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26 lines
623 B
C#

1 year ago
using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawSplitter
{
internal static void ForHorizontalIndicator()
{
ForWidth(EditorGUIUtility.currentViewWidth);
}
internal static void ForWidth(float width)
{
GUIStyle style = UnityStyles.SplitterIndicator;
Rect splitterRect = GUILayoutUtility.GetRect(
width,
UnityConstants.SPLITTER_INDICATOR_HEIGHT,
style);
GUI.Label(splitterRect, string.Empty, style);
}
}
}