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37 lines
819 B
C#

1 year ago
using System.Collections.Generic;
using UnityEngine;
namespace Unity.VisualScripting
{
public interface IState : IGraphElementWithDebugData, IGraphElementWithData
{
new StateGraph graph { get; }
bool isStart { get; set; }
bool canBeSource { get; }
bool canBeDestination { get; }
void OnBranchTo(Flow flow, IState destination);
IEnumerable<IStateTransition> outgoingTransitions { get; }
IEnumerable<IStateTransition> incomingTransitions { get; }
IEnumerable<IStateTransition> transitions { get; }
void OnEnter(Flow flow, StateEnterReason reason);
void OnExit(Flow flow, StateExitReason reason);
#region Widget
Vector2 position { get; set; }
float width { get; set; }
#endregion
}
}