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using System;
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using System.IO;
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using UnityEditor;
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using Codice.Client.BaseCommands;
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namespace Unity.PlasticSCM.Editor.AssetUtils
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{
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internal static class LoadAsset
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{
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internal static UnityEngine.Object FromChangeInfo(ChangeInfo changeInfo)
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{
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string changeFullPath = changeInfo.GetFullPath();
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if (MetaPath.IsMetaPath(changeFullPath))
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changeFullPath = MetaPath.GetPathFromMetaPath(changeFullPath);
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return FromFullPath(changeFullPath);
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}
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static UnityEngine.Object FromFullPath(string fullPath)
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{
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if (!IsPathUnderProject(fullPath))
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return null;
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return AssetDatabase.LoadMainAssetAtPath(
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AssetsPath.GetRelativePath(fullPath));
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}
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static bool IsPathUnderProject(string path)
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{
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if (string.IsNullOrEmpty(path))
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return false;
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var fullPath = Path.GetFullPath(path).Replace('\\', '/');
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return fullPath.StartsWith(
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mProjectRelativePath,
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StringComparison.OrdinalIgnoreCase);
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}
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static string mProjectRelativePath =
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Directory.GetCurrentDirectory().Replace('\\', '/') + '/';
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}
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}
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