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43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
1 year ago
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namespace UnityEditor.Timeline
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{
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class TimelineActiveMode : TimelineMode
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{
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public TimelineActiveMode()
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{
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headerState = new HeaderState
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{
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breadCrumb = TimelineModeGUIState.Enabled,
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options = TimelineModeGUIState.Enabled,
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sequenceSelector = TimelineModeGUIState.Enabled
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};
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trackOptionsState = new TrackOptionsState
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{
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newButton = TimelineModeGUIState.Enabled,
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editAsAssetButton = TimelineModeGUIState.Hidden
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};
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mode = TimelineModes.Active;
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}
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public override bool ShouldShowTimeCursor(WindowState state)
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{
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return true;
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}
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public override bool ShouldShowPlayRange(WindowState state)
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{
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return state.playRangeEnabled;
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}
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public override TimelineModeGUIState ToolbarState(WindowState state)
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{
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return TimelineModeGUIState.Enabled;
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}
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public override TimelineModeGUIState TrackState(WindowState state)
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{
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return TimelineModeGUIState.Enabled;
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}
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}
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}
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