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82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
1 year ago
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using NUnit.Framework;
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using UnityEditor.Performance.ProfileAnalyzer;
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using UnityEditor;
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using UnityEditorInternal;
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using System.Collections.Generic;
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public class ProfileAnalyzerBaseTest
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{
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protected struct FrameSetupData
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{
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internal ProgressBarDisplay progressBar;
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internal ProfileAnalyzer analyzer;
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internal ProfilerWindowInterface profilerWindowInterface;
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internal ProfileData profileData;
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internal int depthFilter;
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internal List<string> threadFilters;
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internal int firstFrame;
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internal int lastFrame;
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internal FrameSetupData(int minFrame, int maxFrame, int filterDepth, List<string> filterThreads)
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{
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progressBar = new ProgressBarDisplay();
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firstFrame = minFrame;
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lastFrame = maxFrame;
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analyzer = new ProfileAnalyzer();
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profilerWindowInterface = new ProfilerWindowInterface(progressBar);
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profileData = profilerWindowInterface.PullFromProfiler(minFrame, maxFrame);
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depthFilter = filterDepth;
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threadFilters = filterThreads;
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}
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};
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protected FrameSetupData m_SetupData;
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[SetUp]
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public void SetupTest()
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{
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ProfilerDriver.ClearAllFrames();
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m_SetupData = new FrameSetupData(1, 300, -1, new List<string> { "1:Main Thread" });
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}
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[TearDown]
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public void TearDownTest()
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{
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}
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List<int> SelectRange(int startIndex, int endIndex)
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{
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List<int> list = new List<int>();
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for (int c = startIndex; c <= endIndex; c++)
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{
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list.Add(c);
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}
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return list;
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}
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internal ProfileAnalysis GetAnalysisFromFrameData(ProfileData profileData)
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{
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return m_SetupData.analyzer.Analyze(profileData,
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SelectRange(m_SetupData.firstFrame, m_SetupData.lastFrame),
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m_SetupData.threadFilters,
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m_SetupData.depthFilter);
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}
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protected void StartProfiler()
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{
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#if UNITY_2017_1_OR_NEWER
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ProfilerDriver.enabled = true;
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#endif
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ProfilerDriver.profileEditor = true;
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}
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protected void StopProfiler()
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{
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EditorApplication.isPlaying = false;
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#if UNITY_2017_1_OR_NEWER
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ProfilerDriver.enabled = false;
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#endif
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ProfilerDriver.profileEditor = false;
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}
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}
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