + mAssetsProcessorPathsToDelete, paths, + mLock, mResetEvent); + } + + internal void AddAssetsProcessorPathsToCheckout( + List paths) + { + AddPathsToProcess( + mAssetsProcessorPathsToCheckout, paths, + mLock, mResetEvent); + } + + internal void AddAssetsProcessorPathsToMove( + List paths) + { + AddPathsToMoveToProcess( + mAssetsProcessorPathsToMove, paths, + mLock, mResetEvent); + } + + internal void AddPathsToCheckout( + List paths) + { + AddPathsToProcess( + mPathsToCheckout, paths, + mLock, mResetEvent); + } + + void TaskLoopThread() + { + while (true) + { + try + { + if (!mIsRunning) + break; + + ProcessAssetProcessorOperations( + mPlasticAPI, + mAssetsProcessorPathsToAdd, + mAssetsProcessorPathsToDelete, + mAssetsProcessorPathsToCheckout, + mAssetsProcessorPathsToMove, + mLock, + mDisableAssetsProcessor); + + ProcessCheckoutOperation( + mPlasticAPI, + mPathsToCheckout, + mLock); + + bool hasAssetProcessorOperations = false; + bool hasCheckoutOperations = false; + HasPendingOperationsToProcess( + mAssetsProcessorPathsToAdd, + mAssetsProcessorPathsToDelete, + mAssetsProcessorPathsToCheckout, + mAssetsProcessorPathsToMove, + mPathsToCheckout, + mLock, + out hasAssetProcessorOperations, + out hasCheckoutOperations); + + if (hasAssetProcessorOperations || + hasCheckoutOperations) + continue; + + if (!hasAssetProcessorOperations) + EditorDispatcher.Dispatch(AfterAssetProcessorOperation); + + if (!hasCheckoutOperations) + EditorDispatcher.Dispatch(AfterCheckoutOperation); + + SleepUntilNextWorkload(); + } + catch (Exception e) + { + mLog.ErrorFormat( + "Error running the tasks loop : {0}", e.Message); + mLog.DebugFormat( + "Stacktrace: {0}", e.StackTrace); + } + } + } + + void AfterAssetProcessorOperation() + { + AutoRefresh.PendingChangesView( + mPendingChangesTab); + + AutoRefresh.IncomingChangesView( + mIncomingChangesTab); + } + + void AfterCheckoutOperation() + { + RefreshAsset.VersionControlCache(); + + if (mIsGluonMode) + { + RefreshViewsAfterCheckoutForGluon(mViewHost); + return; + } + + if (mNewIncomingChangesUpdater != null) + mNewIncomingChangesUpdater.Update(DateTime.Now); + + RefreshViewsAfterCheckoutForDeveloper(mWorkspaceWindow); + } + + void SetAsFinished() + { + if (!mIsRunning) + return; + + mIsRunning = false; + mResetEvent.Set(); + } + + void SleepUntilNextWorkload() + { + mResetEvent.Reset(); + mResetEvent.WaitOne(); + } + + static void ProcessAssetProcessorOperations( + IPlasticAPI plasticApi, + List assetsProcessorPathsToAdd, + List assetsProcessorPathsToDelete, + List assetsProcessorPathsToCheckout, + List assetsProcessorPathsToMove, + object lockObj, + IDisableAssetsProcessor disableAssetsProcessor) + { + try + { + AssetsProcessorOperations.AddIfNotControlled( + plasticApi, ExtractPathsToProcess( + assetsProcessorPathsToAdd, lockObj), + FilterManager.Get().GetIgnoredFilter()); + + AssetsProcessorOperations.DeleteIfControlled( + plasticApi, ExtractPathsToProcess( + assetsProcessorPathsToDelete, lockObj)); + + AssetsProcessorOperations.CheckoutIfControlledAndChanged( + plasticApi, ExtractPathsToProcess( + assetsProcessorPathsToCheckout, lockObj)); + + AssetsProcessorOperations.MoveIfControlled( + plasticApi, ExtractPathsToMoveToProcess( + assetsProcessorPathsToMove, lockObj)); + } + catch (Exception ex) + { + LogException(ex); + + disableAssetsProcessor.Disable(); + } + } + + static void ProcessCheckoutOperation( + IPlasticAPI plasticApi, + List pathsToProcess, + object lockObj) + { + List paths = ExtractPathsToProcess( + pathsToProcess, lockObj); + + if (paths.Count == 0) + return; + + plasticApi.Checkout( + paths.ToArray(), + CheckoutModifiers.ProcessSymlinks); + } + + static void AddPathsToProcess( + List pathsToProcess, + List paths, + object lockObj, + ManualResetEvent resetEvent) + { + lock (lockObj) + { + pathsToProcess.AddRange(paths); + } + + resetEvent.Set(); + } + + static void AddPathsToMoveToProcess( + List pathsToProcess, + List paths, + object lockObj, + ManualResetEvent resetEvent) + { + lock (lockObj) + { + pathsToProcess.AddRange(paths); + } + + resetEvent.Set(); + } + + static List ExtractPathsToProcess( + List pathsToProcess, + object lockObj) + { + List result; + + lock (lockObj) + { + result = new List(pathsToProcess); + pathsToProcess.Clear(); + } + + return result; + } + + static List ExtractPathsToMoveToProcess( + List pathsToProcess, + object lockObj) + { + List result; + + lock (lockObj) + { + result = new List(pathsToProcess); + pathsToProcess.Clear(); + } + + return result; + } + + static void HasPendingOperationsToProcess( + List assetsProcessorPathsToAdd, + List assetsProcessorPathsToDelete, + List assetsProcessorPathsToCheckout, + List assetsProcessorPathsToMove, + List pathsToCheckout, + object lockObj, + out bool hasAssetProcessorOperations, + out bool hasCheckoutOperations) + { + lock (lockObj) + { + hasAssetProcessorOperations = + assetsProcessorPathsToAdd.Count > 0 || + assetsProcessorPathsToDelete.Count > 0 || + assetsProcessorPathsToCheckout.Count > 0 || + assetsProcessorPathsToMove.Count > 0; + + hasCheckoutOperations = + pathsToCheckout.Count > 0; + } + } + + static void RefreshViewsAfterCheckoutForDeveloper( + IWorkspaceWindow workspaceWindow) + { + if (workspaceWindow == null) + return; + + workspaceWindow.RefreshView(ViewType.BranchExplorerView); + workspaceWindow.RefreshView(ViewType.PendingChangesView); + workspaceWindow.RefreshView(ViewType.HistoryView); + } + + static void RefreshViewsAfterCheckoutForGluon( + ViewHost viewHost) + { + if (viewHost == null) + return; + + viewHost.RefreshView(ViewType.WorkspaceExplorerView); + viewHost.RefreshView(ViewType.CheckinView); + viewHost.RefreshView(ViewType.IncomingChangesView); + viewHost.RefreshView(ViewType.SearchView); + } + + static void LogException(Exception ex) + { + mLog.WarnFormat("Message: {0}", ex.Message); + + mLog.DebugFormat( + "StackTrace:{0}{1}", + Environment.NewLine, ex.StackTrace); + } + + static class AssetsProcessorOperations + { + internal static void AddIfNotControlled( + IPlasticAPI plasticApi, + List paths, + IgnoredFilesFilter ignoredFilter) + { + List result = new List(); + + foreach (string path in paths) + { + string metaPath = MetaPath.GetMetaPath(path); + + if (plasticApi.GetWorkspaceFromPath(path) == null) + return; + + if (plasticApi.GetWorkspaceTreeNode(path) == null && + !ignoredFilter.IsIgnored(path)) + result.Add(path); + + if (File.Exists(metaPath) && + plasticApi.GetWorkspaceTreeNode(metaPath) == null && + !ignoredFilter.IsIgnored(path)) + result.Add(metaPath); + } + + if (result.Count == 0) + return; + + IList checkouts; + plasticApi.Add( + result.ToArray(), + GetDefaultAddOptions(), + out checkouts); + } + + internal static void DeleteIfControlled( + IPlasticAPI plasticApi, + List paths) + { + foreach (string path in paths) + { + string metaPath = MetaPath.GetMetaPath(path); + + if (plasticApi.GetWorkspaceTreeNode(path) != null) + { + plasticApi.DeleteControlled( + path, DeleteModifiers.None); + } + + if (plasticApi.GetWorkspaceTreeNode(metaPath) != null) + { + plasticApi.DeleteControlled( + metaPath, DeleteModifiers.None); + } + } + } + + internal static void MoveIfControlled( + IPlasticAPI plasticApi, + List paths) + { + foreach (AssetPostprocessor.PathToMove pathToMove in paths) + { + string srcMetaPath = MetaPath.GetMetaPath(pathToMove.SrcPath); + string dstMetaPath = MetaPath.GetMetaPath(pathToMove.DstPath); + + if (plasticApi.GetWorkspaceTreeNode(pathToMove.SrcPath) != null) + { + plasticApi.Move( + pathToMove.SrcPath, pathToMove.DstPath, + MoveModifiers.None); + } + + if (plasticApi.GetWorkspaceTreeNode(srcMetaPath) != null) + { + plasticApi.Move( + srcMetaPath, dstMetaPath, + MoveModifiers.None); + } + } + } + + internal static void CheckoutIfControlledAndChanged( + IPlasticAPI plasticApi, + List paths) + { + List result = new List(); + + foreach (string path in paths) + { + string metaPath = MetaPath.GetMetaPath(path); + + WorkspaceTreeNode node = + plasticApi.GetWorkspaceTreeNode(path); + WorkspaceTreeNode nodeMeta = + plasticApi.GetWorkspaceTreeNode(metaPath); + + if (node != null && ChangedFileChecker.IsChanged( + node.LocalInfo, path, false)) + result.Add(path); + + if (nodeMeta != null && ChangedFileChecker.IsChanged( + nodeMeta.LocalInfo, metaPath, false)) + result.Add(metaPath); + } + + if (result.Count == 0) + return; + + plasticApi.Checkout( + result.ToArray(), + CheckoutModifiers.None); + } + + static AddOptions GetDefaultAddOptions() + { + AddOptions options = new AddOptions(); + options.AddPrivateParents = true; + options.NeedCheckPlatformPath = true; + return options; + } + } + + object mLock = new object(); + volatile bool mIsRunning; + volatile ManualResetEvent mResetEvent = new ManualResetEvent(false); + + List mAssetsProcessorPathsToAdd = new List(); + List mAssetsProcessorPathsToDelete = new List(); + List mAssetsProcessorPathsToCheckout = new List(); + List mAssetsProcessorPathsToMove = + new List(); + List mPathsToCheckout = new List(); + + PendingChangesTab mPendingChangesTab; + IIncomingChangesTab mIncomingChangesTab; + + NewIncomingChangesUpdater mNewIncomingChangesUpdater; + ViewHost mViewHost; + IWorkspaceWindow mWorkspaceWindow; + + readonly bool mIsGluonMode = false; + readonly IDisableAssetsProcessor mDisableAssetsProcessor; + readonly IPlasticAPI mPlasticAPI; + + static readonly ILog mLog = LogManager.GetLogger("WorkspaceOperationsMonitor"); + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs.meta