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45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
1 year ago
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using UnityEditor;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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[Widget(typeof(FlowStateTransition))]
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public sealed class FlowStateTransitionWidget : NesterStateTransitionWidget<FlowStateTransition>, IDragAndDropHandler
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{
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public FlowStateTransitionWidget(StateCanvas canvas, FlowStateTransition transition) : base(canvas, transition) { }
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#region Drag & Drop
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public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic;
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public bool AcceptsDragAndDrop()
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{
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return DragAndDropUtility.Is<ScriptGraphAsset>();
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}
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public void PerformDragAndDrop()
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{
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UndoUtility.RecordEditedObject("Drag & Drop Macro");
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transition.nest.source = GraphSource.Macro;
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transition.nest.macro = DragAndDropUtility.Get<ScriptGraphAsset>();
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transition.nest.embed = null;
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GUI.changed = true;
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}
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public void UpdateDragAndDrop()
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{
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}
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public void DrawDragAndDropPreview()
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{
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GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<ScriptGraphAsset>().name, typeof(ScriptGraphAsset).Icon());
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}
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public void ExitDragAndDrop()
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{
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}
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#endregion
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}
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}
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