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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace TMPro
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{
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// Class which contains the Sprite Info for each sprite contained in the sprite asset.
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[Serializable]
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public class TMP_Sprite : TMP_TextElement_Legacy
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{
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//public int fileID;
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//public int id;
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public string name;
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public int hashCode;
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public int unicode;
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//public float x;
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//public float y;
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//public float width;
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//public float height;
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public Vector2 pivot;
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//public float xOffset; // Pivot X
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//public float yOffset; // Pivot Y
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//public float xAdvance;
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//public float scale;
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public Sprite sprite;
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}
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}
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