new file mode 100644 index 00000000..aa5bfe82 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/Processor/WorkspaceOperationsMonitor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fdec637f96aaa6546ad88a90cae5dcf1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs new file mode 100644 index 00000000..df091a3c --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs @@ -0,0 +1,12 @@ +using System.IO; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class ProjectPath + { + internal static string FromApplicationDataPath(string dataPath) + { + return Path.GetDirectoryName(Path.GetFullPath(dataPath)); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs.meta new file mode 100644 index 00000000..e334442b --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6cad902920d2d0e448b4a307b199d8fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs new file mode 100644 index 00000000..259a7c8f --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs @@ -0,0 +1,43 @@ +using UnityEditor.PackageManager; + +using Unity.PlasticSCM.Editor.AssetUtils.Processor; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class RefreshAsset + { + internal static void BeforeLongAssetOperation() + { + UnityEditor.AssetDatabase.DisallowAutoRefresh(); + } + + internal static void AfterLongAssetOperation() + { + UnityEditor.AssetDatabase.AllowAutoRefresh(); + + UnityAssetDatabase(); + + // Client is an API to interact with package manager + // Client.Resolve() will resolve any pending packages added or removed from the project. + // https://docs.unity3d.com/ScriptReference/PackageManager.Client.html + Client.Resolve(); + } + + internal static void UnityAssetDatabase() + { + UnityEditor.AssetDatabase.Refresh( + UnityEditor.ImportAssetOptions.Default); + + UnityEditor.VersionControl.Provider.ClearCache(); + + AssetPostprocessor.SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh(); + } + + internal static void VersionControlCache() + { + UnityEditor.VersionControl.Provider.ClearCache(); + + RepaintInspector.All(); + } + } +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs.meta new file mode 100644 index 00000000..ddf89835 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RefreshAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7495e44f1cb132745a310485807e68f6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs new file mode 100644 index 00000000..03adb72a --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs @@ -0,0 +1,17 @@ +using UnityEditor; +using UnityEngine; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class RepaintInspector + { + internal static void All() + { + UnityEditor.Editor[] editors = + Resources.FindObjectsOfTypeAll(); + + foreach (UnityEditor.Editor editor in editors) + editor.Repaint(); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs.meta new file mode 100644 index 00000000..af6449f7 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/RepaintInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9203e3f44c0ecfd42953709384a56c4d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs new file mode 100644 index 00000000..ce34b073 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs @@ -0,0 +1,137 @@ +using System.IO; +using System.Collections.Generic; + +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine.SceneManagement; + +using Codice.Client.BaseCommands; +using Codice.Client.Common; + +namespace Unity.PlasticSCM.Editor.AssetUtils +{ + internal static class SaveAssets + { + internal static void ForChangesWithConfirmation( + List changes, + out bool isCancelled) + { + ForPaths( + GetPaths(changes), true, + out isCancelled); + } + + internal static void ForPathsWithConfirmation( + List paths, + out bool isCancelled) + { + ForPaths( + paths, true, + out isCancelled); + } + + internal static void ForChangesWithoutConfirmation( + List changes) + { + bool isCancelled; + ForPaths( + GetPaths(changes), false, + out isCancelled); + } + + internal static void ForPathsWithoutConfirmation( + List paths) + { + bool isCancelled; + ForPaths( + paths, false, + out isCancelled); + } + + static void ForPaths( + List paths, + bool askForUserConfirmation, + out bool isCancelled) + { + SaveDirtyScenes( + paths, + askForUserConfirmation, + out isCancelled); + + if (isCancelled) + return; + + AssetDatabase.SaveAssets(); + } + + static void SaveDirtyScenes( + List paths, + bool askForUserConfirmation, + out bool isCancelled) + { + isCancelled = false; + + List scenesToSave = new List(); + + foreach (Scene dirtyScene in GetDirtyScenes()) + { + if (Contains(paths, dirtyScene)) + scenesToSave.Add(dirtyScene); + } + + if (scenesToSave.Count == 0) + return; + + if (askForUserConfirmation) + { + isCancelled = !EditorSceneManager. + SaveModifiedScenesIfUserWantsTo( + scenesToSave.ToArray()); + return; + } + + EditorSceneManager.SaveScenes( + scenesToSave.ToArray()); + } + + static List GetDirtyScenes() + { + List dirtyScenes = new List(); + + for (int i = 0; i < SceneManager.sceneCount; i++) + { + Scene scene = SceneManager.GetSceneAt(i); + + if (!scene.isDirty) + continue; + + dirtyScenes.Add(scene); + } + + return dirtyScenes; + } + + static bool Contains( + List paths, + Scene scene) + { + foreach (string path in paths) + { + if (PathHelper.IsSamePath( + path, + Path.GetFullPath(scene.path))) + return true; + } + + return false; + } + + static List GetPaths(List changeInfos) + { + List result = new List(); + foreach (ChangeInfo change in changeInfos) + result.Add(change.GetFullPath()); + return result; + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs.meta new file mode 100644 index 00000000..c8072e0a --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AssetsUtils/SaveAssets.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 802adf99bdbb1a3439a0a09ae5664192 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs new file mode 100644 index 00000000..efc6e505 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs @@ -0,0 +1,27 @@ +using Unity.PlasticSCM.Editor.Views.IncomingChanges; +using Unity.PlasticSCM.Editor.Views.PendingChanges; + +namespace Unity.PlasticSCM.Editor +{ + internal static class AutoRefresh + { + internal static void PendingChangesView(PendingChangesTab pendingChangesTab) + { + if (pendingChangesTab == null) + return; + + pendingChangesTab.AutoRefresh(); + } + + internal static void IncomingChangesView(IIncomingChangesTab incomingChangesTab) + { + if (incomingChangesTab == null) + return; + + if (!incomingChangesTab.IsVisible) + return; + + incomingChangesTab.AutoRefresh(); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs.meta new file mode 100644 index 00000000..e077d45c --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/AutoRefresh.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a840d4787ba856c4dbaf61207189b00c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs new file mode 100644 index 00000000..f229f345 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs @@ -0,0 +1,35 @@ +using Codice.Client.Commands.WkTree; +using Codice.CM.Common; + +namespace Codice +{ + internal static class CheckWorkspaceTreeNodeStatus + { + internal static bool IsPrivate(WorkspaceTreeNode node) + { + return node == null; + } + + internal static bool IsCheckedOut(WorkspaceTreeNode node) + { + if (node == null) + return false; + + return node.RevInfo.CheckedOut; + } + + internal static bool IsAdded(WorkspaceTreeNode node) + { + if (node == null) + return false; + + return node.RevInfo.CheckedOut && + node.RevInfo.ParentId == -1; + } + + internal static bool IsDirectory(WorkspaceTreeNode node) + { + return node.RevInfo.Type == EnumRevisionType.enDirectory; + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs.meta new file mode 100644 index 00000000..3327a88f --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CheckWorkspaceTreeNodeStatus.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6aa8eca9e9e84840b73620eb177ea9e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader.meta new file mode 100644 index 00000000..645432c8 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2a088652feef3704ab1221770deb738a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs new file mode 100644 index 00000000..56e1eb44 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs @@ -0,0 +1,89 @@ +using System; +using System.Collections.Generic; +using System.IO; + +using UnityEditor; +using UnityEngine; + +using Codice.LogWrapper; + +namespace Unity.PlasticSCM.Editor.ProjectDownloader +{ + internal static class CloudProjectDownloader + { + internal const string IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY = + "PlasticSCM.ProjectDownloader.IsAlreadyExecuted"; + + internal const string SHOULD_PROJECT_BE_DOWNLOADED_KEY = + "PlasticSCM.ProjectDownloader.ShouldProjectBeDownloaded"; + + internal static void Initialize() + { + EditorApplication.update += RunOnceWhenAccessTokenIsInitialized; + } + + static void RunOnceWhenAccessTokenIsInitialized() + { + if (string.IsNullOrEmpty(CloudProjectSettings.accessToken)) + return; + + EditorApplication.update -= RunOnceWhenAccessTokenIsInitialized; + + Execute(CloudProjectSettings.accessToken); + } + + static void Execute(string unityAccessToken) + { + if (SessionState.GetBool( + IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, false)) + { + return; + } + + DownloadRepository(unityAccessToken); + + SessionState.SetBool( + IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, true); + } + + internal