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26 lines
714 B
C#

1 year ago
using UnityEngine;
using UnityEngine.Timeline;
// Data sources for key overlays
namespace UnityEditor.Timeline
{
// Used for key overlays manipulators
class AnimationTrackKeyDataSource : BasePropertyKeyDataSource
{
readonly float m_TrackOffset;
protected override AnimationClip animationClip { get; }
public AnimationTrackKeyDataSource(AnimationTrack track)
{
animationClip = track != null ? track.infiniteClip : null;
m_TrackOffset = track != null ? (float)track.infiniteClipTimeOffset : 0.0f;
}
protected override float TransformKeyTime(float keyTime)
{
return keyTime + m_TrackOffset;
}
}
}