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22 lines
798 B
C#
22 lines
798 B
C#
1 year ago
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// A track that allows the user to do simple transform movements.
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// It demonstrates how to define a custom track mixer in order to support blending of clips.
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[TrackColor(1.0f, 0.0f, 0.0f)]
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[TrackBindingType(typeof(Transform))]
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[TrackClipType(typeof(TweenClip))]
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public class TweenTrack : TrackAsset
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{
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// Creates a runtime instance of the track, represented by a PlayableBehaviour.
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// The runtime instance performs mixing on the clips.
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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return ScriptPlayable<TweenMixerBehaviour>.Create(graph, inputCount);
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}
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}
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}
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