static void DownloadRepository(string unityAccessToken) + { + DownloadRepository(unityAccessToken, Environment.GetCommandLineArgs()); + } + + internal static void DownloadRepository(string unityAccessToken, string[] commandLineArgs) + { + Dictionary args = CommandLineArguments.Build(commandLineArgs); + + mLog.DebugFormat( + "Processing Unity arguments: {0}", string.Join(" ", commandLineArgs)); + + string projectPath = ParseArguments.ProjectPath(args); + string cloudRepository = ParseArguments.CloudProject(args); + string cloudOrganization = ParseArguments.CloudOrganization(args); + + if (string.IsNullOrEmpty(projectPath) || + string.IsNullOrEmpty(cloudRepository) || + string.IsNullOrEmpty(cloudOrganization)) + { + return; + } + + SessionState.SetBool( + SHOULD_PROJECT_BE_DOWNLOADED_KEY, true); + + PlasticApp.InitializeIfNeeded(); + + DownloadRepositoryOperation downloadOperation = + new DownloadRepositoryOperation(); + + downloadOperation.DownloadRepositoryToPathIfNeeded( + cloudRepository, + cloudOrganization, + Path.GetFullPath(projectPath), + unityAccessToken); + } + + static readonly ILog mLog = LogManager.GetLogger("ProjectDownloader"); + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs.meta new file mode 100644 index 00000000..4044f6b5 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CloudProjectDownloader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 94a5d27698bed3d42beabebcedbf1f23 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs new file mode 100644 index 00000000..1b3a9b6e --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections.Generic; + +namespace Unity.PlasticSCM.Editor.ProjectDownloader +{ + internal class CommandLineArguments + { + internal static Dictionary Build(string[] args) + { + Dictionary result = new Dictionary( + StringComparer.OrdinalIgnoreCase); + + if (args == null) + return result; + List trimmedArguments = TrimArgs(args); + + int index = 1; + + while (true) + { + if (index > trimmedArguments.Count - 1) + break; + + if (IsKeyValueArgumentAtIndex(trimmedArguments, index)) + { + result[trimmedArguments[index]] = trimmedArguments[index + 1]; + index += 2; + continue; + } + + result[trimmedArguments[index]] = null; + index += 1; + } + + return result; + } + + static List TrimArgs(string[] args) + { + List trimmedArguments = new List(); + + foreach (string argument in args) + trimmedArguments.Add(argument.Trim()); + + return trimmedArguments; + } + + static bool IsKeyValueArgumentAtIndex( + List trimmedArguments, + int index) + { + if (index + 1 > trimmedArguments.Count -1) + return false; + + return !trimmedArguments[index + 1].StartsWith("-"); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs.meta new file mode 100644 index 00000000..f9e83f24 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/CommandLineArguments.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4675673a75b20a14da0806d155b5680c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs new file mode 100644 index 00000000..dadb041a --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs @@ -0,0 +1,218 @@ +using System; +using System.Threading; + +using UnityEditor; + +using Codice.Client.BaseCommands; +using Codice.Client.Commands; +using Codice.CM.Common; +using Codice.LogWrapper; +using PlasticGui; +using PlasticGui.WebApi; +using PlasticGui.WorkspaceWindow; +using PlasticGui.WorkspaceWindow.Update; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.WebApi; +using Unity.PlasticSCM.Editor.Configuration; + +namespace Unity.PlasticSCM.Editor.ProjectDownloader +{ + internal class DownloadRepositoryOperation + { + internal void DownloadRepositoryToPathIfNeeded( + string cloudRepository, + string cloudOrganization, + string projectPath, + string unityAccessToken) + { + RefreshAsset.BeforeLongAssetOperation(); + + try + { + BuildProgressSpeedAndRemainingTime.ProgressData progressData = + new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now); + + ThreadPool.QueueUserWorkItem( + DownloadRepository, + new DownloadRepositoryParameters() + { + CloudOrganization = cloudOrganization, + CloudRepository = cloudRepository, + ProjectPath = projectPath, + AccessToken = unityAccessToken + }); + + while (!mOperationFinished) + { + if (mDisplayProgress) + { + DisplayProgress( + mUpdateNotifier.GetUpdateStatus(), + progressData, + cloudRepository); + } + + Thread.Sleep(150); + } + } + finally + { + EditorUtility.ClearProgressBar(); + + RefreshAsset.AfterLongAssetOperation(); + + if (!mOperationFailed) + { + PlasticPlugin.Enable(); + ShowWindow.PlasticAfterDownloadingProject(); + } + } + } + + void DownloadRepository(object state) + { + DownloadRepositoryParameters parameters = (DownloadRepositoryParameters)state; + + try + { + if (FindWorkspace.HasWorkspace(parameters.ProjectPath)) + { + // each domain reload, the package is reloaded. + // way need to check if we already downloaded it + return; + } + + mDisplayProgress = true; + + IPlasticWebRestApi restApi = new PlasticWebRestApi(); + string defaultCloudAlias = restApi.GetDefaultCloudAlias(); + + RepositorySpec repSpec = BuildRepSpec( + parameters.CloudRepository, + parameters.CloudOrganization, + defaultCloudAlias); + + TokenExchangeResponse tokenExchangeResponse = + AutoConfig.PlasticCredentials( + parameters.AccessToken, + repSpec.Server, + parameters.ProjectPath); + + if (tokenExchangeResponse.Error != null) + { + mOperationFailed = true; + + UnityEngine.Debug.LogErrorFormat( + PlasticLocalization.GetString(PlasticLocalization.Name.ErrorDownloadingCloudProject), + string.Format("Unable to get TokenExchangeResponse: {0} [code {1}]", + tokenExchangeResponse.Error.Message, + tokenExchangeResponse.Error.ErrorCode)); + return; + } + + WorkspaceInfo wkInfo = CreateWorkspace( + repSpec, parameters.ProjectPath); + + mLog.DebugFormat("Created workspace {0} on {1}", + wkInfo.Name, + wkInfo.ClientPath); + + PlasticGui.Plastic.API.Update( + wkInfo.ClientPath, + UpdateFlags.None, + null, + mUpdateNotifier); + } + catch (Exception ex) + { + LogException(ex); + + UnityEngine.Debug.LogErrorFormat( + PlasticLocalization.GetString(PlasticLocalization.Name.ErrorDownloadingCloudProject), + ex.Message); + + mOperationFailed = true; + } + finally + { + mOperationFinished = true; + } + } + + static void DisplayProgress( + UpdateOperationStatus status, + BuildProgressSpeedAndRemainingTime.ProgressData progressData, + string cloudRepository) + { + string totalProgressMessage = UpdateProgressRender. + GetProgressString(status, progressData); + + float totalProgressPercent = GetProgressBarPercent. + ForTransfer(status.UpdatedSize, status.TotalSize) / 100f; + + EditorUtility.DisplayProgressBar( + string.Format("{0} {1}", + PlasticLocalization.GetString(PlasticLocalization.Name.DownloadingProgress), + cloudRepository), + totalProgressMessage, totalProgressPercent); + } + + static WorkspaceInfo CreateWorkspace( + RepositorySpec repositorySpec, + string projectPath) + { + CreateWorkspaceDialogUserAssistant assistant = new CreateWorkspaceDialogUserAssistant( + PlasticGuiConfig.Get().Configuration.DefaultWorkspaceRoot, + PlasticGui.Plastic.API.GetAllWorkspacesArray()); + + assistant.RepositoryChanged( + repositorySpec.ToString(), + string.Empty, + string.Empty); + + return PlasticGui.Plastic.API.CreateWorkspace( + projectPath, + assistant.GetProposedWorkspaceName(), + repositorySpec.ToString()); + } + + static RepositorySpec BuildRepSpec( + string cloudRepository, + string cloudOrganization, + string defaultCloudAlias) + { + return new RepositorySpec() + { + Name = cloudRepository, + Server = CloudServer.BuildFullyQualifiedName( + cloudOrganization, defaultCloudAlias) + }; + } + + static void LogException(Exception ex) + { + mLog.WarnFormat("Message: {0}", ex.Message); + + mLog.DebugFormat( + "StackTrace:{0}{1}", + Environment.NewLine, ex.StackTrace); + } + + class DownloadRepositoryParameters + { + internal string CloudRepository; + internal string CloudOrganization; + internal string ProjectPath; + internal string AccessToken; + } + + volatile bool mOperationFinished = false; + volatile bool mOperationFailed = false; + volatile bool mDisplayProgress; + + UpdateNotifier mUpdateNotifier = new UpdateNotifier(); + + static readonly ILog mLog = LogManager.GetLogger("DownloadRepositoryOperation"); + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs.meta new file mode 100644 index 00000000..e4e4a755 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/DownloadRepositoryOperation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 608efd4e185fb9440bb8550d98e20ca4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs new file mode 100644 index 00000000..c0c55029 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs @@ -0,0 +1,56 @@ +using System.Collections.Generic; + +namespace Unity.PlasticSCM.Editor.ProjectDownloader +{ + internal static class ParseArguments + { + internal static string CloudProject(Dictionary args) + { + string data; + + if (!args.TryGetValue(CLOUD_PROJECT, out data)) + return null; + + return data; + } + + internal static string CloudOrganization(Dictionary args) + { + string data; + + if (!args.TryGetValue(CLOUD_ORGANIZATION, out data)) + return null; + + if (data == null) + return null; + + return GetOrganizationNameFromData(data); + } + + internal static string ProjectPath(Dictionary args) + { + string data; + + if (!args.TryGetValue(CREATE_PROJECT, out data)) + return null; + + return data; + } + + static string GetOrganizationNameFromData(string data) + { + // data is in format: 151d73c7-38cb-4eec-b11e-34764e707226-danipen-unity + int guidLenght = 36; + + if (data.Length < guidLenght + 1) + return null; + + return data.Substring(guidLenght + 1); + } + + const string CLOUD_PROJECT = "-cloudProject"; + const string CLOUD_ORGANIZATION = "-cloudOrganization"; + const string CREATE_PROJECT = "-createProject"; + + } +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs.meta new file mode 100644 index 00000000..ba74f2b1 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CloudProjectDownloader/ParseArguments.