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69 lines
2.2 KiB
C#

1 year ago
using UnityEditor;
using UnityEngine;
using System.Collections;
namespace TMPro.EditorUtilities
{
//[InitializeOnLoad]
class TMP_ResourcesLoader
{
/// <summary>
/// Function to pre-load the TMP Resources
/// </summary>
public static void LoadTextMeshProResources()
{
//TMP_Settings.LoadDefaultSettings();
//TMP_StyleSheet.LoadDefaultStyleSheet();
}
static TMP_ResourcesLoader()
{
//Debug.Log("Loading TMP Resources...");
// Get current targetted platform
//string Settings = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
//TMPro.TMP_Settings.LoadDefaultSettings();
//TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
}
//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
//static void OnBeforeSceneLoaded()
//{
//Debug.Log("Before scene is loaded.");
// //TMPro.TMP_Settings.LoadDefaultSettings();
// //TMPro.TMP_StyleSheet.LoadDefaultStyleSheet();
// //ShaderVariantCollection collection = new ShaderVariantCollection();
// //Shader s0 = Shader.Find("TextMeshPro/Mobile/Distance Field");
// //ShaderVariantCollection.ShaderVariant tmp_Variant = new ShaderVariantCollection.ShaderVariant(s0, UnityEngine.Rendering.PassType.Normal, string.Empty);
// //collection.Add(tmp_Variant);
// //collection.WarmUp();
//}
}
//static class TMP_ProjectSettings
//{
// [InitializeOnLoadMethod]
// static void SetProjectDefineSymbols()
// {
// string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
// //Check for and inject TMP_INSTALLED
// if (!currentBuildSettings.Contains("TMP_PRESENT"))
// {
// PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings + ";TMP_PRESENT");
// }
// }
//}
}