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23 lines
393 B
C#
23 lines
393 B
C#
1 year ago
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using System;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal class GuiEnabled : IDisposable
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{
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internal GuiEnabled(bool enabled)
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{
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mEnabled = GUI.enabled;
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GUI.enabled = enabled && mEnabled;
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}
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void IDisposable.Dispose()
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{
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GUI.enabled = mEnabled;
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}
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bool mEnabled;
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}
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}
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