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30 lines
1001 B
C#
30 lines
1001 B
C#
1 year ago
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Analyser(typeof(INesterStateTransition))]
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public class NesterStateTransitionAnalyser<TGraphNesterStateTransition> : StateTransitionAnalyser<TGraphNesterStateTransition>
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where TGraphNesterStateTransition : class, INesterStateTransition
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{
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public NesterStateTransitionAnalyser(GraphReference reference, TGraphNesterStateTransition transition) : base(reference, transition) { }
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protected override IEnumerable<Warning> Warnings()
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{
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foreach (var baseWarning in base.Warnings())
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{
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yield return baseWarning;
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}
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if (transition.childGraph == null)
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{
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yield return Warning.Caution("Missing transition graph.");
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}
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if (transition.nest.hasBackgroundEmbed)
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{
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yield return Warning.Caution("Background embed graph detected.");
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}
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}
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}
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}
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