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26 lines
605 B
C#

1 year ago
using NUnit.Framework;
using UnityEditor.Performance.ProfileAnalyzer;
using System.Collections.Generic;
public class UnitsTestFixture
{
internal DisplayUnits displayUnits;
public struct TestData
{
public readonly float value;
public readonly string expectedOutput;
public TestData(float value, string expectedOutput)
{
this.value = value;
this.expectedOutput = expectedOutput;
}
public override string ToString()
{
return string.Format("{0} becomes {1}", value, expectedOutput);
}
}
}