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90 lines
3.3 KiB
C#

using System;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[CustomTrackDrawer(typeof(AnimationTrack)), UsedImplicitly]
class AnimationTrackDrawer : TrackDrawer
{
static class Styles
{
public static readonly GUIContent AvatarMaskActiveTooltip = L10n.TextContent(string.Empty, "Enable Avatar Mask");
public static readonly GUIContent AvatarMaskInactiveTooltip = L10n.TextContent(string.Empty, "Disable Avatar Mask");
}
public override void DrawTrackHeaderButton(Rect rect, WindowState state)
{
var animTrack = track as AnimationTrack;
if (animTrack == null) return;
var style = DirectorStyles.Instance.trackAvatarMaskButton;
var tooltip = animTrack.applyAvatarMask ? Styles.AvatarMaskInactiveTooltip : Styles.AvatarMaskActiveTooltip;
using (var check = new EditorGUI.ChangeCheckScope())
{
var toggle = GUI.Toggle(rect, animTrack.applyAvatarMask, tooltip, style);
if (check.changed)
{
animTrack.applyAvatarMask = toggle;
if (state != null)
state.rebuildGraph = true;
}
}
}
public override void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
{
base.DrawRecordingBackground(trackRect, trackAsset, visibleTime, state);
DrawBorderOfAddedRecordingClip(trackRect, trackAsset, visibleTime, (WindowState)state);
}
static void DrawBorderOfAddedRecordingClip(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
{
if (!state.IsArmedForRecord(trackAsset))
return;
AnimationTrack animTrack = trackAsset as AnimationTrack;
if (animTrack == null || !animTrack.inClipMode)
return;
// make sure there is no clip but we can add one
TimelineClip clip = null;
if (trackAsset.FindRecordingClipAtTime(state.editSequence.time, out clip) || clip != null)
return;
float yMax = trackRect.yMax;
float yMin = trackRect.yMin;
double startGap = 0;
double endGap = 0;
trackAsset.GetGapAtTime(state.editSequence.time, out startGap, out endGap);
if (double.IsInfinity(endGap))
endGap = visibleTime.y;
if (startGap > visibleTime.y || endGap < visibleTime.x)
return;
startGap = Math.Max(startGap, visibleTime.x);
endGap = Math.Min(endGap, visibleTime.y);
float xMin = state.TimeToPixel(startGap);
float xMax = state.TimeToPixel(endGap);
var r = Rect.MinMaxRect(xMin, yMin, xMax, yMax);
ClipDrawer.DrawClipSelectionBorder(r, ClipBorder.Recording(), ClipBlends.kNone);
}
public override bool HasCustomTrackHeaderButton()
{
var animTrack = track as AnimationTrack;
if (animTrack == null) return false;
return animTrack != null && animTrack.avatarMask != null;
}
}
}