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# Defining custom USS styles
The first step to define a USS style is to create a new stylesheet. Stylesheets can be used to extend the Editors visual appearance.
This can be done by adding a file named `common.uss` in an Editor folder in a `StyleSheets/Extensions` folder hierarchy.
For example, the following locations are valid:
``` txt
Assets/Editor/Stylesheets/Extensions/common.uss
Assets/Editor/MyFolder/Stylesheets/Extensions/common.uss
Assets/Editor/MyFolder1/MyFolder2/Stylesheets/Extensions/common.uss
```
USS files (for Unity Style Sheet) use a [CSS-like syntax to describe new styles](https://docs.unity3d.com/Manual/UIE-USS.html). Here is an example:
``` css
myStyle
{
width:18px;
height:18px;
background-image: resource("Assets/Editor/icon.png");
}
```
In this style, we specified that we wish to use a custom icon along with size properties. USS styles also support [pseudo-states](https://docs.unity3d.com/Manual/UIE-USS-Selectors.html), which works like [pseudo-classes in CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/Pseudo-classes). Timeline markers support the following pseudo-states:
- Collapsed: `.myStyle`
- Normal: `.myStyle:checked`
- Selected: `.myStyle:hover:focus:checked`
USS stylesheets also support Unity's light and dark themes. Styles in files named `dark.uss` and `light.uss` will be used as an override of the style in `common.uss`. For example:
- `common.uss`
``` css
myStyle
{
width:18px;
height:18px;
color: rgb(125, 125, 125);
}
```
- `dark.uss`
``` css
myStyle
{
color: rgb(0, 0, 0);
background-image: resource("icon_dark.png");
}
```
- `light.uss`
``` css
myStyle
{
color: rgb(255, 255, 255);
background-image: resource("icon_light.png");
}
```
In the dark theme, `myStyle` will be resolved to:
``` css
myStyle
{
width:18px;
height:18px;
color: rgb(0, 0, 0);
background-image: resource("icon_dark.png");
}
```
and in the light theme:
``` css
myStyle
{
width:18px;
height:18px;
color: rgb(255, 255, 255);
background-image: resource("icon_light.png");
}
```