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29 lines
675 B
C#
29 lines
675 B
C#
1 year ago
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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[Widget(typeof(InvalidConnection))]
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public sealed class InvalidConnectionWidget : UnitConnectionWidget<InvalidConnection>
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{
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public InvalidConnectionWidget(FlowCanvas canvas, InvalidConnection connection) : base(canvas, connection) { }
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#region Drawing
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public override Color color => UnitConnectionStyles.invalidColor;
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#endregion
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#region Droplets
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protected override bool showDroplets => false;
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protected override Vector2 GetDropletSize() => Vector2.zero;
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protected override void DrawDroplet(Rect position) { }
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#endregion
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}
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}
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