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6b5d170f39144847822c10b478f25e5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration.meta new file mode 100644 index 00000000..f65d6739 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ef074903871b8b64d856ee0a54f14a7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs new file mode 100644 index 00000000..be564cec --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs @@ -0,0 +1,264 @@ +using System; +using System.IO; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.Common.Threading; +using Codice.CM.Common; +using Codice.CM.WorkspaceServer; +using Codice.LogWrapper; +using Unity.PlasticSCM.Editor.AssetUtils; +using Unity.PlasticSCM.Editor.WebApi; +using Unity.PlasticSCM.Editor.ProjectDownloader; + +namespace Unity.PlasticSCM.Editor.CollabMigration +{ + public static class MigrateCollabProject + { + internal static void Initialize() + { + if (SessionState.GetInt( + IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY, + MIGRATED_NOT_CALCULATED) == MIGRATED_NOTHING_TO_DO) + return; + + EditorApplication.update += RunOnceWhenAccessTokenAndProjectIdAreInitialized; + } + + internal static void RunOnceWhenAccessTokenAndProjectIdAreInitialized() + { + if (string.IsNullOrEmpty(CloudProjectSettings.accessToken)) + return; + + if (!SetupCloudProjectId.HasCloudProjectId()) + return; + + if (!SessionState.GetBool( + CloudProjectDownloader.IS_PROJECT_DOWNLOADER_ALREADY_EXECUTED_KEY, false)) + return; + + EditorApplication.update -= RunOnceWhenAccessTokenAndProjectIdAreInitialized; + + string projectPath = ProjectPath.FromApplicationDataPath( + ApplicationDataPath.Get()); + + string projectGuid = SetupCloudProjectId.GetCloudProjectId(); + + if (!ShouldProjectBeMigrated(projectPath, projectGuid)) + { + SessionState.SetInt( + IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY, + MIGRATED_NOTHING_TO_DO); + return; + } + + Execute( + CloudProjectSettings.accessToken, + projectPath, + projectGuid); + } + + static bool ShouldProjectBeMigrated( + string projectPath, + string projectGuid) + { + if (SessionState.GetBool( + CloudProjectDownloader.SHOULD_PROJECT_BE_DOWNLOADED_KEY, false)) + { + return false; + } + + string collabPath = GetCollabSnapshotFile( + projectPath, projectGuid); + + if (!File.Exists(collabPath)) + { + return false; + } + + if (FindWorkspace.HasWorkspace(ApplicationDataPath.Get())) + { + return false; + } + + return true; + } + + static void Execute( + string unityAccessToken, + string projectPath, + string projectGuid) + { + string headCommitSha = GetCollabHeadCommitSha(projectPath, projectGuid); + + if (string.IsNullOrEmpty(headCommitSha)) + return; + + PlasticApp.InitializeIfNeeded(); + + LaunchMigrationIfProjectIsArchivedAndMigrated( + unityAccessToken, + projectPath, + projectGuid, + headCommitSha); + } + + internal static void DeletePlasticDirectoryIfExists(string projectPath) + { + WorkspaceInfo wkInfo = new WorkspaceInfo("wk", projectPath); + string plasticDirectory = WorkspaceConfigFile.GetPlasticWkConfigPath(wkInfo); + + if (!Directory.Exists(plasticDirectory)) + return; + + Directory.Delete(plasticDirectory, true); + } + + static void LaunchMigrationIfProjectIsArchivedAndMigrated( + string unityAccessToken, + string projectPath, + string projectGuid, + string headCommitSha) + { + IsCollabProjectMigratedResponse isMigratedResponse = null; + ChangesetFromCollabCommitResponse changesetResponse = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(10); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + isMigratedResponse = WebRestApiClient.PlasticScm. + IsCollabProjectMigrated(unityAccessToken, projectGuid); + + if (isMigratedResponse.Error != null) + return; + + if (!isMigratedResponse.IsMigrated) + return; + + OrganizationCredentials credentials = new OrganizationCredentials(); + credentials.User = isMigratedResponse.Credentials.Email; + credentials.Password = isMigratedResponse.Credentials.Token; + + string webLoginAccessToken = WebRestApiClient.CloudServer.WebLogin( + isMigratedResponse.WebServerUri, + isMigratedResponse.PlasticCloudOrganizationName, + credentials); + + changesetResponse = WebRestApiClient.CloudServer. + GetChangesetFromCollabCommit( + isMigratedResponse.WebServerUri, + isMigratedResponse.PlasticCloudOrganizationName, + webLoginAccessToken, projectGuid, headCommitSha); + }, + /*afterOperationDelegate*/ delegate + { + if (waiter.Exception != null) + { + ExceptionsHandler.LogException( + "IsCollabProjectArchivedAndMigrated", + waiter.Exception); + return; + } + + if (isMigratedResponse.Error != null) + { + mLog.ErrorFormat( + "Unable to get IsCollabProjectMigratedResponse: {0} [code {1}]", + isMigratedResponse.Error.Message, + isMigratedResponse.Error.ErrorCode); + return; + } + + if (!isMigratedResponse.IsMigrated) + { + SessionState.SetInt( + IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY, + MIGRATED_NOTHING_TO_DO); + return; + } + + if (changesetResponse.Error != null) + { + mLog.ErrorFormat( + "Unable to get ChangesetFromCollabCommitResponse: {0} [code {1}]", + changesetResponse.Error.Message, + changesetResponse.Error.ErrorCode); + return; + } + + DeletePlasticDirectoryIfExists(projectPath); + + MigrationDialog.Show( + null, + unityAccessToken, + projectPath, + isMigratedResponse.Credentials.Email, + isMigratedResponse.PlasticCloudOrganizationName, + new RepId( + changesetResponse.RepId, + changesetResponse.RepModuleId), + changesetResponse.ChangesetId, + changesetResponse.BranchId, + AfterWorkspaceMigrated); + }); + } + + static void AfterWorkspaceMigrated() + { + SessionState.SetInt( + IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY, + MIGRATED_NOTHING_TO_DO); + + CollabPlugin.Disable(); + + mLog.DebugFormat( + "Disabled Collab Plugin after the migration for Project: {0}", + ProjectPath.FromApplicationDataPath(ApplicationDataPath.Get())); + } + + static string GetCollabHeadCommitSha( + string projectPath, + string projectGuid) + { + string collabPath = GetCollabSnapshotFile( + projectPath, projectGuid); + + if (!File.Exists(collabPath)) + return null; + + string text = File.ReadAllText(collabPath); + + string[] chunks = text.Split( + new string[] { "currRevisionID" }, + StringSplitOptions.None); + + string current = chunks[1].Substring(3, 40); + + if (!current.Contains("none")) + return current; + + chunks = text.Split( + new string[] { "headRevisionID" }, + StringSplitOptions.None); + + return chunks[1].Substring(3, 40); + } + + static string GetCollabSnapshotFile( + string projectPath, + string projectGuid) + { + return projectPath + "/Library/Collab/CollabSnapshot_" + projectGuid + ".txt"; + } + + const string IS_PROJECT_MIGRATED_ALREADY_CALCULATED_KEY = + "PlasticSCM.MigrateCollabProject.IsAlreadyCalculated"; + + const int MIGRATED_NOT_CALCULATED = 0; + const int MIGRATED_NOTHING_TO_DO = 1; + + static readonly ILog mLog = LogManager.GetLogger("MigrateCollabProject"); + } +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs.meta new file mode 100644 index 00000000..2224fd36 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrateCollabProject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ace6856390aa30340afb8eaf8a0168f5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs new file mode 100644 index 00000000..1045b54f --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs @@ -0,0 +1,417 @@ +using System; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.BaseCommands; +using Codice.Client.BaseCommands.EventTracking; +using Codice.Client.BaseCommands.Sync; +using Codice.Client.Common.Threading; +using Codice.CM.Common; +using Codice.LogWrapper; +using CodiceApp.EventTracking; +using PlasticGui; +using PlasticGui.WorkspaceWindow; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.UI.Progress; +using Unity.PlasticSCM.Editor.WebApi; +using Unity.PlasticSCM.Editor.Configuration; + +namespace Unity.PlasticSCM.Editor.CollabMigration +{ + internal class MigrationDialog : PlasticDialog + { + protected override Rect DefaultRect + { + get + { + var baseRect = base.DefaultRect; + return new Rect(baseRect.x, baseRect.y, 710, 260); + } + } + + protected override string GetTitle() + { + return "Upgrade your Collaborate project to Unity Version Control"; + } + + //TODO: localize the strings + protected override void OnModalGUI() + { + GUILayout.BeginHorizontal(); + + DoIconArea(); + + GUILayout.Space(20); + + DoContentArea(); + + GUILayout.EndHorizontal(); + + DoButtonsArea(); + + mProgressControls.UpdateDeterminateProgress(this); + } + + internal static bool Show( + EditorWindow parentWindow, + string unityAccessToken, + string projectPath, + string user, + string organizationName, + RepId repId, + long