You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
146 lines
4.5 KiB
C#
146 lines
4.5 KiB
C#
1 year ago
|
//#define ANALITICS_DEBUG
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using System.Text;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Timeline;
|
||
|
|
||
|
namespace UnityEditor.Timeline
|
||
|
{
|
||
|
class TimelineWindowAnalytics
|
||
|
{
|
||
|
const string vendorKey = "unity.timeline";
|
||
|
const string eventName = "timeline_editor_info";
|
||
|
const int version = 2;
|
||
|
const int maxEventsPerHour = 1000;
|
||
|
const int maxNumberOfElements = 1000;
|
||
|
|
||
|
[Serializable]
|
||
|
internal struct timeline_asset_stats
|
||
|
{
|
||
|
public string asset_guid;
|
||
|
public double duration;
|
||
|
public double frame_rate;
|
||
|
public List<track_asset_stats> track_stats;
|
||
|
public double mix_samples_count, ripple_samples_count, replace_samples_count;
|
||
|
public string display_format;
|
||
|
}
|
||
|
|
||
|
[Serializable]
|
||
|
internal struct track_asset_stats
|
||
|
{
|
||
|
public string track_type;
|
||
|
public int clip_count;
|
||
|
public int marker_count;
|
||
|
}
|
||
|
|
||
|
class WindowAnalyticsStats
|
||
|
{
|
||
|
internal int[] editModeSamples = new int[3]; // EditModes
|
||
|
}
|
||
|
|
||
|
static WindowAnalyticsStats analyticsStats = new WindowAnalyticsStats();
|
||
|
|
||
|
public void SendPlayEvent(bool start)
|
||
|
{
|
||
|
if (!start || !EditorAnalytics.enabled)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
EditorAnalytics.RegisterEventWithLimit(eventName, maxEventsPerHour, maxNumberOfElements, vendorKey, version);
|
||
|
|
||
|
var ret = GenerateTimelineAssetStats(out var data);
|
||
|
if (!ret)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
#if ANALITICS_DEBUG
|
||
|
Debug.Log(JsonUtility.ToJson(data, true));
|
||
|
#endif
|
||
|
EditorAnalytics.SendEventWithLimit(eventName, data, version);
|
||
|
SendAfterSequenceChangeEvent();
|
||
|
}
|
||
|
|
||
|
public void SendAfterSequenceChangeEvent()
|
||
|
{
|
||
|
analyticsStats = new WindowAnalyticsStats(); // Wipe Window Stats
|
||
|
}
|
||
|
|
||
|
public void SendManipulationEndedEvent()
|
||
|
{
|
||
|
analyticsStats.editModeSamples[(int)EditMode.editType]++;
|
||
|
}
|
||
|
|
||
|
internal static bool GenerateTimelineAssetStats(out timeline_asset_stats data)
|
||
|
{
|
||
|
var timeline = TimelineEditor.inspectedAsset;
|
||
|
if (timeline == null ||
|
||
|
!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(timeline, out var guid, out long _))
|
||
|
{
|
||
|
data = new timeline_asset_stats();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
data = new timeline_asset_stats
|
||
|
{
|
||
|
asset_guid = guid,
|
||
|
duration = timeline.duration,
|
||
|
frame_rate = timeline.editorSettings.frameRate,
|
||
|
track_stats = GetTrackAssetStats(timeline),
|
||
|
display_format = TimelinePreferences.instance.timeFormat.ConvertToString(),
|
||
|
mix_samples_count = analyticsStats.editModeSamples[(int)EditMode.EditType.Mix],
|
||
|
ripple_samples_count = analyticsStats.editModeSamples[(int)EditMode.EditType.Ripple],
|
||
|
replace_samples_count = analyticsStats.editModeSamples[(int)EditMode.EditType.Replace],
|
||
|
};
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static List<track_asset_stats> GetTrackAssetStats(TimelineAsset timeline)
|
||
|
{
|
||
|
var ret = new List<track_asset_stats>();
|
||
|
foreach (var track in timeline.flattenedTracks)
|
||
|
{
|
||
|
ret.Add(new track_asset_stats
|
||
|
{
|
||
|
track_type = track.GetType().FullName,
|
||
|
clip_count = track.GetClips().Count(),
|
||
|
marker_count = track.GetMarkers().Count()
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static class ConversionUtilities
|
||
|
{
|
||
|
internal static string ConvertToString<T>(this T e) where T : Enum
|
||
|
{
|
||
|
return Enum.GetName(typeof(T), e).ToSnakeCase();
|
||
|
}
|
||
|
|
||
|
static string ToSnakeCase(this string str)
|
||
|
{
|
||
|
var sb = new StringBuilder();
|
||
|
for (var i = 0; i < str.Length - 1; ++i)
|
||
|
{
|
||
|
var ch = str[i];
|
||
|
var nCh = str[i + 1];
|
||
|
if (char.IsUpper(ch) && char.IsLower(nCh))
|
||
|
{
|
||
|
sb.Append("_");
|
||
|
}
|
||
|
|
||
|
sb.Append(ch.ToString().ToLower());
|
||
|
}
|
||
|
|
||
|
sb.Append(str[str.Length - 1].ToString().ToLower());
|
||
|
|
||
|
return sb.ToString().TrimStart('_');
|
||
|
}
|
||
|
}
|
||
|
}
|