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56 lines
1.8 KiB
C#

1 year ago
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal class OverlayRect
{
internal static Rect GetOverlayRect(
Rect selectionRect,
float iconOffset)
{
if (selectionRect.width > selectionRect.height)
return GetOverlayRectForSmallestSize(
selectionRect);
return GetOverlayRectForOtherSizes(selectionRect, iconOffset);
}
internal static Rect GetCenteredRect(
Rect selectionRect)
{
return new Rect(
selectionRect.x + 3f,
selectionRect.y + 1f,
UnityConstants.OVERLAY_STATUS_ICON_SIZE,
UnityConstants.OVERLAY_STATUS_ICON_SIZE);
}
static Rect GetOverlayRectForSmallestSize(
Rect selectionRect)
{
return new Rect(
selectionRect.x + 5f,
selectionRect.y + 4f,
UnityConstants.OVERLAY_STATUS_ICON_SIZE,
UnityConstants.OVERLAY_STATUS_ICON_SIZE);
}
static Rect GetOverlayRectForOtherSizes(
Rect selectionRect,
float iconOffset)
{
float widthRatio = selectionRect.width /
UNITY_STANDARD_ICON_SIZE;
float heightRatio = selectionRect.height /
UNITY_STANDARD_ICON_SIZE;
return new Rect(
selectionRect.x + (iconOffset * widthRatio) - 1f,
selectionRect.y + (iconOffset * heightRatio) - 13f,
UnityConstants.OVERLAY_STATUS_ICON_SIZE * widthRatio,
UnityConstants.OVERLAY_STATUS_ICON_SIZE * heightRatio);
}
const int UNITY_STANDARD_ICON_SIZE = 32;
}
}