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31 lines
1.1 KiB
C#

1 year ago
using System;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class ProjectProperties
{
public string ProjectGuid { get; set; } = string.Empty;
public string LangVersion { get; set; } = "latest";
public string AssemblyName { get; set; } = string.Empty;
public string RootNamespace { get; set; } = string.Empty;
public string OutputPath { get; set; } = string.Empty;
// Analyzers
public string[] Analyzers { get; set; } = Array.Empty<string>();
public string RulesetPath { get; set; } = string.Empty;
public string AnalyzerConfigPath { get; set; } = string.Empty;
// Source generators
public string[] AdditionalFilePaths { get; set; } = Array.Empty<string>();
// RSP alterable
public string[] Defines { get; set; } = Array.Empty<string>();
public bool Unsafe { get; set; } = false;
// VSTU Flavouring
public string FlavoringProjectType { get; set; } = string.Empty;
public string FlavoringBuildTarget { get; set; } = string.Empty;
public string FlavoringUnityVersion { get; set; } = string.Empty;
public string FlavoringPackageVersion { get; set; } = string.Empty;
}
}