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24 lines
790 B
C#
24 lines
790 B
C#
1 year ago
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using System;
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using System.Collections.Generic;
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namespace UnityEngine.TestTools.Logging
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{
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internal interface ILogScope : IDisposable
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{
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Queue<LogMatch> ExpectedLogs { get; set; }
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List<LogEvent> AllLogs { get; }
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List<LogEvent> FailingLogs { get; }
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void EvaluateLogScope(bool endOfScopeCheck);
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bool IgnoreFailingMessages { get; set; }
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bool IsNUnitException { get; }
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bool IsNUnitSuccessException { get; }
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bool IsNUnitInconclusiveException { get; }
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bool IsNUnitIgnoreException { get; }
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string NUnitExceptionMessage { get; }
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void AddLog(string message, string stacktrace, LogType type);
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bool AnyFailingLogs();
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void ProcessExpectedLogs();
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void NoUnexpectedReceived();
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}
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}
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