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90 lines
3.3 KiB
C#
90 lines
3.3 KiB
C#
1 year ago
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using System;
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using JetBrains.Annotations;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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[CustomTrackDrawer(typeof(AnimationTrack)), UsedImplicitly]
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class AnimationTrackDrawer : TrackDrawer
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{
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static class Styles
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{
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public static readonly GUIContent AvatarMaskActiveTooltip = L10n.TextContent(string.Empty, "Enable Avatar Mask");
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public static readonly GUIContent AvatarMaskInactiveTooltip = L10n.TextContent(string.Empty, "Disable Avatar Mask");
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}
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public override void DrawTrackHeaderButton(Rect rect, WindowState state)
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{
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var animTrack = track as AnimationTrack;
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if (animTrack == null) return;
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var style = DirectorStyles.Instance.trackAvatarMaskButton;
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var tooltip = animTrack.applyAvatarMask ? Styles.AvatarMaskInactiveTooltip : Styles.AvatarMaskActiveTooltip;
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using (var check = new EditorGUI.ChangeCheckScope())
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{
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var toggle = GUI.Toggle(rect, animTrack.applyAvatarMask, tooltip, style);
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if (check.changed)
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{
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animTrack.applyAvatarMask = toggle;
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if (state != null)
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state.rebuildGraph = true;
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}
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}
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}
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public override void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
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{
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base.DrawRecordingBackground(trackRect, trackAsset, visibleTime, state);
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DrawBorderOfAddedRecordingClip(trackRect, trackAsset, visibleTime, (WindowState)state);
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}
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static void DrawBorderOfAddedRecordingClip(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
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{
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if (!state.IsArmedForRecord(trackAsset))
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return;
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AnimationTrack animTrack = trackAsset as AnimationTrack;
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if (animTrack == null || !animTrack.inClipMode)
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return;
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// make sure there is no clip but we can add one
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TimelineClip clip = null;
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if (trackAsset.FindRecordingClipAtTime(state.editSequence.time, out clip) || clip != null)
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return;
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float yMax = trackRect.yMax;
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float yMin = trackRect.yMin;
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double startGap = 0;
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double endGap = 0;
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trackAsset.GetGapAtTime(state.editSequence.time, out startGap, out endGap);
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if (double.IsInfinity(endGap))
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endGap = visibleTime.y;
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if (startGap > visibleTime.y || endGap < visibleTime.x)
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return;
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startGap = Math.Max(startGap, visibleTime.x);
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endGap = Math.Min(endGap, visibleTime.y);
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float xMin = state.TimeToPixel(startGap);
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float xMax = state.TimeToPixel(endGap);
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var r = Rect.MinMaxRect(xMin, yMin, xMax, yMax);
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ClipDrawer.DrawClipSelectionBorder(r, ClipBorder.Recording(), ClipBlends.kNone);
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}
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public override bool HasCustomTrackHeaderButton()
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{
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var animTrack = track as AnimationTrack;
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if (animTrack == null) return false;
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return animTrack != null && animTrack.avatarMask != null;
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}
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}
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}
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