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21 lines
457 B
C#

1 year ago
using System;
using UnityEngine;
namespace UnityEditor.Timeline
{
readonly struct PropertyScope : IDisposable
{
public readonly GUIContent content;
public PropertyScope(Rect totalPosition, GUIContent label, SerializedProperty property)
{
content = EditorGUI.BeginProperty(totalPosition, label, property);
}
public void Dispose()
{
EditorGUI.EndProperty();
}
}
}