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50 lines
1021 B
C#

1 year ago
using System;
namespace Unity.VisualScripting.Dependencies.NCalc
{
public class FunctionArgs : EventArgs
{
private object _result;
private Expression[] _parameters = new Expression[0];
public object Result
{
get
{
return _result;
}
set
{
_result = value;
HasResult = true;
}
}
public bool HasResult { get; set; }
public Expression[] Parameters
{
get
{
return _parameters;
}
set
{
_parameters = value;
}
}
public object[] EvaluateParameters(Flow flow)
{
var values = new object[_parameters.Length];
for (var i = 0; i < values.Length; i++)
{
values[i] = _parameters[i].Evaluate(flow);
}
return values;
}
}
}