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55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
1 year ago
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using System;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.TestTools;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine.UI;
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using System.Reflection;
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namespace InputfieldTests
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{
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public class BaseInputFieldTests
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{
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protected GameObject m_PrefabRoot;
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public void CreateInputFieldAsset(string prefabPath)
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{
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#if UNITY_EDITOR
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var rootGO = new GameObject("rootGo");
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var canvasGO = new GameObject("Canvas", typeof(Canvas));
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canvasGO.transform.SetParent(rootGO.transform);
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var canvas = canvasGO.GetComponent<Canvas>();
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canvas.referencePixelsPerUnit = 100;
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GameObject inputFieldGO = new GameObject("InputField", typeof(RectTransform), typeof(InputField));
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inputFieldGO.transform.SetParent(canvasGO.transform);
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GameObject textGO = new GameObject("Text", typeof(RectTransform), typeof(Text));
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textGO.transform.SetParent(inputFieldGO.transform);
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GameObject eventSystemGO = new GameObject("EventSystem", typeof(EventSystem), typeof(FakeInputModule));
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eventSystemGO.transform.SetParent(rootGO.transform);
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InputField inputField = inputFieldGO.GetComponent<InputField>();
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inputField.interactable = true;
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inputField.enabled = true;
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inputField.textComponent = textGO.GetComponent<Text>();
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inputField.textComponent.fontSize = 12;
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inputField.textComponent.supportRichText = false;
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if (!Directory.Exists("Assets/Resources/"))
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Directory.CreateDirectory("Assets/Resources/");
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PrefabUtility.SaveAsPrefabAsset(rootGO, prefabPath);
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GameObject.DestroyImmediate(rootGO);
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#endif
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}
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}
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}
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