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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
1 year ago
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namespace UnityEngine.Timeline
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{
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partial class TimelineClip
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{
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enum Versions
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{
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Initial = 0,
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ClipInFromGlobalToLocal = 1
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}
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const int k_LatestVersion = (int)Versions.ClipInFromGlobalToLocal;
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[SerializeField, HideInInspector] int m_Version;
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//fields that are used for upgrading should be put here, ideally as read-only
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void UpgradeToLatestVersion()
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{
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if (m_Version < (int)Versions.ClipInFromGlobalToLocal)
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{
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TimelineClipUpgrade.UpgradeClipInFromGlobalToLocal(this);
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}
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}
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static class TimelineClipUpgrade
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{
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// version 0->1, clipIn move from global to local
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public static void UpgradeClipInFromGlobalToLocal(TimelineClip clip)
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{
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// case 936751 -- clipIn was serialized in global, not local offset
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if (clip.m_ClipIn > 0 && clip.m_TimeScale > float.Epsilon)
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clip.m_ClipIn *= clip.m_TimeScale;
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}
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}
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}
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}
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