changesetId, + long branchId, + Action afterWorkspaceMigratedAction) + { + MigrationDialog dialog = Create( + unityAccessToken, + projectPath, + user, + organizationName, + repId, + changesetId, + branchId, + afterWorkspaceMigratedAction, + new ProgressControlsForMigration()); + + return dialog.RunModal(parentWindow) == ResponseType.Ok; + } + + void DoIconArea() + { + GUILayout.BeginVertical(); + + GUILayout.Space(30); + + Rect iconRect = GUILayoutUtility.GetRect( + GUIContent.none, EditorStyles.label, + GUILayout.Width(60), GUILayout.Height(60)); + + GUI.DrawTexture( + iconRect, + Images.GetPlasticIcon(), + ScaleMode.ScaleToFit); + + GUILayout.EndVertical(); + } + + void DoContentArea() + { + GUILayout.BeginVertical(); + + Title("Upgrade your Collaborate project to Unity Version Control"); + + GUILayout.Space(20); + + Paragraph("Your Unity project has been upgraded (from Collaborate) to Unity Version Control free" + + " of charge by your administrator. Your local workspace will now be converted to a" + + " Unity Version Control workspace in just a few minutes. Select “Migrate” to start the conversion process."); + + DrawProgressForMigration.For( + mProgressControls.ProgressData); + + GUILayout.Space(40); + + GUILayout.EndVertical(); + } + + //TODO: localize the strings + void DoButtonsArea() + { + using (new EditorGUILayout.HorizontalScope()) + { + GUILayout.FlexibleSpace(); + + if (Application.platform == RuntimePlatform.WindowsEditor) + { + DoOkButton(); + DoCloseButton(); + return; + } + + DoCloseButton(); + DoOkButton(); + } + } + + void DoOkButton() + { + if (mIsMigrationCompleted) + { + DoOpenPlasticButton(); + return; + } + + DoMigrateButton(); + } + + void DoCloseButton() + { + GUI.enabled = !mProgressControls.ProgressData.IsOperationRunning; + + if (NormalButton(PlasticLocalization.GetString( + PlasticLocalization.Name.CloseButton))) + { + if (mIsMigrationCompleted) + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWorkspaceInfo), + TrackFeatureUseEvent.Features.CloseDialogAfterWorkspaceMigration); + else + TrackFeatureUseEvent.For( + GetEventCloudOrganizationInfo(), + TrackFeatureUseEvent.Features.DoNotMigrateWorkspace); + + CloseButtonAction(); + } + + GUI.enabled = true; + } + + void DoOpenPlasticButton() + { + if (!NormalButton("Open Unity Version Control")) + return; + + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWorkspaceInfo), + TrackFeatureUseEvent.Features.OpenPlasticAfterWorkspaceMigration); + + ((IPlasticDialogCloser)this).CloseDialog(); + ShowWindow.Plastic(); + } + + EventCloudOrganizationInfo GetEventCloudOrganizationInfo() + { + return new EventCloudOrganizationInfo() + { + Name = mOrganizationName, + ServerType = EventCloudOrganizationInfo.GetServerType(true), + User = mUser + }; + } + + void DoMigrateButton() + { + GUI.enabled = !mProgressControls.ProgressData.IsOperationRunning; + + if (NormalButton("Migrate")) + { + if (EditorUtility.DisplayDialog( + "Collab migration to Unity Version Control", + "Are you sure to start the migration process?", + PlasticLocalization.GetString(PlasticLocalization.Name.YesButton), + PlasticLocalization.GetString(PlasticLocalization.Name.NoButton))) + { + TrackFeatureUseEvent.For( + GetEventCloudOrganizationInfo(), + TrackFeatureUseEvent.Features.MigrateWorkspace); + + LaunchMigration( + mUnityAccessToken, mProjectPath, + mOrganizationName, mRepId, + mChangesetId, mBranchId, + mAfterWorkspaceMigratedAction, + mProgressControls); + } + else + { + TrackFeatureUseEvent.For( + GetEventCloudOrganizationInfo(), + TrackFeatureUseEvent.Features.DoNotMigrateWorkspace); + } + } + + GUI.enabled = true; + } + + static void UpdateProgress(string wkPath, + CreateWorkspaceFromCollab.Progress progress, + ProgressControlsForMigration progressControls, + BuildProgressSpeedAndRemainingTime.ProgressData progressData) + { + string header = MigrationProgressRender.FixNotificationPath( + wkPath, progress.CurrentFile); + + string message = MigrationProgressRender.GetProgressString( + progress, + progressData, + DateTime.Now, + 0.05, + "Calculating...", + "Converted {0} of {1}bytes ({2} of 1 file){4}", + "Converted {0} of {1}bytes ({2} of {3} files {4})", + "remaining"); + + float percent = GetProgressBarPercent.ForTransfer( + progress.ProcessedSize, progress.TotalSize) / 100f; + + progressControls.ShowProgress(header, message, percent); + } + + void LaunchMigration( + string unityAccessToken, + string projectPath, + string organizationName, + RepId repId, + long changesetId, + long branchId, + Action afterWorkspaceMigratedAction, + ProgressControlsForMigration progressControls) + { + string serverName = string.Format( + "{0}@cloud", organizationName); + + TokenExchangeResponse tokenExchangeResponse = null; + mWorkspaceInfo = null; + + CreateWorkspaceFromCollab.Progress progress = new CreateWorkspaceFromCollab.Progress(); + + BuildProgressSpeedAndRemainingTime.ProgressData progressData = + new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now); + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(10); + waiter.Execute( + /*threadOperationDelegate*/ + delegate + { + tokenExchangeResponse = AutoConfig.PlasticCredentials( + unityAccessToken, + serverName, + projectPath); + + if (tokenExchangeResponse.Error != null) + { + return; + } + + RepositoryInfo repInfo = new BaseCommandsImpl(). + GetRepositoryInfo(repId, serverName); + + if (repInfo == null) + { + return; + } + + repInfo.SetExplicitServer(serverName); + + mWorkspaceInfo = CreateWorkspaceFromCollab.Create( + projectPath, repInfo.Name, repInfo, + changesetId, branchId, + progress); + }, + /*afterOperationDelegate*/ + delegate + { + progressControls.HideProgress(); + + if (waiter.Exception != null) + { + DisplayException(progressControls, waiter.Exception); + TrackWorkspaceMigrationFinishedFailureEvent(mWorkspaceInfo); + return; + } + + if (tokenExchangeResponse.Error != null) + { + mLog.ErrorFormat( + "Unable to get TokenExchangeResponse: {0} [code {1}]", + tokenExchangeResponse.Error.Message, + tokenExchangeResponse.Error.ErrorCode); + } + + if (tokenExchangeResponse.Error != null || + mWorkspaceInfo == null) + { + progressControls.ShowError( + "Failed to convert your workspace to Unity Version Control"); + TrackWorkspaceMigrationFinishedFailureEvent(mWorkspaceInfo); + return; + } + + progressControls.ShowSuccess( + "Your workspace has been successfully converted to Unity Version Control"); + + mIsMigrationCompleted = true; + + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(mWorkspaceInfo), + TrackFeatureUseEvent.Features.WorkspaceMigrationFinishedSuccess); + + afterWorkspaceMigratedAction(); + }, + /*timerTickDelegate*/ + delegate + { + UpdateProgress(projectPath, progress, progressControls, progressData); + }); + } + + void TrackWorkspaceMigrationFinishedFailureEvent(WorkspaceInfo wkInfo) + { + if (wkInfo == null) + { + TrackFeatureUseEvent.For( + GetEventCloudOrganizationInfo(), + TrackFeatureUseEvent.Features.WorkspaceMigrationFinishedFailure); + return; + } + + TrackFeatureUseEvent.For( + PlasticGui.Plastic.API.GetRepositorySpec(wkInfo), + TrackFeatureUseEvent.Features.WorkspaceMigrationFinishedFailure); + } + + static void DisplayException( + ProgressControlsForMigration progressControls, + Exception ex) + { + ExceptionsHandler.LogException( + "MigrationDialog", ex); + + progressControls.ShowError( + ExceptionsHandler.GetCorrectExceptionMessage(ex)); + } + + static MigrationDialog Create( + string unityAccessToken, + string projectPath, + string user, + string organizationName, + RepId repId, + long changesetId, + long branchId, + Action afterWorkspaceMigratedAction, + ProgressControlsForMigration progressControls) + { + var instance = CreateInstance(); + instance.IsResizable = false; + instance.mUnityAccessToken = unityAccessToken; + instance.mProjectPath = projectPath; + instance.mUser = user; + instance.mOrganizationName = organizationName; + instance.mRepId = repId; + instance.mChangesetId = changesetId; + instance.mBranchId = branchId; + instance.mAfterWorkspaceMigratedAction = afterWorkspaceMigratedAction; + instance.mProgressControls = progressControls; + instance.mEscapeKeyAction = instance.CloseButtonAction; + return instance; + } + + bool mIsMigrationCompleted; + + ProgressControlsForMigration mProgressControls; + Action mAfterWorkspaceMigratedAction; + long mChangesetId; + long mBranchId; + RepId mRepId; + string mOrganizationName; + string mUser; + string mProjectPath; + string mUnityAccessToken; + WorkspaceInfo mWorkspaceInfo; + + static readonly ILog mLog = LogManager.GetLogger("MigrationDialog"); + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs.meta new file mode 100644 index 00000000..45fa535c --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationDialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c7a84120cb1bc4b48a18d18cb745730a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs new file mode 100644 index 00000000..d3ea8015 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs @@ -0,0 +1,73 @@ +using System; +using System.IO; + +using Codice.Client.Commands; +using Codice.Client.Common; +using Codice.Client.BaseCommands; +using Codice.LogWrapper; +using PlasticGui; +using Codice.Client.BaseCommands.Sync; + + +namespace Unity.PlasticSCM.Editor.CollabMigration +{ + internal class MigrationProgressRender + { + internal static string FixNotificationPath(string wkPath, string notification) + { + if (notification == null) + return string.Empty; + + int position = notification.ToLower().IndexOf(wkPath.ToLower()); + + if (position < 0) + return notification; + + return notification.Remove(position, wkPath.Length + 1); + } + + internal static string GetProgressString( + CreateWorkspaceFromCollab.Progress status, + BuildProgressSpeedAndRemainingTime.ProgressData progressData, + DateTime now, + double smoothingFactor, + string updateProgressCalculatingMessage, + string updateProgressSingularMessage, + string updateProgressPluralMessage, + string remainingMessage) + { + if (status.CurrentStatus == CreateWorkspaceFromCollab.Progress.Status.Starting) + return updateProgressCalculatingMessage; + + progressData.StartTimerIfNotStarted(now); + + string updatedSize; + string totalSize; + GetFormattedSizes.ForTransfer( + status.ProcessedSize, + status.TotalSize, + out updatedSize, + out totalSize); + + string details = string.Format( + status.TotalFiles == 1 ? + updateProgressSingularMessage : + updateProgressPluralMessage, + updatedSize, + totalSize, + status.ProcessedFiles, + status.TotalFiles, + BuildProgressSpeedAndRemainingTime.ForTransfer( + progressData, + now, + status.TotalSize, + status.ProcessedSize, + smoothingFactor, + remainingMessage)); + + return details; + } + + static ILog mLog = LogManager.GetLogger("MigrationProgressRender"); + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs.meta new file mode 100644 index 00000000..cdee2107 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabMigration/MigrationProgressRender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b793dc79f36144740a175a3cba53845d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs new file mode 100644 index 00000000..09557b6c --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs @@ -0,0 +1,158 @@ +using System; +using System.Linq; +using System.Reflection; + +using UnityEditor; +using PackageManager = UnityEditor.PackageManager; + +using Unity.PlasticSCM.Editor.UI; + +namespace Unity.PlasticSCM.Editor +{ + public static class CollabPlugin + { + public static bool IsEnabled() + { + return IsCollabInstanceEnabled(); + } + + internal static void Disable() + { + SetCollabEnabledInstanceAs(false); + + SetCollabEnabledInProjectSettingsAs(false); + } + + internal static void GetVersion(Action onGetVersionCompleted) + { + PackageManager.Requests.ListRequest listRequest = PackageManager.Client.List(true); + + RunGetVersion(listRequest, onGetVersionCompleted); + } + + internal static void Enable() + { + SetCollabEnabledInstanceAs(true); + + SetCollabEnabledInProjectSettingsAs(true); + } + + static void SetCollabEnabledInstanceAs(bool value) + { + object collabInstance = GetCollabInstance(); + + if (collabInstance == null) + return; + + // Invokes Collab.instance.SetCollabEnabledForCurrentProject(false) + SetCollabEnabledForCurrentProject(collabInstance, value); + } + + static void RunGetVersion( + PackageManager.Requests.ListRequest listRequest, + Action onGetVersionCompleted) + { + EditorDispatcher.Dispatch(() => + { + if (!listRequest.IsCompleted) + { + RunGetVersion(listRequest, onGetVersionCompleted); + return; + } + + string pluginVersion = string.Empty; + + if (listRequest.Status == PackageManager.StatusCode.Success && + listRequest.Result != null) + { + PackageManager.PackageInfo collabPackage = listRequest.Result + .FirstOrDefault(package => package.name == mCollabPackageName); + + if (collabPackage != null) + pluginVersion = collabPackage.version; + } + + onGetVersionCompleted.Invoke(pluginVersion); + }); + } + + static void SetCollabEnabledInProjectSettingsAs(bool value) + { + // Invokes PlayerSettings.SetCloudServiceEnabled("Collab", false) + SetCloudServiceEnabled("Collab", value); + + AssetDatabase.SaveAssets(); + } + + static bool IsCollabInstanceEnabled() + { + object collabInstance = GetCollabInstance(); + + if (collabInstance == null) + return false; + + // Invokes Collab.instance.IsCollabEnabledForCurrentProject() + return IsCollabEnabledForCurrentProject(collabInstance); + } + + static void SetCollabEnabledForCurrentProject(object collabInstance, bool enable) + { + MethodInfo InternalSetCollabEnabledForCurrentProject = + CollabType.GetMethod("SetCollabEnabledForCurrentProject"); + + if (InternalSetCollabEnabledForCurrentProject == null) + return; + + InternalSetCollabEnabledForCurrentProject. + Invoke(collabInstance, new object[] { enable }); + } + + static void SetCloudServiceEnabled(string setting, bool enable) + { + MethodInfo InternalSetCloudServiceEnabled = PlayerSettingsType.GetMethod( + "SetCloudServiceEnabled", + BindingFlags.NonPublic | BindingFlags.Static); + + if (InternalSetCloudServiceEnabled == null) + return; + + InternalSetCloudServiceEnabled. + Invoke(null, new object[] { setting, enable }); + } + + static object GetCollabInstance() + { + if (CollabType == null) + return null; + + PropertyInfo InternalInstance = + CollabType.GetProperty("instance"); + + if (InternalInstance == null) + return null; + + return InternalInstance.GetValue(null, null); + } + + static bool IsCollabEnabledForCurrentProject(object collabInstance) + { + MethodInfo InternalIsCollabEnabledForCurrentProject = + CollabType.GetMethod("IsCollabEnabledForCurrentProject"); + + if (InternalIsCollabEnabledForCurrentProject == null) + return false; + + return (bool)InternalIsCollabEnabledForCurrentProject. + Invoke(collabInstance, null); + } + + static readonly Type CollabType = + typeof(UnityEditor.Editor).Assembly. + GetType("UnityEditor.Collaboration.Collab"); + + static readonly Type PlayerSettingsType = + typeof(UnityEditor.PlayerSettings); + + static readonly string mCollabPackageName = "com.unity.collab-proxy"; + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs.meta new file mode 100644 index 00000000..37224065 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/CollabPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8b1d1407c22e5844698f18df6a9f1781 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration.meta new file mode 100644 index 00000000..2df003c0 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ec63ff75b0076d64fb0a5cf58170501f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs new file mode 100644 index 00000000..9185a9c2 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs @@ -0,0 +1,137 @@ +using Codice.Client.Common; +using Codice.CM.Common; +using PlasticGui; +using Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome; +using Unity.PlasticSCM.Editor.WebApi; + +namespace Unity.PlasticSCM.Editor.Configuration +{ + internal static class AutoConfig + { + internal static TokenExchangeResponse PlasticCredentials( + string unityAccessToken, + string serverName, + string projectPath) + { + SetupUnityEditionToken.CreateCloudEditionTokenIfNeeded(); + + bool isClientConfigConfigured = ClientConfig.IsConfigured(); + if (!isClientConfigConfigured) + { + ConfigureClientConf.FromUnityAccessToken( + unityAccessToken, serverName, projectPath); + } + + TokenExchangeResponse tokenExchangeResponse = WebRestApiClient. + PlasticScm.TokenExchange(unityAccessToken); + + if (tokenExchangeResponse.Error != null) + return tokenExchangeResponse; + + CloudEditionWelcomeWindow.JoinCloudServer( + serverName, + tokenExchangeResponse.User, + tokenExchangeResponse.AccessToken); + + if (!isClientConfigConfigured) + return tokenExchangeResponse; + + ConfigureProfile.ForServerIfNeeded( + serverName, + tokenExchangeResponse.User); + + return tokenExchangeResponse; + } + + static class ConfigureClientConf + { + internal static void FromUnityAccessToken( + string unityAccessToken, + string serverName, + string projectPath) + { + CredentialsResponse response = WebRestApiClient. + PlasticScm.GetCredentials(unityAccessToken); + + if (response.Error != null) + { + UnityEngine.Debug.LogErrorFormat( + PlasticLocalization.GetString( + PlasticLocalization.Name.ErrorGettingCredentialsCloudProject), + response.Error.Message, + response.Error.ErrorCode); + + return; + } + + ClientConfigData configData = BuildClientConfigData( + serverName, projectPath, response); + + ClientConfig.Get().Save(configData); + } + + static ClientConfigData BuildClientConfigData( + string serverName, + string projectPath, + CredentialsResponse response) + { + SEIDWorkingMode workingMode = GetWorkingMode(response.Type); + + ClientConfigData configData = new ClientConfigData(); + + configData.WorkspaceServer = serverName; + configData.CurrentWorkspace = projectPath; + configData.WorkingMode = workingMode.ToString(); + configData.SecurityConfig = UserInfo.GetSecurityConfigStr( + workingMode, + response.Email, + GetPassword(response.Token, response.Type)); + configData.LastRunningEdition = InstalledEdition.Get(); + return configData; + } + + static string GetPassword( + string token, + CredentialsResponse.TokenType tokenType) + { + if (tokenType == CredentialsResponse.TokenType.Bearer) + return BEARER_PREFIX + token; + + return token; + } + + static SEIDWorkingMode GetWorkingMode(CredentialsResponse.TokenType tokenType) + { + if (tokenType == CredentialsResponse.TokenType.Bearer) + return SEIDWorkingMode.SSOWorkingMode; + + return SEIDWorkingMode.LDAPWorkingMode; + } + + const string BEARER_PREFIX = "Bearer "; + } + + static class ConfigureProfile + { + internal static void ForServerIfNeeded(string serverName, string user) + { + ProfileManager profileManager = CmConnection.Get().GetProfileManager(); + + ServerProfile