You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
39 lines
898 B
C#
39 lines
898 B
C#
1 year ago
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.Timeline
|
||
|
{
|
||
|
struct TrackItemsDrawer
|
||
|
{
|
||
|
List<ILayer> m_Layers;
|
||
|
ClipsLayer m_ClipsLayer;
|
||
|
|
||
|
public List<TimelineClipGUI> clips => m_ClipsLayer.items;
|
||
|
|
||
|
public TrackItemsDrawer(IRowGUI parent)
|
||
|
{
|
||
|
m_Layers = null;
|
||
|
m_ClipsLayer = null;
|
||
|
BuildGUICache(parent);
|
||
|
}
|
||
|
|
||
|
void BuildGUICache(IRowGUI parent)
|
||
|
{
|
||
|
m_ClipsLayer = new ClipsLayer(Layer.Clips, parent);
|
||
|
m_Layers = new List<ILayer>
|
||
|
{
|
||
|
m_ClipsLayer,
|
||
|
new MarkersLayer(Layer.Markers, parent)
|
||
|
};
|
||
|
}
|
||
|
|
||
|
public void Draw(Rect rect, WindowState state)
|
||
|
{
|
||
|
foreach (var layer in m_Layers)
|
||
|
{
|
||
|
layer.Draw(rect, state);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|