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using System;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class GetRelativePath
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{
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internal static string ToApplication(string path)
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{
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Uri relativeToUri = new Uri(ApplicationDataPath.Get());
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Uri pathUri = new Uri(FixVolumeLetterPath(path));
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return Uri.UnescapeDataString(
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relativeToUri.MakeRelativeUri(pathUri).ToString());
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}
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static string FixVolumeLetterPath(string path)
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{
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string volumeLetter = new string(new char[] { path[0] });
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volumeLetter = volumeLetter.ToUpperInvariant();
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return string.Concat(volumeLetter, path.Substring(1));
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}
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}
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}
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