serverProfile = profileManager.GetProfileForServer(serverName); + + if (serverProfile != null) + return; + + serverProfile = ProfileManager.CreateProfile( + serverName, + SEIDWorkingMode.SSOWorkingMode, + user); + + profileManager.SaveProfile(serverProfile); + } + } + + } + +} + diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs.meta new file mode 100644 index 00000000..c358b227 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/AutoConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c21251ff4b7d844292a388e81e47e59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs new file mode 100644 index 00000000..eaed0481 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs @@ -0,0 +1,93 @@ +using Codice.Client.Common; +using Codice.CM.Common; +using PlasticGui; +using PlasticPipe.Certificates; +using Unity.PlasticSCM.Editor.UI; +using UnityEditor; + +namespace Unity.PlasticSCM.Editor.Configuration +{ + internal class ChannelCertificateUiImpl : IChannelCertificateUI + { + internal ChannelCertificateUiImpl() + { + } + + CertOperationResult IChannelCertificateUI.AcceptNewServerCertificate(PlasticCertInfo serverCertificate) + { + return GetUserResponse( + PlasticLocalization.GetString( + PlasticLocalization.Name.NewCertificateTitle), + PlasticLocalization.GetString( + PlasticLocalization.Name.NewCertificateMessageUnityVCS), + serverCertificate); + } + + CertOperationResult IChannelCertificateUI.AcceptChangedServerCertificate(PlasticCertInfo serverCertificate) + { + return GetUserResponse( + PlasticLocalization.GetString( + PlasticLocalization.Name.ExistingCertificateChangedTitle), + PlasticLocalization.GetString( + PlasticLocalization.Name.ExistingCertificateChangedMessageUnityVCS), + serverCertificate); + } + + bool IChannelCertificateUI.AcceptInvalidHostname(string certHostname, string serverHostname) + { + bool result = false; + + GUIActionRunner.RunGUIAction(delegate { + result = EditorUtility.DisplayDialog( + PlasticLocalization.GetString( + PlasticLocalization.Name.InvalidCertificateHostnameTitle), + PlasticLocalization.GetString( + PlasticLocalization.Name.InvalidCertificateHostnameMessage, + certHostname, serverHostname), + PlasticLocalization.GetString(PlasticLocalization.Name.YesButton), + PlasticLocalization.GetString(PlasticLocalization.Name.NoButton)); + }); + + return result; + } + + CertOperationResult GetUserResponse( + string title, string message, PlasticCertInfo serverCertificate) + { + GuiMessage.GuiMessageResponseButton result = + GuiMessage.GuiMessageResponseButton.Neutral; + + GUIActionRunner.RunGUIAction(delegate { + result = GuiMessage.ShowQuestion( + title, + GetCertificateMessageString(message, serverCertificate), + PlasticLocalization.GetString(PlasticLocalization.Name.YesButton), + PlasticLocalization.GetString(PlasticLocalization.Name.CancelButton), + PlasticLocalization.GetString(PlasticLocalization.Name.NoButton)); + }); + + switch (result) + { + case GuiMessage.GuiMessageResponseButton.Positive: + return CertOperationResult.AddToStore; + case GuiMessage.GuiMessageResponseButton.Negative: + return CertOperationResult.DoNotAddToStore; + case GuiMessage.GuiMessageResponseButton.Neutral: + return CertOperationResult.Cancel; + default: + return CertOperationResult.Cancel; + } + } + + string GetCertificateMessageString(string message, PlasticCertInfo serverCertificate) + { + return string.Format(message, + CertificateUi.GetCnField(serverCertificate.Subject), + CertificateUi.GetCnField(serverCertificate.Issuer), + serverCertificate.Format, + serverCertificate.ExpirationDateString, + serverCertificate.KeyAlgorithm, + serverCertificate.CertHashString); + } + } +} diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs.meta new file mode 100644 index 00000000..dbcf2c56 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/ChannelCertificateUiImpl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 628bc1ed591aa164ab9124ac22e02d9a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition.meta new file mode 100644 index 00000000..9cffe8ff --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0b593e05bcd27824eb229f8c6b20e13b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome.meta new file mode 100644 index 00000000..c3448ba7 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 86d9084a265d35f4db65c4e31e0b6769 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs new file mode 100644 index 00000000..3ecea47a --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs @@ -0,0 +1,199 @@ +using System; +using System.Collections.Generic; + +using UnityEditor; +using UnityEngine; + +using Codice.Client.Common.Threading; +using Codice.LogWrapper; +using PlasticGui.Configuration.OAuth; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.UI.Progress; +using Unity.PlasticSCM.Editor.WebApi; + +namespace Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome +{ + internal class AutoLogin : OAuthSignIn.INotify + { + internal enum State : byte + { + Off = 0, + Started = 1, + Running = 2, + ResponseInit = 3, + ResponseEnd = 6, + ResponseSuccess = 7, + OrganizationChoosed = 8, + InitializingPlastic = 9, + ErrorNoToken = 20, + ErrorTokenException = 21, + ErrorResponseNull = 22, + ErrorResponseError = 23, + ErrorTokenEmpty = 24, + ErrorResponseCancel = 25 + } + + internal string AccessToken; + internal string UserName; + + internal void Run() + { + mPlasticWindow = GetPlasticWindow(); + + if (!string.IsNullOrEmpty(CloudProjectSettings.accessToken)) + { + ExchangeTokensAndJoinOrganization(CloudProjectSettings.accessToken); + return; + } + + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorNoToken; + } + + void OAuthSignIn.INotify.SuccessForConfigure( + List organizations, + bool canCreateAnOrganization, + string userName, + string accessToken) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ResponseSuccess; + ChooseOrganization(organizations); + } + + void OAuthSignIn.INotify.SuccessForSSO(string organization) + { + } + + void OAuthSignIn.INotify.SuccessForProfile(string email) + { + } + + void OAuthSignIn.INotify.SuccessForHomeView(string userName) + { + } + + void OAuthSignIn.INotify.SuccessForCredentials( + string email, + string accessToken) + { + } + + void OAuthSignIn.INotify.Cancel(string errorMessage) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorResponseCancel; + } + + void ExchangeTokensAndJoinOrganization(string unityAccessToken) + { + int ini = Environment.TickCount; + + TokenExchangeResponse response = null; + + IThreadWaiter waiter = ThreadWaiter.GetWaiter(10); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ResponseInit; + response = WebRestApiClient.PlasticScm.TokenExchange(unityAccessToken); + }, + /*afterOperationDelegate*/ delegate + { + mLog.DebugFormat( + "TokenExchange time {0} ms", + Environment.TickCount - ini); + + if (waiter.Exception != null) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorTokenException; + ExceptionsHandler.LogException( + "TokenExchangeSetting", + waiter.Exception); + Debug.LogWarning(waiter.Exception.Message); + return; + } + + if (response == null) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorResponseNull; + Debug.LogWarning("Auto Login response null"); + return; + } + + if (response.Error != null) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorResponseError; + var warning = string.Format( + "Unable to exchange token: {0} [code {1}]", + response.Error.Message, response.Error.ErrorCode); + mLog.ErrorFormat(warning); + Debug.LogWarning(warning); + return; + } + + if (string.IsNullOrEmpty(response.AccessToken)) + { + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ErrorTokenEmpty; + var warning = string.Format( + "Access token is empty for user: {0}", + response.User); + mLog.InfoFormat(warning); + Debug.LogWarning(warning); + return; + } + + mPlasticWindow.GetWelcomeView().autoLoginState = AutoLogin.State.ResponseEnd; + AccessToken = response.AccessToken; + UserName = response.User; + GetOrganizationList(); + }); + } + + void GetOrganizationList() + { + OAuthSignIn.GetOrganizationsFromAccessToken( + string.Empty, + CloudProjectSettings.userName, + AccessToken, + OAuthSignIn.Mode.Configure, + new ProgressControlsForDialogs(), + this, + PlasticGui.Plastic.WebRestAPI + ); + } + + void ChooseOrganization( + List organizations) + { + mPlasticWindow = GetPlasticWindow(); + + CloudEditionWelcomeWindow.ShowWindow( + PlasticGui.Plastic.WebRestAPI, + mPlasticWindow.CmConnectionForTesting, null, true); + + mCloudEditionWelcomeWindow = CloudEditionWelcomeWindow.GetWelcomeWindow(); + mCloudEditionWelcomeWindow.FillUserAndToken(UserName, AccessToken); + if (organizations.Count == 1) + { + mCloudEditionWelcomeWindow.JoinOrganizationAndWelcomePage(organizations[0]); + return; + } + mCloudEditionWelcomeWindow.ShowOrganizationPanelFromAutoLogin(organizations); + } + + static PlasticWindow GetPlasticWindow() + { + var windows = Resources.FindObjectsOfTypeAll(); + PlasticWindow plasticWindow = windows.Length > 0 ? windows[0] : null; + + if (plasticWindow == null) + plasticWindow = ShowWindow.Plastic(); + + return plasticWindow; + } + + PlasticWindow mPlasticWindow; + CloudEditionWelcomeWindow mCloudEditionWelcomeWindow; + + static readonly ILog mLog = LogManager.GetLogger("TokensExchange"); + } + +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs.meta new file mode 100644 index 00000000..2a989397 