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14 lines
419 B
C#

1 year ago
using UnityEngine;
using UnityEditor;
namespace TMPro
{
class TMP_SerializedPropertyHolder : ScriptableObject
{
public TMP_FontAsset fontAsset;
public uint firstCharacter;
public uint secondCharacter;
public TMP_GlyphPairAdjustmentRecord glyphPairAdjustmentRecord = new TMP_GlyphPairAdjustmentRecord(new TMP_GlyphAdjustmentRecord(), new TMP_GlyphAdjustmentRecord());
}
}