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39 lines
898 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Timeline
{
struct TrackItemsDrawer
{
List<ILayer> m_Layers;
ClipsLayer m_ClipsLayer;
public List<TimelineClipGUI> clips => m_ClipsLayer.items;
public TrackItemsDrawer(IRowGUI parent)
{
m_Layers = null;
m_ClipsLayer = null;
BuildGUICache(parent);
}
void BuildGUICache(IRowGUI parent)
{
m_ClipsLayer = new ClipsLayer(Layer.Clips, parent);
m_Layers = new List<ILayer>
{
m_ClipsLayer,
new MarkersLayer(Layer.Markers, parent)
};
}
public void Draw(Rect rect, WindowState state)
{
foreach (var layer in m_Layers)
{
layer.Draw(rect, state);
}
}
}
}