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/AutoLogin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 806bdb4f911275c4ca1ee81fde4b4d4f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs new file mode 100644 index 00000000..e25faa07 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs @@ -0,0 +1,276 @@ +using UnityEditor; +using UnityEngine; +using UnityEngine.UIElements; + +using PlasticGui; +using PlasticGui.WebApi; +using PlasticGui.Configuration.CloudEdition.Welcome; +using PlasticGui.Configuration.OAuth; +using System.Collections.Generic; +using Codice.Client.Common.Servers; +using Codice.Client.Common; +using Codice.Utils; +using Unity.PlasticSCM.Editor.Views.Welcome; + +using Codice.CM.Common; + +namespace Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome +{ + internal interface IWelcomeWindowNotify + { + void SuccessForConfigure(List organizations); + void Back(); + } + + internal class CloudEditionWelcomeWindow : + EditorWindow, + OAuthSignIn.INotify, + IWelcomeWindowNotify + { + internal static void ShowWindow( + IPlasticWebRestApi restApi, + CmConnection cmConnection, + WelcomeView welcomeView, + bool autoLogin = false) + { + sRestApi = restApi; + sCmConnection = cmConnection; + sAutoLogin = autoLogin; + CloudEditionWelcomeWindow window = GetWindow(); + + window.titleContent = new GUIContent( + PlasticLocalization.GetString(PlasticLocalization.Name.SignInToUnityVCS)); + window.minSize = window.maxSize = new Vector2(450, 300); + + window.mWelcomeView = welcomeView; + + window.Show(); + } + + internal static CloudEditionWelcomeWindow GetWelcomeWindow() + { + return GetWindow(); + } + + internal static void JoinCloudServer( + string cloudServer, + string username, + string accessToken) + { + SaveCloudServer.ToPlasticGuiConfig(cloudServer); + SaveCloudServer.ToPlasticGuiConfigFile( + cloudServer, GetPlasticConfigFileToSaveOrganization()); + SaveCloudServer.ToPlasticGuiConfigFile( + cloudServer, GetGluonConfigFileToSaveOrganization()); + + KnownServers.ServersFromCloud.InitializeForWindows( + PlasticGuiConfig.Get().Configuration.DefaultCloudServer); + + CloudEditionWelcome.WriteToTokensConf( + cloudServer, username, accessToken); + + SetupUnityEditionToken.CreateCloudEditionTokenIfNeeded(); + + if (sAutoLogin) + { + ClientConfigData clientConfigData = ConfigurationChecker.GetClientConfigData(); + clientConfigData.WorkspaceServer = cloudServer; + clientConfigData.WorkingMode = SEIDWorkingMode.SSOWorkingMode.ToString(); + clientConfigData.SecurityConfig = username; + ClientConfig.Get().Save(clientConfigData); + + GetWindow().GetWelcomeView().autoLoginState = AutoLogin.State.OrganizationChoosed; + } + } + + internal static string GetPlasticConfigFileToSaveOrganization() + { + if (PlatformIdentifier.IsMac()) + { + return "macgui.conf"; + } + + return "plasticgui.conf"; + } + + internal static string GetGluonConfigFileToSaveOrganization() + { + if (PlatformIdentifier.IsMac()) + { + return "gluon.conf"; + } + + return "gameui.conf"; + } + + internal void CancelJoinOrganization() + { + if (sAutoLogin) + { + GetWindow().GetWelcomeView().autoLoginState = AutoLogin.State.Started; + } + } + + internal void JoinOrganizationAndWelcomePage(string organization) + { + JoinCloudServer(organization, + mUserName, + mAccessToken); + + GetWelcomePage.Run(sRestApi, organization); + } + + internal void ReplaceRootPanel(VisualElement panel) + { + rootVisualElement.Clear(); + rootVisualElement.Add(panel); + } + + internal void ShowOrganizationPanel( + string title, + List organizations) + { + mOrganizationPanel = new OrganizationPanel( + this, + sRestApi, + title, + organizations); + + ReplaceRootPanel(mOrganizationPanel); + } + + internal void FillUserAndToken( + string userName, + string accessToken) + { + mUserName = userName; + mAccessToken = accessToken; + } + + internal void ShowOrganizationPanelFromAutoLogin( + List organizations) + { + ShowOrganizationPanel( + GetWindowTitle(), + organizations); + } + + internal string GetWindowTitle() + { + return PlasticLocalization.Name.SignInToUnityVCS.GetString(); + } + + internal SignInPanel GetSignInPanel() + { + return mSignInPanel; + } + + void OAuthSignIn.INotify.SuccessForConfigure( + List organizations, + bool canCreateAnOrganization, + string userName, + string accessToken) + { + ShowOrganizationPanel( + GetWindowTitle(), + organizations); + + Focus(); + + mUserName = userName; + mAccessToken = accessToken; + } + + void OAuthSignIn.INotify.SuccessForSSO(string organization) + { + // empty implementation + } + + void OAuthSignIn.INotify.SuccessForProfile(string email) + { + // empty implementation + } + + void OAuthSignIn.INotify.SuccessForHomeView(string homeView) + { + // empty implementation + } + + void OAuthSignIn.INotify.SuccessForCredentials( + string email, + string accessToken) + { + // empty implementation + } + + void OAuthSignIn.INotify.Cancel(string errorMessage) + { + Focus(); + } + + void IWelcomeWindowNotify.SuccessForConfigure( + List organizations) + { + ShowOrganizationPanel( + GetWindowTitle(), + organizations); + } + + void IWelcomeWindowNotify.Back() + { + rootVisualElement.Clear(); + rootVisualElement.Add(mSignInPanel); + } + + void OnEnable() + { + BuildComponents(); + } + + void OnDestroy() + { + Dispose(); + + if (mWelcomeView != null) + mWelcomeView.OnUserClosedConfigurationWindow(); + } + + void Dispose() + { + if (mSignInPanel != null) + mSignInPanel.Dispose(); + + if (mOrganizationPanel != null) + mOrganizationPanel.Dispose(); + } + + void BuildComponents() + { + VisualElement root = rootVisualElement; + + root.Clear(); + + mSignInPanel = new SignInPanel( + this, + sRestApi, + sCmConnection); + + titleContent = new GUIContent(GetWindowTitle()); + + root.Add(mSignInPanel); + if (sAutoLogin) + mSignInPanel.SignInWithUnityIdButtonAutoLogin(); + } + + string mAccessToken; + string mUserName; + + OrganizationPanel mOrganizationPanel; + SignInPanel mSignInPanel; + WelcomeView mWelcomeView; + + static IPlasticWebRestApi sRestApi; + static CmConnection sCmConnection; + static bool sAutoLogin = false; + } +} \ No newline at end of file diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs.meta b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs.meta new file mode 100644 index 00000000..44fcd417 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/CloudEditionWelcomeWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0ad54f9e1bb701142b116d0d1ed98437 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/OrganizationPanel.cs b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/OrganizationPanel.cs new file mode 100644 index 00000000..29f8acb9 --- /dev/null +++ b/LMC/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Configuration/CloudEdition/Welcome/OrganizationPanel.cs @@ -0,0 +1,232 @@ +using System.Collections.Generic; +using System.Linq; + +using UnityEngine; +using UnityEditor.UIElements; +using UnityEngine.UIElements; + +using Codice.Client.Common.Threading; +using PlasticGui; +using PlasticGui.WebApi; +using PlasticGui.WebApi.Responses; +using Unity.PlasticSCM.Editor.UI; +using Unity.PlasticSCM.Editor.UI.UIElements; + +namespace Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome +{ + internal class OrganizationPanel : VisualElement + { + internal OrganizationPanel( + CloudEditionWelcomeWindow parentWindow, + IPlasticWebRestApi restApi, + string title, + List organizations) + { + mParentWindow = parentWindow; + mRestApi = restApi; + + InitializeLayoutAndStyles(); + + BuildComponents(title, organizations); + + EditorWindowFocus.OnApplicationActivated += OnEditorActivated; + } + + internal void Dispose() + { + EditorWindowFocus.OnApplicationActivated -= OnEditorActivated; + + mParentWindow.CancelJoinOrganization(); + + if (mJoinSingleOrganizationButton != null) + mJoinSingleOrganizationButton.clicked -= JoinOrganizationButton_clicked; + + if (mJoinMultipleOrganizationsButton != null) + mJoinMultipleOrganizationsButton.clicked -= JoinOrganizationButton_clicked; + + if (mOpenUnityDashboardButton != null) + mOpenUnityDashboardButton.clicked -= OpenUnityDashboardButton_clicked; + } + + void OnEditorActivated() + { + if (!mReloadOrganizationsNeeded) + return; + + mReloadOrganizationsNeeded = false; + mProgressControls.ShowProgress(PlasticLocalization.Name.LoadingOrganizations.GetString()); + + OrganizationsResponse organizationResponse = null; + IThreadWaiter waiter = ThreadWaiter.GetWaiter(); + waiter.Execute( + /*threadOperationDelegate*/ delegate + { + organizationResponse = mRestApi.GetCloudServers(); + }, + /*afterOperationDelegate*/ delegate + { + mProgressControls.HideProgress(); + + if (waiter.Exception != null) + { + mProgressControls.ShowError(PlasticLocalization.Name.UnexpectedError.GetString()); + ExceptionsHandler.LogException(typeof(OrganizationPanel).Name, waiter.Exception); + return; + } + + if (organizationResponse.Error != null) + { + mReloadOrganizationsNeeded = true; + mProgressControls.ShowError(organizationResponse.Error.Message); + return; + } + + ProcessOrganizations(organizationResponse.CloudServers); + }); + } + + void ProcessOrganizations(List organizations) + { + this.Query("noOrganization").Collapse(); + this.Query("joinSingleOrganization").Collapse(); + this.Query("joinMultipleOrganizations").Collapse(); + + if (organizations.Count == 0) + { + mReloadOrganizationsNeeded = true; + BuildNoOrganizationSection(); + + mOpenUnityDashboardButton = this.Q